Lore:Hircine

Lore: Gods: H
Hircine (Blades)
"You've done well, hunter. And found my favor. That skin will serve you well, child. Look more closely at it. My glories shall protect you from all this world's grievances. Good hunting."
Hircine

Hircine, known as the Huntsman, the Father of Manbeasts, Lord of the Hunt,[1]:293 Master of the Great Hunt,[2] Master of Beasts,[3] Master of the Chase,[4] and Half the Conscience of Man,[5] is a Daedric Prince whose sphere is the Hunt, the Sport of Daedra,[2] the Greatest Game, the Chase and Sacrifice of Mortals.[6] His realm of Oblivion is the Hunting Grounds,[7] an endless forest where the Prince and his Huntsmen hunt great beasts, people, and even other Daedra.[3] Hircine is a sportsman who thrills in the hunt, regardless of the prey,[5] though his worshippers enjoy giving their prey a chance for victory, however small.[8] He is typically portrayed with a great spear and either the head or skull of an elk,[9][10] said to belong to Y'ffer's champion, the Graht-Elk.[11]

As Hircine is the Father of werebeasts,[5] lycanthropes are often referred to as his "children".[12][13] The Huntsman is a guardian to those he has "blessed" with the ability to change forms.[14] (though most may see these creatures as "cursed" abominations).[15] Indeed, one of the Prince's artifacts is said to help lycanthropes control their powers.[16][17] However, Hircine is quite prideful of lycanthropy. He resents those who received his gift willingly but have come to regret it, and thus may task people with slaying his unappreciative children to put them out of their misery.[18] The Sixteen Accords of Madness tells of a wager Hircine made with Sheogorath, where they devised a duel between champions. Hircine imbued a Daedroth with lycanthropy, making it his most deadly hunter. Sheogorath's champion was a bird that was unaware of the situation, and inadvertently caused the monster to commit suicide as it tried to pluck it off its face. With his pride greatly wounded, Hircine burned the corpse of his creation, cursed the peaks in Skyrim where the duel happened, and returned to his realm humiliated.[19] Regardless of whether they worshipped him or not, Hircine will typically claim the souls of werewolves, and they will spend eternity in the Hunting Grounds.[20]

Hircine is one of the more widely worshipped Daedric Princes in Tamriel, despite never actively seeking worship or reverence. Hircine's appeal is due to how his sphere encompasses the thrill of the hunt, and how he often seeks out people, tests them, and rewards hunters that have proven themselves worthy with a boon.[21][20] Hircine is an advocate for sportsmanship, as his Law of Fair Hunt prohibits cheating the Hare of a genuine chance at escape.[4] He respects Hares that turn the chase inside out, such as by hunting the hunters.[22]

The Demiprince Dearola is Hircine's daughter.[23] There is some belief that Hircine may be allied with Mehrunes Dagon, and shrines to the Huntsman have been erected in places dedicated to Dagon.[24][nb 1] Hircine has Daedra Lords that manage some of his sub-spheres and report to him, among one of these Daedra Lords is the Lord of Fishing.[UOL 1] He may also be associated with the Daedra Lord Hollowjack.[25] Ebonarm is said to be an enemy to Hircine.[26] Hircine's summoning day is the 5th of Mid Year.[27]

AspectsEdit

An emblem representing Hircine

The Reachfolk believe that there are only five aspects of Hircine, with each worthy of reverence.[12][28] There may be more than five, however, as the Glenmoril Wyrd worship an additional owl aspect.[UOL 2] Hircine's worshippers are known to craft their weapons and armor in a style that honors these figures.[29][30]

Alrabeg (the Hunter / Aspect of Guile)
Alrabeg is the hunter, and he bears the Spear of Bitter Mercy when he manifests.[12] On occasion, he wields the Spear of the Hunter.[31] He comes to Nirn to hunt new prey, or to bring prey native to the Hunting Grounds to the mortal plane. If he arrives without prey, then he has come to select a Hare in his next hunt.[12] Worshippers invoke Alrabeg's name when praying for a bountiful hunt.[4]

Storihbeg (the Manbeast / Skinchanger / King of Wolves / Wolf Aspect of Hircine / Wolf That Craved the Sky / Wolf with the Daedric Howl / Aspect of Speed)
Storihbeg is the wolf, and wears the Wolf Skull Totem. Storihbeg introduced the gift of skinshifting to mortals to remind them that they can be predators, not prey.[32] When he comes to Nirn, he hunts with these skinshifters, or seeks to "adopt new children and turn them pelt-side-out"; that is to say, he turns mortals into werewolves. His howl is capable of freezing his prey's innards,[12] which when combined with his speed, makes it difficult for prey to flee from him.[33] An account from the Druadach Mountains tells of Storihbeg appearing as a wraithlike wolf composed of extreme storm and fog, and his arrival was proceeded by inclement weather. The account tells of him stealing the unwary during the night before vanishing. His terrifying Daedric howl was unforgettable; described as mournful, brazen, and unrelenting.[34]

The Great Dark Stag (ESO)

Uricanbeg (the Great Dark Stag / Great Stag)
Uricanbeg is the stag. He comes to mate with hinds, and may transform a mortal woman into one for the same purpose. He may also arrive to cull the herd of the weak. His hooves drum the Blood Summons that lure prey into his herd, which are then led into the Hunting Grounds where they meet their end.[12] Some of his offspring have granted mortals the honor to ride them.[35]

Gulibeg (the Quick Fox)
Gulibeg is the fox. He shares characteristics with some cultural interpretations of Lorkhan. Like Lorkhan, Gulibeg is a trickster; at his worst, Gulibeg will deceive mortals into meeting their own demise, or will use his swift bite to weaken his prey.[36] He shows some parallels with Shor, the Nordic interpretation of Lorkhan,[37] whose totem is the fox.[38][39] Gulibeg's symbol is the Wand of Bone, which was fashioned from a shard from Lorkh's ribs, and has the ability to confound any mortal.[28] In one tale, a medallion associated with Gulibeg makes less conventional forms of communication understandable.[40] Gulibeg is said to reward those he finds clever by teaching them tricks and secrets,[12] which the Reachmen claim helped them survive the fall of Lorkh.[28]

Hrokkibeg (the Mighty Bear / Aspect of Strength)
Hrokkibeg is the bear. He embodies strength, and has ties to the Totem of Claw and Fang. He comes to Nirn seeking solitude, peace from labors, and renewal of the Burning Spirit Within. He may bless those that make offerings of mead with the power of the Bear-Heart. However, he will attack those who disturb his peace. Though he is slow, he makes up for it with his strength,[41] and tears his prey apart if he catches up to them.[12]

Worship and CultureEdit

Hircine overseeing a Great Hunt within the Hunting Grounds

AfterlifeEdit

Hircine's devoted are promised an afterlife within the Hunting Grounds, a savage land that provides to its dwellers. Here, one can indulge in spectacular hunts. Those within the realm experience an endless cycle of violence, as well as death and rebirth. Its inhabitants reside in the many hunting lodges dotting the landscape. The forests of the Hunting Grounds are teeming with powerful beasts, which allow Hircine's followers to engage in the most spectacular hunts. To the faithful, the plane is a paradise.[21]

Mortals are sometimes allowed into the Hunting Grounds to participate in the Great Hunt, a spectacular event that typically pits various participants of Hircine's choosing against each other for his amusement.[20] The Great Hunt is a constant occurrence within the Hunting Grounds,[20] but outside of the Huntsman's realm, they are rare, and are rumored to happen once per era.[42] Hircine may call upon a Great Hunt on Nirn for his own amusement,[43] or to punish those that defy him.[21][44][22]

When the Great Hunt is hosted on Nirn, Secunda turns red, becoming the Bloodmoon, and the hunt proceeds until the Bloodmoon subsides.[42] The Bloodmoon is said to symbolize the blood of the Hunter's Prey, and those wishing to join the Great Hunt craft rounded bone pendants that are stained with blood to represent the event.[42][45] Should one emerge victorious from the Great Hunt, they are permitted to ask Hircine for a grand boon.[20]

AltmerEdit

Hircine's Altmeri faithful may face the wrath of the Divine Prosecution

The Altmer detest anything related to the Daedra. They believe Daedra are not to be bargained with, and Summerset laws decrees that summoning them warrants a death sentence.[46] To wield Daedric magic is to insult one's lineage.[47] The Altmer are very zealous in their beliefs, that it warrants the existence of the Divine Prosecution, which is tasked with enforcing religious laws, and that includes stomping out any Daedra worship.[48]

In the context of Hircine, thanks to the isolationist policies of the Altmer, they are vulnerable to the spread of lycanthropy. This became evident when Queen Ayreen opened up the Summerset Isle to immigrants of other races.[49] Lycanthropes are a rarity on the Isle, and thus the Altmer were not familiar with how to best handle them. When the Bosmeri Thornfang Pack migrated to Summerset, they found it comparable to a safe haven, and were able to spread their "gift" with relative ease.[50]

Altmer seeking to worship the Lord of the Hunt often look elsewhere to avoid persecution. One such individual was Lady Ghisiliane, an Altmer noble who held grand hunts away from Summerset, where mortals and exotic creatures were brought in as quarry. She ran a kidnapping ring to populate her hunts with fellow mortals. She invited the local elites of society, including other Altmer, to participate in her games.[51][52]

BosmerEdit

Shrine to Hircine in Valenwood

Hircine is a Daedric power of some significance among the Bosmer,[8] though their perception of the Hunter varies. While the Hunter's name may be invoked for luck in a hunt, going further can lead to cruel or violent extremes.[53]

In the Dawn Era, before Y'ffre's Naming stabilized the forms of most creatures,[54] life was stuck in a chaotic, ever changing state called the Ooze. From this Ooze, Y'ffre gave shape to the Bosmer, but forbade them from ever changing that shape through the terms of the Green Pact. The souls of those who violate the Green Pact would be condemned to return to the Ooze.[55] The only shapeshifting allowed by the Wood Elves' culture is during the Wild Hunt, which is only invoked in an act of vengeance or desperation.[55] The Bosmer believe that Hircine wishes to return to this chaotic state. As in other cultures, his cultists see shapeshifting as a gift, and view being culturally mandated to a single form as "tyranny".[UOL 3]

Hircine is said to have meddled with the nature of wolves, making them susceptible to shapeshifting. This modification is the origin for both werewolves, and the Wild Hunt Wolf, who as their name suggests, are wolves that have become unraveled because they have forgotten their Y'ffre-taught form,[56] much like creatures that get caught up in the Bosmer’s Wild Hunt ritual.[54]

Outside influences are a factor to consider in the Hunter’s popularity within Valenwood.[57] The formation of the First Aldmeri Dominion led to the rise of Bosmer extremists turning to Hircine, as they saw the union as potential for their subjugation under High Elven rule.[58] The Dominion attempted to suppress his worship, as Hircine's cultists started kidnapping unwary travelers.[59] Some went as far as to ask for Hircine's blessing to purge the Dominion's presence from Valenwood.[60]

Glenmoril WyrdEdit

The Glenmoril Wyrd covens are known for worshipping Hircine in a variety of different ways. Some, such as the witches of the Hagfeather Coven, the Rimerock Wyrd, and the Markarth Sisters, worship his more feral aspects, while the Ilessan and Viridian Wyrd worship his less feral side, and are known to provide services to cure lycanthropy.[61] In the Iliac Bay region, the Glenmoril Coven of the Ilessan Hills of High Rock are the only group for whom Hircine will answer a summons.[62]

The Glenmoril Wyrd are known for their ability to shapeshift into different creatures; this beast-form magic is attributed to their knowledge of the mysteries of Hircine's domain.[UOL 4]

ImperialEdit

Shrine to Hircine in Cyrodiil

Imperial views towards Hircine can be understood by their general negative views of Daedra. As Colovians are especially religious, they will typically refuse to associate themselves with them.[63]

A prime example of the Imperial's distaste for Daedra came with the Longhouse Emperors, a short-lived Reachfolk Dynasty, which was brought to an end when Emperor Leovic legalized Daedra worship, allegedly at the behest of corrupt advisors. Leovic consequently drew the ire of many nobles who had once been counted among his supporters.[64] One of these erstwhile supporters, Duke Varen Aquilarios of Chorrol, marshaled the armies of the Colovian Estates and led them against Leovic in open rebellion from 2E 576 to 2E 577.[65] In the end, Leovic was killed by Varen in the Imperial Throne Room, and the era of the Longhouse Emperors came to a close.[66][67]

Despite the distaste for Daedra Worship, it is not banned in Cyrodiil, due in part to the Imperial Charter which permits the Mages Guild to summon Daedra. However, the opinion of religious institutions and the general public is hostile, leading to Daedra worshippers to have to practice in secret. Some may even seek to build their shrines out in the wilderness, where they may be attended by a community of faithful.[68] And to avoid discrimination, those that followed the Prince of the Hunt opted to build their shrine in Cyrodiil's Great Forest.[69]

KhajiitEdit

Khajiiti altar to Hircine

Hircine, the Hungry Cat[70], Father of the Hunt, and Spirit of Pursuit and Purposeful Change,[11] is one of the many prominent spirits worshipped by cultists in Khajiiti culture.[71] His sphere is hunting and skinchanging, and he is renowned for his cunning and ferocity.[71] He was born of Ahnurr and Fadomai's second litter, from which many spirits known in other cultures as the Daedric Princes sprang.[70]

Ancient texts predating the Riddle'Thar Epiphany state that Hircine was once in love with Nirni, but she instead chose Y'ffer to be her mate after he created the first flower for her. A heartbroken Hircine slew Y'ffer's champion, the Graht-Elk, and took to wearing its head as a trophy. Y'ffer and Nirni made many children together, but Y'ffer eventually became corrupted by Namiira. He struck and killed Nirni in a frenzy. Hircine, along with Azurah and Khenarthi, slew Y'ffer and made a cairn out of his bones for their fallen sister.[11]

The Hungry Cat is said to be fond of mortals, who are Nirni's children. As such, he frequently walks among them. Some Khajiit believe Hircine to be the father of Nirni's first litter, who were "as changeable as the Moons".[11] This litter would later have their shape stabilized by Azurah, who bound their forms to the Ja-Kha'jay.[72] Khajiit who have strayed from the Path pray to Hircine, believing he will guide them back upon it.[11] However, lycanthropy is frowned upon, and seen as a "parody" of Khajiiti faith.[73]

Predator Mesa, which is located in Anequina, hosts a great temple to Hircine. The Mesa is said to draw out the bloodlust in every hunter, leading the tribe that built the shrine to hunt each other to death. With the temple untended, it fell into disrepair, and nature reclaimed the area. As a result, savage beasts began to roam freely within.[74] The area still serves hunters seeking to test their strength and cunning.[75] On Predator Mesa, anything with a pulse, even people, are fair game.[74] Those who sate their lust for blood on the Mesa can offer their game to the temple's decrepit altars, an act some believe may earn them the Hungry Cat's favor.[76]

NedesEdit

The Bloodroot Forge

The Keptu, a Nedic tribe from the Craglorn region of Hammerfell, were known to worship Hircine.[77] The Huntsman Prince aided them in the creation of the Bloodroot Forge, which was built for the purpose of harvesting Nirncrux. The Forge was said to rival the ingenuity of the Ayleids and the Dwemer.[78] The forge was later abandoned, and would be shunned by the neighboring Nords as a place of evil; one where the Nedes worshipped dark and forgotten gods.[79] The forge called to all who resided near its boundaries, causing those within its vicinity to experience a feral bloodlust.[80][81]

The Nedic architecture present in Craglorn features a variety of carved symbols. A symbol of a stag is prevalent, and is speculated by the famed archaeologist, Lady Clarisse Laurent, as possibly being attributed to Hircine.[82] The imagery is also present in the armor of the Keptu, Duraki, and Perena tribes.[83]

NordsEdit

To the Nords, Hircine is seen as a potential obstacle to reaching Sovngarde, as contracting lycanthropy will result in the infected's soul being prevented from entering the realm. The Nords believe that a great wolf will instead pull them to the Hunting Grounds.[15][84] The Jurgald thanes and their families ruled the area around the lower Yorgrim River for centuries, and openly embraced Hircine's curse.[85] The area around the Yogrim River was where one of the earliest sightings of Hircine and his hounds occurred.[14]

One Nord tale claims that a forlorn ghostly giant haunts the Velothi Mountains. In the story, he made a bargain with Hircine to be resurrected in order to find his giant wife, to no avail. He hunts down any unfortunate enough to cross his path, beating them to a pulp with his frosty club, and sates his hunger on the flesh of his victims.[86]

The Skaal are an offshoot of Nords who view Hircine negatively. To them, he is a demon god whose coming is predicted by the Bloodmoon Prophecy, which foretells when he will host the Hunter's Game on Nirn. During this, he walks the lands with his Hounds and chooses which men shall become hares in his hunt.[42] Lycanthropes are viewed as twisted mockeries of the All-Maker's noble creatures.[87] They believe that Man was not meant to live a dual life as both rational being and animal.[42]

ReachmenEdit

A Reachman with a Briarheart

Hircine is the most widely worshipped deity within the Reachfolks' pantheon, and is known by many names. Among them are the Spirit of the Hunt,[88][89] the Great Beast,[90] the Hunt-Father,[28] the Hunt-King, the Beast Father, Old Elk-Eye, the Skinshaper, the Spear with Five Points,[91], the Horned-Lord,[92] the Wolf-Charmer,[93] the Master of the Chase,[94] and the Huntsman of the Princes.[95] The Reachmen creation story speaks of Hircine's rise to prominence after Lorkh made a deal with Namira, who ruled the realm of spirit. Lorkh convinced Namira to grant him a place in the infinite void to create a realm for wayward spirits, but it was not without a cost. Lorkh sacrificed himself to create a harsh realm, one that is unforgiving and intended to teach through suffering.[96] Hircine took the mantle of Lorkh's creation, becoming the sovereign of the realm of flesh.[97] For this reason, the Reachmen refer to him as the Lord of the Arena. The Reachfolk believe that Hircine will fight alongside them at the "end of all days".[28][98]

The Reach, a gift from Hircine

The Reachfolk believe that Hircine gifted them their homeland, the Reach,[99] and their geographical proximity to enemies on all sides drives them to follow the Prince's principle of living in the "now". Hircine engenders a sense of urgency; the unease needed to keep the people of the Reach safe, as there may be another threat looming over the horizon. Thus, Hircine has reason to be cruel in his lessons. He also taught the Reachfolk how to hunt, fight, and survive,[100] all in an effort to make them swifter, stronger, and more cunning.[91] The briarheart ritual is reflective of this need to improve, and involves communing with Hircine to ritualistically replace the heart a skilled Reachfolk warrior with poisoned briars.[99] This ritual represents Lorkh's immortal sacrifice,[96] which is reflected by ending of ones' own life, with the end result being that the warrior is resurrected[101] as a living weapon with great strength and endurance. These warriors are called "Briarhearts".[102] These unnatural beings suffer constant pain,[103] a price they pay to benefit from the transformation and protect their clan.[102] The Bloodroot Forge was used by the Dreadhorn Clan to create bloodthirsty beings known as the Blood-Forged, who share some similarities with Briarhearts. However, the Blood-Forged's creation involves a nirncrux heartstone being used in place of a briar heart,[80] resulting in a creature that is an amalgamation of blood, nirncrux, and iron.[104]

Due to their reverence for Hircine, it is not uncommon to find lycanthropes among the Reachmen.[99] In a similar vein to Briarhearts, lycanthropy is viewed by most Reachfolk as self-sacrifice. It is seen as more of a useful condition rather than a gift; one which is suffered so the individual can better serve their clan.[91] Some Reach Clans have proven zealous about the gift, as conflicts between them and the Viridian Wyrd have been reported.[61][105]

A White Stag

Hircine is involved in the legend of Chieftain Fiasof, a tragedy told by Reachfolk storytellers throughout generations. The story teaches Reachfolk to challenge themselves, and touts humility as an essential trait. The legend of Chieftain Fiasof tells of a hunter whose great skill meant that he never struggled in his hunts. His mastery of the chase initially brought Hircine joy. However, Fiasof's became prideful, and grew content with these trivial hunts. This angered Hircine, who he proposed a new game to punish the chief. Hircine cursed the chieftain's entire tribe, turning them to white deer, and instructed the chieftain to hunt them. Fiasof complied and rained a hail of arrows upon them, easily turning their white hides to red. It was when Fiasof went to dress the game that he realized what he had done. He broke his bow over his knee and asked for forgiveness, which the prince then provided.[106] White deer are interpreted as omens sent by Hircine,[23] and his association with them can be seen in other cultures.[22]

Hircine oversees pacts between Reach clans, approving of the deal if the union is worth committing to. The ritual calling upon Hircine to bless a pact involves tossing a briar-heart seed, the eye of a hagraven, and a handful of bright river-shale into a ritual fire. If he approves, the Huntsman may send a sign, which can vary in nature. After this, the parties are bound by blood and spirit. Should a participant dare to break a pact, they will find no peace in the wilds, as nature will turn against them.[93]

The Song of Gwyna tells of Hircine's daughter, Dearola, intermingling with Reachfolk. One of her descendants was Chief Rowolan of the Horn-stride clan, whose mythical prowess could be attributed to his lineage. However, there are several different versions of the song, all of which all lead to Rowolan's bloodline being killed.[23]

OtherEdit

Hircine's wolf aspect, the Aspect of Speed, as seen in Legends

To commemorate the shortening of the days coinciding with Old Life, dark tales and unsettling songs are told; The Wolf That Craved the Sky involves Storihbeg,[UOL 5] the Skinchanger.[107] The Reachman version of the tale states that with the coming of the New Life Festival, Storihbeg and Hrokkibeg come into conflict with each other. New Life marks the winter solstice, when the days begin to lengthen due to the return of the sun. Storihbeg the Man-Beast pursues the sun in an attempt to eat it; an effort to keep the nights longer. To prevent this, Reachmen summon Hrokkibeg the Mighty Bear to challenge Storihbeg.[UOL 5]

In the Nordic version of the tale, the Skinchanger has an endless hunger which once drove it to feast on the volcanoes of Morrowind and drink the Iliac Bay dry, thus creating the Alik'r Desert. The Skinchanger then picked its teeth clean using Valenwood's trees. Seeing the moons untroubled, Storihbeg threatened to consume them. The agile Wolf claimed he could jump from the highest mountain to reach the moons, to which the moons responded that everyone would know they went missing. The Skinchanger said he could assume their forms, his eyes replicating their moonlight. But the moons then pointed out that the sun would know that the moons were no longer what they appeared. Storihbeg merely replied that he would eat the sun too, as well as all the stars. After his feast, the world would be filled with nothing but darkness, and he would then engulf the world and let out a howl. Yet the moons mocked the Wolf, stating that the sun's light is too rich of a meal. To prove them wrong, the Skinchanger waited for the sun to be at its weakest, when the the Old Life Festival is celebrated. However, the sun had other plans: it flared brightly (coinciding with the New Life Festival), and stopped the devourer in his tracks, sending him yelping away in pain.[107]

Some Minotaurs venerate Hircine. One notable example of this is Domihaus the Bloody-Horned, who, along with other minotaurs, allied himself with the Dreadhorn Clan.[92] Domihaus was believed to be one of Hircine's most favored champions.[108] The Dreadhorn Clan engraved minotaur horns with symbols and used them as spigots to drain blood for their Prince.[109] Even Goblins can earn Hircine's favor, as a hunter named Gogh was seemingly gifted the Spear of Bitter Mercy. Gogh was fiercely protective of the weapon, which rejected anyone else that tried to claim it.[110]

HistoryEdit

Merethic EraEdit

Earliest InteractionsEdit

Two of Hircine's children, a werewolf and a wereboar

Due to the lack of written accounts from the Merethic Era, there is a lacuna of information on Hircine. However, Hircine is rumored to have unleashed the curse of lycanthropy upon Nirn early in history, with the first accounts being in the early Merethic Era.[111] The early few that were personally blessed by Hircine are known as the first turned, and are comparable to Molag Bal's Daughters of Coldharbour. These individuals would pass down their gift, and their chosen would follow suit, leading the condition to spread throughout Tamriel.[UOL 6]

First EraEdit

One of the earliest known encounters with Hircine is told in the tale of a Nord known as Thane Icehammer, who sometime in the mid-late fifth century of the First Era, unknowingly killed several lycanthropes during a hunting trip in the Yorgrim River basin. Angered by the death of his kin, Hircine thrust the Spear of Bitter Mercy into Icehammer's side, whereupon the tip broke off and remained lodged inside him. Thane returned wounded to his home of Cragwallow, but slowly, the magic of Hircine's Spear corrupted his mind, eventually resulting madness. One day, Thane Icehammer murdered an acolyte of Kyne in a fit of rage. Matron Icehammer was appalled by her husband's actions, and ordered the guards to subdue the thane, but he fled into a Nordic tomb in the mountains northeast of Cragwallow. The ruins were sealed with him inside as punishment, and the ruins became known as Icehammer's Vault. The effects of Hircine's vengeance reached further, as the Icehammer clan would fall on hard times, and their name died out by the end of the First Era.[112] Icehammer's Vault became infamous, as Thane Icehammer was rumored to stalk the halls of the ruins as a Draugr; his undeath and rage fueled by the magics of the Hircine's spear[14] until 2E 582, when he was finally slain.[113]

In response to the destruction of Gilverdale at the hands of Molag Bal, the living god Sotha Sil sought out eight of the most influential Daedric Princes. Hircine was among them, and between the 3rd and 5th of Rain's Hand in 1E 2920, a deal was made which would be known as the Coldharbour Compact.[114] Little is known about the Compact, but it is theorized that it prevents the Princes from directly manifesting on Nirn.[115]

Second EraEdit

Hircine and the HoundEdit

Ulthorn the Hound

Hircine sought the Green Lady as a trophy for generations, for reasons that remain ambiguous. One theory as to why was that she represents the strongest of the Bosmer, who are said to be among the greatest hunters of Nirn.[5] After the Bosmer Gwaering was chosen as the Green Lady, she was obligated to marry the new Silvenar for the good of the Bosmeri people. Her former lover Ulthorn became bitter, and Hircine took advantage of his passion, forging him into a faithful servant. Ulthorn then became known as the Hound. In 2E 582, Ulthorn the Hound sought to usurp the Silvenar's role so he could be bonded to the Green Lady through the handfast. He and his hounds took the city of Silvenar hostage, but the Vestige succeeded in freeing both the city and the Green Lady from Hircine's control. Had the Vestige failed, Hircine's influence would have spread through throughout Valenwood, reverting the Bosmer back to their primordial nature.[116]

Trouble in BangkoraiEdit

Long ago, a man, his wife and their seven sons and daughters made their home in Bangkorai, and gave their thanks to Hircine by erecting a shrine to him within a grotto as thanks for the plentiful game in the area. Upon summoning him, Hircine asked them to prove their devotion, and ordered the father to give up his children. The father refused, Hircine punished them by collapsing the grotto, transforming the family into trolls, and slaughtering them.[117] The grotto is now known as the Fallen Grotto, and the shrine was attended by the Glenumbra Wyrd. In 2E 582, the coven was attacked by Reachmen, who took over the Grotto. Since the Wyrd fell prey to the Reachmen, they lost Hircine's favor, which was instead granted to the invaders. Hircine refused to grant an audience to the disgraced coven. The Wyrd had an adventurer contact him in their stead, and the individual offered to restore their honor. The leader of the invasion force was defeated, and his briarheart was torn out and offered to Hircine as tribute, winning Hircine's favor back for the coven.[118]

Around this time, some individuals who were infected with lycanthropy and sought to become one of Hircine's creatures were found by those kin to Hircine's own Packmaster. These lucky few were invited into the Hunting Grounds to participate in an ancient ritual the Packmaster. They presented a tribute to Hircine and his pack, and after a successful hunt, they were inducted into Hircine's own pack of werewolves, and were given greater mastery over their form than the average lycanthrope.[119]

Vykosa the AscendantEdit

The Moon Hunter Pack among the Great Hunt's participants

Later that year, Hircine hosted the Great Hunt in his plane, inviting mortals from Tamriel to participate. During this time, one of the first turned, the werewolf lord Vykosa, amassed the largest werewolf pack that Tamriel had ever seen.[120] She plotted to use her pack to take over Nirn and exact revenge on Hircine for forcing her and other werewolves into the role of his prey.[121][122] Vykosa sent her lieutenant Balorgh along with a reconnaissance squad to infiltrate the Hunting Grounds, though he and his pack would instead opt to participate in the Hunt and seek Hircine's Boon.[123][124] Unfortunately for Balorgh, Hircine would ultimately grant his boon to the true winners of the Great Hunt, the Undaunted.[125]

Meanwhile, the Undaunted invaded Moon Hunter Keep, a fortress of the Silver Dawn that had been taken over by Vykosa and her pack. The adventurers defeated the werewolf lord, cutting her reign short.[126]

Third EraEdit

An Ungrateful ChildEdit

Around 3E 405, an agent of the Blades paid the Glenmoril Coven of High Rock to summon Hircine. The Huntsman told the agent of a contrite wereboar in the area, and requested he be "taught a lesson". After impressing the Prince by putting the creature out of its "obvious misery", the agent (rumored to also be a werewolf or wereboar) was rewarded with Hircine's Ring.[18]

The Hunter's GameEdit

Skaal legend speaks of the Bloodmoon Prophecy, which foretells the coming of the Great Hunt to the island of Solstheim. According to the Prophecy, a demon god will appear on Solstheim with his Hounds and initiate the Hunter's Game. The Hunter's arrival would be preceded by three signs: Fire From the Eye of Glass, the Tide of Woe, and the Bloodmoon.[42] hen the Nerevarine visited the isle in 3E 427, the Prophecy came to pass.[43]

The Bloodmoon, the Final Sign

While investigating a werewolf attack on the Imperial Legion and the disappearance of Captain Falx Carius from Fort Frostmoth, the Nerevarine had to earn the trust of the Skaal.[127] Before long, the signs appeared; a pillar of fire erupted from Lake Fjalding,[128] the shores became littered with dead horkers,[129] and finally, the Bloodmoon appeared.[43] During this time, a pack of werewolves attacked the Skaal Village, and the Nerevarine was infected with Sanies Lupinus—the disease which leads to lycanthropy. However, it is unclear if the Nerevarine cured the disease in time or became a werewolf.[130]

Ultimately, the Nerevarine was taken by Hircine to the Mortrag Glacier, where the Hunter's Game was getting underway.[43] The Prince had chosen four mortals—the missing Captain Carius, Skaal leader Tharsten Heart-Fang, Karstaag the frost giant, and the Nerevarine—for the "honor" of being in his Hunt, as he deemed them worthy hunters.[131] The four mortals were required to navigate a maze within the glacier, fighting off werewolves and each other, with the survivor earning the right to challenge Hircine.[43][131]

The Nerevarine entered the maze and encountered Captain Carius; the two teamed up against the werewolves, and when it came time to venture deeper into the glacier, Carius volunteered to stay behind. Tharsten Heart-Fang was in the next section, and revealed himself to be a werewolf before being slain by the Nerevarine. The Nerevarine slew Karstaag at the heart of the glacier, and was met by Hircine.[43] The Huntsman then bestowed the "greatest honor" he could give a mortal—the Nerevarine would be his prey. The Huntsman allowed the Nerevarine to choose one of his aspects to battle, to give his prey a sporting chance.[131]

With the Bloodmoon setting, the battle began, and the Nerevarine stood victorious by the time it disappeared.[43] Hircine was surprised, but vowed to one day return to Solstheim and hunt once again under the Bloodmoon.[131] The Nerevarine escaped through a portal as Mortrag Glacier collapsed, ending the Hunter's Game until the next era.[43]

Contemparary with the release of the 3rd Edition of the Pocket Guide to the Empire, around 3E 432, the gateway to Hircine's Hunting Grounds was closed on consensus of the Elder Council until further notice.[UOL 7]

The Last UnicornEdit

The last unicorn

In 3E 433, the Champion of Cyrodiil summoned Hircine at a shrine in Cyrodiil's Great Forest. The Prince tasked the Champion with slaying a unicorn in Harcane Grove that was protected by fearsome minotaurs. After offering the unicorn's horn to the Prince's shrine, the Champion was rewarded with the Savior's Hide.[132] Although unicorns are native to the Hunting Grounds, this hunt is believed to have resulted in the beasts' extinction on Nirn. Despite this, they would remain a favorite subject for poets and artists.[133] It wasn't until 4E 201 that a Unicorn would be spotted on Nirn again, with one theory being that the Psijic Order had transported one of the very last unicorns into the future to prevent their utter extinction.[134]

Fourth EraEdit

Umbriel CrisisEdit

During the Umbriel Crisis, Hircine impeded the journey of Attrebus Mede and his companions as they were passing through his Hunting Grounds to reach their destination. As eternal hunts are the norm within the realm, Mede and his companions became unwilling prey. They were slowly being bottled in by drivers until nighttime, where Hircine would arrive with his pack of werewolves. Nighttime came, two horns blared, and a deep and primal voice was heard upstream that was capable of leading one to a mindless terror. At a glance, they saw an enormous silhouette of a man with the horns of a stag and they knew Hircine had arrived. To ward off Hircine and his pack, the members of the Khajiiti F’aashe clan that accompanied Mede stayed behind to stall them, allowing Mede and his companions to escape the Hunting Grounds.[135]

The CompanionsEdit

Freed from Hircine's grasp

Following Harbinger Kyrnil Long-Nose's founding of the Circle in the late Second Era,[136] the upper ranks of the Companions became infected with lycanthropy after Harbinger Terrfyg made a bargain with the witches of the Glenmoril Coven.[84] The terms were that if the Companions were to hunt in the name of Hircine, they would be granted great power, but the Circle was deceived into believing it would not be a permanent affliction. Around 4E 201, some members of the Circle, led by Harbinger Kodlak Whitemane, would eventually conclude it was not a gift, but a curse with serious spiritual implications that would threaten their souls' opportunity to reach Sovngarde, and worked to eliminate it from the Companions.[137] The heads of the Glenmoril witches who cursed the Companions' Inner Circle were required to cure them. Before he could be cured, Harbinger Kodlak Whitemane was killed by a group of werewolf hunters called the Silver Hand.[138] The Companions destroyed the Silver Hand, then used the severed heads of the Glenmoril witches to cleanse their dead Harbinger and themselves of lycanthropy. Kodlak Whitemane's Wolf Spirit was killed by the Companions, allowing his soul to find rest in Sovngarde.[139]

Kodlak Whiteman was grateful for the chance to join his ancestors in Sovngarde.[140] However, he hoped that someday, he and other honored warriors could invade the Hunting Grounds and rescue the souls of the Companions who did not have the chance to free themselves from Hircine's grasp before death. He called this imagined battle "The Harrowing of the Hunting Grounds",[140] but whether or not it is possible to posthumously wrench a werewolf's soul free from the Hunting Grounds through battle is unclear.

Spirit of the HuntEdit

The Bloodmoon reappears

That same year, a murder occurred in Skyrim, the victim being a young girl from Falkreath.[22] The Last Dragonborn visited the imprisoned culprit, Sinding, who revealed he was a werewolf.[22] Sinding had taken the Ring of Hircine to help control his condition—this evidently upset the Prince, who cursed the ring to cause the wearer to transform at random. The girl was merely an innocent bystander.[141]

Sinding had come to Falkreath to hunt the majestic White Stag, as Hircine would commune with anyone who slayed it, and wished to beg the Prince's forgiveness.[141] The Dragonborn offered to take the ring to Hircine in Sinding's place, and the werewolf gratefully accepted before escaping his cell. The Dragonborn tracked down and slew the White Stag, and an Aspect of Hircine appeared. The Huntsman agreed to "consider" lifting the ring's curse, but initiated the Great Hunt as he demanded an offering—Sinding's hide. The werewolf was holed up within Bloated Man's Grotto; the Bloodmoon had appeared, and by the time the Dragonborn arrived one group of hunters had already been slain. Sinding made one last plea, asking the Dragonborn to defy Hircine and fight alongside him. It is not known what decision the Dragonborn made, but Sinding never appeared in civilized areas again.[22]

ArtifactsEdit

The Ring of Hircine (Skyrim)

Ring of HircineEdit

The Ring of Hircine (also known as Hircine's Ring, or The Hircine Ring) is a Daedric artifact created by the Daedric Prince Hircine. In appearance, it is usually an engraved metallic ring showing the head of a wolf, although it has also been known to appear as a spiked leather buckler. The ring can temporarily give the gift of Lycanthropy to the wearer, and allows lycanthropes to control their transformations. Lycanthropes who possess the ring are not affected by the moons or by bloodlust, and can change form at will. Hircine punishes those that did not legitimately earn the ring, stripping the ring of its ability to control transformations and instead making transformations unpredictable. For non-lycanthropes, the ring is often useless, although it has been known to extend the wearer's life and allow for transformation into a werewolf. The ring is known to affect werewolves and wereboars, and likely works on other lycanthropes as well.

Savior's Hide (Skyrim)

Savior's HideEdit

Savior's Hide, also known as Scourge of the Oathbreaker, and Hircine's Hide, is a Daedric artifact commonly associated with Hircine. Savior's Hide once referred to a full set of armor, known as the Armor of the Savior's Hide (boots, cuirass, gauntlets, greaves, helmet, and pauldrons). Over time, the term Savior's Hide would become predominately used to refer to the Cuirass of the Savior's Hide, as the rest of the armor set have not been seen since 3E 399. The Cuirass makes the wearer resistant to magic.

There are three creation stories to the Hide, with two crediting Hircine and the third crediting Malacath. The more widely known tale involving Hircine holds that the Daedric Prince rewarded the first mortal to escape his Hunting Grounds with his peeled Hide. The mortal then had the Hide tailored into the Cuirass for use in their adventures. This version of the story also claims that the Cuirass gave the wearer a resistance to magic. Another version claims that it was Hircine himself who sewed the Savior’s hide from the hide of a werewolf.

The third tradition which credits Malacath is lesser known and contains an inaccuracy, stating that it made the wearer vulnerable to magic. Despite the conflict between the stories, they agree on the points that the Hide would protect from the blows of an oathbreaker, and would protect the wearer from the sting of the Spear of Bitter Mercy.

Spear of Bitter Mercy (Skyrim)

Spear of Bitter MercyEdit

The Spear of Bitter Mercy is one of the more mysterious artifacts in Tamrielic lore. Little to nothing is known about the Spear, but it is believed to be of Daedric origin and is usually referred to in a singular sense. In reality, multiple spears exist and were said to be forged by the Daedric Prince Mehrunes Dagon, but at least one has become the signature weapon of his ally Hircine, whom has become the Daedric Prince that is most closely associated with the artifact. One of his titles given to him by the Reachfolk, the Spear with Five Points, is reflective of this. A Spear has also been in the possession of Sheogorath, but his association with it and how he came to obtain it is unknown, though he has notably stolen the artifacts of his Daedric siblings in the past for his own amusement.

The Spears of Bitter Mercy were said to be forged by and imbued with Mehrunes Dagon's power for use in the Ritual of the Innocent Quarry, the Great Hunt that takes place within the Chimera of Desolation. As the Spears of Bitter Mercy are weapons of great power, those intended for use in a Great Hunt are cursed by maleficent energies, and are forbidden from being removed from the site of the hunt. Thus, they cannot be wielded by any mortals or immortals, except those sanctified to the Hunt and bound to its rules. Due to Dagon twisting his pact with Chimere Graegyn, an unsanctified wearer of the Armor of the Savior's Hide can bear Dagon's spears, as the armor's enchantments offers protection from the energies of the oathbreaker.

According to Reachmen myth, Hircine is said to wield his Spear of Bitter Mercy when he takes on the aspect of Alrabeg the Hunter. It is one of the Symbols of the Five Aspects, the other four being the Totems of Hircine (composed of three artifacts), and the Totem of Claw and Fang. This Spear grants its wielder a magical shield as well as the ability to summon storm atronachs. In appearance it is a metallic spear, usually with two or four protruding prongs surrounding the central spearhead. It is sometimes emblazoned with Daedric Hekem sigils, representing the letter H. Much like other artifacts associated with Hircine, it rejects a user who is unworthy of wielding it.

Spear of the Hunter (Bloodmoon)

Spear of the HunterEdit

The Spear of the Hunter is an artifact associated and often wielded by the Daedric Prince Hircine. It has a floral pattern adorned on its spear head, which has a crosspiece that curves downward on one end. Like another spear associated with Hircine, the Spear of Bitter Mercy, little is known of it, and is one of the more mysterious artifacts in Tamrielic lore.

The Totem Of Claw And Fang (Bloodmoon)

Totem of Claw and FangEdit

The Totem of Claw and Fang is a religious artifact sacred to the Reachfolk and the Skaal, and is a necklace that is decorated with the claws and fang of a great bear. The Reach clans believe it is the symbol of Hrokkibeg, Hircine's bear aspect. It is one of the Symbols of the Five Aspects, the other four being the Spear of Bitter Mercy and the three Totems of Hircine. The Skaal associate it with the Spirit Bear, which they summon by invoking powerful nature magic with the totem, which is then tracked down and killed by the Skaal to please the All-Maker during the Ristaag.

The Totems of Hircine (Skyrim)

Totems of HircineEdit

The Totems of Hircine are ancient artifacts of Hircine, predating mens' ability to write, speak, and properly think. They are just three of the Symbols of the Five Aspects, the other two being the Spear of Bitter Mercy and the Totem of Claw and Fang.

The Wolf Skull Totem, also known as the Totem of Fear, is an engraved and feathered wolf skull that is said to have been used by shamans in blood ceremonies to create Lycanthropes. It augment's a werewolf's presence, making people cower in fear save for those that have caught a glimpse of Hircine's face. It is said to be worn by Storihbeg the Manbeast, the wolf aspect of Hircine, whom similar to his Wolf Skull totem, is credited among the Reachfolk with introducing the gift of skinshifting to mortals to remind them that they can be predators, not prey.

Uricanbeg is the Stag aspect of Hircine whose hooves beat the Blood Summons that lure prey into his herd, which are then led into the Hunting Grounds where they meet their end. And so Uricanbeg is represented through the Totem of the Brotherhood, a mundane drum whose beating does the blood call which allows the summoning of pack members, or the calling of prey to hunt.

Gulibeg's symbol is the Wand of Bone, also known as the Totem of the Hunt, which was fashioned from a shard from Lorkh's ribs, and has the ability to confound any mortal. It was used as a medicinal wand in an ancient brotherhood, and is believed to heighten a lycanthrope's sight and smell, making it hard for a prey to flee.

The Hunting GroundsEdit

The Hunting Grounds

The Hunting Grounds, also known as The Great Hunt, is a realm of Oblivion created and ruled over by Hircine, the Daedric Prince of the Hunt. It has been described as a realm of dense woodland and vast grasslands populated by werebears, wild cattle and unicorns. It is a savage land inhabited by vicious creatures such as bears, wolves, werecreatures, and Daedra. These creatures are generally much larger than their counterparts in the mortal realm. The Hunting Grounds are also populated with the spirits of small animals that may be hunted. All whom die within the Hunting Grounds are doomed to remain within the realm after death.

Followers of Hircine are promised an afterlife within the Hunting Grounds, where they can indulge in spectacular hunts, as well as experience an endless cycle of violence as well as death and rebirth. Its inhabitants reside in the many hunting lodges dotting the landscape. The forests of the Hunting Grounds are teeming with powerful beasts, which allow Hircine's followers to engage in the most spectacular hunts. For the devoted, it is a paradise. The souls of lycanthropes are claimed by Hircine and spend eternity experiencing the thrill of the hunt in his Hunting Grounds. However, it is possible for a soul to transfer to the proper afterlife (such as Sovngarde) if their lycanthropy is cured posthumously. During the daylight hours, werebears and fierce Nords stalk the land in their continual Hunt. When the sun sinks below the horizon, Hircine announces himself with a pack of werewolves to take his turn in the cycle.

Servants and CreaturesEdit

Among some of Hircine's most revered servants are the Huntsman, mysterious humanoid servants from the Hunting Grounds that have Daedric hearts. Indeed, it is not uncommon for worshippers of Hircine to emulate the clothing of a Huntsman as a proxy of worship to Hircine.[30] The typical lycanthrope is also likely to serve Hircine, who is the progenitor of their divine disease.

Hircine is the creator of the legendary Unicorn, which he occasionally brings from his Hunting Grounds and into Nirn to hunt.[12] He has also been associated with some legendary pale and white creatures, such as the Pale Senche and the White Stag. The hunting of such creatures has resulted in him granting his favor upon their deaths.[142][22]

See AlsoEdit

BooksEdit

NotesEdit

  • ^  Developer Gary Noonan described an early idea of Hircine as: "[...] a great Hunter. The Hunter of Mortal Souls and a favored high ranking General of Mehrunes Dagon, the Prince of Destruction. Clavicus Vile may perhaps even be of some blood relation to Hircine".[UOL 8]
  • Hernes, which were previously seen serving Mehrunes Dagon in Battlespire, were originally planned to be a favored Daedra of Hircine in ESO.

GalleryEdit

HumanoidEdit

WolfEdit

DeerEdit

BearEdit

MiscellaneousEdit

ReferencesEdit

  1. ^ The Elder Scrolls V: Skyrim: Prima Official Game Guide — David Hodgson
  2. ^ a b The Book of Daedra
  3. ^ a b The Hunting Grounds loading screen in ESO
  4. ^ a b c Invocation of Hircine
  5. ^ a b c d Shade of Ulthorn's dialogue in ESO
  6. ^ The Requisite Book of Daedra
  7. ^ Meet the Character - HanuMistress Dratha
  8. ^ a b Varieties of Faith: The Wood ElvesBrother Mikhael Karkuxor of the Imperial College
  9. ^ Hircine's appearance in Daggerfall
  10. ^ Hircine's appearance in Bloodmoon
  11. ^ a b c d e The Worldly SpiritsAmun-dro, the Silent Priest
  12. ^ a b c d e f g h i Aspects of Lord HircineJuno Procillus, Academy of Chorrol
  13. ^ The Glory of the HuntWyress Strigidae
  14. ^ a b c Legend of Thane Icehammer
  15. ^ a b An Accounting of WerewolvesSage Svari of Fallowstone Hall
  16. ^ The Hircine Ring item description in Daggerfall
  17. ^ Ring of Hircine item in Skyrim
  18. ^ a b Events of Hircine's quest in Daggerfall
  19. ^ 16 Accords of Madness, v. VI
  20. ^ a b c d e Hanu's dialogue in ESO: Wolfhunter
  21. ^ a b c The Huntsman PrinceHanu of the Zainab Tribe
  22. ^ a b c d e f g Events of Ill Met By Moonlight in Skyrim
  23. ^ a b c The Translated Works of Tosmorn, III — Xandier Edette
    Edited by Vanesse Aurilie
  24. ^ Statue of Hircine in Ularra in ESO
  25. ^ Hollowjack card back description in Legends
  26. ^ Factions in Daggerfall
  27. ^ Holidays in Daggerfall
  28. ^ a b c d e High Shaman Glynroch's dialogue in ESO
  29. ^ Crafting Motif 31: Skinchanger StyleUraccanach the Witchman
  30. ^ a b Crafting Motif 65: Huntsman StyleUraccanach the Witchman (as transcribed by Juno Procillus, Academy of Chorrol)
  31. ^ Hircine's Aspect of Guile's appearance, abilities and drops in Bloodmoon
  32. ^ Apprentice Orla's dialogue in ESO
  33. ^ Hircine's Aspect of Speed's appearance and abilities in Bloodmoon
  34. ^ Scary Tales of the Druadach, Book 1Cassia Volcatia, Traveling Scribe
  35. ^ Great Dark Stag mount description in ESO
  36. ^ The Symbol of Gulibeg quest in ESO
  37. ^ Varieties of Faith...Brother Mikhael Karkuxor of the Imperial College
  38. ^ Ebony Fox Totem furnishing from ESO
  39. ^ Fragmentae Abyssum Hermaeus Morus
  40. ^ The Silver WerewolfHildegard
  41. ^ Hircine's Aspect of Strength appearance in Bloodmoon
  42. ^ a b c d e f Korst Wind-Eye's dialogue in Bloodmoon
  43. ^ a b c d e f g h Events of Hircine's Hunt in Bloodmoon
  44. ^ Hircine Loading Screen description in Skyrim
  45. ^ Bloodmoon Pendant item description in ESO
  46. ^ Merormo's dialogue in ESO
  47. ^ Keeper Cirion's dialogue in ESO
  48. ^ Discover the Organizations You'll Encounter in Summerset on the official ESO website
  49. ^ An End to IsolationQueen Ayrenn
  50. ^ The Pack of Archon's Grove — Gerrodroth of the Thornfang Pack
  51. ^ The Deadliest Prey quest in ESO
  52. ^ Jun-Jassa's dialogue during The Deadliest Prey in ESO
  53. ^ Gwaering Answers Your QuestionsGwaering
  54. ^ a b Wild Hunt Crown Crate season description in ESO
  55. ^ a b The Ooze: A Fable
  56. ^ Wild Hunt Wolf mount description in ESO
  57. ^ Ervalir's dialogue with various other NPCs in ESO
  58. ^ One Bosmer's Response to the Dominion — Calahawn
  59. ^ Notice on Marbruk gates
  60. ^ What Comes Next — Calahawn
  61. ^ a b The Glenmoril WyrdLady Cinnabar of Taneth
  62. ^ Daedra summoning in Daggerfall
  63. ^ Kazirra's dialogue in ESO
  64. ^ Eulogy for Emperor VarenLord Abnur Tharn, Chancellor of the Elder Council
  65. ^ Pirate Queen of the Gold CoastMidara Salviticus, Historian, University of Gwylim
  66. ^ Chronicles of the Five Companions 1Lyris Titanborn
  67. ^ Chronicles of the Five Companions 4Abnur Tharn
  68. ^ Modern HereticsHaderus of Gottlesfont
  69. ^ Hircine's Shrine in ESO
  70. ^ a b Words of Clan Mother AhnissiClan Mother Ahnissi
  71. ^ a b Varieties of Faith: The KhajiitBrother Mikhael Karkuxor of the Imperial College
  72. ^ The Sky SpiritsAmun-dro, the Silent Priest
  73. ^ Moon Bishop Hunal Answers Your QuestionsMoon Bishop Hunal
  74. ^ a b Sarazi's dialogue in ESO
  75. ^ Events of the Hunting the Hunters quest in ESO
  76. ^ Nisuzi's dialogue in ESO
  77. ^ Horns of the Reach and Update 15 Preview on the official ESO website
  78. ^ Nicolard's Notes on the ForgeNicolard Lia
  79. ^ Bloodroot Forge in ESO
  80. ^ a b Filand's dialogue in ESO
  81. ^ Rena Hammerhands's dialogue in ESO
  82. ^ Lady Clarisse Laurent Answers Your QuestionsLady Clarisse Laurent
  83. ^ Stag symbol present in the Nedic Warrior Pack
  84. ^ a b Kodlak's JournalKodlak Whitemane
  85. ^ Wolf-head Brooch codex from ESO
  86. ^ The Improved Emperor's Guide to Tamriel: SkyrimFlaccus Terentius, 2E 581
  87. ^ Wulf Wild-Blood's dialogue in Skyrim
  88. ^ Spirit of the Hunt's appearance in ESO
  89. ^ Apprentice Fialyn's dialogue in Online
  90. ^ Reach Witch Chant — Varana Tappo, Imperial Scribe serving the Longhouse Emperors
  91. ^ a b c Great Spirits of the Reach: Volume 2 — Vashu gra-Morga, Chief Daedrotheologist at the University of Gwylim
  92. ^ a b Meet the Character - Domihaus the Bloody-HornedGherig Bullblood
  93. ^ a b Arana's dialogue in ESO
  94. ^ On the Clans of the Reach — Theopho Harvian, Imperial Scribe
  95. ^ Gherig Bullblood's dialogue in ESO
  96. ^ a b Great Spirits of the Reach: Volume 5 — Vashu gra-Morga, Chief Daedrotheologist at the University of Gwylim
  97. ^ Great Spirits of the Reach: Volume 3 — Vashu gra-Morga, Chief Daedrotheologist at the University of Gwylim
  98. ^ Letter to Apprentice GwerinaHigh Shaman Glynroch
  99. ^ a b c The Improved Emperor's Guide to Tamriel: Northern Bangkorai and the MountainsFlaccus Terentius, 2E 581
  100. ^ Ardanir's dialogue in ESO
  101. ^ Faorin's dialogue in ESO
  102. ^ a b Medone's dialogue in ESO
  103. ^ Kyrtos's dialogue in ESO
  104. ^ Blood-Forged skin description in ESO
  105. ^ The Heart of the Beast quest in ESO
  106. ^ Vateshran Calbokh's dialogue in ESO
  107. ^ a b From Old Life To New‎Botjolf Meadwarmer
  108. ^ Crafting Motif 55, Dreadhorn
  109. ^ Minotaur Horn Spigot in ESO
  110. ^ Goblins Creation for Skyrim Special Edition
  111. ^ Sage Svari Answers Your QuestionsSage Svari
  112. ^ Icehammer's Vault's loading screen text mentions Hoag Merkiller
  113. ^ Thane Icehammer's death needed for the Icehammer's Vault Explorer achievement in ESO
  114. ^ 2920, Rain's HandCarlovac Townway
  115. ^ The Coldharbour Compact
  116. ^ Gwaering's dialogue during Restore the Silvenar in ESO
  117. ^ The Legend of Fallen Grotto
  118. ^ Events of the The Heart of the Beast quest in ESO
  119. ^ Thoreki, Songamdir, and Hircine's dialogue during the quest Hircine's Gift
  120. ^ Rolea's Journal — Rolea
  121. ^ The Hungry Cat's CurseVykosa the Ascendant
  122. ^ Letter to MylenneVykosa
  123. ^ Letter to BalorghVykosa
  124. ^ Balorgh's PlanRonela
  125. ^ The Great Hunt questline in ESO
  126. ^ Events of Moonlight Ascent in ESO
  127. ^ Events of The Disappearance of Captain Carius in Bloodmoon
  128. ^ Events of The Skaal Test of Strength in Bloodmoon
  129. ^ Events of The Castle Karstaag in Bloodmoon
  130. ^ Events of The Siege of the Skaal Village in Bloodmoon
  131. ^ a b c d Hircine's dialogue in Bloodmoon
  132. ^ Events of Hircine's quest in Oblivion
  133. ^ Ice Unicorn description in Blades
  134. ^ Soran's JournalSoran Hariksen, Wildlife Scholar
  135. ^ The Infernal City — Gregory Keyes
  136. ^ Great HarbingersSwyk the Long-Sighted
  137. ^ Kodlak Whitemane's dialogue during Blood's Honor in Skyrim
  138. ^ Events of Blood's Honor in Skyrim
  139. ^ Events of Glory of the Dead in Skyrim
  140. ^ a b Kodlak Whitemane's dialogue after killing his Wolf Spirit during Glory of the Dead in Skyrim
  141. ^ a b Sinding's dialogue in Skyrim
  142. ^ The Senche quest in ESO

Note: the following references are not from official sources. They are included to provide a rounder background to this article, but may not reflect established lore.

  1. ^ Lawrence Schick on Daedra Lords (58:29-58:55) on ESO Live
  2. ^ Developer comments on Wyress Strigidae (32:30) on ESO Live
  3. ^ The Blessings of Hircine removed book in ESO
  4. ^ Lawrence Schick's Posts discussing Glenmoril Wyrd shapeshifting
  5. ^ a b New Life Festival Interview
  6. ^ Twitch Stream of The Elder Scrolls Online: Wolfhunter First Look, time stamp 16:34-17:02
  7. ^ Imperial Census of Daedra Lords — Imperial Geographic Survey
  8. ^ GT Noonan's Posts at The Imperial Library