Lore:Hunting Grounds

Lore: Places: H
Hunting Grounds
Type Plane
Realm Oblivion
Appears in ESO
The Hunting Grounds

The Hunting Grounds, also known as The Great Hunt, is a realm of Oblivion created and ruled over by Hircine, the Daedric Prince of the Hunt.[1][2][3] It has been described as a realm of dense woodland and vast grasslands populated by werebears, wild cattle and unicorns. It is a savage land inhabited by vicious creatures such as bears, wolves, werecreatures, and Daedra. These creatures are generally much larger than their counterparts in the mortal realm.[4] The Hunting Grounds are also populated with the spirits of small animals that may be hunted. All whom die within the Hunting Grounds are doomed to remain within the realm after death.[5]

Followers of Hircine are promised an afterlife within the Hunting Grounds, where they can indulge in spectacular hunts, as well as experience an endless cycle of violence as well as death and rebirth. Its inhabitants reside in the many hunting lodges dotting the landscape. The forests of the Hunting Grounds are teeming with powerful beasts, which allow Hircine's followers to engage in the most spectacular hunts. For the devoted, it is a paradise.[6] The souls of lycanthropes are claimed by Hircine and spend eternity experiencing the thrill of the hunt in his Hunting Grounds.[1] However, it is possible for a soul to transfer to the proper afterlife (such as Sovngarde) if their lycanthropy is cured posthumously.[7] During the daylight hours, werebears and fierce Nords stalk the land in their continual Hunt. When the sun sinks below the horizon, Hircine announces himself with a pack of werewolves to take his turn in the cycle.[4]

The Great Hunt is an alternate name for the realm but it is also primarily used as the name for the spectacular hunts conducted by Hircine.[3] In the Hunting Grounds, Great Hunts are a constant occurrence,[5] but outside of his realm, Great Hunts are rare and are rumored to happen once per era.[2] Great Hunts are called upon in Nirn for Hircine's own amusement,[8] or to punish those that defy him.[9][10]

March of SacrificesEdit

Hircine appearing before participants of the Great Hunt

The March of Sacrifices is a part of the Hunting Grounds made to resemble a Tamrielic marshland. It consists of three sections—the Bloodscent Pass, the Wispwood, and the Nightlands, and each representing different time of day. As a hunter passes through through the marsh, they will see a sudden transition from dusk to nighttime, and the flora will change in luminosity from a bright orange to blue to reflect. It is inhabited by Lurchers, Wispmothers, Indriks, and both hostile and docile spectral fauna.[11]



  1. ^ a b Kodlak Whitemane's dialogue in Skyrim
  2. ^ a b Korst Wind-Eye's dialogue in Bloodmoon
  3. ^ a b Thoreki's dialogue during the quest Hircine's Gift
  4. ^ a b The Infernal City — Gregory Keyes
  5. ^ a b Hanu's dialogue in ESO: Wolfhunter
  6. ^ The Huntsman PrinceHanu of the Zainab Tribe
  7. ^ Events of Skyrim
  8. ^ Events of Hircine's Hunt in Bloodmoon
  9. ^ Hircine Loading Screen description in Skyrim
  10. ^ Events of Ill Met By Moonlight in Skyrim
  11. ^ Events of ESO: Wolfhunter
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