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Lore:Daedra

< Lore: Races
Daedra of various shapes and sizes

Daedra (/ˈd.drə/ or /ˈdi:.drə/) are immortal beings that did not take part in the creation of the Mundus, and thus retain the full breadth of their power. They have a very real impact on the mortal realm; in one way or another, Daedric influence touches everyone on Tamriel.[1]

The word "Daedra" is of Aldmeri origin, and roughly means "not our ancestors", as opposed to Aedra—"ancestors".[2] Technically, only the plural is written "Daedra", but this word is frequently used in singular as well. The proper singular form is "Daedroth",[3] but that has come to refer to a specific species of Daedra.[4][5] Different cultures have their own myths and names for Daedra, as well. The study of Daedra is referred to as Daedrology. Likewise, those who study Daedra are called "Daedrologists."[6]

Daedra are sometimes referred to as demons, but this is misleading. All Daedra have a penchant for extremes and are therefore capable of tremendous acts of devastation, but their different spheres make them apply their power in different ways, and their infinite diversity makes speaking about them generally difficult.[3][4] Thus, it is often impossible to accurately label them as "good" or "evil"; the one thing that can be stated with certainty is the Daedra are beyond mortal comprehension (as mortals seem to be beyond Daedric comprehension).[4][7] Lyranth the Foolkiller once noted that even "the lowest Banekin has a more developed sense of the Aurbis's scale and nature than your most eminent scholars".[8]

Daedra come in many forms. Undoubtedly there are true Daedra (called Greater Daedra),[9] such as the Daedra Princes, Daedric Lords, and Demiprinces.[10] There are many lesser beings known to be in league with these greater powers, such as the highly intelligent Dremora.[7] but whether each type constitutes actual Daedra is unknown.[3] It is known, however, that Daedra such as Dremora see other lesser Daedra like Banekin and Clannfear as pests, similar to how mortals view rats on Nirn.[8] In addition to this, the Daedra operate in different ways. Some Daedra are shaped by their Prince's will, such as Aurorans or Crow Daedra, while others such as Atronachs may eschew all formal ties with the Princes. Most Daedra lie in between, such as declaring allegiances based on whoever has the greatest will.[8]According to the Mazken Madam Whim, a renowned information broker operating out of Fargrave, the original formation of the Vestiges of lesser Daedra is generally the work of a progenitor Daedric Prince, who forms them out of the Creatia of their realm and sets their nature and path at the time of their making.[11]

A Daedroth's physical form can be ruined, but it cannot be truly killed; the soul (more specifically known as the animus or vestige) of a slain Daedroth returns to the void of Oblivion until it manages to coalesce into a physical form again.[7][12] A slain Daedroth is often said to have been "banished" or "purged" instead of "killed" to reflect this.[12] It is not known what happens to a Daedra killed in Aetherius,[13] though it has been suggested that this may be the one way to permanently kill a Daedra.[14] Septima Tharn put this theory to the test when she lured the Vestige to the Far Shores in an attempt to permanently destroy the hero. While in Aetherius, the Vestige was separated from their soul, which was trapped in Coldharbour. Septima Tharn believed that if she managed to kill the Vestige in the Far Shores, the hero wouldn't have been able to resurrect themselves, effectively dooming them.[15] A way of permanently disposing of a Daedra or Daedra Lord does exist; this is done by binding a portion of their energy to an object such as a skull. This prevents their return, and they cannot reform unless the essence is freed from the object.[16]

Daedra are great imitators, and their creations are described as mimicking things found on Nirn in an outlandish or even corrupted way.[17] They are capable of creating seemingly indestructible and mighty Daedric armor and weaponry through dark rituals.[18][5] The Daedric Princes have also created several species of Daedra that resemble species found on Nirn. The Beetles, Scorpions, Wasps, and Spiders from Mephala's Spiral Skein, the Crows from Nocturnal's Evergloam and the Nightmare animals from Mehrunes Dagon's Deadlands are some of the more blatant examples of Daedric imitations of animals from Nirn.

Many species of Daedra speak a language known as Daedric, known as the language of Oblivion.[19][20] It is not to be confused with the Daedric alphabet. The tongue is incredibly old and has been theorized to have followed the language of Ebon Stadmont, which it bears a resemblance to.[19]

Daedric PrincesEdit

 
Molag Bal (ESO)

Daedric Princes (also known as Daedric Regents, Daedra Lords, Demon Lords of Misrule, Lords and Ladies of Oblivion, and the Second Litter to the Khajiit) are the most powerful of the Daedra, and thus most commonly worshipped as gods. Each has a particular sphere, which it is said to govern. Daedric Princes may assume a typically masculine or a typically feminine form, sometimes both. They are usually referred to as Princes regardless of what gender they appear most frequently as. In all, there are eighteen powerful Princes known to mortals: Azura, Boethiah, Clavicus Vile, Hermaeus Mora, Hircine, Ithelia, Jyggalag, Malacath, Mehrunes Dagon, Mephala, Meridia, Molag Bal, Namira, Nocturnal, Peryite, Sanguine, Sheogorath, and Vaermina.

Each Daedric Prince, with the exception of Jyggalag, is said to have their own plane of Oblivion, over which they have control. The realm of each Prince is said to be fundamentally shaped and curated by their will and change to accomodate their slightest whim, to the extent that it has been said by some that the Prince is the realm and the realm is the Prince. Though for most Daedric beings creating a realm is an enormous undertaking as it requires enormous will and power, the Daedric Princes are said to possess such might that in ages past they formed vast and practically limitless domains around the initial seed of their realm. As such some of them are known to also have sway over Adjunct Realms or border realms, such as the Infinite Archive of Apocrypha, which lie within their plane's "greater fabric".Some of these border realms have been described as having more extensive or even infinite scale, and not lying within the same time and space as their Prince's main plane.. The limits on their planes, powers, and influence are not readily understood, as there are over 37,000 other planes (such as the Soul Cairn and the Chimera of Desolation, as well as chaos realms and pocket realms) over which they are not known to exert control, and indeed there exists far more than that, with accounts from the Daedra describing the minor realms in Oblivion as overall being infinite in both number and complexity. The smaller planes are said to often "twist into hyperogonal paradoxes" in an attempt to resist any sort of order being imposed on them, or wink in and out of existence, making it difficult for Daedra to gain a foothold there. The term "pocket realm" is said to refer to any minor plane of Oblivion, whether it is autonomous from the rule of a Daedric Prince, semi-autonomously under the rule of a Prince-appointed "functionary", or fully incorporated by a Prince.

The Daedric Princes seem to view Men and Mer as little more than minor amusements, occasionally applauding the actions of mortals when they exceed their expectations. They do not know the mortal sense of "good" and "evil", and usually have extremist tendencies, which is why Men and Mer fear them greatly. However, several princes do seem to take genuine pleasure in tremendous acts of devastation, in particular Boethiah, Molag Bal, Vaermina, Mehrunes Dagon, and Peryite.

Although the beings are considered evil by most, they are widely worshipped in the realms of Tamriel. Elaborate shrines are created to honor the Daedra as gods. They often take a keen interest in their worshippers, and it is speculated that this is either because of the obvious ego-gratification of being somebody's god, or because the Daedra like to keep an eye on potential future subjects (assuming people of demonic disposition enter Oblivion after death, that is; there are as many afterlife theories as there are religions in the world). Mainstream religious authorities discourage Daedra worship, and often mount witch-hunting expeditions to drive out Daedra worshippers from the local area. During these encounters, they are often surprised at the marginal sanity that comes of worshipping the Daedric Princes. For the most part, however, dealing with the Daedra, one gets the distinct impression of being mused over as a person peering under an upturned rock may momentarily wonder at the lives of the bugs living ignorantly there. For more information, see main lore article.

Lesser DaedraEdit

The Daedric Princes are only the most powerful of the Daedra, and many of them have many servants known generally as lesser Daedra (not to be confused with Daedroths, specific type sometimes refered to as simply "Lesser Daedra"). Even though many lesser Daedra are associated with a Daedric Prince in particular, in reality, any individual Daedroth can serve any Daedric Prince by taking part in an "Oath Bond" while others stay unaligned, though the specifics are characteristically unknown.[4][5][7] Some are in service to mortals.[5] For example, the Dunmer have been known to use Daedra as servants and instruments,[5][21] as have many other cultures,[22][23] and the Ayleids employed entire armies of Daedra in their wars against men.[24] Daedra are often summoned and used in the study of Magic; of course, the school of Conjuration deals specifically with connecting one's mind with a Daedroth and compelling its appearance in the mortal plane.[3][25] For information on mortals summoning such Daedra, see the book Darkest Darkness.

BestiaryEdit

 
A Lurker (Dragonborn)

GalleryEdit

NotesEdit

  • According to Lyranth, the Foolkillers Clan once warred with a minor realm consisting of "laughing mirrors", and noted a realm of "talking daggers" could theoretically exist. This goes to show how many more Daedra may exist than mortals are aware of, as they are said to be "as numerous and distinct as the grains of sand in your Alik'r desert".[8] The realm of Attribution's Share is said to be inhabited by "nightmarish creatures" large enough to swallow travelers whole.[26]

See AlsoEdit

BooksEdit

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