A vampire is a preternatural being, commonly believed to be a reanimated corpse, which consumes the blood of sleeping persons at night, thralls, and other victims. The vampires of Tamriel are undead, diseased persons who are hated, hunted, and misunderstood by the living. Whether they consider themselves cursed or blessed, or whether they have given into their animalistic instincts or have sought to rid the world of the disease, vampires are nonetheless considered abominations.
Though it's possible for a vampire to find a cure, knowledge of how to do so has been suppressed in many places due to the fear that it would encourage people to deliberately infect themselves. Imperial culture views vampires as destructive monsters to be hunted and destroyed. Romantic notions of noble, virtuous vampires persisted in Imperial traditions through the Third Era, and vampires were thought to pass unrecognized in the Mages Guild and the Imperial aristocracy. Other names for vampires include blood vampire, vampyre, scion of Bal, and nosferatu.
Vampires are classified as the accursed undead, as their undead status arises from the curse of vampirism as opposed to a necromancer's manipulation of the buried dead. While some vampires claim to have a heartbeat, others have claimed that their heartbeats ceased after contracting vampirism. While vampires' capabilities often include incredible speed, advanced mystical talent, and unnatural strength, their ability to spread the infection to others - a fate often described as worse than death - is among the most frightening.
Distrust and chaos can potentially bring down entire settlements should just one vampire infiltrate the populace. While popular lore holds that vampires are weak to garlic, this has almost never been the case in practice. Only one vampire has ever been found to be harmed by garlic to date. As such, it has been considered a wholly unique phenomenon, and any other attempt to combat a vampire with the herb will inevitably end in disaster.
Vampires spread their affliction by giving mortals diseases such as Porphyric Hemophilia, Sanguinare Vampiris, and Noxiphilic Sanguivoria. Infections are caused by being bitten or scratched by a vampire. Sanguinare Vampiris and Porphyric Hemophilia both have a three-day incubation period, inwhich the infected will become a vampire after the allotted time has passed. These diseases can be cured as any other disease could before the three-day period has passed. Vampires infected by either of those two strains are weakened by the sunlight.
Vampires tend to be organized into many different clans or covens; in fact, there are over a hundred distinct varieties of vampire in Tamriel. Some creatures are often found near vampire lairs. Examples include death hounds and gargoyles, which can often be found guarding vampire lairs.
The most defining characteristic of vampires is their unnatural, insatiable need for blood. Blood may not be needed to stay "alive", but doing without it can cause a vampire to become extremely weak and rabid, though some types of vampires will instead become stronger. However, they will still turn rabid after going too long without blood, and in some cases, can fall into a coma.
Consuming blood also allows vampires of some bloodlines to maintain a more inconspicuous appearance, dulling their vampiric qualities. If a vampire's bite leaves its victim alive after a feeding, the vampire risks passing its disease to the victim. Blood itself may not be needed to keep a vampire healthy; it is suggested that vampires are able to drain a warmblooded creature's "life force" to replenish their own. Many vampire clans have their own unique methods or traditions when it comes to feeding. Sometimes victims suffer a fate worse than death, such as being kept as thralls to be fed on continuously by their captors.
Vampires are capable of eating mortal food, but won't derive the sustenance they need from it. They can still become intoxicated by partaking in alcoholic beverages.
A writer's experiments in the hybridization of a plant and vampiric blood led to the spawning of plants with a voracious hunger for blood, similar to that of a vampire. The aforementioned plants would die when exposed to sunlight.
Vampires look distinctly different from unaffected persons; their faces are unusually pale, and the eyes of some breeds of hungry vampires turn blood-red until their thirst is sated. Vampires are unable to age and are immune to disease. Though they are impervious to death by old age, vampires may be killed by the hand of another. "Ancients" are the oldest vampires, which may be hundreds or even thousands of years old.
Vampirism is contracted through any sort of wound inflicted by a vampire. The diseases that cause vampirism are transmitted through the disease-contaminated blood of a vampire. Vampires have been known to infect their victims through bites, scratches or by casting a spell to drain their prey's vitality. Some newly-infected vampires will exhibit no symptoms for the first 72 hours after contracting the disease. Others may experience nightmares and insomnia. The infected can be cured of the disease like any other ailment within that 72 hour period. After that time, however, the disease is said to be "incurable"; the disease causes one to "die", making a vampire literally undead. Despite this, there are many documented cases of individuals who found the means to cure themselves, as discussed further below.
A vampire's skin is extremely susceptible to sunlight, though the degree to which they are affected varies by the specific strain. In some, it is so severe that mere contact with sunlight burns the skin. Most vampires are also especially vulnerable to fire. When they die, their dust can be collected and used as an alchemical ingredient. Documents describe vampires being turned to dust even without being slain by flame. Rumors hold that entering places of worship may cause a vampire pain. The exact abilities and weaknesses a vampire may possess are determined by the bloodline they are a part of or the disease with which they have been infected.
Small amounts of vampire blood can be used to give an injured or dying mortal strength and vitality. Those whose bodies are shutting down due to the presence of poison can have vampire blood administered to them. This will work as a countering agent to the poison. Vampire blood is prized by necromancers and desperate alchemists. Vampiric infection appears to be able to cure or halt the progression of blood-borne diseases, such as Ostraekeratic Fever.
At least one male vampire has been documented to have fathered a child with a living partner. The Journal of the Lord Lovidicus recounts how an Imperial impregnated an Orc woman, resulting in a male Orc child who was named Agronak gro-Malog. This child inherited unnatural fighting abilities, like increased speed and resistances to magical and normal weapons. He also had unnaturally grey skin. He would become known as the Gray Prince, and became Grand Champion of the Imperial City Arena.
—Serana, Vampire Lord of the Volkihar clan
Opusculus Lamae Bal ta Mezzamortie tells of how the curse of vampirism came about, owing its creation to the Daedric Prince Molag Bal. The tale goes that Molag Bal disliked Arkay, an Aedra who showed great pride in his sphere of influence, the cycle of life and death. Molag Bal traveled to Tamriel (still newly-formed at the time), where he savagely raped a Nedic priestess of Arkay named Lamae Beolfag and departed Nirn. Lamae was found and nursed by nomads, who noticed that her mangled body was affected by some form of corruption. Her wounds began to heal, and the nomads attempted to cremate her. On the night of her cremation, she rose from her funeral pyre and brutally murdered the nomads. Lamae's curse spread across Tamriel in one form or another, making a mockery of Arkay's beloved sphere. Since then, many mortals have made pacts with Molag Bal to become vampires, giving rise to new bloodlines.
The beginnings of vampirism have variations in Tribunal Temple doctrine, with Molag Bal spawning the first vampire from a defeated foe, such as a Daedra Lord, a Temple Saint, or a "powerful beast".
There are variations in belief on the origins of Vampires. Not all can be traced back to Molag Bal, or even Daedric origins, as some stories claim vampires can be created by mortals tinkering with magic. The people of the Iliac Bay region believe vampires are created by either magical artifacts, or the curse of a wizard. Dunmer nationalists in the Third Era held that the scourge of vampirism originated in the west through necromancy, and couldn't possibly be native to Vvardenfell, as the Tribunal Temple did everything in its power to suppress vampires. This point of view may come from Temple propaganda and the Dunmer's cultural hatred of necromancers and foreigners, who they blame for bringing necromancy to their homeland. These beliefs may coincide with the common misconceptions about necromancy and vampirism that exist in the minds of the public.
Vampiric infection can be achieved through alchemy. In 2E 582, a member of the Sapiarchs reproduced the effects of Porphyric Hemophilia alchemically, and administered the concoction to a sailor infected with Ostraekeratic Fever. The sailor was infected with vampirism and cured of Ostraekeratic Fever. As all vampires do, the sailor experienced a thirst for blood. Whether or not she needed to feed to survive as other vampires do is unknown.
Alchemy can also be used to tinker with various bloodlines. An alchemist known as Lady Essenia used azure plasm while experimenting with different bloodlines to create a strain known as Chaotica Vampiris, which begets monstrosities known as Bloodknights. This strain is only infectious to those already afflicted with vampirism. Vampires infected with this condition transform into tall, pale monstrosities and are unable to restrain their more base instincts.
Clavicus Vile is worshipped by members of the Cyrodiilic Order. The Order honors Clavicus Vile for giving them the ability to blend in with mortals. They claim that his guidance has allowed them to be act more reasonably upon their cravings.
Molag Bal is the Daedric Prince who created the first vampire, Lamae Bal, as well as the pure-blooded vampires of other bloodlines, and is consequently responsible for their existence. As such, he is commonly worshipped by many vampire clans all across Tamriel. Even mortals who don't worship Molag Bal recognize him as the one responsible for creating the affliction. It's commonly believed that the soul of someone afflicted with vampirism will end up in Coldharbour following their demise. Lamae Bal is considered an important figure among vampires, being the first of their kind.
Sangiin the Khajiit Blood God, an aspect of Sanguine is the patron deity of Elswyer's Hollowfang Clan. He is said to tempt Khajiit into making their flesh immortal, which may apply being given the gift of vampirism. They honor Sangiin by drinking blood.
Vampires that have been given their gift directly by Molag Bal are known as pure-blooded vampires. Female pure-bloods are called Daughters of Coldharbour. Pure-blooded vampires wield far greater power than the average vampire. Due to their unique nature, pure-bloods enjoy greater status among their kind, and some hold their "half-breed" descendants in low regard. Pure-bloods are a likely source for the various strains of vampire bloodlines, as the varieties of vampirism the Daedric Prince endows varies from individual to individual. The only notable exception to this is the ancient Volkihar clan. Lord Harkon and his wife and daughter were all gifted the same strain.
Aside from their origins, status, and purity, the difference between pure-bloods and their descendants is that pure-blooded vampires are more powerful than those whom they bless. The progeny and grand-progeny of a pure-blooded vampire may retain the abilities granted by their bloodline, but they may not be as powerful as their sire and grandsire. At least two bloodlines demonstrate a difference in abilities between those who are more "pure" and those who are less "pure": those of the Volkihar clan and Lamae Bal herself. The Scions of Lamae's bloodline are blessed directly by Lamae, making them purer than others, and allowing them to transform into vampiric monstrosities known as "Blood Scions".
The monstrous form of those known as Vampire Lords is granted by Molag Bal to a select few ancient bloodlines. The pure-bloods of the Volkihar clan are known to wield this power. Several vampires associated with the Gray Host are also known vampire lords.
Not just anyone can become a vampire lord by being bitten by one. The blood of vampire lords is potent; individuals who are strong enough to withstand the power bestowed by a vampire lord can become one themselves, and those that are not don't survive the process. Aside from powerful individuals, those who are related to a vampire by blood in some way may be infected by their relative or a vampire who was turned by said relative. That is to say, if a mortal can trace their ancestry back to a vampire lord or one of its mortal relatives, they could possibly be turned by the vampire lord. For example: If someone were related to Lord Harkon of the Volkihar Clan, they could possibly be turned by Harkon or a vampire he's sired. This process is finicky, and is described as only possible "when the heavens show the correct aspects".
By using accursed sorcery and blood rites, Lamae altered her bloodline to allow those she sires to transform into a Blood Scion. Initiates must undergo the Rite of the Scion while infected with Noxiphilic Sanguivoria in order to receive this blessing. The ritual involves the mortal's blood being fully replaced by that of Lamae Bal's, which turns the initiate into a blood scion, a powerful transformation meant to rival vampire lords. This ritual is the only way for a soul shriven to be infected with this strain of vampirism. Blood scions grow more powerful the more they feed. They are also able to sense their prey through walls and envelop themselves in a swarm of bats. Some Blood Scions do not experience the aversion to fire that lesser vampires possess.
Bloodfiends are feral vampires. The process of becoming a bloodfiend typically begins when a vampire starves, loses their sanity and turns feral. However, the term "bloodfiend" also refers to other vampiric abominations that do not experience an infection with an incubation period as most vampires do.
Feral vampires are vampires who have lost their minds over the years, until they eventually become deranged with hunger. A vampire can become a feral vampire when they are unable to feed, refuse to feed, or go for long without blood. The most notable example of a vampire that has gone feral in this manner is Lord Lovidicus.
The "blood cursed" are a type of bloodfiend who resemble blood-starved vampires. Unlike traditional vampirism, the infection sets in very quickly, and the process completes in a very short time. What makes these bloodfiends distinct from normal vampires is the fact that potential bloodfiends are not required to be alive for the process to reach completion. Bloodfiends can come about after a victim is drained dry by a vampire. A relic known as the Lightless Remnant was capable of transforming mortals into bloodfiends, and almost unleashed a bloodfiend plague upon Rivenspire before it was given to Molag Bal.
Harrowfiends are a kind of feral vampire that is only created after a mortal is exposed to a harrowstorm. Harrowstorms are magical storms created by the Icereach Coven using dark magic and ancient vampiric alchemy. Harrowstorms were utilized in earnest by the Icereach Coven in 2E 582. Harrowstorms strip away the souls of mortals that come into contact with them. Mortals who come into contact with a harrowstorm have a chance of being transformed into a vampiric husk known as a harrowfiend, which is a soulless, shriveled up creature of basic instinct and hunger.
Bloodknights are vampires who have absorbed the power of several other vampires. They are larger, stronger and faster than normal vampires. Bloodknights have a difficult time restraining their more base instincts, giving them a beast-like quality. They usually operate in service to Vampire Lords. Lady Essenia of Greymoor Keep managed to create her own bloodknights by alchemically blending the bloodlines of several vampires, using Azure Plasm as a catalyst. She would then infect vampires with this mixture, infecting her subjects with a strain of vampirism she dubbed Chaotica Vampiris. Unlike Porphyric Hemophilia or Sanguinare Vampiris, Chaotica Vampiris only affects those already inflicted with vampirism.
The disease is thought to be incurable by the Dunmer of Morrowind. However, a Buoyant Armiger named Galur Rithari claimed that he was cured of the disease. In his papers, the Armiger states that while he was a vampire, he undertook a task from Molag Bal at a shrine, and after the completion of the quest, he was cured of vampirism. Rithari later disavowed his claim due to coercion from the Tribunal Temple. At least one other has successfully sought a cure from Molag Bal, though the Daedric Prince actually acquired the cure from Vaermina. The experience of taking this cure was described as a painful, terrifying dream of being carved by thousands of knives from the inside out.
It's said that at least some forms of vampirism can be cured by eliminating the bloodfather of the applicable bloodline. Finding and eliminating a bloodfather is very difficult, but by doing this, the whole clan of vampires will also be cured, with some dying instantly as a result of their old age. Another report from a supposedly cured vampire also suggests that curing the disease is possible, although it gives no clues as to how. One method to cure the disease involves bathing in water containing a mysterious ingredient known as Purgeblood Salts.
The witches of the Iliac Bay caught the attention of the Mages Guild by apparently curing the disease. Their cure is a potion consisting of six cloves of garlic, two shoots of bloodgrass, five leaves of nightshade, the blood of an Argonian, and the ashes of a powerful vampire. These same ingredients were used to cure Count Skingrad's comatose wife, Rona Hassildor, of her vampirism, though the process of being cured resulted in her immediate death. One method for combating the spread of vampirism, now lost to history, was a potion which turned the drinker's blood into a powerful poison capable of killing vampires that attempted to feast on them. There are tales, the veracity of which can't be determined, that there are other, more mystical ways of curing vampirism.
Falion, a wizard who resided Morthal in the Fourth Era, was able to cure vampirism with a ritual involving a filled black soul gem and an incantation invoking the powers of Oblivion. Little else is known of the ritual.
Bloodlines and ClansEdit
The vampires of Tamriel are commonly grouped by their territories and bloodlines. A vampire's bloodline is determined by the vampire who infected them, which in turn affects their abilities. Vampire clans normally consist of vampires of the same bloodline or who share the same feeding grounds. Some clans are powerful enough to have established strongholds and hold captured cattle: prisoners or thralls who they regularly feed on without turning them into vampires.
The Whet-Fang vampires of Black Marsh are known to capture victims alive and keep them in a magic-induced coma, allowing the vampires to extract blood at their own leisure. The vampires of Cyrodiil believe the Whet-Fang vampires show "signs of enlightenments", regarding them as more intelligent than the other "barbaric" tribes. For this reason, the Order considers them a possible threat to their dominance in Cyrodiil.
Only one known tribe exists in Cyrodiil, and their true name has been lost to history. Much like the Imperials of the area, they ousted their competition. Indistinguishable from the living if well-fed, these Cyrodiilic Vampires are cultured and more civilized than vampires of other provinces, experts of concealment, and use their stealthy abilities to feed on the sleeping and unaware. Calling themselves the Order, these vampires follow their "Kin-father", Molag Bal, like many other vampires, but they also consider Clavicus Vile their patron. Members are bound never to reveal themselves or the Order and to procure power, stature, and wealth whenever possible. However, despite this strict structure, there doesn't seem to be a cohesive organization or any line of authority.
The Crimson Scars were a group of vampiric assassins who split off from the Dark Brotherhood during the year 3E 421 within Cyrodiil. They believed, Sithis wanted vampires to take their rightful place as leadership of the Dark Brotherhood. They were founded by Greywyn Blenwyth, who believed Sithis was speaking to him without words to do this. He then conceived an elaborate coup whereby he would infect the ranks of Dark Brotherhood with Porphyric Hemophilia, eventually creating enough vampires to overthrow the Black Hand. However this plot was discovered and the group was eliminated. 
Two known vampire tribes exist in Elsweyr. The Hollowfang Clan was a Khajiit vampire clan that resided in northern Elsweyr in the Second Era. They notably worshipped Sangiin, the blood god. The members of the clan are proficient in the arts of blood magic and alchemy. The clan's numbers were decimated when the Undaunted were tasked with stopping the vampires from siphoning the blood of a Dragon.
The Tenarr Zalviit (Ta'agra for Night Stalkers) were an ancient Khajiit vampire clan that resided in Anequina. They lived within the Tenarr Zalviit Ossuary, a burial crypt in Anequina's Weeping Scar, since at least the time of the Thrassian Plague. Under their Clan Mother, they co-existed with the living Khajiit by watching over their dead in exchange for blood offerings. The Knahaten Flu caused a dramatic increase of clan members as flu victims were aided by turning them into vampires. This influx made it difficult to sate everyone's hunger as they no longer received the blood offerings after the flu wiped out Orcrest.
The vampires had hoped to leave the area, but the Clan Mother fearing they would spread the flu sequestered the clan. This led to them feeding on thin-blooded animals in a region sparse of fauna, causing the members of the clan to weaken and their blood to thin. They were unable to defend themselves when a group of necromancers raided the crypts and killed the clan mother. After the loss of their clan mother, a power struggle occurred between those than wished to stick to feeding on animals and those that wished to expand their palate to people. The power struggle was settled when adventurers aided the pacifists and wiped out the other side.
High Rock and HammerfellEdit
The Iliac Bay region hosts many bloodlines of vampires, each with their own special abilities: the Anthotis, Garlythi, Haarvenu, Khulari, Lyrezi, Montalion, Selenu, Thrafey, and Vraseth. The clans inhabit their own regions, and a strong sense of rivalry is present. Some vampires in Iliac Bay became soldiers in an army of undead which ruled over the Barony of Dwynnen around 3E 253. The Lyrezi, Selenu and Vrasath bloodlines were seemingly created by Nedes who were turned by Lamae Beolfag after she rose from her pyre. Most, if not all, of the bloodlines of Iliac Bay seem to have the significant weakness of having their entire line cured should the progenitor be destroyed, meaning the clan's survival as vampires depends on their bloodfather's status. No other bloodline seems to have this weakness; for example, Lord Harkon's death in 4E 201 did not seem to have any effect on his bloodline.
The vampires in the Glenmoril Coven live in the Breton cities of High Rock, though no information about their abilities or feeding habits is known. However, it is known that they are considered one of the more intelligent (and threatening) tribes by the Order vampires of Cyrodiil; possibly implying that, like the Order, they live disguised among the normal population as stealthy manipulators.
House Ravenwatch of Rivenspire is an altruistic group of vampires lead by a pure-blooded Altmer vampire named Count Ravenwatch. Members of the house lived by a code put in place by Count Verandis. It involved concepts of honor and vigilance, noble spirit and restraint. Their primary goal was to use their powers with responsibility, to help others. They were only allowed to feed on willing servants, never to excess, or on outlaws like bandits or cultists. They regularly trained to keep their vampiric urge to kill in control. The House was known to accept vampires who were willing to follow Verandis' code into their ranks. They also did historical research, and often worked to keep vampires of other bloodlines and clans in check.
Another group of vampires existed in Rivenspire during the Second Era, led by Baron Wylon Montclair of House Montclair. Baron Montclair attempted to save his wife from an illness using an ancient Ayleid artifact called the Lightless Remnant. Instead of healing the Baroness, due to the relic's corruption it turned the entire Montclair family into vampires, and the Baroness herself was transformed into a bloodfiend. Unlike House Ravenwatch, House Montclair believed vampires were superior beings and sought to gain control of Rivenspire. With the help of Count Ravenwatch and the nobles of Shornhelm, the Vestige managed to destroy House Montclair and ended their brutal campaign.
The Dunmer are strongly opposed to any form of necromancy, making vampires largely unheard of in their land of Morrowind. The Tribunal Temple has some control over the public knowledge of vampires, but cannot keep it completely unknown. In the past, Ordinators and Buoyant Armigers were in charge of eradicating vampires, leading to their supposed extinction. Thus, the hunting orders that exist in western Tamriel are unknown.
The vampires of Morrowind are typically in one of three bloodlines, which differ in accordance with their "approach to prey". The Quarra are aggressive and fierce when it comes to hunting, while the Berne clan prefer a stealthier approach. The Aundae bloodline consist of vampiric mages, who use the dark powers associated with vampirism to entrap prey. These vampires not only have their own strongholds but are also dispersed among the Daedric shrines and abandoned Dunmer and Dwemer strongholds. Ironically, these clans show great hostility to new-born vampires, considering them abominations as their living counterparts do.
In the Red Mountain, the Ash Vampire was an immortal magical being of vast power. They were close kin and loyal lieutenants of Dagoth Ur, and thus partook of his supernatural vitality, but they were not related to true vampires—in fact, they are not even undead. Near the end of the Third Era, the number of vampire population began to rise in Morrowind, leading to renewed calls to exterminate them.
The Volkihar vampires of eastern Skyrim live under haunted, frozen lakes and only leave their dens to feed. They have the power to freeze their victims with icy breath and can reach through the ice of their dens without breaking it. The Volkihar vampires are relatively similar in appearance to those of the Cyrodiilic bloodline, and also share similar abilities, such as night vision, the ability to turn invisible and the ability to compel mortals to do their bidding. Certain Volkihar vampires, however, appear more monstrous than their Cyrodiilic counterparts. They have large brow ridges, slits running vertically through their lips, and bat-like noses. These vampires have powers that aren't shared by the vampires of Cyrodiil. They can reanimate dead bodies and do not burn when in sunlight, although they are weakened by it. The Volkihar have been known to employ Death Hounds as guardians.
Some of the more ancient Volkihar vampires, such as those of the court at Castle Volkihar, are pure-blooded and can transform themselves into vampire lords. This gift grants further powers such as the ability to summon gargoyles. They make extensive use of thralls when feeding. The Volkihar occasionally resort to feeding on sleeping mortals. A small offshoot of the Volkihar clan that fed exclusively on animal blood existed in the Second Era.
Records from Solitude indicate that a clan of vampires appropriately calling themselves the Snowbrood constructed what would become known as Castle Thorn sometime around the seventh century of the First Era. The Snowbrood built the castle using local slave labor, frequently raiding local villages at night, capturing people strong enough for labor. The clan would apparently work them to near death, then drain them of blood and return the corpse to their home village, sometimes propping the body up at a dinner table or bed in a grim mockery of life. After the Snowbrood completed the castle, the raids slowed but did not cease. The locals would not hear from the vampires for years, sometimes decades, and then another attack would come. They describe the raids as purposeless—viciousness for its own sake. Afterward, the Snowbrood would once again go quiet.
In 1E 1030, an Altmer woman named Lady Ingerien of Clan Direnni arrived in the area and requested a meeting with the leading decision-makers. In those meetings, she claimed the ability to wipe out the Snowbrood and end the raids. In exchange she requests ownership of the castle in perpetuity. Since the Nords want nothing to do with the accursed place, they agreed to her terms, and she told the villagers that once smoke rises from the castle, the may feel safe. The Snowbrood would be no more.
Although such theories have been characterized as mere legends, evidence exists that the first vampire clans created entire kingdoms beneath the surface of Skyrim. . One of the vampire clans, the Nighthollow, possessed an artifact known as the Dark Heart, which provided them with nourishment in the form of void energy. However, this energy caused them to lose their ability to gain nourishment from drinking blood, making them completely reliant on the Dark Heart for survival.  Eventually, after this dependency had become ingrained in the clan, the Dwemer stole the artifact and drained it of energy. With the Dark Heart's power nearly depleted, Lady Belain took the Heart for herself, believing that the remaining energy would sustain her for long enough to discover a means of restoring the Heart's power. However, through taking the Heart, she left the rest of Nighthollow Clan to starve. Since they could only gain nourishment from the Dark Heart, they were forced to wait for centuries until the Dark Heart's power could be restored.
A vampire ancient known as Lady Essenia dwelled within Blackreach, in the halls of a vampiric bastion known as Greymoor Keep. She had a strong passion for study that was left unrealized until 2E 582, when the last surviving leader of the Gray Host, Rada al-Saran, arrived upon her doorstep. Rada al-Saran was a vampire lord whose goal was to resurrect the lost leaders of the Gray Host, who were languishing in Coldharbour by Molag Bal's hand. Lady Essenia relinquished her throne to him and began studying in earnest. Rada al-Saran built up an army of vampires, undead monstrosities and werewolves. Meanwhile, Lady Essenia researched different methods of altering vampiric bloodlines, and experimented upon vampires of many different backgrounds. She created Bloodknights, and managed to empower herself with an experiment involving the blood of Count Verandis.
In northern Valenwood, there are the Bonsamu vampires who are indistinguishable from normal Bosmer unless seen by candlelight. There is also the Yekef, who swallow men whole, and the Telboth, who prey on children. The Telboth are also known to take a child's place in a family and with the goal of eventually murdering all of the child's family members. The Keerilth clan also resides in Valenwood. They have the ability to disintegrate into mist.
The Keerilth clan traditionally does not prey on the living; instead, they feed using hoarvors. When they need blood, they will hunt one down and collect the blood the creature has gathered. The Keerilth usually prefer to keep to themselves, living away from civilization. Werebats lived near the Keerilth in the Second Era. In the 2E 582 a member of the Veiled Heritance promised the clan immeasurable power and an end to their constant hiding. He taught them an accursed ritual that utilized the Skull of Vangarion, an ancient vampire, to control an unlimited supply of thralls. Many clan members followed through with this agreement and formed an alliance with the Veiled Heritance.
The land surrounding Longhaven became tainted by this dark magic. Several Mer were enthralled to enter the moors so the clan could feast upon them. This plot was foiled by a vampire hunter and the Vestige, who worked together to disrupt the ritual. The pair killed the Heritance supporters and saved the town of Longhaven.
Molag Bal is believed to have granted several artifacts to ancient vampire lords which augment their abilities. These artifacts include the Ring of the Beast, the Ring of the Erudite, the Amulet of the Gargoyle and the Amulet of Bats. However, some consider Molag Bal's role in the tales to be a myth. The Bloodstone Chalice is an artifact used to increase the potency of a vampire's powers when they drink from it. The Bloodstone Chalice must be filled with water from the Redwater Spring. In order for the Chalice's full potential to be reached, the blood of a powerful vampire must be added to the magic water collected from the bloodspring.
Anything which absorbs power from a victim is often named after vampires, such as the strength-sapping Vampiric Cloud spell, the Ebony Blade (nicknamed "the Vampire"), and the Vampiric Ring. The association of vampirism with Molag Bal may be one reason the Mace of Molag Bal, which allows the bearer to absorb an enemy's magicka, is also called the "Vampire's Mace". Three swords were crafted by the Tsaesci that are reminiscent to their supposed vampiric nature, Bloodthirst, Dawnfang and Duskfang.
- Lady Belain — Leader of the Nighthollow, a group of vampires who once ruled Kingdoms within Blackreach.
- Dhaunayne Aundae — Matriarch of the Aundae Clan with possible connections to House Dres.
- Lady Essenia — An accomplished alchemist responsible for alchemically manufacturing her own Bloodknights.
- Lord Falgravn — A fearsome pirate who became a Vampire Lord.
- Greywyn Blenwyth — A notorious vampire assassin who founded the Crimson Scars, a subset of the Dark Brotherhood, in the Third Era.
- Lord Harkon — The Patriarch and Founder of the Volkihar Clan. Harkon was a powerful vampire lord who plotted to fulfill a prophecy known as the Tyranny of the Sun.
- Jakben, Earl of Imbel — A vampire who masqueraded as a noble in the Imperial City. Before becoming a vampire, he was the famous thief known as Springheel Jak.
- Count Janus Hassildor — A count of Skingrad, he played a key role in warning the Mages Guild about the return of Mannimarco.
- Lamae Beolfag — The first vampire.
- Lord Lovidicus — An Imperial nobleman from County Anvil, father of the Gray Prince, who was the Grand Champion of the Imperial Arena until 3E 433.
- Movarth Piquine — A lowly vampire made famous due to his role in Immortal Blood.
- Rada al-Saran — A famed swordsman and one of the last remaining members of the Gray Host circa 2E 582.
- Raxle Berne — The Patriarch of the Berne Clan, found in Vvardenfell during the Third Era.
- Serana — Lord Harkon and Valerica's daughter, her blood was needed in a plot to block out the Sun.
- Xulneihavu Shuxaltsei — An ancient Argonian priestess of Sithis who opposed Duskfall, and sought to entice her patron to destroy the world.
- King Styriche of Verkarth — An ancient vampire who bargained with Molag Bal and lead the armies of the Gray Host
- Valerica — The wife of Harkon and one of the most accomplished conjurers of all time. She worked to forestall Harkon's plans for millennia.
- Count Verandis Ravenwatch — An Altmer count who ruled over Castle Ravenwatch in Rivenspire.
- Volrina Quarra — Matriarch of the Quarra Clan of Vvardenfell. She sought revenge on the Berne Clan for killing her brother.
- Arch-Curate Vyrthur — One of the last surviving Snow Elves, he spent millennia seeking vengeance on Auri-El for allowing him to be infected.
- Baron Wylon Montclair — A Breton nobleman who attempted to curse the whole of Rivenspire with vampirism.
- The Tsaesci are the "vampiric Serpent Folk" native to Akavir who, according to legend, long ago ate all the men of that land.  It is unknown if their reputation as "vampire snakes" is literal or metaphorical.
- The Dragonguard which served Reman I were said to possess "vampire blood".
- One of Molag Bal's worshippers in Morrowind claims that vampires were not of his making. It is unclear if her belief is simply mistaken, or if she is aware of some particular, otherwise unknown details.
- For game-specific vampire and vampirism information, see the Arena, Daggerfall, Morrowind, Oblivion, Skyrim, and ESO, Skyrim Very Special Edition, and Legends articles.
- Blasphemous Revenants — A call for the destruction of all vampires and those who follow them!
- Bloodfiends of Rivenspire by Nalana, Advisor to House Tamrith — A report on the vampiric Bloodfiends of Rivenspire
- Confessions of a Vampire Devotee — The confession of a prospective vampire
- De Rerum Dirennis by Vorian Direnni — Tales about a creator of Alchemy Science
- Galur Rithari's Papers by Galur Rithari — Galur Rithari's account of his attempts to rid himself of vampirism
- Greywyn's Journal by Greywyn — The history of the Crimson Scars
- Incident in Necrom by Jonquilla Bothe — A story about an illusionist
- The Interment of Feremuzh — A tale surrounding the hunting of a vampire
- Immortal Blood by Anonymous — Dialogues about fighting with vampires
- Journal of the Lord Lovidicus by Lord Lovidicus — The tragic journal of a vampire in search of love
- Legions of the Dead — An informational book on the undead
- Manifesto Cyrodiil Vampyrum — Tenets of the Cyrodilic vampires
- Noxiphilic Sanguivoria by Cinna Scholasticus — An overview of a vampirism strain common during the Second Era
- Ongoing Journal of Galur Rithari by Galur Rithari — An arminger's journal about his struggle with vampirism
- Opusculus Lamae Bal ta Mezzamortie by Mabei Aywenil, Scribe — A brief account of Lamae Bal and the Restless Death
- Research Notes: Chaotica Vampiris by Lady Essenia, Master Alchemist and High Chamberlain of Greymoor Keep — An account on the creation of bloodknights
- Research Notes: The Heir of Verandis by Lady Essenia, Master Alchemist and High Chamberlain of Greymoor Keep — Notes on Count Verandis Ravenwatch's vampiric bloodline
- Rite of the Scion — An overview of pureblood vampires and their relationship with Lamae Bal
- The Martyrdom of Saint Pelin by Priestess Adie Rodeau — How a humble clergyman stopped an army of vampires
- The Spawn of Molag Bal — Brief description of Molag Bal and his relationship to Vampires
- Trap by Anonymous — A starving man steals money for food, but pays a high price for his action
- Vampires and their Hunters — How to be a vampire hunter
- Vampires of the Iliac Bay — The story of a man's journey into vampirism
- Vampires of Vvardenfell — A book giving an overview of vampirism in Morrowind
- Vampires of the Iliac Bay
- Vampires of Vvardenfell
- Dialogue in Morrowind
- The Four Abominations — Vinicius Imbrex, Archbishop of Chorrol, 1E 1051—1087
- Diary of Springheel Jak — Jakben, Earl of Imbel, a.k.a. Springheel Jak
- Shelaria's dialogue in ESO
- Unhallowed Legions — Phrastus of Elinhir
- Enchanter hireling correspondence 144, written by Melina Cassel in ESO
- Ongoing Journal of Galur Rithari — Galur Rithari
- Treatise on Ayleidic Cities
- Vicente's Note to Ocheeva — Vicente Valtieri
- Noxiphilic Sanguivoria — Cinna Scholasticus
- Methods of infection in Oblivion, Skyrim and ESO
- Heloise Menoit's dialogue during Under Siege in ESO
- Faction-specific dialogue from members of the Quarra Clan in Morrowind
- Vampires' weakness to sunlight in Skyrim
- Serana's dialogue regarding sunlight in Skyrim
- Ecology of the Death Hound — Odgrete Bjersen
- Gargoyle appearance, abilities and function in Skyrim
- Vampires of the Iliac Bay, Chapter II
- Journal of the Lord Lovidicus — Lord Lovidicus
- Janus Hassildor's dialogue in Oblivion
- Appearance and purpose of the Vampire Cattle in Volkihar Keep in Skyrim
- Trap — Anonymous
- Gwendis getting drunk off of wine during Dream-Walk Into Darkness in ESO
- Amantius Allectus' Diary — Amantius Allectus
- Immortal Blood — Anonymous
- Vampires can be killed by players in every Elder Scrolls game
- The Locked Room — Porbert Lyttumly
- Champion of the Arena card typing in Legends
- Owyn's dialogue in Oblivion
- Ability to cure vampiric diseases before the gestation period ends in Daggerfall, Morrowind, Oblivion, and Skyrim
- De Rerum Dirennis — Vorian Direnni
- Greywyn's Journal — Greywyn
- Differences in the abilities and weaknesses of vampires infected by Porphyric Hemophilia, Sanguinare Vampiris and Noxiphilic Sanguivoria in Oblivion, Skyrim and ESO respectively
- Thane Oda Wolf-Sister's dialogue during Lifeline in ESO
- Vial of Vampire Blood item description in ESO
- Haladan's Research Journal — Haladan
- Agronak gro-Malog's physical appearance, traits and combat abilities in Oblivion
- Opusculus Lamae Bal ta Mezzamortie — Mabei Aywenil, Scribe
- Events of Scion of the Blood Matron in ESO
- Lord Harkon's dialogue in Dawnguard
- Blasphemous Revenants
- Dialogue in Morrowind
- Events of Murder In Lillandril in ESO
- Norasea's dialogue during Murder In Lillandril in ESO
- Research Notes: Chaotica Vampiris — Lady Essenia, Master Alchemist and High Chamberlain of Greymoor Keep
- Events of The Lady of Blood in ESO
- Manifesto Cyrodiil Vampyrum
- The Spawn of Molag Bal
- Noryon's dialogue in ESO
- Yushiha's dialogue during Blood and Tears in ESO: Elsweyr
- A Daedric Proposal — Galdrus Salobar, Sanguimancer Supreme
- Gwendis's dialogue in ESO
- Valerica's dialogue during Beyond Death in Skyrim
- Ambient Dialogue from Hollowfang members in ESO
- The Worldly Spirits — Amun-dro, the Silent Priest
- The Hollowfang Clan's devotion to Sangiin and tendency to swear by Sangiin in The Elder Scrolls Online
- Enough Kitten Play! — Kun'dabi
- Gwendis's dialogue during The Lady of Blood in ESO
- Research Notes: The Heir of Verandis — Lady Essenia, Master Alchemist and High Chamberlain of Greymoor Keep
- Events of New Allegiances in Skyrim
- Lamae Bal's dialogue in ESO
- Events of Greymoor Rising in ESO: Greymoor
- Vingalmo's dialogue in Skyrim
- Vampirism mechanics and associated disease in ESO
- Rite of the Scion
- Rahaja's dialogue in ESO
- Vampire abilities in ESO
- Traits and mechanics of the Blood Scion ability in ESO
- On Harrowstorms — Fennorian of House Ravenwatch
- Events of ESO: Greymoor
- Galur Rithari's Papers — Galur Rithari
- Molag Bal's dialogue in Morrowind
- Contents of the letter from the vampire hunter, read during Cure for Vampirism in Daggerfall
- Events of Cure for Vampirism in Daggerfall
- Events of Vampire Cure in Oblivion
- Withershins — Yaqut Tawashi
- Events of Rising at Dawn in Skyrim
- Harkon's dialogue in Skyrim
- Greywyn's Journal — Greywyn
- Greywyn's Journal — Greywyn
- Nisaazda's Journal — Nisaazda
- Chevalier Renald's dialogue in ESO: Scalebreaker
- Tenarr Zalviit Pauldrons item description in ESO:Elsweyr
- Events of Blood and Tears in ESO
- The Fall of the Usurper — Palaux Illthre
- Heloise Menoit's dialogue at Ravenwatch Castle if you spared her during the quest
- Ravenwatch Research: Veawend Ede — Count Verandis Ravenwatch
- Ravenwatch Research: Aesar Hatespinner — Gwendis
- Events of Dream-Walk Into Darkness in ESO
- Bloodfiends of Rivenspire — Nalana, Advisor to House Tamrith
- Events of The Lightless Remnant in ESO
- Legions of the Dead
- Dialogue from Dhaunayne Aundae, Raxle Berne and Volrina Quarra towards new vampires in Morrowind
- Plan to Defeat Dagoth Ur — Vivec
- Loading screens in Skyrim
- Vampire Lord abilities in Skyrim
- Events of The Better of Two Evils in ESO
- Meet the Character - Lady Thorn — Fennorian of House Ravenwatch
- Biography of the Wolf Queen — Katar Eriphanes
- Count Verandis Ravenwatch's dialogue in ESO
- Lord Idrisin's dialogue during The Dark Heart in ESO
- Events of The Dark Heart in ESO
- My Beloved Siblings, the Exarchs — Rada al-Saran
- Gadinas' dialogue during Mist and Shadow in ESO
- Presence of Werebats near the vampires of Shademist Moors in ESO
- Mist and Shadow quest in ESO
- Feran Sadri's dialogue during Amulets of Night Power in Skyrim
- Feran Sadri's dialogue during Rings of Blood Magic in Skyrim
- Garan Marethi's dialogue in Skyrim
- Venarus Vulpin's Research — Venarus Vulpin
- Response to Bero's Speech — Malviser, Battlemage
- Tamrielic Lore — Yagrum Bagarn
- Grommok's Journal — Grommok gro-Barak
- Mysterious Akavir
- Derar Hlervu's dialogue in Morrowind
Note: the following references are not from official sources. They are included to provide a rounder background to this article, but may not reflect established lore.