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Legends:Sightless Pit (quest)

< Legends: Story / Return to Clockwork City
 
Find the Dwemer puzzle box
Episode: The Frozen Path
Opponent Name: Pit Falmer
Opponent Class: Agility Agility
Lanes: Field/Shadow
Starting Health: 30
Special Conditions: Sightless Pit
Story Characters: Laaneth
Previous Quest: Alfe Fyr
Concurrent Quest: Mount Anthor, Bleakcoast Ridge
Next Quest: Return to Alfe Fyr
Reward: Playsest of: Back-Alley Rogue, Cog Collector
   

The Frozen Path: Sightless PitEdit

Sightless Pit is a location of the second episode, The Frozen Path, unlocked by completing Alfe Fyr. You will start the match with the support Sightless Pit in play. Upon completing it for the first time, you will be rewarded with playsets of Back-Alley Rogue and Cog Collector.

If you chose to keep the ring in the Darkened Forest in Episode 1, you will be transformed into a werewolf, and are given a deck to use. Completing the mission this way grants you the Child of Hircine title.

This location must be completed, along with Mount Anthor and Bleakcoast Ridge, to be able to move on with Return to Alfe Fyr.

DialogueEdit

Pre-match, kept the ring:
Laaneth: "Beautiful moon tonight. Shame we have to descend into this dark ruin, but it's our best hope of finding that Dwemer puzzle box."
Laaneth: "Wait. Are you okay? That ring on your hand is glowing and... are you growing fur?"
Pre-match, did not keep the ring:
Laaneth: "This ruin is our best hope of finding that Dwemer puzzle box - but be careful. It's overrun with Falmer."
Post-match, kept the ring:
Laaneth: "Looks like there's a curse on that ring you're wearing. I think I can clear that up for you. But in the meantime, I found the puzzle box."
Post-match, did not keep the ring:
Laaneth: "Found the puzzle box! Let's get out of here before more of those creatures show up."

Game SettingsEdit

Player starts with a Sightless Pit on board.

Provided Player Deck (Werewolf)Edit

Normal
Quantity   Name Type (Subtype)         Ability
1   Healing Hands Action 0 1  Common Heal a creature, then give it +1/+1.
2   Fiery Imp Creature (Imp) 1 1 1 2  Rare When Fiery Imp attacks, deal 2 damage to your opponent.
1   Intimidate Action 1 2  Rare Enemy creatures lose Guard.
1   Relentless Raider Creature (Nord) 1 2 1 4  Legendary When an enemy rune is destroyed, deal 1 damage to your opponent.
1   Scuttler Creature (Reptile) 1 1 2 1  Common
3   Thornwell Terror Creature (Nord) 1 1 3 1  Common Beast Form: +1/+1
2   Afflicted Alit Creature (Reptile) 2 3 1 2  Rare Summon: Deal 2 damage to each player.
3   Circle Initiate   Creature (Nord) 2 2 2 1  Common Prophecy
Beast Form: +2/+1
1   Fharun Defender   Creature (Orc) 2 1 4 1  Common Prophecy, Guard
1   Jerall Forager Creature (Nord) 2 2 2 1  Common
1   Protector of the Innocent   Creature (Nord) 2 3 2 1  Common Prophecy, Guard
1   Silvenar Tracker Creature (Wood Elf) 2 3 1 2  Rare Summon: Gains Charge if there is a Wounded enemy creature in this lane.
2   Blighted Alit Creature (Reptile) 3 5 3 3  Epic At the start of your turn, Blighted Alit deals 2 damage to you.
1   Cast Out   Action 3 2  Rare Prophecy
Unsummon a creature.
3   Companion Harbinger Creature (Nord) 3 3 3 2  Rare Beast Form: Give friendly Werewolves +1/+1.
2   Grim Shield-Brother Creature (Nord) 3 2 3 1  Common Beast Form: +1/+1 and Drain.
1   Hackwing Feather Item 3 3  Epic Regenerate
+1/+3
3   Aela's Huntmate Creature (Nord) 4 3 3 2  Rare Beast Form: +1/+1 and draw a card.
2   Corpselight Farmer Creature (Nord) 4 1 1 1  Common At the start of your turn, if you have 7 or more max magicka, this Changes into a 5/5 Corpselight Beast.
1   Cursed Spectre   Creature (Spirit) 4 2 2 1  Common Prophecy
Summon: Silence another creature.
1   Burn and Pillage Action 5 3  Epic Deal 1 damage to all enemy creatures in a lane for each destroyed enemy rune.
1   Lurking Mummy   Creature (Mummy) 5 2 6 1  Common Prophecy, Guard
2   Whiterun Protector Creature (Nord) 5 4 4 2  Rare Beast Form: +2/+2, Guard, and Regenerate.
1   Child of Hircine Creature (Werewolf) 6 6 7 3  Epic Slay: May attack again this turn.
1   Night Predator Creature (Werewolf) 6 5 6 3  Epic Breakthrough, Regenerate
1   Triumphant Jarl Creature (Nord) 6 4 4 2  Rare Summon: If you have more health than your opponent, draw two cards.
Master
Quantity   Name Type (Subtype)         Ability
3   Fiery Imp Creature (Imp) 1 1 1 2  Rare When Fiery Imp attacks, deal 2 damage to your opponent.
3   Relentless Raider Creature (Nord) 1 2 1 4  Legendary When an enemy rune is destroyed, deal 1 damage to your opponent.
1   Sharpshooter Scout   Creature (Wood Elf) 1 1 1 1  Common Prophecy
Summon: Deal 1 damage.
2   Steel Scimitar Item 1 1  Common +2/+2
1   Thornwell Terror Creature (Nord) 1 1 3 1  Common Beast Form: +1/+1
3   Afflicted Alit Creature (Reptile) 2 3 1 2  Rare Summon: Deal 2 damage to each player.
3   Circle Initiate   Creature (Nord) 2 2 2 1  Common Prophecy
Beast Form: +2/+1
2   Silvenar Tracker Creature (Wood Elf) 2 3 1 2  Rare Summon: Gains Charge if there is a Wounded enemy creature in this lane.
3   Blighted Alit Creature (Reptile) 3 5 3 3  Epic At the start of your turn, Blighted Alit deals 2 damage to you.
2   Cast Out   Action 3 2  Rare Prophecy
Unsummon a creature.
3   Companion Harbinger Creature (Nord) 3 3 3 2  Rare Beast Form: Give friendly Werewolves +1/+1.
3   Grim Shield-Brother Creature (Nord) 3 2 3 1  Common Beast Form: +1/+1 and Drain.
2   Morkul Gatekeeper   Creature (Orc) 3 2 2 1  Common Prophecy, Guard
Summon: Give a creature +2/+0.
2   Stone Throw Action 3 1  Common Destroy an enemy creature if you have a creature with higher power.
3   Aela's Huntmate Creature (Nord) 4 3 3 2  Rare Beast Form: +1/+1 and draw a card.
1   Burn and Pillage Action 5 3  Epic Deal 1 damage to all enemy creatures in a lane for each destroyed enemy rune.
2   Lurking Mummy   Creature (Mummy) 5 2 6 1  Common Prophecy, Guard
2   Whiterun Protector Creature (Nord) 5 4 4 2  Rare Beast Form: +2/+2, Guard, and Regenerate.
2   Child of Hircine Creature (Werewolf) 6 6 7 3  Epic Slay: May attack again this turn.
2   Night Predator Creature (Werewolf) 6 5 6 3  Epic Breakthrough, Regenerate
2   Triumphant Jarl Creature (Nord) 6 4 4 2  Rare Summon: If you have more health than your opponent, draw two cards.
1   Aela the Huntress Creature (Nord) 7 3 3 4  Legendary Summon: Deal 1 damage.
Beast Form: +2/+2 and destroy a Wounded creature.

Opponent DecklistEdit

Normal
Quantity   Name Type (Subtype)         Ability
2   Move in Shadows Action 0 2  Rare Move a friendly creature. It moves again at the end of the turn.
1   Deepwood Trapper Creature (Dark Elf) 1 1 3 3  Epic Guard
Shackle creatures damaged by Deepwood Trapper.
2   Voracious Spriggan Creature (Spriggan) 1 2 1 1  Common Drain
2   Gloomlurker   Creature (Falmer) 2 3 1 1  Common Prophecy
Summon: Give a creature Cover.
1   Crushing Blow Action 3 1  Common Deal 3 damage.
2   Goblin Skulk Creature (Goblin) 3 2 3 2  Rare Pilfer: Draw a random 0-cost card from your deck.
1   Nimble Ally Creature (Wood Elf) 3 3 3 1  Common Summon: +1/+1 and Lethal if the top card of your deck is  .
2   Shadowmaster Creature (Falmer) 3 3 3 3  Epic Summon: Give a friendly creature Cover. Your opponent can't target it with actions until your next turn.
1   Shadowscale Partisan Creature (Argonian) 3 2 2 1  Common Lethal
Summon: +0/+2 if you have another creature with Lethal.
2   Back-Alley Rogue Creature (Dark Elf) 4 5 3 2  Rare Summon: Steal Cover from another creature.
2   Chaurus Creature (Chaurus) 4 4 4 1  Common
1   Ferocious Dreugh Creature (Dreugh) 4 3 5 1  Common
1   Green Pact Stalker Creature (Wood Elf) 4 3 4 2  Rare Guard
Summon: +2/+2 if there is a Wounded enemy creature in this lane.
1   Knife to the Throat Action 4 1  Common Silence a creature.
Draw a card.
2   Sightless Skulk Creature (Falmer) 4 4 3 1  Common Summon: Draw a card if you have two other   creatures.
1   Highland Lurcher Creature (Lurcher) 6 7 5 1  Common
2   Nightprowler Creature (Falmer) 6 5 3 2  Rare When Nightprowler gains Cover, draw a card.
2   Ransack   Action 6 2  Rare Prophecy
Deal 3 damage and gain 3 health.
2   Chaurus Reaper Creature (Chaurus) 7 5 4 1  Common Summon: Give all enemy creatures in this lane -1/-1.
Master
Quantity   Name Type (Subtype)         Ability
2   Murkwater Goblin Creature (Goblin) 0 0 1 1  Common Murkwater Goblin has +2/+0 on your turn.
2   Deepwood Trapper Creature (Dark Elf) 1 1 3 3  Epic Guard
Shackle creatures damaged by Deepwood Trapper.
2   Shadow Shift Action 1 1  Common Move a friendly creature.
Draw a card.
2   Caravan Enforcer Creature (Khajiit) 2 2 2 1  Common When Caravan Enforcer moves, he gains +1/+1.
2   Gloomlurker   Creature (Falmer) 2 3 1 1  Common Prophecy
Summon: Give a creature Cover.
2   Mournhold Traitor Creature (Dark Elf) 2 4 4 3  Epic Last Gasp: Your opponent summons a 2/1 Mournhold Guardian with Guard.
1   Murkwater Witch Creature (Goblin) 2 1 1 2  Rare Guard
Summon: Give a creature -1/-1.
2   Goblin Skulk Creature (Goblin) 3 2 3 2  Rare Pilfer: Draw a random 0-cost card from your deck.
2   Murkwater Savage Creature (Goblin) 3 2 2 2  Rare When you summon another   creature, Murkwater Savage gains +1/+1.
2   Nimble Ally Creature (Wood Elf) 3 3 3 1  Common Summon: +1/+1 and Lethal if the top card of your deck is  .
2   Shadowmaster Creature (Falmer) 3 3 3 3  Epic Summon: Give a friendly creature Cover. Your opponent can't target it with actions until your next turn.
2   Back-Alley Rogue Creature (Dark Elf) 4 5 3 2  Rare Summon: Steal Cover from another creature.
2   Murkwater Skirmisher Creature (Goblin) 4 4 4 3  Epic Summon: Give all other friendly Goblins +2/+2.
2   Sightless Skulk Creature (Falmer) 4 4 3 1  Common Summon: Draw a card if you have two other   creatures.
2   Cliff Racer Creature (Reptile) 5 4 4 2  Rare Charge
1   Tazkad the Packmaster Creature (Goblin) 9 6 6 4  Legendary Breakthrough, Charge
Last Gasp: Summon a 4/4 Durzog.


Prev: Alfe Fyr Up: Return to Clockwork City
Conc: Mount Anthor or Bleakcoast Ridge
Next: Return to Alfe Fyr

NotesEdit