Lore: Gods: E

The Ehlnofey (sometimes spelled Elhnofey),[1] also known as the Earth Bones (or Earthbones),[2] of the Dawn Era are a group of et'Ada who, along with the Hist, decided not to abandon Mundus, and instead worked to keep it viable. They remained in the mortal realm and populated it, becoming the progenitors of the modern races.[2][3] They are depicted as vaguely Elven in shape, but featureless, similar to how they live on in fading memory.[4] Many followed the example of Y'ffre and sacrificed themselves to form the rules of nature,[5] and it's been found that these "Earth Bones" can be manipulated to some extent.[2][6] Perhaps because of their association with the land itself, "Old Ehlnofey" became another name for Aldmeris, the mystical homeland of the elves.[7][8] Their language or languages became known as Ehlnofex.[2]


When Magnus the architect decided to flee Mundus, the et'Ada split. Most followed Magnus, but the Ehlnofey are those that, as described above, "sacrificed themselves into other forms so that they might Stay" in Mundus.[3] It is believed Nirn is an amalgamation of twelve worlds, and a large chunk of one world, the Ehlnofey world, was left relatively intact. The Ehlnofey who lived there were the ancestors of the Mer, and their solidarity allowed them to retain more of their ancient knowledge and power. The other Ehlnofey, who were left scattered around Nirn, had a harder time adapting, and were dubbed the "Wanderers". For whatever reason, a war eventually broke out between Old Ehlnofey and the Wanderers, which would become known as the War of Manifest Metaphors.[9] The Old Ehlnofey were more powerful individually, but the Wanderers were more numerous, and had been toughened by the hardships of Nirn. It is believed this war reshaped the face of Nirn, creating the first oceans, and what was left of Old Ehlnofey purportedly became Tamriel.[10] When this war occurred is not clear, but the Aldmer are said to have left their doomed and ruined continent and colonized southwest Tamriel in the Middle Merethic Era,[3][8] only to spend many centuries fruitlessly searching for their old homeland.[11]


"We are the echoes of old voices, remnants of a time long ago. Still, a few of us remain.
We were the Y'ffre. Then we became the Ehlnofey, the Earth Bones. … "

Guardian of the Earth

The fracturing of the Aldmer along cultural and racial lines is called the Sundering of Aldmeris. The Old Ehlnofey, or the proto-mer known as Aldmer became the Dwemer (Deep Ones), the Chimer (Changed Ones), the Bosmer (Green or Forest Ones), the Falmer (Snow Ones), the Maormer (Sea or Tropical Ones) of Pyandonea, the Altmer (Elder or High Ones), and the Sinistral Mer (Left-handed Ones) of Yokuda. The Wanderers (Wandering Ehlnofey) became the races of men, eventually splitting into many different racial groups, including the Nedes, the Atmorans of Atmora, the Yokudans of Yokuda, and possibly the Tsaesci of Akavir, and other aboriginal groups (Bretons).[10]

Though the protean race is apparently gone, the Ehlnofey are not entirely forgotten. They are thought to have taken on students before they disappeared, passing their knowledge on to emerging races.[12] Knowledge of most individuals has been lost to time, but many prominent Ehlnofey appear in some form in the pantheons of the various races. The Ayleids of Cyrodiil preserved the Ehlnofey's Dawn Era magics and language.[3] The theories of the Dwemer High Craftlord Kagrenac involved using sacred tones on the Heart of Lorkhan and bending the Earth Bones, commanding the "obedience" of the Ehlnofey.[6]

In the Second Era, at least one lingering Ehlnofey spirit may still have been present in the Bone Orchard of southern Grahtwood.[13][14]

The Beldama Wyrd are a witch coven attuned to nature. They venerate the Breton interpretation of Y'ffre, Jephre.[15] They are guided by elemental spirits known as the Guardians,[16] which are among the extinct Ehlnofey who claim they were once Y'ffre.[17]

Bosmer are known to worship Y'ffre. A vital part of the Bosmeri pantheon, Y'ffre's Ehlnofey, or "Earthbones," were created from his corporeal form to establish safety and the laws of nature. These laws took the shape of stories, and there is great debate between tribes competing to interpret Y'ffre's ways and knowledge of the times of chaos, before Y'ffre arrived on the mortal plane.[18] Some legends claim that the Boiche Elves, made from the Earthbones that followed Jephre, grew the first great Graht-oak the out of the Perchance Acorn, which would become Tower of Green-Sap. Due to the nature of the Acorn being, perchance, elsewhere, many different Green-Saps sprung in many different forms, forming the walking Graht-Oak forests of the Valenwood. Each one told its own stories of the Green, the forest home of the "Boiche-become-Bosmer".[19] Some of the Bosmeri Spinners are connected to the Earthbones, although the exact nature of this connection is unknown.[20]

Ancient Aldmer were known to utilize magic associated with Ehlnofey in their arcane craftsmanship.[21] According to the legend of the Viridian Sentinel, long ago the Direnni forged a covenant with the Earth Bones to protect their settlements from the wild. The Bretons, who displaced the Direnni, had no such arrangement, and as a result, their farms in Bangkorai were gradually overrun by the wilderness. The people were pushed to the brink of starvation, causing a young boy Greenward to pray to Stendarr for salvation. Stendarr taught him to forge a new pact with the forest, giving him the power to restrain the natural creatures within. He thus became the first Viridian Sentinel.[22]

Reachfolk venerate many different spirits of varied nature. Although their faith is primarily related to the Daedra, certain clans also venerate minor nature spirits of springs or sacred animals.[23] Their shamans occasionally utilize calming spirits that may inhabit their staves.[24]



  • The war between the Ehlnofey described in The Annotated Anuad bears many striking parallels with the war between Lorkhan and Auriel described in The Monomyth, and the texts are likely summarizing the same events from different historiographical perspectives.

See AlsoEdit


  1. ^ Pocket Guide to the Empire, 1st Edition: SkyrimImperial Geographical Society, 2E 864
  2. ^ a b c d The Monomyth
  3. ^ a b c d Before the Ages of ManAicantar of Shimerene
  4. ^ Elusive Ehlnofey Statuette
  5. ^ Varieties of Faith...Brother Mikhael Karkuxor of the Imperial College
  6. ^ a b Baladas Demnevanni's dialogue in Morrowind.
  7. ^ Pocket Guide to the Empire, 3rd Edition: The Blessed Isle: Alinor and the SummersetsImperial Geographical Society, 3E 432
  8. ^ a b Pocket Guide to the Empire, 3rd Edition: All the Eras of Man, A Comprehensive History of our HistoryImperial Geographical Society, 3E 432
  9. ^ The Lunar LorkhanFal Droon
  10. ^ a b The Annotated Anuad
  11. ^ Father Of The NibenFlorin Jaliil
  12. ^ Pocket Guide to the Empire, 1st Edition: HammerfellImperial Geographical Society, 2E 864
  13. ^ Events of ESO
  14. ^ Dringoth's dialogue in ESO
  15. ^ Witch Cults of Northern High RockWafimeles Masteret (Lorekeeper)
  16. ^ Wyress Ileana's dialogue in ESO
  17. ^ Guardian of the Earth's dialogue in ESO
  18. ^ The Improved Emperor's Guide to Tamriel: ValenwoodFlaccus Terentius, 2E 581
  19. ^ Aurbic Enigma 4: The Elden TreeBeredalmo the Signifier
  20. ^ Earthbone Spinner in Legends
  21. ^ Pearls of Ehlnofey's antiquity codex entries in ESO
  22. ^ The Viridian Sentinel
  23. ^ Great Spirits of the Reach: Volume 2Vashu gra-Morga, Chief Daedrotheologist at the
  24. ^ Staff of the Spirit Within