Goblins (also derogatorily called Gobs) are violent, primitive humanoids found throughout Tamriel and Akavir, often living in sewers, caves, and ruins in small clan-based societies. They can range in height from three feet to over eight feet. Appearance-wise, goblins have green skin, yellow eyes with slitted pupils, pronounced canine teeth, pointed elven-like ears, and sometimes horns and hunchbacks. Goblin wax has alchemical properties.
There is a unique history between the Altmer and the Goblins, some of which revolved around King's Haven Pass. Scouts of the King of Alinor discovered the passage, claiming that it would make a perfect outpost, citing its natural defenses, the network of caverns, and the fertile land, but it was inhabited by the Coral-Splitter Tribe of Goblins, who lived off the wealth of the land as an agrarian society. Because of their hospitality, the High Elves were able to establish trade with the Coral-Splitters, bargaining for the ore in the caves. The Altmer had secured trade agreements with nearly every tribe in the region, trading fish, textiles, and tools for the fruits of the goblins hunting and trapping skills, as these goblins were adept at capturing and taming welwas and gryphons. As trade increased, the King of Alinor became wary about the dealings since these goblins did not swear their undying loyalty to him, so he orchestrated an agreement with the Coral-Splitter's chieftain for the crags in the east, but it did not go through. What followed was a great battle between the elves and the goblins that ended their relationship. Altmer traditionally use goblins to reinforce their armies.
In 1E 780, the first recorded warrior wave of the Ra Gada occurred, where Frandar Hunding arrived in Hammerfell and discovered vast numbers of giant goblin strongholds littering the entirety of Hammerfell. Frandar refused to allow these goblins to exist and so went to war with the giant goblins of the Flint-Tooth tribe, however, Frandar was killed during one of the bloodiest battles of the campaign. His son Divad Hunding took command and forged five mighty Shehai which allowed him to drive out the giant goblins from Hammerfell.
During the First Era, sometime after the foundation of the Redguard city of Ojwambu, a giant goblin warlord by the name of Mahgzoor Rockhand, became warlord of all the goblin tribes in the Dragontail Mountains. Mahgzoor rose his great blade 'Bone-Hewer' and roared in a mighty voice like an earthquake, and declared that the day of vengeance, at last, was at hand. He led his "Endwise army" down the Dragontail Mountains and into Hammerfell, and the people of the Fallen Wastes fled from this goblin army to Ojwambu, where the city became full of refugees. As the people started to leave the city to travel to the Alik'r, goblin scouts saw that the Redguards had a considerable number of Ansei warriors, and the smallest goblin scout was forced to return to Mahgzoor by the other goblin scouts. Once this scout returned, Mahgzoor struck his head off and then told the goblins to destroy the crop fields and block up the rivers so that nobody in the city could eat or drink, unaware that only Hallin and his fellow Ansei were in the city. After a long time of waiting, Mahgzoor became suspicious as the city should have starved at that point, so he called forth his goblin shamans, asking them if the Redguard warriors were just "shadows". To see if this was the case, the shamans sacrificed twin infants and sent a scullion to the East Gate, and this scullion was killed by a spear from Hallin. The shamans returned to Mahgzoor and told him that they were real warriors, and in response to this, Mahgzoor was enraged and killed the shamans. He then ordered his army to get ready to assault the city. This assault lasted for 17 days, where no Ansei survived except for Hallin and at the end of this assault, Hallin and Mahgzoor clashed swords for a whole day. Eventually, both were mortally wounded, with Hallin striking off the head of the Warlord Mahzgoor. They both died, but Hallin was smiling knowing he had won. The Redguards who had been using this time to train with the Book of Circles then marched to retake the lands captured by the goblins, renaming Ojwambu to Hallin's Stand.
In 1E 874, when Warlord Thulgeg's army of Orcs and Goblins was driven from Hammerfell by the Redguards, the Bretons of Bangkorai Garrison denied them passage through the Pass and forced them to flee northeast, trudging all the way through the Dragontail Mountains before they finally reached Orsinium. Not a single goblin made its way through the pickets into High Rock.
Goblins were not exempt from catching the Knahaten Flu between 2E 560 and 2E 603. The Flu caused the green skin of goblins to become yellow and have buboes blister around their mouths., and caused them to go into coughing fits, which meant that the shamans could not cast magic properly.
Sometime during the Imperial Simulacrum, a band of goblins led by a goblin called Golthog the Dark attacked and looted the palace of Rihad. These goblins also stole a parchment that held clues on the location of Fang Lair. The goblins were known to be hiding in the ruined fort of Stonekeep, so Queen Blubamka informed the Eternal Champion of this and the Champion dispatched the goblins and retrieved the parchment.
In 3E 427, goblins were imported by Helseth from the Summerset Isles to the sewers of Mournhold, where they were trained and kept as soldiers by two Altmer trainers. They had two war chiefs, Durgoc and Kurog. These goblins and their Altmer trainers were killed by the Nerevarine.
In 3E 433, the Rock Biter Goblins and the Bloody Hand Goblins were engaged in a goblin war because the Rock Biter Goblins stole the tribal Totem Staff from the Bloody Hand Goblins. This was preventing the town of Cropsford from being built, so the farmers who were building Cropsford asked the Champion of Cyrodiil to help them. It's not fully known how the hero dealt with the goblins, but the war was ended and Cropsford was fully finished. In this same year, the Sharp Tooth and White Skin tribes were engaged in a war due to the White Skin totem being stolen by the Sharp Tooth tribe. The White Skins' chief was a Breton named Goblin Jim.
Circa 4E 180, the town of Rivercrest was at threat by three goblin tribes who were working together and with a bandit group known as the Greencaps, these tribes were the White Ghosts, the Red Fangs and the Iron Skulls. An Imperial envoy known as Gaius Platorius was in charge of dealing with this goblin threat on behalf of the Empire, and worked alongside the Warrior to destroy these alliances. The Warrior destroyed these alliances by performing false flag attacks on each tribe, planting each tribe's banners at the site of goblin massacres, and stealing a statue of the Blue God. This caused the alliance to collapse, but the female goblin shaman, known as Arruluk Snakemother, who had caused the alliance to occur was still alive, so Gaius ordered the Warrior to kill her, thus ending the threat of the goblins in the area and the potential of another goblin alliance from forming.
Circa 4E 201, a tribe of goblins migrated out of Cyrodiil using subterranean tunnels beneath the Jerall Mountains. They emerged into the Rift and took up occupation of a cave known as Gromm's Pass. The hunter of this group, a goblin named Gogh, was seemingly blessed by Hircine as he was in possession of the Spear of Bitter Mercy. Gogh was fiercely protective of the weapon, which rejected anyone else that tried to claim it. The tribe subsequently encountered a helpless Orc from the nearby stronghold of Largashbur, who happened to be stained blue by the Steel Blue Entoloma mushrooms which grow in abundance within Gromm's Pass. Believing him to be the Blue God, an aspect of Malacath worshipped by goblins, the tribe quickly made him their shaman and began to obey him as their god. However, the tunnel to Cyrodiil collapsed soon after, cutting the tribe off from any reinforcements. Gogh then spotted the Orcish shaman applying blue dye to maintain his appearance and was thus sentenced the Orc to death, however, the rest of the tribe defended the Orc not knowing this. The Last Dragonborn saved Gogh by killing the Orc and his remaining goblin followers. Gogh thereafter entered into the Dragonborn's service and continued to wield the Spear and its powers in battle.
Goblins have been slaves in many societies, with the Altmer having goblin slaves to do menial tasks such as mucking out dung pits and cleaning floors, often being beaten by their elven owners, this has been known to give the goblins forms of mental trauma, with escaped goblins still sweeping and being frightened of others. The Altmer also use heavy leg-irons for restraining Goblin slaves who are flight risks. Goblins have also been used traditionally by the Altmer to supplement their armies.
House Dres also keeps goblin slaves. Some Argonians sympathize with goblins due to this fact and wish to free these goblins, as they have experienced slavery often at the hands of House Dres. Goblins were also used by Dunmer as slaves for mines when the Pact was formed in 2E 572, due to Argonian slaves being freed. These goblins were controlled by the Dunmer by them owning the goblin tribe's totem, one example of this was the Gnaw-Root Tribe, who rose up against their Dunmer master in 2E 582 by taking back their totem, making the goblins think they were unstoppable.
Goblins require a lot of education before they are slave worthy. However, they are worth a lot, and they were a highly valued commodity in the second era, one slave trader having sold an entire tribe to a high ranking political minister in High Rock.
Religion and CultureEdit
Some goblin-kind worship the Blue God, represented through idols representing Malacath that have been painted blue. Some goblin tribes worship a god called Muluk, who is thought to be related to the Orc god Mauloch, an aspect of Malacath. As goblins are a type of Goblin-ken, they are protected and guided by Malacath. Hunters of a tribe may lean towards worshiping Hircine, and one was even granted the honor of wielding the Spear of Bitter Mercy.
Current goblin society is known to be primitive, and often poses a threat to the more advanced societies that surround them. While their societies are often led by the strongest and largest goblins (called warlords) or their religious leaders (called shamans), some tribes are ruled by other races. Goblin shamans are usually the most intelligent members of a tribe and the ones that lead in religious practices. The death of a shaman is known to turn a tribe docile. The symbol of a shaman's position is often a totem or a headdress; if taken or lost, the tribe will do anything to get it back as these are seen as holy items. These headdresses are often magical in nature and gives the shaman power and intelligence. This symbol can also be a bone rod, one known one had an infant's skull on the top of it and was ornamented with an assortment of feathers, spines, and animal claws, and filled with something like nut-hulls. Certain Cyrodilic tribes have banners as their symbol and will fight other tribes over these banners. Destroying an item that is deemed holy by a goblin tribe will cause the tribe to go on a rampage for weeks, destroying and killing anything in their way. Goblins also use territory markers.
Goblins can communicate with their own language that can be learned by others, though it largely comes off as gibberish. Vice versa, some goblins are capable of speaking Tamrielic to a coherent level.
Goblins take a rather traditional view to their outfits, with some pieces even dating back to the First Era. This is called the "Primal" culture set by ethnographers, however, it is unknown if they inherited it from previous generations, looted it from ancient ruins, scavenged it from other civilizations, or forged it themselves. They are also known to carve femurs into flutes.
The diet of goblins varies, with some tribes raising and grilling rats for meat, goblins are believed to have over a dozen ways to prepare rat meat. Sugar leaf is also a favorite for goblins. Goblins will also eat rotting vegetables, bread, and meat of any type. Goblin tribes also commonly farm different types of mushrooms with different properties in caves, with the goblins in Stros M'Kai and the Western Reach goblins being particular examples. The Goblins of the Valus Mountains go back and forth between Cyrodiil and Morrowind using tunnels and secret passes. Some tribes have imported subterranean agricultural practices from their cousins to the east, namely the farming of kwama and spiders.
There a couple of artifacts relating to goblins, such as Shadowsilk gems, which grant the user the appearance of a goblin. Another is the Emerald Chalice, which when drunk from, turns the drinker into a goblin, the only way to reverse this is by using blood from a human.
A Forgotten History and Potential FutureEdit
Scholarly pursuits into the intelligence of goblins are often met with rejection, as the premise that goblins can be domesticated is viewed as "ridiculous" by academia. One such avenue of research was a scholar who had pointed out the fact that goblins are not as primitive as they are perceived, saying that goblins are capable of taming creatures such as spiders and kwama.
However, while goblin society is perceived to be violent and primitive, there is evidence to suggest that this is not always true. Very few physical remains of early advanced goblin culture can be seen today, however, those that do exist give us a better insight into how early goblin society functioned.
The Western Reach clans were known to be particularly advanced, having the ability to create and inscribe magical runes onto handcrafted obelisks, with some saying that the workmanship speaks to a better time in goblin history.
Goblins are also more than capable of not being hostile to humans who observe them, with the Stonechewer Tribe shamans stopping the warriors from killing a scholar known as Nellic Sterone, with there being no further incidents of hostility and them tolerating his presence as long as he kept a distance from the female goblins and their offspring.
Goblins have also been known to want to be recognized as sentient beings, and have worked with groups like the Veiled Heritance to attempt to achieve this, where they formed a contract that the goblins thought would make the Elf kings and lords stop harming them. The goblin chief Koth was told that the Veiled Heritance had lied to them, and instead of going mad, just said that the goblins wanted to be left alone. Koth had previously been a slave and attempted to ask for better living conditions from his Altmer master for him and his fellow goblins.
Goblins of the First Era were also known to be taller and less "cowardly" than goblins of the later Eras. Freed goblin slaves were among those responsible for the original founding of Orsinium.
Goblins such as those in the Coldsnap Tribe, have been observed progressing into a basic metal age by using scrap metal from Dwarven ruins, with them creating daggers by fusing scrap together in open fires and beating it into a rough blade form. Prior to the Dwarven influence, their helmets were either hide or bone, with a troll crest being most prized. After recognizing the superiority of metal, however, the Goblins then widely employed a horned skullcap reminiscent of a troll. The tribe also began to embed animunculus scrap into layers of baser metals to create shields, which greatly improved the strength of these shields. As the goblins became more confident with metalworking, they created swords of fused metal, which although heavy, are very sharp.
Relationship with DurzogsEdit
Durzogs are reptilian dog-like creatures that goblins raise for war and to hunt down their victims. Goblins also heavily use durzogs for a multitude of other uses, mostly relating to the crafting of items requiring hides, goblin belts for example are made of the hides. Goblin durzog handlers often have thick hide gauntlets. The Coldsnap Tribe uses the guts of durzogs to string their bows. Some goblin Chiefs have also been known to make makeshift saddles to ride durzogs into battle.
Known Goblin Words and PhrasesEdit
Goblins can communicate with their own language that can be learned by others, though it largely comes off as gibberish. Vice versa, some goblins are capable of speaking Tamrielic to a coherent level.
- Aaarrrlll - Unknown translation
- irgola - Means 'master'
- mluku - Means 'fecal matter'
- muulk - Used when chastising durzogs or children
- ubula - Possibly means "open"
- uliiifff - Unknown translation
- uulllf - Unknown translation
- dead crawler - Used by goblins when speaking in Tamrielic to refer to zombies. 
- → See also: Goblin Names
- Rieklings — Blue skinned ice goblins. Tiny variants are found on Solstheim, but they tend to be bigger on mainland Tamriel.
- Riekr — White skinned ice goblins that have an innate connection to magic. They can be found in Wrothgar.
- Falmer — Pale blind elves believed to be a form of goblin also known as "riekr-kin", they are derogatorily nicknamed "bogles and clatter-coats. Though incredibly similar in nature and physique, they are not related to goblins. In fact, they are just the corrupted descendants of the Snow Elves.
Tribes by ProvinceEdit
Goblins usually live in a tribal society, although they are not always part of a named tribe. Those tribes that do have names are notable for their use of symbols, strong leadership, and distinctive traditions.
The Gnaw-Root Tribe are found in the Shadowfen region of Black Marsh. They were enslaved by the Ebonheart Pact circa 2E 582 to work the iron mines at Mud Tree Village. However, the tribe revolted and briefly took control of the mine. The Pact managed to subdue them by taking their tribal totem and planned to continue using the goblins as slaves, but the local Argonians protested and wanted to release them into the swamp. The ultimate fate of the tribe is unknown.
The Bitterfish Tribe was a loosely organized tribe found in the West Weald of Cyrodiil. They use slaughterfish as a food source, and ritually carry their scales. They attempted to take over the Ayleid ruins of Miscarcand in 3E 433, but were driven back by its undead guardians.
Blood Skull TribeEdit
The Blood Skull Tribe were a goblin tribe found in the Gold Coast. When the Sharp Rock Tribe tricked the Shatter Bone Tribe into attacking the Blood Skulls, they quickly found themselves on a three-sided war with both the Shatter Bone and the Gut Blade Tribe. The Sharp Rock Tribe then allied with the Eye Stick Tribe to conquer those three tribes, but the allies turned on each other at the eve of their victory. Survivors of all the five tribes banded together and formed the Rock Stick and Sharp Stick Tribes.
Bloody Hand TribeEdit
The Bloody Hand Tribe inhabit Cracked Wood Cave in the Nibenay Basin. In 2E 582, the tribe was aggressively encroaching on the settlement of Cropsford, and the villagers feared an attack was imminent. The hostility was evidently too much, as Cropsford was later abandoned. In 3E 433, their totem was stolen by the Rock Biter Tribe, inciting a goblin war. The war ended after a group of settlers got external help to stop the constant raiding parties preventing them from building a farm at Cropsford.
Eye Stick TribeEdit
The Eye Stick Tribe were found on the Gold Coast. They battled with the Sharp Rock tribe, but allied with them to conquer the other resident tribes, the Shatter Bones, the Blood Skulls, and the Gut Blades, when these found themselves in a three-sided war. On the eve of their victory, Eye Sticks and Sharp Rocks turned on one another. Survivors of all the five tribes banded together and formed the Rock Stick and Sharp Stick Tribes.
Gut Blade TribeEdit
The Gut Blade Tribe were a goblin tribe found in the Gold Coast. Ambushing both the Shatter Bone and the Blood Skulls Tribes, they quickly found themselves in a three-sided war. The Sharp Rock Tribe then allied with the Eye Stick Tribe to conquer those three tribes, but the allies turned on each other at the eve of their victory. Survivors of all the five tribes banded together and formed the Rock Stick and Sharp Stick Tribes.
Iron Skull TribeEdit
Long Claw TribeEdit
The Long Claw Tribe originally from the south of Chorrol. They often battled with the Tooth Rock Tribe for territory, until they were eventually displaced by the local Fighters Guild. Both tribes migrated south into the Gold Coast region, where they banded together slaughtering the resident Rock Stick Tribe. The survivors of the three tribes emerged as the Long Tooth Tribe.
Long Tooth TribeEdit
Red Fang TribeEdit
Rock Bone TribeEdit
The Rock Bone Tribe are found in the Gold Coast region.
Rock Biter TribeEdit
The Rock Biter Tribe inhabit Timberscar Hollow in the Nibenay Basin. In 3E 433, they stole the totem of the Bloody Hand Tribe, inciting a goblin war. The war ended after a group of settlers got external help to stop the constant raiding parties preventing them from building a farm at Cropsford.
Rock Stick TribeEdit
The Rock Stick Tribe was a Goblin Tribe of the Gold Coast region. They formed when the survivors of a complicated tribal war between the Eye Stick, Sharp Rock, Shatter Bones, Blood Skull, and Gut Blade Tribes banded together (a separate group of survivors of that war founded the Sharp Stick Tribe). Later, they were slaughtered by the Long Claw and Tooth Rock Tribes when they migrated into the Gold Coast from near Chorrol. The remaining members of the three tribes were then known as the Long Tooth Tribe.
Sharp Stick TribeEdit
The Sharp Stick Tribe was a Goblin Tribe of the Gold Coast region. They formed when the survivors of a complicated tribal war between the Eye Stick, Sharp Rock, Shatter Bones, Blood Skull, and Gut Blade Tribes banded together (a separate group of survivors of that war founded the Rock Stick Tribe).
Sharp Tooth TribeEdit
The Sharp Tooth Tribe inhabit an abandoned mine known as Derelict Mine, found east of Skingrad in the West Weald of Cyrodiil. The tribe is often targeted by goblin hunters. In 3E 433 they stole the totem of the White Skin Tribe, inciting a goblin war.
Shatter Bone TribeEdit
The Shatter Bone Tribe were a goblin tribe found in the Gold Coast. Tricked by the Sharp Rock Tribe into attacking the Blood Skull Tribe, they quickly found themselves in a three-sided war with both the Blood Skull and the Gut Blade Tribe. The Sharp Rock Tribe then allied with the Eye Stick Tribe to conquer those three tribes, but the allies turned on each other at the eve of their victory. Survivors of all the five tribes banded together and formed the Rock Stick and Sharp Stick Tribes.
Sharp Rock TribeEdit
The Sharp Tooth Tribe were found on the Gold Coast. They battled with the Eye Stick tribe, but allied with them to conquer the other resident tribes, the Shatter Bones, the Blood Skulls, and the Gut Blades, when these found themselves in a three-sided war. On the eve of their victory, Sharp Rocks and Eye Sticks turned on one another. Survivors of all the five tribes banded together and formed the Rock Stick and Sharp Stick Tribes.
Skull Breaker TribeEdit
Three Feather TribeEdit
The Three Feather Tribe (or the Three Feathers Tribe) inhabit an abandoned mine known as Plundered Mine, found east of Bruma on the base of Gnoll Mountain. They are located in the Jerall Mountains of Cyrodiil. They may have traveled to Skyrim in 4E 201 after going through the cave system in Gromm's Pass.
The Timberscar Tribe are found in the Niben Basin region.
Tooth Rock TribeEdit
The Tooth Rock Tribe originally from the south of Chorrol. They often battled with the Long Claw Tribe for territory, until they were eventually displaced by the local Fighters Guild. Both tribes migrated south into the Gold Coast region, where they banded together slaughtering the resident Rock Stick Tribe. The survivors of the three tribes merged as the Long Tooth Tribe.
White Ghost ClanEdit
White Skin TribeEdit
The White Skin Tribe inhabit Goblin Jim's Cave, found north of Skingrad in the Imperial Reserve, a long way from civilization. They were led by a Breton man named Goblin Jim, who was accepted into the tribe and became their shaman. In 3E 433 their totem was stolen by the Sharp Tooth Tribe, inciting a goblin war.
The Flint-Tooth Tribe was a tribe of giant goblins that inhabited Hammerfell before the arrival of the Ra Gada. Frandar Hunding rallied the Ra Gada to exterminate the goblins, but was killed during one of the bloodiest battles of the campaign. The goblins, led by their Warchief, were eventually slaughtered, and their spirits became bound to HoonDing's Watch in the Alik'r. These spirits serve to test pilgrims hoping to understand the trials of the Ra Gada, who came to love the desert's simple beauty during their fight against the goblins.
The Sandgrubber Tribe inhabit Divad's Chagrin Mine, a shallow mine in the Alik'r. They were originally brought to the abandoned mine by Dunmer slavers, who hoped to sell them as laborers. However, the goblins rose up and killed their captors. Their leader Nokhailaedhaz was killed in 2E 582.
The Bonesnap Tribe are found in the Bonesnap Ruins in the Stormhaven region.
The Hillborne Tribe inhabit the cave of Breagha-Fin in Rivenspire. The majority of them were originally Nords who were transformed into goblins by a mage named Malofar using the power of the Emerald Chalice. Malofar was slain and the chalice recovered in 2E 582, and at least one of the Hillborne goblins was restored to human form.
The Murkwater Tribe are found in the Stonefalls region.
Netch Gouger TribeEdit
The Shadowsilk Tribe are a tribe found in Stonefalls who have managed to tame giant spiders for use as war beasts. An Orc named Oodegu came to earn one of the higher-ranking positions in the tribe, killing two of the tribe leaders and giving their shaman "an embarrassing beating" to do so, and lead them halfway across Tamriel to Morrowind. At some point they took control of one of Mephala's Nests, killing the Mephala worshippers within. In 2E 582, a Dunmer mage apprentice named Denthis Romori accidentally transformed his brother Dithis into a female goblin. Dithis was then kidnapped and taken to a nearby goblin camp by the Shadowsilk chieftain Grimmstal, prompting a rescue.
The Coral-Splitter Tribe are found in the King's Haven Pass in the Summerset Isle. The Coral-Splitter is among the only known tribes on the Summerset Isle, who live in the deepest and loneliest corners of the island. The Coral-Splitter have traditionally lived in King's Haven for quite sometime. Because of the Coral-Splitter's aggressive nature, and the perilous cliffs of King's Haven, the pass would be used by the Cult of Phynaster to test the pilgrim's faith.
The Toothmaul Tribe are found on Auridon in the Summerset Isles. Originally slaves from the main Summerset Isle, the goblins escaped from captivity and laid claim to a cave they named Toothmaul Gully. They then formed a tribe, led by Chief Koth.. In return for the ability to recruit tribe members into labor and fighting forces, the Heritance provided the goblins with reserve arms and armor. After discovering the goblin occupation of the gully, the First Auridon Marines broke up the alliance and ensured the tribe's survival for their continued cooperation with the Altmer.
The Cragkin Tribe are found in the Reaper's March region.
Dust Eater TribeEdit
The Dust Eater Tribe (or Dusteater Tribe) are found in both Hammerfell and Cyrodiil. They are known to inhabit the Dwemer ruins of Rkhardahrk in Craglorn, where they live alongside ogres and dreugh. They also inhabit an abandoned mine known as Barren Mine, found deep in Blackwood.
The Stonechewer Tribe are a tribe found in both High Rock and Elsweyr. They are known to worship Muluk. The tribe in Elsweyr was wiped out by the Knahaten Flu. The High Rock tribe inhabit Menevia, in central Stormhaven. In 2E 582 the tribe briefly held Cumberland's Watch after their totem was stolen.
A goblin warrior from The Hero's Guides to The Elder Scrolls Online
- Gar's dialogue
- Mysterious Akavir
- Goblin Wax in Shadowkey
- ESO loading screens
- King's Haven Trade Record
- Mehdze's dialogue in ESO:Summerset
- Fedris Hler's dialogue in Morrowind
- Throne Keeper Farvad's dialogue in ESO
- Shrine to Divad Hunding
- The True-Told Tale of Hallin
- Bangkorai, Shield of High Rock — King Eamond
- The Improved Emperor's Guide to Tamriel: Elsweyr — Flaccus Terentius, 2E 581
- Kyne's Challenge: A Hunter's Companion — David S. J. Hodgson
- Queen Blubamka's dialogue in Arena
- Fang Lair quest in Arena
- The Goblin Army quest in Tribunal
- Goblin Trouble quest in Oblivion
- Derelict Mine in Oblivion
- Gaius Platorius's dialogue in Blades
- Blue in the Face quest in Skyrim
- Byz's dialogue in ESO
- Goblin-Sized Weighted Shackles item description in ESO
- Fedris Hler's dialogue in Tribunal
- Aldryn Dres in ESO
- Free Our Goblin Brothers!
- Blue God Item appearance in Blades
- Sacred Rites of the Stonechewers — Nellic Sterone
- Varieties of Faith: The Orcs — Brother Mikhael Karkuxor of the Imperial College
- Malacath's dialogue in Oblivion
- Events of Oblivion
- Ivgrizt's dialogue in Shadowkey
- Miharil's dialogue in ESO
- Blood Revenge quest in ESO
- Landal Gevont's dialogue in ESO
- Crafting Motif 13: Primal Style — Seif-ij Hidja
- Goblin-Style Grilled Rat
- Cracked Wood Cave loading screen in ESO
- Chef Amadour's dialogue in ESO
- "The air smells different up ahead. It looks like the goblins are growing mushrooms for different properties than those growing naturally in the cavern" dialogue in Fearfrost Caverns in Shadowkey
- Muck Vallery Cavern loading screen in ESO
- The Emerald Chalice quest in ESO
- Shadowsilk Gem in ESO
- Academy's Rejection Letter — Felicitas Mallicius
- Goblin obelisk in Fearfrost Caverns in Shadowkey
- The Toothmaul Contract
- Chief Koth's dialogue in ESO
- Altmeri Overseer's Journal
- Throne Keeper Farvad's dialogue in ESO
- Pocket Guide to the Empire, 1st Edition: The Wild Regions — Imperial Geographical Society, 2E 864
- Crafting Motif 71: Coldsnap Style — Landal Gevont, Scholar of Goblins, Invisible College of
- Irgola's dialogue in Morrowind
- Scared Goblin's dialogue in Shadowkey
- Monsters of Northern Folklore — Minerva Calo, Imperial Chronicler
- The Falmer: A Study — Ursa Uthrax
- Loading screen in Skyrim
- Gelebor's dialogue in Skyrim
- Gold Coast Goblin Tribes — the Anvil Fighters Guild
- Letter to Clexius — Avanessa Calladius
- March of the Ra Gada quest in ESO
- Nellic Sterone's dialogue in ESO
- Oodegu's Journal—Keep Out! — Oodegu
- A Goblin's Affection quest in ESO
- King's Haven Pass loading screen in ESO: Summerset
- King's Haven Scouting Record
- Pilgrimage's End quest in ESO: Summerset