There are a large variety of places in Cyrodiil. This page only lists some of the most interesting places of the region; the other places are listed on their own pages. In particular:
- Bodies of Water: Lakes, rivers, and seas
- Buildings: Important buildings
- Campsites
- Castles
- Chapels
- Daedric Shrines: Shrines to Daedric Princes, where the Daedric quests can be started
- Guild Halls: The various headquarters for the guilds of Cyrodiil
- Homes: Places of residence
- Inns: Inns, taverns, and other places that rent beds
- Landmarks
- Regions: Geographical regions
- Roads: Roads, both marked and unmarked
- Settlements: Villages, farms, and settlements
- Ships
- Stables: Stables, where you can buy horses
Also, the Places category provides an index of all places in the game.
Online MapsEdit
The UESP's Oblivion map can be used to locate all of these places. Most of the individual place pages include map links that center the map on that specific place. See Maps for other available maps of Cyrodiil.
Major CitiesEdit
- The Imperial City — The capital city on the island in Lake Rumare. It is split into the following districts:
- Anvil — City of Dibella on the Gold Coast in the southwest.
- Bravil — City of Mara by Niben Bay, south of the Imperial City.
- Bruma — City of Talos in the Jerall Mountains to the north, with a mainly Nord population.
- Cheydinhal — City of Arkay at the Valus Mountains in the northeast, with a mainly Dunmer population.
- Chorrol — City of Stendarr at the Colovian Highlands in the west.
- Kvatch — City of Akatosh overrun by the Daedra from the first portal to Oblivion, in the southwest.
- Leyawiin — City of Zenithar in Blackwood far south, with a mainly Khajiit and Argonian population.
- Skingrad — City of Julianos in the West Weald region.
Ayleid RuinsEdit
Name | Size | Location | Enemy Type | Quest Related? |
---|---|---|---|---|
Anga | Small | Southeast of Bruma, north of the Red Ring Road | Namira's Forgotten Ones, Priests of Arkay, Undead | Yes |
Anutwyll | Medium | Northwest of Bravil, south of the Green Road | Monsters (1 boss-level Monster) | No |
Arpenia | Small | Northeast of Leyawiin, Southeast of Bravil | Nuisance Animals | Yes |
Atatar | Large | Northeast of Leyawiin, just northwest of Drunken Dragon Inn | Bandits, Azani Blackheart | Yes |
Bawn | Medium | Southeast of Bravil and north of the Green Road, on the shore of Niben Bay | Undead (1 boss-level Undead) | No |
Belda | Medium | Northeast of the intersection of the Red Ring Road and the Blue Road (west of Cheydinhal) | Conjurers, Daedra (1 boss-level Conjurer) | No |
Beldaburo | Medium | Northwest of Anvil, on the coast of the Abecean Sea, south of the Brena River | Conjurers, Daedra, Bones Undead (1 boss-level Conjurer) | No |
Ceyatatar | Medium | Southwest of the Imperial City, North of the Gold Road | Conjurers, Daedra (1 boss-level Conjurer) | No |
Culotte | Small | Southeast of the Imperial City on the east shore of the Upper Niben | Undead | Yes |
Elenglynn | Small | North of Skingrad, South of Chorrol | Necromancers, Undead (1 boss-level Necromancer) | No |
Fanacas | Small | North of Cheydinhal, East of Lake Arrius | Vampires (1 boss-level Vampire) | Yes |
Fanacasecul | Small | West of the Imperial City, on the mainland side of Lake Rumare | Undead (1 boss-level Undead) | No |
Garlas Agea | Small | Roughly halfway between Anvil and Kvatch | Necromancers (1 boss-level Necromancer) | No |
Garlas Malatar | Medium | On a small island in the Abecean Sea northwest of Anvil | Umaril the Unfeathered, Aurorans | Yes |
Hame | Medium | North of the source of the Silverfish River; east of the Reed River and Fort Facian; southeast of Boethia's Shrine | Necromancers, Undead (1 boss-level Necromancer) | No |
Hrotanda Vale | Medium | North of Chorrol, West of the Orange Road | Bandits, Ethereal Undead, Orc Adventurer (1 boss-level Bandit) | No |
Kemen | Medium | East of Cheydinhal | Undead | No |
Lindai | Medium | East of Chorrol, North of the Black Road | Undead (1 boss-level Undead) | Yes |
Lipsand Tarn | Medium | North of Chorrol, close to the Jerall Mountains | Vampires (1 boss-level Vampire) | No |
Mackamentain | Medium | Northern corner of small lake north of Silverfish River | Necromancers, Zombie Undead (1 boss-level Necromancer) | Yes |
Malada | Medium | North of Lake Canulus, East of the Silverfish River | Undead, Mixed Monster/Animals (1 boss-level Undead) | Yes |
Miscarcand | Medium | West of Skingrad, northeast of Kvatch | Bitterfish Goblins, Undead, King of Miscarcand | Yes |
Morahame | Small | Just east of the Yellow Road, north of where it crosses the Panther River | Monster Enemies | No |
Moranda | Medium | North of the Orange Road, roughly halfway between Chorrol and Bruma | Monster Enemies | Yes |
Nagastani | Medium | East of the Imperial City, southeast of the junction of the Red Ring Road and the Blue Road | Zombie Undead, Monsters (1 boss-level Monster) | No |
Narfinsel | Small | Just north of Molag Bal's shrine, which is due east of Weatherleah | Monsters (1 boss-level Monster) | No |
Nenalata | Medium | Mouth of Silverfish River | Undead (1 boss-level Undead) | Yes |
Nenyond Twyll | Medium | West from Faregyl Inn, south from Waterfront | Fithragaer, Mariette Rielle, Mucianus Allias, Necromancers, Undead (1 boss-level Necromancer) | Yes |
Ninendava | Small | Near Sancre Tor, by the unmarked northern road between Bruma and Chorrol | Vampire Enemies, Zombie Undead | Yes |
Niryastare | Medium | Far north of Anvil, between Varus Camp and Last Chance Camp | Undead, Orc Adventurer (1 boss-level Undead) | No |
Nonungalo | Medium | In the Imperial Reserve, between Fort Ontus and Fort Dirich | Monsters (1 boss-level Monster) | No |
Nornal | Large | East of Red Ring-Yellow Road intersection, south of Lake Poppad | Marauders, Undead, Orc Adventurer (1 boss-level Bones Undead, see notes) | Yes (1, 2) |
Nornalhorst | Medium | South of Greenmead Cave, east from Skingrad | Vampires, Bones Undead (2 boss-level Vampires) | No |
The Old Way | Large | Beneath the Imperial Palace | Ayleid Guardians, Undead (1 boss-level Undead) | Yes |
Ondo | Medium | On the east bank of Silverfish River, north of Peryite's Shrine | Zombie Undead, Monsters (1 boss-level Monster) | No |
Piukanda | Medium | On the Red Ring Road, northwest of Aleswell | Undead (2 boss-level Undead) | No |
Rielle | Medium | Northwest of Bruma, just southwest of Cloud Ruler Temple | Undead, Orc Adventurer (1 boss-level Undead) | No |
Sardavar Leed | Medium | South of the Red Ring Road, on the south side of Lake Rumare and just west of the Upper Niben | Conjurers, Daedra (1 boss-level Conjurer) | No |
Sedor | Small | East of Bruma on an unmarked road that leads to Azura's Shrine | Savage Ogres | Yes |
Sercen | Small | Red Ring Road and Silver Road crossroads | Bandits (1 boss-level Bandit) | No |
Silorn | Medium | Southeast of Skingrad | Necromancers, Undead (1 boss-level Necromancer) | Yes |
Talwinque | Medium | Northeast of Kvatch and northwest of Skingrad; north of Miscarcand | Bandits, Orc Adventurer (1 boss-level Bandit) | No |
Telepe | Small | Northwest of Leyawiin | Black Bow Bandits | Yes (1, 2) |
Trumbe | Small | A short distance northwest of Kvatch | Undead (1 boss-level Bones Undead) | No |
Vahtacen | Medium | South of Cheydinhal, western shore of Reed River origin | Skaleel, Denel, Undead (1 boss-level Undead) | Yes |
Vanua | Medium | Underwater where the Upper Niben and Lake Rumare meet, just north of the Red Ring Road bridge | Undead (2 boss-level Undead) | Yes |
Varondo | Medium | Far north of Kvatch | Conjurers, Daedra (1 boss-level Conjurer) | No |
Veyond | Large | Short distance north of Leyawiin just east of the Yellow Road and just south of Blankenmarch | Azhklan Trolls | No |
Vilverin | Large | Northeast of the Imperial Prison Sewers, just across the water | Bandits, Undead, Jalbert (1 boss-level Bandit) (1 boss-level Bones Undead) | Yes |
Vindasel | Small | Southwest of Waterfront, East of Clavicus Vile's Shrine | Nuisance Animals, Umbra | Yes |
Welke | Medium | Just east of the first branching of the Panther River | Undead (1 boss-level Undead) | Yes |
Wendelbek | Large | East of a small lake formed by the northern branch of Panther River | Necromancers, Zombie Undead (1 boss-level Necromancer) | Yes |
Wendir | Medium | Short way southwest of Chorrol, west of Hackdirt | Undead (1 boss-level Undead) | Yes |
Wenyandawik | Medium | Northwest of Bravil, south of Inn of Ill Omen | Undead (1 boss-level Undead) | Yes |
CavesEdit
- Amelion Tomb — A medium-sized cave northeast of Leyawiin containing undead (quest-related). (map)
- Arrowshaft Cavern — A medium-sized cave far east of Bravil containing animals and monsters. (map)
- Barren Cave — A small cave west of Cheydinhal containing vampires. (map)
- The Beast's Maw — A medium-sized cave between Bruma and Cheydinhal containing monsters. (map)
- Bedrock Break — A small cave east of Bravil containing animals and monsters. (map)
- Black Rock Caverns — A medium-sized cave northwest of Chorrol containing bandits. (map)
- Bleak Flats Cave — A small cave northwest of Skingrad containing undead (quest-related). (map)
- Bloodcrust Cavern — A small cave southeast of Skingrad containing vampires (quest-related). (map)
- Bloodmayne Cave — A medium-sized cave west of Bravil containing bandits (quest-related). (map)
- Bloodrun Cave — A small cave far east of Bravil containing necromancers. (map)
- Boreal Stone Cave — A small empty cave west of Bruma (quest-related). (map)
- Bramblepoint Cave — A medium-sized cave east of Bravil containing monsters (quest-related). (map)
- Breakneck Cave — A medium-sized cave between the Imperial City and Chorrol containing monsters. (map)
- Brittlerock Cave — A medium-sized cave northwest of Kvatch containing daedra (quest-related). (map)
- Broken Promises Cave — A small cave southwest of Chorrol containing bandits. (map)
- Bruma Caverns — A small cave west of Bruma containing animals (quest-related). (map)
- Capstone Cave — A medium-sized cave west of Bruma containing bandits. (map)
- Charcoal Cave — A medium-sized cave between the Imperial City and Bravil containing monsters and bandits. (map)
- Cracked Wood Cave — A small cave southeast of the Imperial City containing goblins (quest-related). (map)
- Crayfish Cave — A large cave south of Cheydinhal containing monsters. (map)
- Crypt of the Night Mother — A small cave beneath Bravil in which the Night Mother can be summoned (quest-specific). (map)
- Dark Fissure — A medium-sized cave southeast of Cheydinhal containing necromancers (quest-related). (map)
- Darkfathom Cave — A small cave southeast of Leyawiin containing daedra (quest-related). (map)
- Deepscorn HollowVL — An underground lair southeast of Leyawiin catered to infamous characters (plugin-specific). (map)
- Dunbarrow CoveTD — A medium-sized cave south of Anvil containing a home catering to thieves (plugin-specific). (map)
- Dzonot Cave — A medium-sized cave west of the Imperial City containing bandits. (map)
- Echo Cave — A medium-sized cave west of Bruma containing necromancers (quest-related). (map)
- Fallen Rock Cave — A small cave northwest of Skingrad containing undead (quest-related). (map)
- Fatback Cave — A medium-sized cave south of the Imperial City containing goblins. (map)
- Felgageldt Cave — A medium-sized cave between Imperial City and Skingrad containing bandits. (map)
- Fieldhouse Cave — A medium-sized cave northeast of Leyawiin containing conjurers. (map)
- Fingerbowl Cave — A large cave between the Imperial City and Bruma containing necromancers. (map)
- Frostfire Glade — A small cave between Bruma and Cheydinhal containing animals. It leads to an isolated, quest-specific glade. (map)
- Fyrelight Cave — A medium-sized cave between Skingrad and Kvatch containing monsters. (map)
- Glademist Cave — A small cave between Chorrol and Bruma containing monsters (quest-related). (map)
- Goblin Jim's Cave — A medium-sized cave north of Skingrad containing goblins. (map)
- Grayrock Cave — A medium-sized cave east-northeast of Skingrad containing monsters. (map)
- Greenmead Cave — A medium-sized cave northeast of Skingrad containing monsters. (map)
- Haynote Cave — A medium-sized cave between the Imperial City and Skingrad containing monsters and animals. (map)
- Horn Cave — A medium-sized cave south of Imperial City containing bandits and monsters. (map)
- Howling Cave — A medium-sized cave east of Skingrad containing necromancers (quest-related). (map)
- Hrota Cave — A small cave north of Anvil containing bandits (quest-related). (map)
- Imperial Sewers N. Exit — A medium-sized sewer system north of the Imperial City containing bandits. (map)
- Imperial Sewers SE. Exit — The southeastern entrance to the Imperial City sewer system. (map)
- Imperial Prison Sewer (Tutorial) — The sewer system northeast of the Imperial City where the tutorial takes place. Later, it may be seen as Imperial Prison Sewer (Scheduled for Execution). (map)
- Imperial Prison Sewer (Scheduled for Execution) — The sewer system northeast of the Imperial City you access to kill Valen Dreth. (map)
- Jakben Imbel's House — A large manor in the Imperial City Talos Plaza District found in the main plaza between The Tiber Septim Hotel and Umbacano Manor (quest-related). (map)
- Kindred Cave — A medium-sized cave far east of Bravil containing necromancers. (map)
- Kingscrest Cavern — A large cave north of Cheydinhal containing monsters. (map)
- Lake Arrius Caverns — A large cave north of Cheydinhal containing NPCs (quest-related). (map)
- Leafrot Cave — A small cave far east of Bravil containing undead (quest-related). (map)
- Lost Boy Cavern — A large cave far east of Bravil containing necromancers (quest-related). (map)
- Memorial Cave — A small cave southeast of the Imperial City containing vampires (quest-related). (map)
- Mingo Cave — A small cave between the Imperial City and Bravil containing monsters. (map)
- Mongrel's Tooth Cave — A small cave north of Kvatch containing monsters. (map)
- Moss Rock Cavern — A small cave north of the Imperial City containing necromancers (quest-related). (map)
- Muck Valley Cavern — A small cave between the Imperial City and Cheydinhal containing animals (quest-related). (map)
- Newt Cave — A medium-sized cave northeast of Bravil containing monsters. (map)
- Nisin Cave — A small cave between the Imperial City and Skingrad containing monsters. (map)
- Nonwyll Cavern — A medium-sized cave north of Chorrol containing monsters (quest-related). (map)
- Onyx Caverns — A medium-sized cave east of Leyawiin containing bandits. (map)
- Outlaw Endre's Cave — A medium-sized cave southwest of Bruma containing bandits. (map)
- Pothole Caverns — A small cave between the Imperial City and Bravil containing necromancers. (map)
- Quickwater Cave — A medium-sized cave north of Cheydinhal containing monsters. (map)
- Red Ruby Cave — A medium-sized cave southeast of Bruma containing monsters. (map)
- Redguard Valley Cave — A small cave between Chorrol and Skingrad containing ogres (quest-related). (map)
- Redwater Slough — A small cave far east of Bravil containing vampires (quest-related). (map)
- Reedstand Cave — A medium-sized cave between Bravil and Leyawiin containing monsters. (map)
- Robber's Glen Cave — A small cave northwest of Bravil containing imps (quest-related). (map)
- Rock Bottom Caverns — A small cave between Chorrol and Skingrad containing goblins. (map)
- Rockmilk Cave — A medium-sized cave between Bravil and Leyawiin containing marauders and bandits (quest-related). (map)
- Sage Glen Hollow — A medium-sized cave northeast of Bravil containing conjurers. (map)
- Sandstone Cavern — A medium-sized cave northeast of Kvatch containing monsters (quest-related). (map)
- Serpent Hollow Cave — A medium-sized cave between Chorrol and Skingrad containing monsters. (map)
- Serpent's Trail — A small cave northeast of Bruma containing monsters and animals (quest-related). (map)
- Shadow's Rest Cavern — A medium-sized cave northeast of Chorrol containing monsters. (map)
- Shattered Scales Cave — A medium-sized cave far southeast of Bravil containing monsters. (map)
- Shinbone Cave — A medium-sized cave southeast of the Imperial City containing goblins. (map)
- Sideways Cave — A medium-sized cave northeast of the Imperial City containing monsters. (map)
- Silver Tooth Cave — A medium-sized cave between Cheydinhal and Bruma containing goblins. (map)
- Sinkhole Cave — A medium-sized cave northwest of the Imperial City containing bandits. (map)
- Smoke Hole Cave — A medium-sized cave between Kvatch and Anvil containing undead. (map)
- Smuggler's Cave — A small empty cave south of Anvil (download-related). (map)
- Swampy Cave — A medium-sized cave southeast of Cheydinhal containing trolls (quest-related). (map)
- Temple of the Ancestor Moths — A large cave north of Cheydinhal (quest-related). (map)
- Tidewater Cave — A small cave southeast of Leyawiin containing trolls (quest-related). (map)
- Timberscar Hollow — A small cave southeast of the Imperial City containing goblins (quest-related). (map)
- Toadstool Hollow — A medium-sized cave south of Bruma containing undead. (map)
- Underpall Cave — A large cave between Bruma and Chorrol containing necromancers (plugin-related). (map)
- Undertow Cavern — A medium-sized cave north of Leyawiin containing bandits (quest-related). (map)
- Unmarked Cave — A medium-sized cave between the Imperial City and Bruma containing monsters. (map)
- Veyond Cave — A large cave north of Bravil containing NPCs. (map)
- Wellspring Cave — A small cave east of the Imperial City containing necromancers (quest-related). (map)
- Wenderbek Cave — A small cave south of Cheydinhal containing goblins. (map)
- Wind Cave — A medium-sized cave between Chorrol and Skingrad containing monsters. (map)
- Yellow Tick Cave — A medium-sized cave between the Imperial City and Chorrol containing conjurers. (map)
FortsEdit
- Arkved's Tower — A large fort southwest of Cheydinhal containing daedra (quest-related). (map)
- Battlehorn CastleFS — A large castle west of Chorrol that can be won by defeating the attacking marauders (download-specific). (map)
- Crowhaven — A medium-sized fort northwest of Anvil containing vampires (quest-related). (map)
- Dasek Moor — A medium-sized fort south of Kvatch containing marauders and undead. (map)
- Fathis Aren's Tower — A medium-sized fort south of Bravil containing conjurers, daedra, and dremora (quest-related). (map)
- Fort Alessia — A medium-sized fort between the Imperial City and Bravil containing marauders. (map)
- Fort Ash — A medium-sized fort between the Imperial City and Chorrol containing goblins. (map)
- Fort Aurus — A small fort northeast of Bravil, across the Niben Bay, containing conjurers (quest-related). (map)
- Fort Black Boot — A small fort between Bravil and Skingrad containing conjurers. (map)
- Fort Blueblood — A medium-sized fort southeast of Leyawiin containing marauders (quest-related). (map)
- Fort BulwarkKotN — A medium-sized fort northeast of Leyawiin containing conjurers (plugin-specific). (map)
- Fort Caractacus — A small fort north of the Imperial City containing conjurers (quest-related). (map)
- Fort Carmala — A small fort between Chorrol and Skingrad containing vampires (quest-related). (map)
- Fort Cedrian — A medium-sized fort between Bravil and Cheydinhal containing marauders. (map)
- Fort Chalman — A small fort northeast of the Imperial City containing undead. (map)
- Fort Coldcorn — A small fort between the Imperial City and Chorrol containing monsters (quest-related). (map)
- Fort Cuptor — A medium-sized fort far east of Bravil containing necromancers. (map)
- Fort Dirich — A small fort between Skingrad and Chorrol containing undead (quest-related). (map)
- Fort Doublecross — A medium-sized fort northeast of Leyawiin containing necromancers. (map)
- Fort Empire — A medium-sized fort northwest of the Imperial City containing monsters. (map)
- Fort Entius — A medium-sized fort far east of Bravil containing conjurers. (map)
- Fort Facian — A medium-sized fort southeast of Cheydinhal containing undead. (map)
- Fort Farragut — A small fort east of Cheydinhal containing undead (quest-related). (map)
- Fort Flecia — A small fort east of Bravil containing goblins. (map)
- Fort Gold-Throat — A small fort east of Bravil containing goblins. (map)
- Fort Grief — A medium-sized fort northeast of Bravil containing NPCs (quest-locked). (map)
- Fort Hastrel — A medium-sized fort north of Kvatch containing vampires. (map)
- Fort Homestead — A medium-sized fort south of the Imperial City containing marauders. (map)
- Fort Horunn — A medium-sized fort between Bruma and Cheydinhal containing monsters. (map)
- Fort Irony — A small fort southeast of Bravil containing goblins (quest-related). (map)
- Fort Istirus — A medium-sized fort between Skingrad and Kvatch containing necromancers. (map)
- Fort Linchal — A medium-sized fort north of Kvatch containing necromancers. (map)
- Fort Magia — A medium-sized fort east of the Imperial City containing undead (quest-related). (map)
- Fort Naso — A small fort south of Cheydinhal containing vampires. (map)
- Fort Nikel — A small fort west of the Imperial City containing bandits and marauders. (map)
- Fort Nomore — A medium-sized fort between Bravil and Leyawiin containing monsters. (map)
- Fort Ontus — A medium-sized fort between Chorrol and Kvatch containing necromancers (quest-related). (map)
- Fort Pale Pass — A large fort hidden deep in the mountains northeast of Bruma containing undead Akaviri soldiers (quest-related).
- Fort Rayles — A medium-sized fort northwest of Chorrol containing conjurers. (map)
- Fort Redman — A medium-sized fort between Bravil and Leyawiin containing vampires. (map)
- Fort Redwater — A medium-sized fort far southeast of Bravil and north of Leyawiin on the lower Niben that contains vampires. (map)
- Fort Roebeck — A medium-sized fort south of the Imperial City containing conjurers. (map)
- Fort Scinia — A medium-sized fort east of Cheydinhal containing marauders and undead (quest-related). (map)
- Fort Sejanus — A medium-sized fort southeast of the Imperial City containing conjurers. (map)
- Fort Strand — A medium-sized fort east of Anvil containing marauders (quest-related). (map)
- Fort Sutch — A small fort north of Anvil containing mercenaries (quest-related). (map)
- Fort Teleman — A medium-sized fort northeast of Leyawiin containing necromancers (quest-related). (map)
- Fort Urasek — A medium-sized fort east of the Imperial City containing goblins. (map)
- Fort Variela — A medium-sized fort between Bravil and the Imperial City containing necromancers. (map)
- Fort Virtue — A small fort southwest of the Imperial City containing undead. (map)
- Fort Vlastarus — A small fort east of Skingrad containing vampires (quest-related). (map)
- Fort Wariel — A small fort northwest of Kvatch containing marauders. (map)
- Fort Wooden Hand — A medium-sized fort between Chorrol and Skingrad containing marauders. (map)
- Frostcrag SpireWT — A tower east of Bruma that serves as a home for magic-oriented characters (download-specific). (map)
- Sancre Tor — A large fort north of Chorrol containing undead (quest-related). (map)
- Sundercliff WatchMR — A very large fort far east of Bravil containing NPCs and vampires (download-specific). (map)
MinesEdit
- Abandoned Mine — A medium-sized mine far east of Bravil containing bandits. (map)
- Barren Mine — A small mine between Bravil and Leyawiin containing goblins. (map)
- Belletor's Folly — A medium-sized mine south of Kvatch containing bandits. (map)
- Bleak Mine — A small silver mine north of Anvil containing NPCs (quest-related). (map)
- Collapsed Mine — A medium-sized mine far east of Bravil containing bandits. (map)
- Crumbling Mine — A small mine southeast of Chorrol containing bandits. (map)
- Cursed Mine — A medium-sized mine west of Skingrad containing bandits. (map)
- Derelict Mine — A medium-sized mine east of Skingrad containing goblins. (map)
- Deserted Mine — A medium-sized mine far east of Bravil containing bandits. (map)
- Desolate Mine — A small mine northwest of Cheydinhal containing goblins (quest-related). (map)
- Doomed Mine — A small mine southeast of Cheydinhal containing bandits. (map)
- Echo Mine — A small mine northwest of Skingrad containing bandits. (map)
- Empty Mine — A medium-sized mine east of the Imperial City containing goblins. (map)
- Exhausted Mine — A medium-sized mine between the Imperial City and Cheydinhal containing goblins (quest-related). (map)
- Flooded Mine — A small mine north of Bravil containing one NPC (quest-related). (map)
- Forsaken Mine — A medium-sized mine south of Leyawiin containing trolls (quest-related). (map)
- Gutted Mine — A small mine north of Cheydinhal containing vampires (quest-related). (map)
- Haunted Mine — A medium-sized mine southeast of Bravil and northeast of Leyawiin containing goblins. (map)
- Infested Mine — A medium-sized mine north of Kvatch containing marauders. (map)
- Pillaged Mine — A medium-sized mine southwest of Chorrol containing goblins. (map)
- Plundered Mine — A medium-sized mine east of Bruma containing goblins. (map)
- Rickety Mine — A medium-sized mine east of Cheydinhal containing bandits. (map)
- Shattered Mine — A medium-sized mine north of Kvatch containing bandits. (map)
- Squandered Mine — A medium-sized mine south of Cheydinhal containing bandits (quest-related). (map)
Beyond CyrodiilEdit
- Oblivion - Mehrunes Dagon's Deadlands
- Oblivion Caves - Random caves encountered in the Deadlands
- Sigil Keeps - Giant citadels guarding an Oblivion Gate's Sigil Stone
- Paradise - Mankar Camoran's Paradise (quest-specific)
- Realm of Boethia - The Plane of Boethia (quest-specific)
- Realm of Peryite - The lowest reaches of Oblivion (quest-specific)
- The Shivering Isles - Sheogorath's realm, also known as the Madhouse (expansion-specific)
- Henantier's Dreamworld - Inside the mind of an Altmer warlock (quest-specific)
- Arkved's Oasis - A small Oblivion island (quest-related)
- Frostfire Glade - Frigid resting place of a fallen knight (quest-related)
- Painted World - A fantasy world that lies in a painting (quest-specific)
- Pale Pass - A mountain pass containing an ancient Akaviri stronghold, lying north of Cyrodiil (quest-related)
See AlsoEdit
- Ayleid Wells
- Magical Stones
- Dungeons
- Oblivion Gates
- Player Houses — A list of places you can buy or otherwise acquire
- Wayshrines
- Interior Test Cells
- Unmarked Places
NotesEdit
- The sizes (small, medium or large) of Ayleid Ruins, Forts, Mines and Caves are related to the number of zones they contain as follows:
- Small: One zone
- Medium: Two or three zones
- Large: Four or more zones