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Console Location Code(s) | |||
HackdirtExterior | |||
Region | |||
Great Forest | |||
Location | |||
South of Chorrol, north of Skingrad |
Hackdirt is a village with an inn south of Chorrol (quest-related).
The small mining village was founded by Vlanhonder Moslin's grandfather, Irlav. The town's residents turned to worshipping the "Deep Ones" they encountered in their mines (as evidenced by the Bible of the Deep Ones in the chapel), but the cult's activities apparently got out of hand, with travelers being murdered, and the village was burned to the ground by the Imperial Legion in the ensuing hostilities. Its citizens took this as oppression by the "outsiders" and have since rebuilt part of the town, though its new buildings are still surrounded by rubble. They are notoriously intolerant of outsiders, so much so that some will become hostile with the right provocation. It appears their shifty activities have not ceased, as the daughter of a prominent merchant in Chorrol has gone missing while making a delivery to the town. You will be tasked with rescuing her during the related quest.
The settlement consists of three houses (Jiv Hiriel's House, Marlena Brussiner's House, and Natch Pinder's House), Moslin's Inn, Moslin's Dry Goods, the Chapel of the Brethren, and some underground caverns (accessed through trap doors, with two outside and five more inside the buildings).
The interiors of the houses and the other buildings are generally in disarray, and feature no items of note other than those involved in the related quest and a Nirnroot plant in Natch's house.
Hackdirt PeopleEdit
Related QuestsEdit
- A Shadow Over Hackdirt: Seed-Neeus' daughter Dar-Ma has gone missing.
NotesEdit
- The citizens of Hackdirt are so aggressive to outsiders that, while committing crimes against them will increase your bounty, they will refuse to call the Imperial Legion, and guards will never arrive to arrest you. Instead, you will be swarmed by Hackdirt Brethren.
- Hackdirt also appears in ESO.
MapsEdit
- Each white dot corresponds directly to a door. All doors are numbered and relate to a key on the side of the map.