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Oblivion:Breakneck Cave

< Oblivion: Places: Caves
OB-mapicon-Cave.png
Cave:
Breakneck Cave
(view on map)
# of Zones 3
Occupants
Mixed Monster/Animal Enemies, boss-level Monsters
(1 boss-level Monster)
Console Location Code(s)
BreakneckCaveExterior, BreakneckCave, BreakneckCave02, BreakneckCave03
Region
Great Forest
Location
West of Imperial City, and east of Narfinsel
Breakneck Cave

Breakneck Cave is a medium-sized cave between the Imperial City and Chorrol containing monsters. It contains three zones: Breakneck Cave, Lower Breakneck Cave, and Breakneck Cave Inner Chamber.

NotesEdit

ExteriorEdit

 
Key to Maps
 
Breakneck Cave, Exterior
  • The exterior is located at coordinates: Tamriel -8, 15
  • This location's map marker (M on map) is named Breakneck Cave (editor name BreakneckCaveMapMarker). The entrance door is N of the marker, 40 feet away.
  • 0-2 Monsters are near the entrance
  • 3 Wilderness Creatures (Forest variety) are near the entrance
  • The following plants can be found near the entrance: 2 Green Stain Cup plants, 5 Monkshood plants, 7 Motherwort plants, 21 Steel-Blue Entoloma plants, 6 Summer Bolete plants, and 14 Viper's Bugloss plants
  • There is a chest hidden in the hollow log closest to the cave entrance, but it contains only minor loot (a few gold and a 15% chance of one lockpick) and does not respawn.

Zone 1: Breakneck CaveEdit

 
Breakneck Cave

Be careful in this zone, because every room contains two monsters/animals and you will often have to fight them together. This zone is pretty straightforward; just continue to the door at C. There are three side-rooms, which are worth checking out because the chests can contain some high-value loot.

Occupants:

  • 9-11 Mixed Monster/Animal Enemies (each 80% probability Monster/Animal, 20% Rat)

Treasure:

Doors and Gates:

Zone 2: Lower Breakneck CaveEdit

 
Lower Breakneck Cave

The door opens and you will find yourself in a room with two enemies, so be prepared. After this you can follow a large corridor, the next room is guarded well by another two enemies. Then follow the passageway and try to lure the enemy at the entrance of the third room into this passageway. If you don't dispose of it before venturing in the third room, you can end up fighting three enemies at once. After the third room you can go ahead to the entrance of the Inner Chamber at D, which is the recommended door to enter the next zone.

If you are after some more loot, take the passage to the right and you will emerge in a room with three enemies. After dispatching them and looting the nearby chest, proceed into the final room, where two enemies guard another chest and a secondary door (E) to the next zone, which gives you access to an area with another minor loot chest. If you fall into one of the chasms in the Inner Chamber you will also be able to return to this zone via door E.

Occupants:

  • 11-12 Mixed Monster/Animal Enemies (each 80% probability Monster/Animal, 20% Rat)

Treasure:

Doors and Gates:

Zone 3: Breakneck Cave Inner ChamberEdit

 
Breakneck Cave Inner Chamber

When entering this zone through door D, you will be faced with an intersection. Ignore the western passage for now and instead head south up the tunnel. After walking through a small room you enter the first hall. A chasm divides this hall into two parts, with each side hosting two enemies and a minor loot chest. Should you fall down into the chasm you can you use the southern tunnel to return to the previous zone via door E. Along the way you will find a minor loot chest and up to three enemies.

From here head nothing into a second room, which is also divided by a chasm with a bridge. Two enemies can found on the near side while the boss-level monster (A) is on the far side. This hall has two treasure chests with some decent loot. A minor loot chest can be found on each side too. Once you've dispatched all the enemies, drop down into the chasm, loot the nearby chest and take the eastern tunnel, which leads you back to door D.

Occupants:

  • 1 boss-level Monster at location A on map
  • 11-13 Mixed Monster/Animal Enemies (each 80% probability Monster/Animal, 20% Rat)

Treasure:

Doors and Gates:

  • There are two doors (at E and D) in/out of this zone, both leading to the zone Lower Breakneck Cave