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< Oblivion: Places: Ayleid Ruins

This article is about the Ayleid ruin. For the unrelated camp, see Sercen Camp.

Ayleid Ruin:
(view on map) (lore page)
# of Zones 1
# of Welkynd Stones 10
# of Varla Stones 0
(1 boss-level Bandit)
Important Treasure
1 boss-level Chest 01
Console Location Code(s)
SercenExterior, Sercen
North of the Imperial City, near the intersection of the Red Ring Road and the Silver Road

Sercen is a small Ayleid ruin north of the Imperial City containing bandits. It contains only one zone, Sercen.



Key to Maps
Sercen, Exterior
  • The exterior is located at coordinates: Tamriel 8, 25
  • This location's map marker (M on map) is named Sercen (editor name SercenMapMarker). The entrance door is NNW of the marker, 60 feet away.
  • 0-2 Marauder Enemies (each 50% probability melee , 25% archer Marauder, 25% Dog) are near the entrance
  • 1 Road Creature (Mountains variety) is near the entrance
  • The following plants can be found near the entrance: 3 Green Stain Cup plants, 3 Monkshood plants, and 4 Summer Bolete plants
  • 2 bedrolls are at locations b on map

Zone 1: SercenEdit


This ruin is essentially one large room. In the passage between the entrance and the main room, be careful of the Tripwire (D) at the top of the stairs which triggers a Swinging Mace trap (C). After passing this obstacle, bandit opposition will likely be met. Before the large chamber is a smaller one enclosed by two locked gates, E and F (you will only need to pick one open to gain access). It contains a minor loot chest, and possibly one of the bandits. A bandit may also be sleeping in the bedroll (b) just in front of gate E.

It is advisable to quickly dispatch the enemies in the first half of the room to avoid fighting up to five bandits at the same time. The far end of the room holds the boss-level bandit ringleader (A), the boss chest (B), and a bedroll (b). The small room to the southwest contains a minor loot chest. After collecting all ten Welkynd Stones from their pedestals or off the ground, retrace your steps to the entrance and exit the ruin.


  • 1 boss-level Bandit at location A on map
  • 1 archer Bandit
  • 4 melee Bandits


  • 1 boss-level Chest 01 (Bandit variety; locked) at location B on map
  • 1 Chest 01 (locked)
  • 1 Chest 03
  • 10 Welkynd Stones (seven are on pedestals, two are on the floor near pedestals, and one is near the boss chest)


Doors and Gates:

  • There is one door (at Out) in/out of this zone, leading outside
  • 2 Gates at E and F (both locked)


  • 2 bedrolls at locations b on map