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Oblivion:Rielle

< Oblivion: Places: Ayleid Ruins
OB-mapicon-AyleidRuin.png
Ayleid Ruin:
Rielle
(view on map) (lore page)
# of Zones 2
# of Welkynd Stones 16
# of Varla Stones 0
Occupants
Undead,
Orc Adventurer
(1 boss-level Undead)
Important Treasure
2 boss-level Ayleid Reliquaries
Console Location Code(s)
RielleExterior, Rielle, Rielle02
Region
Jerall Mountains
Location
Northwest of Bruma, just southwest of Cloud Ruler Temple
Rielle

Rielle is a medium-sized Ayleid ruin northwest of Bruma containing undead. It contains two zones: Rielle and Crypt of Rielle.

NotesEdit

ExteriorEdit

 
Key to Maps
 
Map of Rielle Exterior
  • The exterior is located at coordinates: Tamriel 1, 38
  • This location's map marker (M on map) is named Rielle (editor name RielleMapMarker). The entrance door is WNW of the marker, 50 feet away.
  • 2 Wilderness Creatures (Snowy Mountains variety) are near the entrance
  • The following plants can be found near the entrance: 45 Clouded Funnel Cap plants, 8 Milk Thistle plants, and 25 Motherwort plants

Zone 1: RielleEdit

 
Rielle

Upon entry, there's a small room to the southwest containing one enemy and one cask, but the rest of the dungeon is to the northeast. The northeast path soon gives you a choice: you can turn northwest, walk along the balcony of the first large room in this zone (and possibly snipe at the two enemies below who guard a minor loot chest), and eventually end up on the floor of the first large room, where you can access one cask. Alternatively, you can unlock the gate at E and continue northeast, giving you a rare chance to meet an Orc Adventurer on the balcony at location O, a chance to snipe at the enemies in the second chamber from the balcony, and access to door C, which leads to the second zone. As you cannot explore much of the second zone via door C at this stage, it's recommended you take the former route.

From the first large room, there are two ways to get to the second chamber. The stairs in the middle of the southeast wall lead to a walkway above the floor, while the passage from the east corner leads to the floor. The walkway hosts four small balconies each with a pair of falling blade traps (T) and initially behind raised gates (F, G, H, and I). When you approach the first set of gates, the one at G will open, revealing two enemies and a minor loot chest. Once you've dispatched them, the nearby gate at H lowers; another enemies lies behind it. In both cases you can use the traps to your advantage as they tend to block the enemies from moving and inflict constant damage.

If you want to stay on the walkway, you will have to jump over the broken section right in the middle of the room. There is a boss reliquary (B) in the southeastern balcony behind the usual falling blades. Jump down to the lower level of the room, where an enemy guards two minor loot chests, and take the stairs heading up from the southwestern corner, looting another chest along the way. The final room is also on two levels and you emerge on the upper one. Here you will find an enemy guarding a minor loot chest and six Welkynd stones, most of which are lying on the ground near their pedestals. Two more enemies can be found on the lower level guarding the door (D) to the second zone, Crypt of Rielle.

Occupants:

Treasure:

Traps:

Doors and Gates:

  • There are three doors in/out of this zone
  • 1 Gate at E (locked, hard lock)
  • 2 Iron Gates (opened remotely) at F and G
  • 2 Iron Gates (initially open) at H and I

Zone 2: Crypt of RielleEdit

 
Crypt of Rielle

When entering from door D, the first room in this zone is inhabited entirely by three ethereal undead, and contains two casks and three Welkynd Stones high up on pedestals. The corridor to the northeast leads to an intersection with a minor loot chest nearby. The room to the southeast has two more ethereal undead and a pair of casks, while the corridor to the northwest leads to the rest of the zone. The northwest corridor is blocked by two gates at F and G that open when their respective pressure plates (cyan dots on map) are activated, but close themselves after you walk through them. The next room contains one undead, a ceiling spike trap at T (which you can use to your advantage) and two casks. Continuing northwest leads to the boss chamber.

The boss chamber hosts the zone's boss chest (B) and seven Welkynd stones (five on easy to reach pedestal and two on the ground), guarded by the leveled boss undead (A). It also provides access to a dead-end corridor in the south corner containing another cask and a push block (cyan dot) that opens the gate at E, allowing you to exit this zone through door C. However, the gate will close if you do not make it in time, so be quick to pass through it.

Occupants:

Treasure:

Traps:

Doors and Gates:

  • There are two doors (at C and D) in/out of this zone, both leading to the zone Rielle
  • 3 Iron Gates (opened remotely) at E, F, and G