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This article is about the faction. For the title, see Truly Undaunted.

ON-furnishing-Undaunted Banner.jpg

The Undaunted are a faction of dungeon-delving adventurers who set the scene for each of the Group Dungeons and Trials that can be found in Tamriel.

The locations of each of the base-game dungeons can be discovered by talking to Undaunted members within the tavern in the main city of each zone, while DLC dungeons become accessible upon unlocking the related DLC. Note that all dungeons and trials can be traveled to directly from a wayshrine once you have learned their location.

The Undaunted skill-line focuses on group utility and provides skills that aid allies in group combat, as well as dealing wide-ranging damage. All of the abilities give the opportunity to activate a synergy. To level the skill-line, players gain reputation by completing Dungeon Achievements (not including those in the Public Dungeons section), Pledges and delve dailies. A player must be at least level 10 to join the Undaunted with the "One of the Undaunted" quest.

For more information, see the main lore article.

QuestsEdit

Base Game DungeonsEdit

Aldmeri DominionEdit

Daggerfall CovenantEdit

Ebonheart PactEdit

NeutralEdit

DLC Dungeons Edit

Imperial CityEdit

Shadows of the HistEdit

Horns of the ReachEdit

Dragon BonesEdit

WolfhunterEdit

  • March of Sacrifices The Great Hunt : Conquer the March of Sacrifices and emerge victorious in the Great Hunt.
  • Moon Hunter Keep Moonlight Ascent : Explore an old Silver Dawn stronghold and deal with the werewolves controlling it.

WrathstoneEdit

  • Depths of Malatar The Guiding Light : Find the way into an ancient Ayleid city and recover a historical artifact.
  • Frostvault Lock and Keystone : Search the depths of a Dwemer vault for a powerful artifact.

ScalebreakerEdit

HarrowstormEdit

StonethornEdit

Flames of AmbitionEdit

Waking FlameEdit

Ascending TideEdit

Lost DepthsEdit

Scibes of FateEdit

Scions of ItheliaEdit

TrialsEdit

Delve DailiesEdit

Delve Dailies are repeatable quests offered by Bolgrul, located at the Undaunted Enclave in each Alliance capital. These quests will send you to a specific delve in the world. Unlike pledges, these quests can be shared with your group, and thus it is possible to do up to 15 of these quests in a day per character. These quests will award 10 Undaunted reputation, as well as a small box of rewards. These quests are one way of obtaining the Draugr motif.

PledgesEdit

 
The old reward chests available at the Undaunted Enclave

The Undaunted Pledges are repeatable quests which become available at Level 45 from the Undaunted Enclave in your Alliance Capital, and task your group with clearing out a Group Dungeon on either normal or veteran difficulty. It is possible to complete up to three pledges per character per day, a different one offered by the three Pledge Masters at the Undaunted enclave.

To begin accepting pledges for the first time, open the "Undaunted Enclave Invitation" item that you receive in the mail upon reaching level 45. It will begin a prerequisite quest for you to sign the "Tome of the Undaunted" in your capital city. You can then proceed to talk to the Undaunted members and complete the quest.

Completing a normal or veteran mode Pledge will reward you with a key. Completing a Veteran Hard Mode pledge will instead reward two keys. The maximum number of keys that can be earned in a day per character is thus six. Each key can be spent at any of the Pledge Masters at the Undaunted enclave. Pledges rotate in a fixed order, and certain dungeons are associated with specific Pledge Masters as listed below. The three pledges offered are identical for all players and reset daily.

Pledges marked with a   require the related DLC to be purchased from the Crown Store in order to complete. As of Update 12, these will only be handed out by Urgarlag Chief-bane, so players without access to the DLCs can easily avoid them by only getting pledges from Maj and Glirion.

Introduction QuestEdit

Maj al-Ragath's PledgesEdit

Glirion the Redbeard's PledgesEdit

Urgarlag Chief-bane's PledgesEdit

Deprecated QuestsEdit

Before Update 12, pledges functioned much differently. Starting at level 45, Maj al-Ragath would offer Normal pledges for the sixteen original dungeons, which would reward either a "Bronze Undaunted Key" or a "Silver Undaunted Key" depending on the performance of certain tasks. At level 50, Glirion the Redbeard would offer Veteran pledges for the original Veteran mode dungeons (now known as "Story II") as well as DLC-specific dungeons, which would reward a "Silver Undaunted Key" or a "Gold Undaunted Key".

These different types of keys unlocked different tiers of reward chests. The fact that Glirion gave out DLC-specific pledges meant that his pledge reward would essentially be blocked on those days for players without the DLC.

These old quests are listed below: (click on "show" to see the list)

Daily DungeonsEdit

The Undaunted also offer rewards for completing random dungeons through the dungeon finder. Unlike pledges, there are no objectives to complete and no quest is given. The rewards and experience are automatically sent to you the moment the final boss of the dungeon dies. Completing the Daily event will grant Premium Undaunted Exploration Supplies. This event has a 20 hour cooldown per character, which means that any subsequent completion with the same character before the time is up will grant Undaunted Exploration Supplies. This is the same regardless of whether the dungeon is set to  Normal or  Veteran difficulty.

Premium Undaunted Exploration Supplies Undaunted Exploration Supplies
Five soul gems One soul gem
A complete style material piece from the non-standard motifs (Cassiterite, Charcoal of Remorse, Dwemer Frame, Goldscale, Laurel, Malachite, Tainted Blood) A style material fragment from the non-standard motifs (Cassiterite Sand, Ashes of Remorse, Dwemer Scrap, Ancient Scale, Malachite Shard, Rogue's Soot) or occasionally a whole style material (Laurel)
A leveled Epic item from the Agility, Endurance, or Willpower sets. A leveled Superior item from the Agility, Endurance, or Willpower sets.
Chance to get complete Dibellium Chance to get Pulverized Dibellium
High   XP (101047 XP at Level 50) Random Dungeon   XP (33682 XP at Level 50)

LocationsEdit

The Undaunted have a meeting place in each of the major zones. They will give you the locations of Dungeons both in your own alliance's territory and the other two zones of corresponding level to where you meet them, allowing you to fast-travel to them even without being able to access the rest of the zone. Also, one member at each location will give you the option to buy them a drink. Doing so at each of these locations will earn you the This One's On Me achievement. Note that members of the Undaunted can be encountered at places outside the scope of this list.

Aldmeri DominionEdit

Daggerfall CovenantEdit

Ebonheart PactEdit

OtherEdit

MembersEdit

List of Known Members of the Undaunted:

Members
Abzag the Monster
Akgruhl gra-Bol
Axel Malveaux
Black-Scale
Bloody Mayra
Bolgrul  
Brazzideh  
Brittgerd Bear-Master
Brulo Bloodletter
Caeleneth the Hapless
Caenlilmith  
Celelruin
Chumbley
Earrona Kneecapper  
Eats-Aged-Meat
Eraegaer the Kill-Happy
Felgol
Felvyn the Swordarm
Ferocious Jakidi
Flin-Face
Glad Glatha
Glirion the Redbeard  
Gobur One-Eye
Gorgrolg
Hackle
Heathre
Hel Ra'Lala
Hixultvutar
Hloelott Ravens-Beak
Hogondar Hammerhurl
Hranir Icy-Mane
Hroltar the Boaster  
Ila al-Ragath  
Ilmeni Arelas  
Ilmindil the Incendiary  
Javerien Tustin
Joy
Kailstig the Axe
Lady Blade  
Lodiss the Rock
Ludippe Guegan
Ludovic the Lucky
Members (Continued)
Mad Zebba  
Maela the Crone
Magnifico Jalid
Maj al-Ragath  
Mighty Mordra
Mindil the Untested
Monynen
Nessa Inkskin
Njoll  
Numyn
Ohartalmo
Resolute Ranarwa
Roaring Ramavel
Sahba the Bonecrusher
Savage Sehlena
Seeks-Her-Glory  
Serileth
Siid Voung
Slays-By-Moon
Sleeps-on-Shield  
Sluz the Beryl-Chested
Sobabe
Strong-With-Tail
Talirinde
Thongar the Stout
Thorkar Greatstorm
Thulga, Empress of Bone
Tildanyorion
Tiny Talisse
Tubidan the Alarmist
Turuk Redclaws
Twice-Lucky
Umbarume the Undertaker
Untouchable Naim
Urgarlag Chief-bane  
Venomous Fauridil
Vlesyl the Skin-Stealer
Vyric the White
Wanda
Wandering Jakalor
Yisareh  
Zantan the Magnificent
Zayansora
Mentioned
Aidan the Fear-Son
Athan Tennecker
Bradford the Brutal
Danteriel
Eeno
Gadrey Vintalen
Jeeba
Kyrin Brightglade
Lady Baronessa
Ludovic the Lucky  
Maeglin Telemmaite
Maximus the Burning
Quinius Keeting
Rassi Thimblebock
Recites-Poetry
Salaisoc
Sobabe
Tarien Vel
Tarik the Hollow-Sky
Verana Telemmaite
Zakir
Zaliya

Skill PerksEdit

Notes

  • The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50  160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.

Active AbilitiesEdit

These abilities must be activated manually, for a cost.

Name Line Rank Cast Time Target Range Radius Duration Cost
   Blood Altar 1 Instant Area 28 meters 30 seconds 4320 Health
Duration: [27 / 28 / 29 / 30] seconds.
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them. Allies in the area can activate the     Blood Funnel synergy, healing for 40% of their Max Health.
     Sanguine Altar Increases the duration and reduces the cost.
Cost: 2160 Health, Duration: [34 / 36 / 38 / 40] seconds.
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them. Allies in the area can activate the     Blood Funnel synergy, healing for 40% of their Max Health.
   Overflowing Altar The synergy heals allies for more. Reduces the cost as the ability ranks up.
Cost: [4320 / 4230 / 4140 / 4050] Health.
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them. Allies in the area can activate the     Blood Feast synergy, healing for 65% of their Max Health.
   Trapping Webs 2 Instant Ground 28 meters 4 meters 10 seconds 2984 Stamina
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing [4610 / 4660 / 4711 / 4761] Physical Damage. After 10 seconds the webs explode, dealing [6149 / 6215 / 6283 / 6351] Poison Damage to enemies within. A ranged ally can activate the Spawn Broodling synergy on an affected enemy, dealing 6149 Poison Damage to them and summoning a spider to attack for 10 seconds. The spider bites enemies for 1844 Physical Damage.
     Shadow Silk The synergy summons a more powerful spider, which deals additional damage over time.
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing [4765 / 4817 / 4870 / 4921] Physical Damage. After 10 seconds the webs explode, dealing [6351 / 6421 / 6491 / 6561] Poison Damage to enemies within. A ranged ally can activate the Black Widow synergy on an affected enemy, dealing 6149 Poison Damage to them and summoning a spider to attack for 10 seconds. The spider bites enemies for 1844 Physical Damage and can poison them for 12294 Poison Damage over 10 seconds.
   Tangling Webs The synergy also fears the enemy.
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by 50% and dealing 4765 Physical Damage. After 10 seconds the webs explode, dealing 6351 Poison Damage to enemies within. A ranged ally can activate the Arachnophobia synergy on an affected enemy, dealing 6149 Poison Damage to them, fearing them for [3 / 3.3 / 3.7 / 4] seconds, and summoning a spider to attack for 10 seconds. The spider bites enemies for 1844 Physical Damage.
   Inner Fire 3 Instant Enemy 28 meters 1620 Magicka
Ignite the fires of hate in an enemy's heart, dealing [2766 / 2795 / 2826 / 2856] Flame Damage and taunting them to attack you for 15 seconds. An ally targeting the taunted enemy can activate the     Radiate synergy, dealing 3684 Flame Damage to them over 3 seconds then an additional 6149 Flame Damage to them and other nearby enemies.
     Inner Rage The synergy can now be activated by up to 3 allies.
Ignite the fires of hate in an enemy's heart, dealing [2857 / 2890 / 2920 / 2952] Flame Damage and taunting them to attack you for 15 seconds. Up to 3 allies targeting the taunted enemy can activate the     Radiate synergy, dealing 3684 Flame Damage to them over 3 seconds then an additional 6149 Flame Damage to them and other nearby enemies.
   Inner Beast Converts into a Stamina ability and deals increased Physical Damage. Applies Minor Vulnerability and Maim to the enemy.
Cost: 2295 Stamina.
Ignite the fires of hate in an enemy's heart, dealing [5716 / 5779 / 5842 / 5904] Physical Damage, taunting them to attack you, and applying Minor Maim and Minor Vulnerability for 15 seconds, reducing their damage done and increasing their damage taken by 5%. An ally targeting the enemy can activate the     Radiate synergy, dealing 3684 Flame Damage to them over 3 seconds then an additional 6149 Flame Damage to them and other nearby enemies.
   Bone Shield 4 Instant Self 6 seconds 3672 Stamina
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to [4800 / 4852 / 4905 / 4958] damage for 6 seconds. This ability scales off your Max Health. An ally near you can activate the     Bone Wall synergy, granting the ally and up to 5 other allies a damage shield equal to 30% of their Max Health for 6 seconds.
     Spiked Bone Shield Absorbing direct damage causes you to deal a portion of the damage back to enemies if they are in melee range.
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to 4958 damage for 6 seconds and returns [85 / 90 / 95 / 100]% of direct damage absorbed back to the enemy. This ability scales off your Max Health. An ally near you can activate the     Bone Wall synergy, granting the ally and up to 5 other allies a damage shield equal to 30% of their Max Health for 6 seconds.
   Bone Surge Upgrades the synergy to grant Major Vitality.
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to [4958 / 5012 / 5067 / 5121] damage for 6 seconds. This ability scales off your Max Health. An ally near you can activate the     Spinal Surge synergy, granting up to 6 allies a damage shield that absorbs up to 30% of their Max Health for 6 seconds and Major Vitality, increasing their healing received and damage shield strength by 12%.
   Necrotic Orb 5 Instant Area 8 meters 10 seconds 2970 Magicka
Project a globe of annihilation that slowly floats forward for 10 seconds, dealing [837 / 845 / 855 / 865] Magic Damage every 1 second to nearby enemies. An ally near the globe can activate the     Combustion synergy, causing the orb to explode for 6149 Magic Damage to nearby enemies and restore 3960 Magicka or Stamina to the ally, whichever maximum is higher.
     Mystic Orb Increases your Health, Magicka, and Stamina Recovery while active.
Project a globe of annihilation that slowly floats forward, dealing [866 / 876 / 885 / 895] Magic Damage every 1 second to nearby enemies. While the orb is active you gain [70 / 80 / 90 / 100] Health, Magicka, and Stamina Recovery. An ally near the globe can activate the     Combustion synergy, causing the orb to explode for 6149 Magic Damage to nearby enemies and restore 3960 Magicka or Stamina to the ally, whichever maximum is higher.
   Energy Orb The orb heals allies instead of damaging enemies and moves faster.
Cost: 3780 Magicka.
Project a globe of regeneration that slowly floats forward, healing for [1297 / 1312 / 1326 / 1340] Health every 1 second to you and nearby allies. An ally near the globe can activate the Healing     Combustion synergy, causing the orb to explode and heal for 6149 Health to nearby allies and restoring 3960 Magicka or Stamina to the activator, whichever maximum is higher.

Passive AbilitiesEdit

Name Line Rank Skill Rank Description
   Undaunted Command 6    Activating a synergy restores 2% of your Max Health, Stamina, and Magicka.
8    Activating a synergy restores 4% of your Max Health, Stamina, and Magicka.
   Undaunted Mettle 7    Increases your Max Health, Stamina, and Magicka by 1% per type of Armor (Heavy, Medium, Light) that you have equipped.
9    Increases your Max Health, Stamina, and Magicka by 2% per type of Armor (Heavy, Medium, Light) that you have equipped.

ReputationEdit

All guilds use reputation for leveling purposes. Undaunted   Reputation is gained by completing various activities as listed in the table below.

Activity Reputation given
Daily delve quest 10
Dungeon quest 25
Normal pledge 25
Veteran pledge 50
Veteran hard mode pledge 100
Normal trial quest 50
Veteran trial quest 100

The total reputation needed per level and cumulatively is shown below.

Rank Reputation Required
for Next Rank
Total Reputation
for Rank
1 50 0
2 100 50
3 150 150
4 200 300
5 200 500
6 200 700
7 200 900
8 200 1100
9 200 1300
10 - 1500

AchievementsEdit

There are six achievements associated with this faction (not including the Dungeons Achievements and Veteran Dungeons Achievements, which are not necessarily related to the Undaunted):

Achievement Points Description Reward
   Recruit of the Undaunted 5 Join the Undaunted.  Dried Blood Brown
   Undaunted Skill Master 50 Reach rank 5 in the Undaunted Skill Line.  Undaunted Bronze
    This One's On Me 15 Buy drinks for your Undaunted companions at each gathering.
   Risk and Challenge 5 Complete the first of Bolgrul's Undaunted challenges.
   Gold and Bragging Rights 10 Complete 10 of Bolgrul's Undaunted challenges.
   A Crown of Your Own Trousers 15 Complete 30 of Bolgrul's Undaunted challenges.

See AlsoEdit