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Zone:
Greenshade
(view on map) (lore page)
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Aldmeri Dominion
Zone Story Quests 13
Wayshrines 9
Delves 6
Points of Interest 18
Striking Locales 7
Set Stations 3
Public Dungeons 1
Group Dungeons 3
World Bosses 6
World Events 3
Skyshards 16
Player Hub
Marbruk, Woodhearth
Notable Treasure
Greenshade Antiquities
Regions
Wilderking Court, Drowned Coast, Green's Marrow
Location
Southwestern Valenwood
Loading Screen
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Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart.
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Greenshade

Greenshade is a large region of western Valenwood, lush with life under its canopy with rivers coursing through the land. It contains the towns of Marbruk and Woodhearth. The Thalmor of the Aldmeri Dominion have worked towards "civilizing" the region, but have met resistance in eradicating widespread practices, such as Daedra worship.

PlacesEdit

DelvesEdit

Points of InterestEdit

Striking LocalesEdit

Set StationsEdit

Mundus StonesEdit

Public DungeonsEdit

Group DungeonsEdit

World BossesEdit

World EventsEdit

Player HousesEdit

WayshrinesEdit

Unmarked LocationsEdit

Connected WorldsEdit

QuestsEdit

Quest MapEdit

Greenshade
The Staff of Magnus
Aid for Bramblebreach
Frighten the Fearsome
Audience with the Wilderking
The Spinner's Tale
The Witch of Silatar
Throne of the Wilderking
Woodhearth
Veil of Illusion
Double Jeopardy
Before the Storm
A Storm Upon the Shore
Pelidil's End
Report to Marbruk
Naemon's Return
Breaking the Ward
Retaking the Pass
Right of Theft
The Blight of the Bosmer
Shades of Green
Striking at the Heart
To Velyn Harbor

KeyEdit

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
     
Denotes a quest which is part of the main story chain.
     
Denotes a story quest which is required for Cadwell's Almanac.
     
Denotes a missable pointer quest which is part of the main chain.
     
Denotes a missable pointer quest which is on an alternate path.
     
Denotes a side quest which is required for Cadwell's Almanac.
     
Denotes a quest which rewards a Skill Point.


Aldmeri Dominion Story QuestsEdit

Wilderking Court
Drowned Coast
Green's Marrow
Alternate Story Pointers

Wilderking Court Side QuestsEdit

Drowned Coast Side QuestsEdit

Green's Marrow Side QuestsEdit

Dungeon QuestsEdit

SkyshardsEdit

Clue Location Notes
Flee the labyrinth of words and stone. East of the Labyrinth, just west of the crossroads southeast of Spinner's Cottage. (map)
In crumbled keep where shadow creeps. Northwest of the entrance to Shadows Crawl, next to the outer wall. (map)
Breath of fresh air for Marbruk's mages. On the northern balcony of the Marbruk Mages Guild. (map)
Find an eclectic outskirt by the sea. West of the Wayshrine behind a wall in Woodhearth (map)
Where moor becomes moat. Beside bridge in the Shademist Moors (map)
Stay dry where the Wooded Eye wards. Between rocky outcrops in Rootwater Grove, due south of Serpent's Grotto. (map)
No longer entrenched. At the bottom of the cliff just east of Barrow Trench. (map)
Unheeded by Wood Orc lookouts. Atop the easternmost tower at the Falinesti Spring Site Orc camp. (map)
Down in the gorge of rope bridges. On the lakeshore northeast of and below the Falinesti Wayshrine. (map)
In Gurzag's supplies. Gurzag's Mine, up planks in the left wall main room (map)
Halls ruined further by blue-skin brutes. Carac Dena, main chamber at the bottom (map)
A pretender in Naril Nagaia. Small room, bottom left, with two guards, in a niche (map)
Under root, but hidden high. In The Underroot, down the wall on a mushroom top of big room with Stranglers & Lamias (map)
Batted around in the purring lair. In Harridan's Lair, in the bottom room (map) Guarded by senche tigers
Mined up in a barrow. Barrow Trench at the exit door tunnel in a wagon (map)
Outside the Harbinger's chamber. In Rulanyil's Fall, in the large room in the eastern, with lots of water (map)

SetsEdit

OverlandEdit

Set Name Bonuses Armor Weight
Shadow Dancer's Raiment

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: After leaving Sneak or invisibility, you dodge all incoming attacks within the next 1 second. This effect can occur once every 8 seconds.

Light Armor
Wilderqueen's Arch

2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 25-1096 Maximum Stamina
5 items: Your Bow attacks reduce the Movement Speed of any enemy they hit by 0-15% and increase your Movement Speed by 0-15% for 3 seconds.

Medium Armor
Beekeeper's Gear

2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: Adds 20-900 Health Recovery

Heavy Armor

DungeonEdit

City of AshEdit

Set Name Bonuses Location(s) Set Type
Burning Spellweave

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a Flame Damage ability, you apply the Burning status effect to the enemy and increase your Weapon and Spell Damage by 11-490 for 8 seconds. These effects can occur once every 12 seconds.

City of Ash Light Armor
Sunderflame

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a fully-charged Heavy Attack, you deal an additional 1925 Flame damage over 10 seconds and apply Minor Breach to the enemy, reducing their Physical and Spell Resistance by 2974. This effect scales off the higher of your Weapon and Spell Damage.

City of Ash Medium Armor
Embershield

2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: When you complete a fully-charged Heavy Attack, you increase your Physical and Spell Resistance by 76-3300 and deal 0 Flame damage to all enemies within 5 meters of you every 1 second for 6 seconds. The damage scales off the higher of your Physical or Spell Resistance.

City of Ash Heavy Armor
Infernal Guardian

1 item: Adds 25-1096 Maximum Magicka
2 items: When you apply a damage shield to yourself or an ally, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 641 Flame damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds and scales off the higher of your Weapon and Spell Damage.

City of Ash I Monster Helm Sets
Valkyn Skoria

1 item: Adds 34-1487 Offensive Penetration
2 items: When you deal damage with a damage over time effect, you have an 8% chance to summon a meteor that deals 1342 Flame damage to the target and 447 Flame damage to all other enemies within 5 meters. This effect can occur once every 5 seconds and scales off the higher of your Weapon and Spell Damage.

City of Ash II Monster Helm Sets

March of SacrificesEdit

Set Name Bonuses Location(s) Set Type
Hanu's Compassion

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: Adds 45-1963 Maximum Magicka
5 items: When you resurrect an ally while in combat, both you and your ally gain Major Heroism for 15 seconds, granting 3 Ultimate every 1.5 seconds.

March of Sacrifices  Light Armor
Blood Moon

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 5 seconds, increasing your melee Light Attack damage by 47-2050 and attack speed by 50%. This effect can occur every 15 seconds.

March of Sacrifices  Medium Armor
Haven of Ursus

2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 28-1206 Maximum Health
5 items: When you take damage while you are under 50% Health, summon Ursus's spirit for 6 seconds at a random group member. You or a group member can activate a synergy on Ursus to grant a shield that protects up to 6 group members within a 28 meter radius from 13967 damage for 6 seconds. This effect can occur once every 10 seconds.

March of Sacrifices  Heavy Armor
Balorgh

1 item: Adds 3-129 Weapon and Spell Damage
2 items: When you use an Ultimate ability, you gain Weapon and Spell Damage equal to the amount of total Ultimate consumed, and Physical and Spell Penetration equal to 23 times the amount for 12 seconds.

March of Sacrifices  Monster Helm Sets

CraftedEdit

Set Name Traits Needed Bonuses Crafting Sites
Hist Bark 4

2 items: Adds 34-1487 Armor
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 28-1206 Maximum Health
5 items: While you are Bracing, you gain Major Evasion, reducing damage from area attacks by 20%.

Magnus' Gift 4

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you cast a Magicka ability, you have a 15% chance to negate that ability's cost.

Whitestrake's Retribution 4

2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 3-129 Health Recovery
5 items: When you take damage while you are under 30% Health, you gain a damage shield that absorbs 303-13035 damage for 6 seconds. This effect can occur once every 15 seconds.

Antiquity leadsEdit

MapsEdit

GalleryEdit