Open main menu

UESPWiki β

ON-mapicon-GroupInstance.png
Grove:
City of Ash I
(view on map) (lore page)
ON-icon-alliance-Aldmeri.png
Group Dungeon
Discoverable Yes
Completion Objective
Dungeon Yes
# of Zones 1
Zone
Green's MarrowGreenshade
Location
North of Driladan Pass
Instanced Dungeon
Min Level 20
Group Size 4
Bosses 3
Mini-Bosses 3
Veteran Speed Run Target 20 mins
Loading Screen
Loading screen
Not all Wood Elves are happy about Valenwood joining the Aldmeri Dominion. Some fear for their beloved forests, while others fear their heritage and traditions will be diluted or replaced. A few groups have retreated to refuges deep in the jungle.
City of Ash entrance

The City of Ash I is a group dungeon found in Greenshade.

City of Ash I

Formerly known as the graht-oak city Whisper Grove, a recently opened Oblivion Gate and hordes of Daedra have turned the Bosmeri city into a dangerous burning ruin. The city's desperate inhabitants have even resorted to breaking the Green Pact, constructing barriers of fallen wood to stem the flow of invading Daedra.

You can learn about its location from Mindil the Untested in Marbruk, Abzag the Monster in Shornhelm, or Roaring Ramavel in Stormhold.

See also: City of Ash II

Related QuestsEdit

CharactersEdit

City of Ash I
Gilraen  
Fingaenion
Elolir
Laeneval

EnemiesEdit

BooksEdit

SetsEdit

Set Name Bonuses Location(s) Set Type
Burning Spellweave

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a Flame Damage ability, you apply the Burning status effect to the enemy and increase your Weapon and Spell Damage by 11-490 for 8 seconds. These effects can occur once every 12 seconds.

City of Ash Light Armor
Sunderflame

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: When you deal damage with a fully-charged Heavy Attack, you deal an additional 1925 Flame damage over 10 seconds and apply Minor Breach to the enemy, reducing their Physical and Spell Resistance by 2974. This effect scales off the higher of your Weapon and Spell Damage.

City of Ash Medium Armor
Embershield

2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: When you complete a fully-charged Heavy Attack, you increase your Physical and Spell Resistance by 76-3300 and deal 0 Flame damage to all enemies within 5 meters of you every 1 second for 6 seconds. The damage scales off the higher of your Physical or Spell Resistance.

City of Ash Heavy Armor
Infernal Guardian

1 item: Adds 25-1096 Maximum Magicka
2 items: When you apply a damage shield to yourself or an ally, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 641 Flame damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds and scales off the higher of your Weapon and Spell Damage.

City of Ash I Monster Helm Sets

AchievementsEdit

There are seven achievements associated with this dungeon:

Achievement Points Description
Normal
   City of Ash I Vanquisher 10 Defeat the Infernal Guardian, the Warden of the Shrine, and Razor Master Erthas in City of Ash I.
Veteran
   City of Ash I Conqueror 15 Defeat the Infernal Guardian, Golor the Banekin Handler, the Warden of the Shrine, the Dark Ember, Rothariel Flameheart, and Razor Master Erthas in Veteran City of Ash I.
   Fire Brigade 50 Defeat Razor Master Erthas in Veteran City of Ash I, after invoking the Scroll of Glorious Battle.
   Veteran Deadlands Banekin Slayer 10 Defeat 550 Banekin in Veteran City of Ash I.
   Veteran Flame Atronach Slayer 10 Defeat 60 Flame Atronach in Veteran City of Ash I.
   City of Ash I Survivor 50 Defeat the Infernal Guardian, the Warden of the Shrine, and Razor Master Erthas in Veteran City of Ash I, without suffering a group member death.
   City of Ash I Assassin 50 Defeat the Infernal Guardian, the Warden of the Shrine, and Razor Master Erthas in Veteran City of Ash I within twenty minutes of starting the dungeon. Timer starts when players engage the first group of Daedra.

NotesEdit

  • In Patch 1.6.5, all Imps were replaced with Scamps.
  • Before dungeon scaling was introduced in Update 5, Normal City of Ash was designed for levels 28–31, and Veteran City of Ash was designed for Veteran Ranks 1-4. Until the Veteran Rank increase in Update 7, Veteran City of Ash did not scale like the other dungeons.
  • Prior to Update 12, City of Ash I was only available in Normal mode, and City of Ash II was only available in Veteran mode. These were named City of Ash and Veteran City of Ash respectively.

MapsEdit

GalleryEdit