Open main menu

UESPWiki β

Online:Darkshade Caverns II

< Elder Scrolls Online: Places: Deshaan / Caves / Group Dungeons
ON-mapicon-GroupInstance.png
Cave:
Darkshade Caverns II
(view on map) (lore page)
ON-icon-alliance-Ebonheart.png
Group Dungeon
Discoverable Yes
Completion Objective
Dungeon Yes
# of Zones 1
Zone
SiltreenDeshaan
Location
Southeastern Deshaan
Instanced Dungeon
Min Level 42
Group Size 4
Bosses 3
Mini-Bosses 3
Veteran Speed Run Target 20 mins
Loading Screen
Loading screen
These caves have the distinction of being the most famous kwama mines in Deshaan. Dark Elves consider kwama eggs a delicacy, and those harvested from Darkshade Caverns are particularly prized by Dunmeri gourmets.
Darkshade Caverns

Darkshade Caverns II is a group dungeon found in southeastern Deshaan.

Inside the caverns
The ruins of Rkugamz

As Deshaan's largest kwama mine, the caverns' ownership remains hotly contested. The caverns also contain the hidden Dwemer ruin of Rkugamz.

The storyline continues from the event of Darkshade Caverns I. In this version, a Mages Guild researcher named Shatasha needs your help destroying a dangerous Dwemer mechanism within Rkugamz, before it corrupts Deshaan above.

You can learn about its location from Mad Zebba outside Elden Root, Lady Blade outside Wayrest, or Hranir Icy-Mane outside Mournhold.

Its dungeon sets are Armor of Truth, Netch's Touch, and Strength of the Automaton. Darkshade Caverns II is accessible starting at level 42.

Related QuestsEdit

CharactersEdit

Darkshade Caverns II
Nervyna Selos
Shatasha  

EnemiesEdit

BooksEdit

  • Adainaz's Journal by Adainaz — A journal documenting the discovery of the fabled "Great Engine of the Dwemer"
  • Ithisa's Journal by Ithisa — A journal entry regarding the exploration of Dwemer ruins

SetsEdit

Set Name Bonuses Location(s) Set Type
Netch's Touch

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 9-400 Weapon and Spell Damage to your Shock Damage abilities.

Darkshade Caverns Light Armor
Strength of the Automaton

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 9-400 Weapon and Spell Damage to your Physical and Bleed Damage abilities.

Darkshade Caverns Medium Armor
Armor of Truth

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 10-460 for 10 seconds.

Darkshade Caverns Heavy Armor
Engine Guardian

1 item: Adds 3-129 Health Recovery
2 items: When you use an ability that costs resources, you have a 25% chance to summon a Dwemer automation [sic] to restore 12-550 Stamina or Magicka or 45-1955 Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.

Darkshade Caverns II Monster Helm Sets

AchievementsEdit

There are seven Achievements associated with this dungeon:

Achievement Points Description
Normal
   Darkshade Caverns II Vanquisher 10 Defeat the Fallen Foreman, Transmuted Hive Lord, Transmuted Alit, Grobull the Transmuted, the Engine Garrison, and the Engine Guardian in Darkshade Caverns II.
Veteran
   Darkshade Caverns II Conqueror 10 Defeat the Transmuted Hive Lord, Grobull the Transmuted, and the Engine Guardian in Veteran Darkshade Caverns II.
   Deadly Engineer 50 Defeat the Engine Guardian in Darkshade Caverns II without anyone in your group activating an Engine Lever.
   Veteran Construct Slayer 10 Defeat 800 Dwarven Constructs in Veteran Darkshade Caverns II.
   Veteran Kwama Slayer II 10 Defeat 200 Kwama in Veteran Darkshade Caverns II.
   Darkshade Caverns II Survivor 50 Defeat the Fallen Foreman, Transmuted Hive Lord, Transmuted Alit, Grobull the Transmuted, the Engine Garrison, and the Engine Guardian in Veteran Darkshade Caverns II, without suffering a group member death.
   Darkshade Caverns II Assassin 50 Defeat the Fallen Foreman, the Hive Lord and its Scribs, the Transmuted Alit, Grobull the Transmuted, the Engine Garrison, and the Engine Guardian in Veteran Darkshade Caverns II, all within twenty minutes. Timer starts upon engaging the first group of kwama.

NotesEdit

  • Before dungeon scaling was introduced in Update 5, Normal Darkshade Caverns was designed for Levels 20–23, and Veteran Darkshade Caverns was designed for Veteran Ranks 6–10.
  • Prior to Update 12, Darkshade Caverns I was only available in Normal mode, and Darkshade Caverns II was only available in Veteran mode. These were named Darkshade Caverns and Veteran Darkshade Caverns respectively.

MapsEdit

A map of the last boss room of Darkshade Caverns II

GalleryEdit