Lore:Places C

Lore: Places
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CalderaEdit

Caldera was an Imperial charter town just north of Balmora. It was built to service the nearby Ebony mine, providing the miners with homes, entertainment, and other services. The town was ruled largely from the Caldera Mining Company's fortress to the northeast.

The buildings, which had Imperial and Nordic architectural influences, formed an inverse "L" shape between two large guard towers. While Dunmer presence in Caldera was almost non-existent, a large contingent of Orcs lived in the dilapidated Ghorak Manor (along with an unusual Scamp who was a merchant and claimed the house was his). Notable institutions in Caldera included an Imperial Cult altar, a Mages Guild branch, two general merchants, a blacksmith, a tavern, and one of the few Imperial-style clothiers in Vvardenfell.

CamlornEdit

Camlorn (sometimes called Camlarn) is one of the eight major kingdoms in the province of High Rock, located in the western coastal highlands of Glenumbra. Camlorn is a city of self-proclaimed aristocrats and artisans, the center of a melting pot of Breton cultures and a booming trade between the Iliac Bay and the Eltheric Ocean. The Kingdom is known to take a neutral and pacifistic role when it comes to the dealings of their neighbors, Daggerfall and Wayrest.

CannEdit

Cann was a ruin in the Shivering Isles. Though the initial origin of Cann is all but unknown, the last notable inhabitants were a group of Manic idealists who brought residents of the Isles (and sometimes beyond, in the case of Beldring of Palgania) to the ruins to be housed and pampered for days on end. Ultimately, the group who oversaw this project fled the ruin, and the bloodbath that they caused.

Lake CanulusEdit

Lake Canulus is a small lake in the far east of Cyrodiil, between the Silverfish and Panther Rivers. It is surrounded by old forts, mines, camps, and caverns. A great monastic complex of the Alessian Order that contained documents dating back to at least the mid-sixth century was once built along its shores, but it was razed during the War of Righteousness, and much of its archives were destroyed. The Ayleid city of Varsa Baalim was located near the lake before it plunged into the ground in the early First Era.

Cape of the Blue DivideEdit

The Cape of the Blue Divide, or simply the Blue Divide is the body of water found between the provinces of the Summerset Isles and Valenwood, and the general area of the Second Aldmeri Dominion. It is bordered by the Abecean Sea to the north and the Southern Sea to the southeast.

The Blue Divide's general scope is largely unknown, though the town of Southpoint is reportedly north of the body of water. The island of Stros M'Kai is a strategic location, found north of the Cape of the Blue Divide. It was because of this the island was targeted by the Third Empire during their conquest of Hammerfell in the Tiber Wars. It was their closest foothold to the Cape, described as the waters of the Aldmeri Dominion. The Colovians made their earliest voyages around these waters, and the Iliac Bay, sacking various Nedic settlements. The Cape of the Blue Divide was also the general location of the War of the Blue Divide, occurring in the Imperial Simulacrum between the provinces of Valenwood and the Summerset Isles.

Carn PraeEdit

Carn Prae is a location found in northwestern High Rock,[1] presumably around the Glenumbra and Rivenspire regions. It is unknown if it is equated with another location in that area.

Cascabel HallEdit

Cascabel Hall was a castle located near the city of Solitude in Skyrim. It was noted for its impenetrable walls and the vast arbor of golden apples that stretched acre after acre near the castle, said to be the finest, most delectable apples in the Empire. Its well dug into a basin rich with a vast reserve of water.

At some point between 3E 246 and 3E 427, the Kings of Solitude and Fharun fought a war against one another, and the Count of Cascabel allied himself with Solitude. When the forces of the King of Solitude had left Cascabel Hall, and the Bosmer mercenary Menegur had manned the battlements as the rear-guard to protect their retreat, and the army had left a wagon behind to supply him with what they assumed would be enough food for months, the trunks turned out to be filled with inedible netch armor from the army's incursion into Morrowind. The enemy army soon surrounded the castle, leaving Menegur to defend it alone and nearly starving after living off of rats, insects, and even moss. He soon went on irregular treks to the acres outside the walls to retrieve golden apples without being killed by the enemy troops.

The King of Solitude soon returned with his army after months of working out a peace treaty between the King of Fharun, and thanked Menegur for his service. The former enemy troops, now no longer hostile to Menegur, apologized for their attempts to kill him and admired his skills. The King said Menegur owed thirty-seven Imperial gold to the Count for the crops he'd eaten while they were away, as they'd exceeded his mercenary wages. Menegur responded by saying he'd pay the fee to himself, as after reading through law books he viewed an Elder Council decree made as an attempt to clear up some questions of property rights in Skyrim during Uriel IV's reign, which stated that any man without a liege who occupied a castle for more than three months would be granted the rights and titles of that estate. Menegur proclaimed that by rule of law, he was now the Count of Cascabel. Leftover crates of netch leather armor were sent over to the nearby Fort Hraggstad after the battle.

By 3E 427, Menegur's son still held the title of Count of Cascabel. The castle no longer stood by the time of the Fourth Era, having been absent from the lands of Skyrim from unknown causes.

Castle EbonheartEdit

Castle Ebonheart (or Ebonheart, after the mainland city of the same name) was the seat of Imperial authority in Vvardenfell. From this city, the Duke of Ebonheart, Vedam Dren, and his Grand Council determined law and policy for the Vvardenfell administrative district. The Imperial Chapels served the Duke, his retainers and the castle's garrisons, and were also an administrative center for Imperial Cult presence.

An Imperial Guard unit protected the Duke, and the Hawkmoth Legion was also garrisoned within the walls of the castle. Much of the business in Vvardenfell, which concerned either the Empire or House Hlaalu, was conducted in Castle Ebonheart, as the Hlaalu Grandmaster was the Duke himself.

Because the East Empire Company was chartered directly by the Emperor, its offices, warehouses and docks were adjacent to the castle, and its security was assured by the Imperial garrisons. The provinces of Skyrim and Black Marsh maintained diplomatic missions in Ebonheart, the latter mainly in concern for its citizens, due to the fact that the Morrowind province was exempt from the abolition of slavery.

Castle of the WormEdit

The Castle of the Worm was an enormous complex built in Coldharbour. It served as the Order of the Black Worm's stronghold during the time of the Planemeld.

Following the Soulburst caused by Mannimarco in 2E 578, Nirn was cast adrift so that Molag Bal could merge it with his realm of Coldharbour. Although acting as his loyal servant, Mannimarco planned to usurp Bal's place as the God of Schemes and rule over both Nirn and Coldharbour. The Castle of the Worm was built using dark magics and the slave labor of Soul Shriven as a monument to the necromancer's hubris. Although Mannimarco himself continued to rule from the Imperial City, the Castle was used as a prison and cattle pen. Overseen by Worm Cultists, countless mortals were sacrificed to Molag Bal at the Castle, losing their souls to become Soul Shriven. Their corpses were then used as material for the creation of undead servants to guard the fortress. A small Soul Shriven village called the Wretched Squalor sprung up outside the walls of the Castle.

One of the Castle's many prisoners was Chancellor Abnur Tharn of the Elder Council. Despite submitting to Mannimarco following the necromancer's betrayal of Emperor Varen Aquilarios, Tharn was eventually removed from his position of power in the Imperial City and confined to the Castle. He was given meaningless tasks, overseeing minor Worm Cult cells on Tamriel and sorting soul gems, and was kept alive for political reasons only until such time as he could be disposed of. By chance, in 2E 582 following his escape from Coldharbour, Varen Aquilarios came into possession of a magical orb that Tharn used to communicate with a subordinate. Seeing it as a chance to escape, Tharn promised to reveal the location of Sai Sahan if he could be extracted from the Castle. Aquilarios created a portal to Coldharbour for Lyris Titanborn and the Vestige, who were then able to enter the Castle through its cistern with the help of Sir Cadwell. Fighting through the Daedric, mortal and undead guardians, the intruders succeeded in freeing Tharn from captivity and were teleported out by Aquilarios after a brief confrontation with Mannimarco's projection.

After his failure to secure the Amulet of Kings from the Five Companions later that year, Molag Bal learned of Mannimarco's plans to replace him. The King of Worms was pulled into Coldharbour to be tortured for all eternity, and although he later escaped from the Prince's clutches, it can be assumed that the Worm Cult fell out of favor within Coldharbour. The fate of the Castle of the Worm is unknown following the failure of the Planemeld.

Castle RilisEdit

Castle Rilis was a ruin built by the Ancients, found on the northern tip of the island of Auridon within the province of the Summerset Isles.

Castle Rilis was one of the oldest Altmer ruins found in the province, named after the royal family of Firsthold, the Rilis clan. The vaults and catacombs underneath Castle Rilis were even older, and contained secrets that were long forgotten. One of these vaults was the Banished Cells, a prison said to contain various Altmer that delved into the forbidden knowledge and dealings of the Daedra.

Castle VolkiharEdit

Castle Volkihar is an ancient castle perhaps dating back to the Merethic Era or the early First Era. It is located on an isolated island off the coast of Haafingar Hold in Skyrim, near the border with High Rock. Long thought lost to the eternal mists of the Sea of Ghosts, the sprawling castle manifesting on the rocky islands north of Icewater Jetty has been seen by fishermen on Skyrim’s northwest coast.

Cath BedraudEdit

Cath Bedraud is an ancient cemetery, a series of concentric circular bands found in the highlands of Glenumbra, in the province of High Rock. Cath Bedraud is the burial ground for the province's greatest heroes and monarchs, who fought to the death to protect High Rock since millennia. The surface level of the cemetery is reserved for warriors that were deemed heroes, while below the earth are catacombs and ornate mausoleums for the many kings and queens of the past. The center of the cemetery contains the oldest and most prestigious graves. It is heavily advised to avoid Cath Bedraud in the heavy fog, ghostly lights and hollowed moans occur across the area.

CathnoqueyEdit

Cathnoquey is a region of land that lies somewhere between Tamriel and Akavir. All that is known about this land is that it was conquered by Uriel Septim V in 3E 276.

Ceporah TowerEdit

The Ceporah Tower is an ancient structure on the Isle of Artaeum, an island originally in the Summerset Archipelago. The Tower serves as the headquarters of the monastic Psijic Order, who call Artaeum home. While parts of the Tower were constructed by the Psijics, its foundations are far older, having an entirely unique architecture, and was built by unknown ancient beings. Directly beneath Ceporah Tower lies the Dreaming Cave, which houses a portal that can be used to travel to any realm of Oblivion; it has been used for this purpose by many, including Sotha Sil—a member of the Dunmer Tribunal—who made a compact with many of the Daedric Princes in the late First Era.

Ceporah Tower is used by the Psijics in many of their rituals, and is known as the location beneath which Vanus Galerion confronted Mannimarco about the latter's increasing fascination with necromancy and soul-trapping. It was this confrontation that led directly to the founding of the Mages Guild.

CesparEdit

Cespar (also spelled Caspar) is a large island off the western coast of Hammerfell, south of Herne. Tralan the Two-Blade, a Redguard swordsman who became one of Emperor Titus Mede I's most valued men, hailed from Cespar.

By the late Third Era, the island appeared to be considered part of High Rock in certain maps.

CeyatatarEdit

Ceyatatar (meaning "Shadow of the Fatherwoods" in Ayleidoon, originally named Ceya-Tar) is a crumbling Ayleid ruin in the wilderness between the Imperial City and Skingrad. The entrance leads into the central dome of a great underground edifice once dedicated to Magnus, where ancient magic still casts a blue shimmer onto the faded white walls.

The ChainEdit

The Chain is a group of at least three islands in the Abecean Sea, south of Hegathe in Hammerfell and west of Stros M'Kai, near the Eltheric Ocean. The two smaller islands trail off to the west. By the late Third Era, the islands appeared to be considered part of Hammerfell in certain maps.

The coral kingdoms of Thras are described as set of islands southwest of the Chain.

CheydinhalEdit

Cheydinhal is a city in eastern Cyrodiil whose architecture and culture contains heavy Dunmer influence due to its close proximity to Morrowind's border. Located in the foothills between the Valus and Jerall Mountains, Cheydinhal sits on the northeastern edge of the Nibenay Basin, a river valley of tributaries to Lake Rumare and the Niben River.

Cheydinhal consists of three districts: Cheydinhal Castle, Market, and Chapel. The dominating feature of the city is a tributary of the Corbolo River, which bisects the city from north to south. The river is crossed by three bridges: a single bridge to the north connects the Market district to the Chapel district, while two smaller bridges to the south connect the southwest plaza and Chapel via a small island park.

ChorrolEdit

Chorrol is a town in northwestern Cyrodiil, between the Great Forest of west Cyrodiil and the Colovian Highlands of the Hammerfell border. Citizens of Chorrol are known as "Chorrolians".

Clockwork CityEdit

The Clockwork City, also known as Sotha Sil, is a metaphysical clockwork realm created by Sotha Sil, one of the living gods of Morrowind, to replicate the mythic structures of Nirn in metallic miniature. It supposedly exists "outside space and time", and in the physical world, it is represented in the form of a Clockwork Globe that is no larger than a good-sized netch, and requires an individual to be magically shrunk to enter. Although represented in miniature, a whole world lies within as the realm is expansive on the inside.

Cloud Ruler TempleEdit

Cloud Ruler Temple was an ancient stronghold of the Blades located high in the Jerall Mountains near Bruma. It is one of the most dramatic remaining examples of Akaviri architecture.

Built by Reman Cyrodiil's Akaviri Dragonguard at the founding of the Second Empire, it served as their headquarters. Even as they became known as the Blades, the Emperor's agents continued to occupy Cloud Ruler Temple until the end of the Third Era. Legend has it the swords of those slain protecting the Dragonborn were hung within the Great Hall of the temple. The archives of the temple were believed to have been the primary repository of the oldest Blades lore.

CloudrestEdit

Cloudrest is one of the eight major cities in the province of the Summerset Isles, situated on the highest slopes of Eton Nir. Cloudrest is colloquially known as the "Aerie of the Altmer," it is set high onto of the tallest mountain in the province, yet the air is rich and bountiful. It is people hold the city in high regard and claim the great plains of Summerset as their own. Cloudrest is the home of the Welkynar Gryphon Knights, the knightly order of gryphon riders that protects the region since the early years of Altmer history on the island. They have chosen Cloudrest because of its high vantage point from everywhere else.

ColdharbourEdit

Coldharbour is a realm of Oblivion created and ruled over by Molag Bal, the Daedric Prince of Domination. As befits his sphere, Bal's realm is a desolate, apocalyptic image of Nirn, which is achieved by both mocking imitation and outright theft of parts of the mortal realm. It is inhabited by Daedra and the eternally-tormented souls of mortals called Soul Shriven. Descriptions of the plane vary widely, but all accounts agree that Coldharbour is a dismal, cold, and largely lifeless realm. Coldharbour has been described as a manifestation of fear and exploitation.

College of WinterholdEdit

The College of Winterhold is a school for magic in the city of Winterhold. Its campus is imposing and fortress-like, arranged around a large central courtyard and reachable only across a narrow stone bridge. It functions much like the Mages Guild in other parts of Tamriel, but is a resolutely independent establishment separate from the Guild. The College holds documents dating back as far as the late Second Era, though the College itself is even older. It is said to have been founded in the First Era by the legendary mage Shalidor, although it is one of many dubious feats attributed to him. One of the oldest reliable mentions of the College comes from the early Second Era.

The College is a selective institution, which allows entrance only to those students who prove themselves adept at the magical arts. However, once a student earns admittance, they are granted more freedom of experimentation than in the Mages Guild, with even Necromancy regarded as an acceptable arcane practice. The College's main building is the Hall of the Elements, which is used for all kinds of magical practice. It holds the famous Arcanaeum library as well as the Arch-Mage's quarters, while accommodations for students and faculty are provided in separate buildings. Beneath the college campus lies the Midden, a remnant of the college's past where many of its greatest secrets lie.

Colored RoomsEdit

The Colored Rooms are a realm of Oblivion, created and ruled over by Meridia, known as the Daedric Prince of Infinite Energies. From what little has been seen of the Colored Rooms, they seem to resemble a cross between a coral reef and a vast field of floating stones, strewn with colorful trails of dust or cloud. The "ground" between the stones looks like luminescent water, but is solid enough to walk on.

Aurorans and their warhorses are the spawn of Meridia that reside in the Colored Rooms, being made from pure light and have skin tones of virtually any hue. Golden Saints are also purported to reside in the realm. The Colored Rooms have been described by those souls who have been there as "pretty boring" aside from Meridia's lectures (which are described as "pretty boring" as well).

ColoviaEdit

Colovia (also known as the Colovian West, the Colovian Highlands, and the Imperial West) is the western half of the province of Cyrodiil, known for their austere, hard-working, and self-sufficient people, the frontier-men of Colovia. The Imperials of Colovia are strong-headed and hard working, with a rich martial tradition and strong work ethic. Many serve in the Imperial Legion, either as soldiers or commanders, and Colovian Timber is highly prized for both construction and weaponry.

Colovia features rugged hillscapes throughout the Gold Road, dense greenery in and around the Great Forest, and wide swathes of open grasslands throughout the Imperial Reserve, which is famous for its bountiful hunting grounds. Most of the Colovian population live in the major cities, but some, particularly the nobility, tend to live in private estates closer to the Gold Coast, while various farms and roadside inns dot the landscape. Colvia has also been described as a coastal jungle.

Though Colovia's borders have shifted throughout the eras, traditionally, it contains four counties and their cities: Anvil, Chorrol, Kvatch, Skingrad, and formerly Sutch.

Colovian HighlandsEdit

The Colovian Highlands are a hilly, forested region of Colovia on the western edge of Cyrodiil. The land is largely remoted and sparsely vegetated. It is found along the borders towards the province of Hammerfell. The region contains a large portion of the Imperial Reserve, and it empties out towards the Gold Coast and the West Weald, near the county of Kvatch. The county seat of Chorrol can be found just east of the Colovian Highlands, right where it meets with the Great Forest. The forest in the region is described as ancient. Despite the lack of activity, the Colovian Highlands contain some civilization, as the Imperial historian, Dubicius comes from the Colovian Highlands.

Coral ForestEdit

The Coral Forest is an iconic landscape on Summerset Isle, located south of Shimmerene. This place consists of a dense collection of petrified coral which creates a strange, labyrinthine landscape of collar pillars along the island's eastern shore, where coral crabs, mud hoppers and reef vipers hatch and thrive. It is commonly known to be a dangerous place for travelers and adventurers.

In 2E 582 Tilcalar, Earl of Clavicus Vile, one of the three leaders of the Court of Bedlam, and also Aldarch of the Monastery of Serene Harmony, appointed by Kinlady Avinisse, tried to activate an Abyssal Pearl, most probably with intentions of creating an Abyssal Geyser near Shimmerene to begin to sink Summerset Isle under the sea. His plans were fouled when the Vestige killed him and Valsirenn magically moved the Sload artifact to Artaeum.

Corbolo RiverEdit

The Corbolo River is one of the largest tributaries of the Niben River, which it joins at the northeast corner of the Niben Bay. The river extends further north in the wilderness until it reaches a fork that connects to the Reed River, which empties from the Valus Mountains in the northeast and the stream that empties from Lake Poppad in the northwest. The Yellow Road runs over the river via the Crestbridge, right next to the ruined Fort Cedrian. The county-seat of Cheydinhal is found on the banks of the Corbolo, and the settlement, Drakelowe overlooks the river valley near the fork. It is next to a large drawbridge that leads deeper into the Nibenay Basin.

Corgrad WastesEdit

Corgrad Wastes (originally just Corgrad) is a sunken city located along the northern coast of the Summerset Isle, in the province of the Summerset Isles. Corgrad was once a prospering city, before it was heavily afflicted by the Thrassian Plague in the late First Era. Its ruins have since mainly been inhabited by scavengers.

CorintheEdit

Corinthe (also spelled Corinth) is one of the eight-major cities in the province of Elsweyr, located on the northern edge of the region of Pellitine. Corinthe was one of the original sixteen kingdoms of Elsweyr, known for their carpenters, lumber, and woodworking.

Cormaris ViewEdit

Cormaris View (also known as Cormar View) is a settlement found in northwest Morrowind, near the city-state of Blacklight.

CragwallowEdit

Cragwallow is an old settlement found in the wilds of Eastmarch, in the province of Skyrim. It has existed for many years, it was even the home of the powerful Icehammer Clan before their demise in the late-quarter of the First Era.

By the mid-Second Era, it was a mead hall populated by the royal workers of High King Jorunn, who built the roads that ran through the hold's major routes. The nearby caves share the same name with the settlement.

CropsfordEdit

Cropsford is a settlement located along the Yellow Road in the Nibenay Basin of Cyrodiil. The land is in the center of goblin territory, which has historically caused trouble for settlers.

CrowhavenEdit

Crowhaven is a fort located along the Gold Coast of Cyrodiil, in County Anvil. During the Second Era, it belonged to the Jarol family and was known as Jarol Estate. It later went on to become the home of the Lord Loviducus, but fell into ruin and became home to a den of feral vampires. It is located near the ancient Ayleid settlement of Garlas Malatar.

Cryngaine FieldEdit

Cryngaine Field is a region found in southern High Rock. It is known for its flowering meadowland. It is located near the Fiefdom of Anticlere, but it is specifically found between the Ravennian Forest and the Yeorth Burrowland. It is most well-known for the Battle of Cryngaine Field, the final confrontation in the War of Betony, between the kingdoms of Daggerfall and Sentinel.

Crypt of HeartsEdit

The Crypt of Hearts is a multi-level mausoleum located in northern Tamriel made up of dank, winding passageways filled with strange creatures. As befits such a place, its exact location is uncertain, having entrances in both High Rock and Skyrim. The city of Shornhelm, near its High Rock entrance, is sometimes referred to as "the Keeper of the Crypt".

Crystal TowerEdit

The Crystal Tower (also called the Crystal-Like-Law or Lawful Crystal) was an ancient, mystical structure located near the northern tip of Summerset Isle, northwest of Cloudrest. It was built by the early Aldmer as a monument to their ancestors, and was considered sacred to the Altmer.

Before the construction of the Arcane University, it was the pinnacle of magical learning in Tamriel. The top of the Crystal Tower was reserved for interring the dead. The southernmost tips of the Dragon's Teeth Mountains of mainland Tamriel could be seen from the top parapet of the tower. The interior of the tower was white and radiated light. It contained a Great Library and a treasury with many ancient tapestries and other relics. The Crystal Tower was famed for its animal pens, which held many different creatures from all across Tamriel.

The Crystal Tower was one of the mythical Towers that stabilize the Mundus. It was present in all realms of the Aurbis simultaneously, acting as a gateway to all realities. The Tower's Stone was called Transparent Law, which was placed at the Tower's summit on Nirn. It has been theorized that control of the Crystal Tower—through Transparent Law—could grant one omnipresence in the entire Aurbis.

CulotteEdit

Culotte is an Ayleid ruin located along the banks of the Upper Niben, in the Heartlands of Cyrodiil.

During the Alessian Slave Rebellion, Culotte became home to one of the Ten Ancestors, Ayleid statues originally held in the White-Gold Tower which were dispersed to cities across Cyrodiil for safekeeping. Culotte subsequently fell into ruin after the Ayleids' downfall.

The ruins of the settlement were once known to attract undead of all kinds. Circa 2E 582, the nearby settlement of Cropsford was occasionally threatened by the undead that flocked to Culotte, prompting the townsfolk to periodically clear the ruins. Eventually Culotte was cleared of undead. In 3E 433, the Champion of Cyrodiil entered the ruins and retrieved the ancient Ayleid statue, causing the dead to rise from their graves and once again plague the ruins. The statue was later sold to Umbacano.

CybiadesEdit

Cybiades is an uninhabited island off the northern coast of Sentinel, within the Iliac Bay. Redguards settled on the island.

The only notable structure on the island is the ruins of Cosh Hall, which now serves as a human stronghold. The dominant vampire bloodline of the region is Selenu. Although the island is uninhabited, it was considered a separate political entity until the Warp in the West, when it was most likely subsumed by the massive expansion of the Kingdom of Sentinel.

CylarneEdit

Cylarne was a ruin in the Shivering Isles at the end of the Third Era, located on the Isle of Flame. It is the oldest known ruin in the Isles, and is rumored to be the original capital of the Shivering Isles. The ruins of Cylarne are home to the Cold Flame of Agnon, which is fed by the altars of Rapture and Despair. The Dark Seducers and Golden Saints constantly fought over controlling the ruin.

CyrodiilEdit

Cyrodiil, also known as the Imperial Province, Dragon Empire, Starry Heart of Nirn, and Seat of Sundered Kings, and Cyrod in Ayleidoon, is a province in the south-central region of Tamriel, and the home of a humanoid race known as Imperials. The center of their Empire and seat of governance, Cyrodiil is also known as "the Heartland". The capital of Cyrodiil, and of the whole empire, the Imperial City, is located on City Isle in the center of the province, which bears the location of White-Gold Tower, possibly the most renowned monument of Tamriel. Despite some accounts describing Cyrodiil as a jungle, it primarily has a temperate climate. One scholar of the middle Second Era attributed this discrepancy to errors made during the transcription of historical texts, while another speculated that White-Gold Tower itself gradually adapted the climate to suit the region's inhabitants. Later sources asserted that Emperor Tiber Septim altered Cyrodiil's climate upon his apotheosis.

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