Lore:Sea of Ghosts

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Sea of Ghosts
Type Body of Water
Appears in Morrowind, Skyrim, ESO
The Sea of Ghosts along the northern coast of Skyrim
The Sea of Ghosts is found on Tamriel's north coast.

The Sea of Ghosts (also known as the Ghost Sea,[1] or the Northern Sea)[2] is the body water that consists of the northern coast of Tamriel,[3] and the southern coast of Atmora.[4] It is a part of the Padomaic Ocean, which consists of the north and east seas of Tamriel. The Sea of Ghosts is not easy to navigate. It took some time for the people of Tamriel to explore these misty-waters, which are often riddled with glaciers and icebergs.[5][6] It is unknown how the Sea of Ghosts acquired its name, however, the ancient tale of Skyrim, known as Yngol and the Sea-Ghosts refers to the death of Ysgramor's eldest son, Yngol at the hands of the "Sea-Ghosts".[7] The Sea of Ghosts host its own variety of animals that are not commonly found in other parts of the continent, specifically the Horkers and the Chub Loons.[8]

History[edit]

Yngol Barrow (Skyrim)

In the mid Merethic Era, the Aldmeri explorers sailed across Tamriel, charting the continent's waterways and sea lanes. The most well-known was Topal the Pilot, who explored all of Tamriel's coast, but most notably the Niben River.[9] Aldmeri explorers mapped the island of Vvardenfell, building several wizards towers across the coast, specifically in Ald Redaynia, Bal Fell, Tel Aruhn, and Tel Mora. But these towers were eventually abandoned as the High Velothi Culture, and the early-Chimer began to establish the Great Houses and the Ashlander Tribes.[10]

In the late Merethic Era, Ysgramor the Harbinger, and the Atmorans sailed across the Sea of Ghosts from the port-city of Jylkurfyk when civil war broke out on the northern continent. They landed on Hsaarik Head, where they built the colossal city of Saarthal and met the Snow Elves. However, the Snow Elves sacked the city and drove the Atmorans out of Tamriel in an event known as the Night of Tears.[10] Outraged by their betrayal, Ysgramor, and his Five Hundred Companions sailed back to Tamriel, however, their fleet was caught in the Storm of Separation and the Harbinger's eldest son, Yngol was killed in the raging storm in the Atmoran Strait.[11] In legend, it is said that Yngol was claimed by the "Sea-Ghosts."[7][12] Yngol's body was recovered by Ysgramor and buried in a traditional Atmoran barrow on the White River estuary, where it meets the Sea of Ghosts. Ysgramor looked to the south and decided to have a great city built near the estuary. This city of kings, Windhelm was made to have Yngol Barrow viewable from the castle.[13] As time went on, more Nordic cities were built along the coastline, such as Dawnstar, Solitude, and Winterhold.

The cities of Daggerfall and Solitude maintained a summer route, with no waypoint between each location. That was when the Breton entrepreneur, Yric Flowdys discovered shores for an ideal harbor at the base of Dore Elard in the 9th century of the First Era. The deep waters were able to accommodate large merchant ships, and on the northernmost point, Flowdys built the town of Northpoint. As time went on, Yric Flowdys adopted the name of the mountain as his family name, House Dorell. They later attained the title of Barony from Empress Hestra of the First Empire, and became a prominent power in the Kingdom of Rivenspire. They have extensive ties with the Court of Solitude.[14]

There have been two instances where the Akaviri of the eponymous Akavir have invaded Tamriel, both of which arrived on the continent's shores the same way. The First Akaviri Invasion landed on the north coast of both Skyrim and Morrowind, cutting a bloody swathe all the way to the Pale Pass in the Jerall Mountains. By 1E 2703, General Reman defeated the Tsaesci and established the Second Empire.[15] In case of another threat, Reman I built strongholds across Skyrim's north coast as his bulwark.[16] In any case, the Second Akaviri Invasion rarely took place in Skyrim's coast. This invasion led by Ada'Soom Dir-Kamal traveled across the Sea of Ghosts, bypassing Solstheim, the Telvanni Peninsula, and Vvardenfell, only to land on the shores of Windhelm. Here, Dir-Kamal's forces sacked the city, killing the High Queen of East Skyrim, Mabjaarn Flame-Hair, and her shortly-lived successor, Nurnhilde. From there, his armies traveled southeast into the region of Stonefalls in Morrowind. As history knows it, the Akaviri were defeated and gave rise to the Ebonheart Pact.[17]

In 3E 271, Emperor Uriel Septim V explored the Sea of Ghosts and conquered the island of Roscrea, as of his several campaigns to expand the Empire.[18] Roscrea is found off the coast of Solitude and it was converted into an Imperial fiefdom. The history of the territory is unknown, however, it was later claimed by the Kingdom of Solitude in the late years of the Third Era, in 3E 432, to further expand their power. After marrying the Queen Macalla of Dawnstar, King Thian held a majority of control of Skyrim's northern coast. Under his reign, the island had been used to further chart the sea's mysterious waters.[6]

High Rock[edit]

Northpoint (ESO)

At some point, the Sea of Ghosts meets the Eltheric Ocean to the west, as the town of Eagle's Brook is considered Glenumbra's gateway to the Eltheric Ocean.[19] The coast of Rivenspire and Wrothgar are at least considered part of the Sea of Ghosts. The port-cities of Fharun, Jehanna, and Northpoint are the largest settlements on the northern coast. Although, there are some small harbors across the coast, such as the Morkul Stronghold, home to the eponymous Orc clan of smiths. Formerly, the once great city of Erokii was found on the shores, hidden from the rest of Rivenspire by the Kurallian Mountains. It is now known as The Doomcrag. From the east to the west, the Sea of Ghosts become more hospitable as glaciers are less common. Where the regions of Rivenspire and Wrothgar meet on the mainland is the Great Bay, a water basin with several shipwrecks and stones jutting out. Further northeast into the frozen north, traversing is much more difficult. The Frozen Fleet is a ship graveyard held together in an icy wasteland. Wrothgar's coast is notably populated by the Chub Loon, mysterious flightless birds that came from Atmora.[8] In the seas surrounding Rivenspire and Glenumbra is a notorious creature known as the Ithguleoir, a leviathan that prays on the people of the coast.[20] The royal House Dorell are the ancestral rulers of Northpoint and are known for their maritime endeavors. They founded the settlement as a waypoint on the summer route between Daggerfall and Solitude. The shores around the city are notably deep, which made the location all the more favorable for a checkpoint.[14]

Morrowind[edit]

Khuul (Morrowind)

Morrowind's coast is shared between the Great Houses of Redoran and Telvanni. The cities of Blacklight and Firewatch are found on the coast, as well as, minor settlements, including Ald Velothi, Dagon Fel, Gnisis, and Khuul. The Sea of Ghosts empties into the Inner Sea, which separates the island of Vvardenfell from the rest of mainland Morrowind. It is believed that the eruption of Red Mountain, known as Sun's Death, caused the Inner Sea to form and separate the region.[21] All the while, Dunmeri mythology indicate that the Inner Sea was created by Numidium, the Brass-God of the Dwemer.[22] Bypassing Firewatch leads into the rest of the Padomaic Ocean, all the way to distant Akavir. The coast of Vvardenfell is ridged and volcanic, both the Foyada Bani-Dad and the Valley of the Wind empty into the Sea of Ghosts. The archipelago of Sheogorad is found off the coast of the Black Isle. These scattered islands are surrounded by the large island also known as Sheogorad. These islands have only one known settlement, the town of Dagon Fel. The remote fishing village of Ald Redaynia no longer exists, but it was found on the westernmost point of the Sheogorad region, on the second-largest island. There is an uninhabited island between Sheogorad and the coast, west of Rotheran known as Shuran Island. As mentioned earlier, there are several fishing villages across the coast, such as Ald Redaynia. These villages are built on wooden foundations are often controlled by House Redoran.

Skyrim[edit]

The Great Arch of Solitude

Skyrim's northern coast consists of the cities of Dawnstar, Solitude, Winterhold, and Windhelm, as well as their respective holds (The Pale, Haafingar, Winterhold, and Eastmarch). Each of them are prominent cities that are often utilized by the East Empire Trading Company. The latter two, Solitude and Windhelm are built where two great rivers empty into the Sea of Ghosts. The Karth River runs across Haafingar as well as the Reach, while the White River starts from Lake Ilinalta in southern Skyrim and descends northeast into Eastmarch. However, the city of Winterhold is not a port city. It is built atop of the Broken Cape, where it overlooks the entire sea from the highest bluffs. A large chunk of the city fell into the sea after the Great Collapse.[23] Beyond the cities, there have been little to no settlements on the coast of Skyrim. The only known example is the small town of Dunbarrow.[24] It is not uncommon to find wrecked ships across the northern coast. The most infamous case of this is the Pilgrim's Trench, a graveyard of ships off the coast of Winterhold. Islands off the coast are sparsely-populated, much less so than in Morrowind, but there are still people nonetheless. The Volkihar Clan of Vampires live in an ancient castle on an island north of Haafingar. East of Winterhold is Serpentstone Isle, which contains the eponymous Serpent Stone, one of the Standing Stones of Skyrim. The Sea of Ghosts transition into the region of Hjaalmarch through the Drajkmyr Marsh, which takes a large portion of Hjaalmarch and ends toward the towns of Morthal and Fort Snowhawk. Along the coast can be found various ruined forts built during the time of Emperor Reman I of the Second Empire. As a defense measure for another invasion from Akavir, he built several strongholds across Skyrim's northern coast.[16]

Miscellaneous[edit]

Map of Solstheim (ca. 3E 427)

There are several territories in the Sea of Ghosts that are not traditionally part of their neighboring provinces. The most well-known example is the island of Solstheim, perhaps the largest island off the coast of north Tamriel. Even though it has a history with the Dragon Cult of Skyrim and the Skaal have been the indigenous people of the island since those ancient times, it is not a traditional territory of Skyrim. When the East Empire Trading Company claimed the island in the late Third Era, the island was considered a part of Skyrim, but when the High King gave the island to the Dunmeri refugees in the early Fourth Era, it was controlled by House Redoran through the mining-town of Raven Rock. The island contains several riverways that all empty into the Sea of Ghosts. The Harstrad River begins from the Isinfier Plains and meets the Isild River to the north, where they both empty into the sea. The Isild starts from Lake Fjalding, the largest lake on the island, found on the Felsaad Coast. The Iggnir River also begins from Lake Fjalding and moves south through the Hirstaang Forest.[25]

There are several other islands in the Sea of Ghosts. The island of Roscrea is found off the coast of Solitude, and it was one of many islands claimed by Emperor Uriel V in 3E 271.[18] The territory was later claimed by Solitude in the late years of the Third Era.[6] Another is the island of Olenveld, which is roughly a day's trip from Winterhold. It is an island of necromancers that once contained a large city. However, it was abandoned and used as a mass graveyard by Tiber Septim. Gravestones riddled the city's streets and the island was forgotten in time.[26] Between Skyrim and Morrowind is the small and insignificant Bleakrock Isle. It is far from any main trade routes between the nearby locations. The people that live on Bleakrock Isle are Nordic fishermen and farmers, removed from the surrounding nations.

Gallery[edit]

Notes[edit]

For game-specific information, see the Morrowind and Skyrim articles.

Books[edit]

References[edit]

  1. ^ Solitude Loading Screen in Skyrim
  2. ^ Exclamations in the Elder Scrolls: Arena — The Imperial Library
  3. ^ Guide to Vvardenfell
  4. ^ Pocket Guide to the Empire, 3rd Edition: Other LandsImperial Geographical Society, 3E 432
  5. ^ Pocket Guide to the Empire, 1st Edition: SkyrimImperial Geographical Society, 2E 864
  6. ^ a b c Pocket Guide to the Empire, 3rd Edition: The Throat of the World: SkyrimImperial Geographical Society, 3E 432
  7. ^ a b Yngol and the Sea-Ghosts
  8. ^ a b Mystery of the Chub LoonZabia-ko
  9. ^ Father Of The NibenFlorin Jaliil
  10. ^ a b Before the Ages of ManAicantar of Shimerene
  11. ^ Broken Statue description in ESO
  12. ^ Songs of the Return, Vol 2
  13. ^ Songs of the Return, Vol 19
  14. ^ a b Northpoint: An AssessmentChancellor Regina Troivois
  15. ^ Legacy of the DragonguardKiasa-Veda, the Chronicler of Blades
  16. ^ a b Ice and ChitinPletius Spatec
  17. ^ The Second Akaviri InvasionYngmaer Raven-Quill, Historian Royal of the Bards' College, Solitude
  18. ^ a b Brief History of the Empire v 3Stronach k'Thojj III
  19. ^ Glenumbra's Towns and CitiesAnsur Belote
  20. ^ Ithguleoir
  21. ^ Ruins of Kemel-ZeRolard Nordssen
  22. ^ 36 Lessons of Vivec, Sermon 36Vivec
  23. ^ On the Great CollapseArch-Mage Deneth
  24. ^ Cap'n Dugal's Journal, Part 1Captain Torradan ap Dugal
  25. ^ Map of Solstheim — The Elder Scrolls III: Bloodmoon
  26. ^ The ExodusWaughin Jarth