Lore:Places P

Lore: Places
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Padomaic OceanEdit

The Padomaic Ocean encompasses all of mainland Tamriel. The continent of Akavir lies across the Padomaic Ocean to the east, and the continent of Atmora lies across the Sea of Ghosts to the north. The Padomaic Ocean meets the Eltheric Ocean in the west.

The PaleEdit

The Pale (named for the pallid Tundra and pigmentation of its Nord inhabitants) is one of the four oldest Holds in Skyrim. The harsh environment here makes life a chore rather than a joy, and the shape of the Hold has led some to refer to it as “the old boot.” It stretches from the center of Skyrim all the way to its Northern Coast. Dominated by ice fields and glacial deposits, especially along its northern shore, some scattered ragged peaks, snow-covered ground, and little sunshine means most of the Nords congregate at the city of Dawnstar, a popular port and mining town. The Pale lacks waterways, save for Lake Yorgrim, located in the southeastern corner of the Hold. The aptly named Yogrim Forest is a pine forest found around the lake, in between the central mountains and the Shearpoint range. A small part of the White River Valley encompassing Heljarchen is also within the borders of the hold.

Possessing fewer roads and pathways than most other Holds, there is still a reasonable road connecting the Pale to Hjaalmarch, which continues past Fort Dunstad and eventually heads east into Eastmarch and Windhelm or south below the snow line into Whiterun Hold. This Hold's perimeters are dominated by mountains that run north to south along the western edge, and the Sea of Ghosts runs along the northern coast. The Hold's distinctive boot shape is due to it curving around the Anthor mountain range which forms its border with Winterhold, following the perimeter south and then east, to the partially frozen Lake Yorgrim. The River Yorgrim begins from here, merging with the mighty White River just east of Anga's Mill, this Hold's most easterly location. The rest of the dwarven ruins, barrows, and windswept catacombs are nestled between crags and the jutting, unforgiving mountains.

Pale PassEdit

The Pale Pass is a secluded pass through the Jerall Mountains on the Cyrodiil-Skyrim border. A ruined Imperial fort can be found in the pass. The flora is similar to the rest of the mountain range, and a tribe of ogres inhabit the area. A cobbled road winds its way through the pass, and many small frozen lakes culminate in the lowest parts of the valley.

The easiest way to get to and from the pass on the Cyrodiil side is to go through a natural cave system located north of Bruma, named the Serpent's Trail by the Akaviri. The pass emerges into Falkreath Hold on the Skyrim side, near the settlements of Helgen and Neugrad Watch.

PankorEdit

Pankor is a small island marking the westernmost extent of the Abecean Sea, far to the southwest of Hammerfell's coast and northwest of The Systres. A very small unnamed group of islands lies to the southwest. A bay on Pankor's east coast nearly splits the island into a northern and southern half.

Panther RiverEdit

The Panther River rises in southeastern Cyrodiil, close to the border with Black Marsh, and flows mainly westwards until passing through a large meander into Niben Bay. "The Mouth of the Panther", as the river's delta is dramatically known, contains many jagged rocks notorious for destroying ships.

PasswallEdit

Passwall is the main settlement within the Fringe, a region of the Shivering Isles separated by high walls from the realm proper. Mortals who find themselves in this realm of Oblivion are usually restricted to the Fringe until they have received Lord Sheogorath's "gift" of madness and can enter the realm through the Gates of Madness. Many such individuals take up residence in Passwall while they wait for Sheogorath's blessing to take hold.

For more information, see the main lore article.

Sea of PearlsEdit

The Sea of Pearls is a large body of water found west of the continent of Tamriel and its western waters, the Abecean Sea. It consists of the western-half of the Summerset Isles, the outer reaches of the High Rock sea-complex, but it mostly contains other continents beyond Tamriel's grasp, such as the sunken-islands of Yokuda, the dreaded archipelago of Thras, and the underwater kingdom of Ul'vor Kus. It is part of the greater Eltheric Ocean and it is neighbored by the Abecean Sea to the east, the Azurian Sea in the north, and both the Cape of the Blue Divide and the Southern Sea to the southeast. The Sea of Pearls acquired its name from the myriad shells that wash up on the shores of its islands, they tend to have whorls like nautilus shells, which are light-weight and durable.

PelagiadEdit

Pelagiad was a small settlement in the Ascadian Isles region of Morrowind, on the island of Vvardenfell.

The opulent Amaya Lake Lodge was built upon the shores of Lake Amaya during an earlier era, near the future site of Pelagiad. After Vvardenfell was opened for settlement in 3E 414, Fort Pelagiad was built by the Imperial Legion and House Hlaalu to guard the roads between Vivec, Balmora and Seyda Neen. Legion veterans began to build farms around the fort, and several shops were set up as the village grew. The town was officially chartered, and noted for its Western architecture resembling that of a High Rock village. By 3E 427, the settlement boasted a tavern, tradehouse, blacksmith and Imperial Cult services. Following the destruction caused during the Red Year of 4E 5, Pelagiad was likely destroyed.

Pell's GateEdit

Pell's Gate is a settlement located east of the White Rose River in the Heartlands of Cyrodiil. It can be found where the Red Ring Road joins with the Green Road, in the region known as the North Weald.

PellitineEdit

Pellitine (also known as Pelletine,, Pa'alatiin in Ta'agra and Southern Elsweyr) was a kingdom in southern Tamriel. It merged with the rival kingdom of Anequina in 2E 309 to form the Elsweyr Confederacy, uniting the province for the first time. Pellitine occupied the southern half of Elsweyr. It is a region of dense jungles, rainforests, river basins, tropical grasslands, and pristine white beaches.

PhrygiasEdit

Phrygias was a barony on the western coast of High Rock, in the Iliac Bay region. It existed in the late First Era, as well as in the late Third Era. It was surrounded by the Wrothgarian Mountains to the east, Dwynnen and Urvaius to the south, and Ykalon to the west.

The Garlythi clan was the predominant vampire bloodline, and the regional deity was Stendarr. The provincial seat was the city of Phrygias. Phrygias was one of the primary members of a coalition that fought and defeated the forces of the Camoran Usurper in the massive Battle of Firewaves.

Pinepeak CavernEdit

Pinepeak Cavern is a natural cavern found in the region of the Rift, in the province of Skyrim. Like various other natural caves in Tamriel, Pinepeak Cavern is theorized to have served as a capillary for the living body of Nirn, and once pulsed with the living essence of the Aedra who created it.

Pinnacle RockEdit

Pinnacle Rock is the home of the Mazken in the Shivering Isles, located in Dementia at the southern tip of the Madgod's Boot. This is the Mazken's most sacred place, as it contains the Wellspring of the Mazken. The souls of the fallen are called from the Waters of Oblivion to the Font of Rebirth by use of ceremonial chimes. The stronghold was a gift from Lord Sheogorath, and usually no one—not even Sheogorath himself—are permitted inside its sacred halls.

The PitsEdit

The Pits is a realm of Oblivion, created and ruled over by Peryite, the Daedric Prince of Pestilence. Here, Peryite guards the lowest orders of Oblivion.

What little that has been seen of the realm resembles the Deadlands, with lava seas, volcanic islands and ruined structures. The realm is usually completely inaccessible to mortals, but there have been several exceptions.

Plaza Brindisi DoromEdit

The Plaza Brindisi Dorom occupies the southernmost quadrant of Mournhold. It is a public garden dominated by a great statue at its center.

The plaza is named after Indoril Brindisi Dorom, the duke of Mournhold who was killed when Mehrunes Dagon destroyed the city in 1E 2920.

The southwest gate leads to Godsreach, the southeast gate to the Great Bazaar, and the Gates of Symmachus to the outside world.

In 2E 582, both the Fighters Guild and the Mages Guild had their guildhalls on the Plaza.

In 3E 427, after the events that occur during the Fabricants assault on the Plaza, the statue of Almalexia and Mehrunes Dagon in the center of the square is torn asunder, revealing an entrance to the Dwemer Ruins of Bamz-Amschend.

Lake PoppadEdit

Lake Poppad is a small, isolated lake in the forested wilderness of the Nibenay Basin region of Cyrodiil. It is north of the Corbolo River's source, southwest of Cheydinhal, and far to the east of the Imperial City and the Red Ring Road. A shrine to Vaermina is on its northeastern shore. Nirnroot has been known to grow on its banks. It originally fed a tributary of the Reed River circa 2E 582, although this stream had seemingly dried up by 3E 433.

Port HundingEdit

Port Hunding, also called Stros M'Kai, is a city on the island of Stros M'Kai. Situated north of Hunding Bay, the city takes up a large portion of the island's area.

Portdun CreekEdit

Portdun Creek (formerly known as Portdun Watch) is a town found in the region of Stormhaven, within the province of High Rock. It was originally an outwork built for Firebrand Keep, the enclave of the Knights of the Flame. It protected the road between the city of Wayrest, and the castle-town of Alcaire, but it was later abandoned, and it became a prominent settlement.

PothagoEdit

Pothago was a small duchy on the western coast of Hammerfell, in the Iliac Bay region. It was surrounded by Myrkwasa to the east and Kairou to the south. The Redguards who lived here had declared no official or predominant deity. The duchy's capital was the city of Pothago. The Selenu clan was the predominant vampire bloodline in the region.

After the Warp in the West, Pothago came under the dominion of Sentinel.

Pothole CavernsEdit

Pothole Caverns is a natural cave network found deep in the Great Forest of Cyrodiil, about halfway along the Green Road between Bravil and the Imperial City.

Like all natural caves, these tunnels once served as the capillaries of Nirn, pulsing with the divine essence of the Aedra. Some say that the Ayleids once used the place as a mausoleum, and the caverns have been associated with the undead ever since. The limestone architecture present around the cave's exterior during the mid-Second Era proves that the Ayleids had some presence here, although by the late Third Era no sign of these structures remained.

During the Planemeld of 2E 582, Pothole Caverns were occupied by a Circle of the Shadowed Path, a cult of necromancers dedicated to Molag Bal. This Circle was led by Diabolist Vethisa and had been sent to the cave in search of an ancient relic buried beneath the ground, which the cult planned to use to conquer the Imperial City and all of Cyrodiil in the name of Molag Bal. Despite filling the excavated caves with cultists and undead, Vethisa was ultimately killed by passing Alliance War soldiers.

By the end of the Third Era circa 3E 433, the cave was once again occupied by necromancers, this time the Order of the Black Worm. The cultists were well established, having set up traps throughout the tunnels as well as prison cells for their captives and a necromantic hall of worship in the main chamber.

PridehomeEdit

Pridehome is a monastery found deep in the jungle reaches of the Tenmar Forest, in the province of Elsweyr. It is a place of meditation for those that worship the Dragon-King of Cats, Alkosh and prepare for the end times when dragons return after years of extinction. It is the home of the Pride of Alkosh, a group of warrior-monks that consist of the Forgotten Manes, who dedicate themselves to maintaining peace throughout the province until they pass on.

Privateer's HoldEdit

Privateer's Hold is a dungeon located within the Kingdom of Daggerfall of the Iliac Bay, situated in the province of High Rock. Privateer's Hold is located along a river found in the northern end of the Kingdom of Daggerfall, just before it meets the Barony of Tulune. In 3E 405, an Agent of the Third Empire had traveled for Daggerfall to exorcize the spirit of King Lysandus of Daggerfall, who had perished amidst the War of Betony. However, instead of arriving on Daggerfall's ports, the Agent had washed ashore within the confines of Privateer's Hold, to which they promptly escaped to continue their mission. The Agent was among several emissaries sent by Uriel Septim VII to deal with issues in the Iliac Bay, such as Naigon Strale.

PyandoneaEdit

Pyandonea is an island-kingdom located to the far southwest of Tamriel which is home to the elusive Maormer, who had been exiled there by the ancient Aldmer during the days of Aldmeris. The island is covered mostly in dense rain forests which provides a habitat for the southern water spirits. It was also marshy, and full of insects. The Maormeri practice a powerful form of snake magic which they use to tame the sea serpents of Pyandonea for use as mounts and warbeasts. King Orgnum, famous for his coffer, was from this land. Pyandonea translates to "The Veil of Mist", and according to legend, Orgnum and his followers were banished to this place after he tried to lead a rebellion against the Aldmer, and an impenetrable mist would forever keep them from Aldmeris. However, this mist would not keep them from targeting Summerset and southwestern Tamriel.