Nalonga is a large island in the Eltheric Ocean, south of the Sea of Pearls, that is possibly considered a part of the Yokudan archipelago. A rather large bay cuts into the southern coast. The similarly sized island of Ravan neighbors it to the southeast, with the smaller Asil Yelir between them. Siuol Yelir is just south of Nalonga.
In the late Second Era, there was a settlement named Zanzar on the northwest side of the island.
In the late Merethic Era, an event known as the Narfinsel Schism marked the beginning of a violent internal conflict among the Ayleid city-states of Cyrodiil. This conflict between the Aedra-worshipping Barsaebics and the Daedra-worshipping Daedraphiles reached a climax in 1E 198 at the Scouring of Wendelbek, which ended all organized opposition to Daedra worship. However, the Alessian Slave Rebellion began less than fifty years later, forcing most Ayleids to flee Cyrodiil or perish at the hands of the Nedes. Narfinsel subsequently fell into ruin.
Following the Soulburst of 2E 578, the ruins of Narfinsel became haunted by dangerous ghosts. One such ghost was a guard captain named Captain Minwe who perished at the ruins. Circa 2E 582, her friend Lliae the Quick continually sent Alliance War soldiers to the ruins to put her spirit to rest. Her efforts proved fruitless, as Minwe's ghost would always return after a time.
By 3E 433, the ruins had been taken over by monsters from the wilderness.
Narsis is one of the eight major city-states in the province of Morrowind, situated in the southern banks of Lake Hlaalu, in the region of Deshaan. Narsis is known as the ancient capital of the former Great House Hlaalu, whose sphere of influence revolves around mercantilism and adaptation. House Hlaalu has always accepted the foreign culture found beyond Morrowind, and because of this, during the Third Empire, Narsis was the home of the Imperial Proconsul of Morrowind. The original settlement was known as Narsis-Where-All-Fervently-Praise-the-Prophet-Veloth.
Nchardak, also known as the "City of a Hundred Towers", was a Dwemer city located off the east coast of Solstheim. It was believed to be the largest, and perhaps the most advanced, of the great Dwemer Archives.
The city was considered to be a marvel of engineering, even by Dwemer standards, as it employed a complex system of pumps, aqueducts and boilers that released steam into various parts of the city. Using various control cubes, the Dwemer were able raise and lower the entire city into the sea at will. Legends tell of the time when invading Nords attempted to conquer it. In response, the Dwemer submerged the city beneath the sea until the Nords gave up.
Necrom is one of the eight major cities of the province of Morrowind, situated along the eastern coast on a peninsula overlooking the Padomaic Ocean. Necrom is known as the City of the Dead, because in Dunmeri tradition, the various families and clans of Morrowind would travel to Necrom, bring their deceased family members in urns and coffins that last for months. The city is known for a "dark heat." Necrom's house affiliation is unknown, but it is generally located around the Indoril District and the Telvanni District.
During the Alessian Slave Rebellion Nenalata's king allied his city with the rebels, believing that the uprising would prove successful. While this strategic move would save the city from destruction, human rule soon brought about many difficult changes.
Nenalata, economically heavily dependent on slave labor, was forced to switch to a slave-less society after the emancipation of humans in Cyrodiil. Another strenuous adjustment was the imposition of Empress Alessia's new pantheon, the Eight Divines, in place of the city's previous deity Meridia.
Several years after his city's subjugation by the Alessian Empire, Nenalata's king passed on leaving the crown to his son Laloriaran Dynar. The new king inherited a kingdom in turmoil, its subjects terrified by the swift rise of the militant anti-elven Alessian Order. The Order's accession marked the beginning of a long era of elven persecution.
Sometime later in the year 1E 361, the Order staged a coup d'etat in the Imperial City. The new puppet emperor soon installed the Alessian Doctrines as the empire's official religion. The king, seeing what was soon to come, pledged undying loyalty to the emperor, and once again Nenalata was spared.
As the decades went on, Cyrodiil's Ayleid city-states collapsed one by one at the hand of the brutal order. Eventually every other city had fallen, and the Order turned its full attention towards Nenalata.
Soon the Nenalatans were faced with a final ultimatum by the emperor, abandon their home and leave Cyrodiil forever, or be slaughtered.
The city split between two factions, those who wanted to take the emperor's offer and evacuate and those who desired to stay and defend their home. The two sides debated on a course of action, but were unable to reach a consensus.
With a heavy heart, King Dynar soon made the decision to vacate the city, taking all who would listen and began the exodus from their ancestral home to the lands of the Direnni Hegemony. Shortly afterwards the Alessian Army arrived at Nenalata and massacred all who chose to stay behind.
The Ayleids' journey to their destination proved long and arduous and many died along the way. But when the survivors finally arrived in High Rock, they were welcomed with open arms by the Direnni. The Ayleid refugees soon began the task of building a new home for themselves, selecting a small island in the center of Bangkorai's Halcyon Lake. After displacing a group of Orcs who resided in the area, they were ready to initiate construction. A new city in the image of Nenalata quickly arose in the middle of the lake and was named Bisnensel.
In the late Third Era, millennia later, the tale of Nenalata and its final king attracted the attention of two rival scholars of Ayleid history, Herminia Cinna and Umbacano. In the year 3E 433 Cinna was able to acquire Nenalata's royal crown. Umbacano, who was planning an expedition to Nenalata, directed a hired mercenary to obtain the crown. Cinna, who was uneasy with Umbacano's seemingly unhealthy obsession with the Ayleids, refused to part with the crown, instead suggesting the mercenary recover the crown of Nenalata's ancient rival Lindai.
Which option the mercenary chose is unknown however. Regardless, Umbacano did embark on his expedition, and upon reaching Nenalata's throne room proclaimed himself King of the Ayleids. This decision proved fatal for Umbacano, but the exact details of his death are uncertain.
During the Interregnum in the mid-Second Era, the Three Banners War had ravaged across central Cyrodiil, and so Nenyond Twyll was in the territory considered a part of the Aldmeri Dominion. There was a skirmish that the Imperial Legion, led by Captain Juras had become involved in. In the end, Captian Juras was killed in battle, and the ruins were called Juras' Fall ever since. His spirit would haunt the site, hence the name. It was until the spirit was put to rest by a wandering soldier of the alliances.
During the Oblivion Crisis in 3E 433, a group of Necromancers had taken refuge in Nenyond Twyll, during the practice's rise in popularity in Cyrodiil. A mage of the Mages Guild was sent to infiltrate the coven, but was later discovered. A group of warriors was sent to bring him back but they failed. And so, Arch-Mage Hannibal Traven had sent a Magician of the Guild to retrieve their spy. The Necromancer coven was defeated, but the spy was made a thrall.
Neugrad Watch was a small settlement in southwestern Skyrim, contemporary with the Imperial Simulacrum. During the Simulacrum, Neugrad Watch was ruled by Lord Fenrens and had a rivalry with North Keep. It was neighbored by several settlements, including Falcrenth in the southwest, and Oakwood in the northeast. By 4E 201, the settlement had been abandoned and all that remained were the ruins of Fort Neugrad, occupied by a small number of guards.
Because of avalanches in the Pale Pass and the destruction of Helgen by Alduin, a group of bandits successfully overran the fort in 4E 201. The old library was looted by Brandish, a member of the bandits, in search of magical items. The bandits had intended to clear out before the Jarl of Falkreath could react, but the Imperial Legion retook the fort for use as a strongpoint during the Stormcloak Rebellion. However, morale was low and reinforcements were unable to make it through the closed Pale Pass. The fort served as a point of contention between the Legion and the Stormcloaks, with the Stormcloaks vying for control of the fort in order to conquer Falkreath Hold.
New Sheoth is the ever-changing capital of the Shivering Isles and the seat of Lord Sheogorath. It is located in the eastern part of the Isles, at the feet of the Jester's Spine Mountains. It is placed on the border between Mania and Dementia, the two halves of the Isles. The city itself is divided into two districts, Bliss on the Manic side and Crucible on the Demented. New Sheoth Palace overlooks the city; contained within is the Palace of Sheogorath, as well as the Houses of Mania and Dementia. The Sacellum Arden-Sul is located at the base of the Great Torch. The ruins of Xirethard are mostly located beneath the city. Like everywhere in the Isles, root tunnels run deep below the city. Of particular interest is The Fountainhead, where the insanity of the realm's inhabitants settles to supply the waters of the Font of Madness.
It lies across the Niben River, splitting it into two parts, upper and lower, and so is technically a lake rather than a bay, which means that the Khajiit name for the bay, Lake Makapi, is more accurate. In addition, the Larsius River, the Corbolo River, the Silverfish River, and the Panther River all empty into Niben Bay.
The Niben River (known to the Khajiit as the River Malapi, sometimes called the Imperial Run) is a large river in Cyrodiil. Its source is Lake Rumare in the Heartlands and it empties into the Topal Bay.
Nibenay is the eastern part of Cyrodiil and is the traditional heart of the Empire, comprising the modern counties of Cheydinhal, Bruma, Bravil and Leyawiin, as well as the Heartlands around City Isle. The Nibenese culture is considered esoteric and philosophical, with focus on elaborate ceremony.
The largest regions in Nibenay are the eponymous Nibenay Valley and Nibenay Basin, the former nominally including the western bank of the Upper Niben from County Bravil to the Heartlands, and the latter encompassing the eastern side of the Upper Niben and its tributaries; the Corbolo, Reed and Silverfish. South of Niben Bay sits the dark swampland of Blackwood, largely synonymous with the county of Leyawiin. The far northern and eastern parts of the region give way to the Jerall and Valus mountain ranges, respectively. The Jerall city of Bruma, though Nibenese in customs, boasts an architectural style that is more Nordic in design. Similarly, there are aspects of Dunmeri architecture in the eastern city of Cheydinhal.
The Nibenay Basin consists primarily of the eastern side of the valley of the Niben, and its tributaries. It's mostly an open, agricultural area where the Nibenese Imperials hail from. The regions of the Nibenay Valley and the Heartlands are sometimes considered as an extension of the Nibenay Basin area, with the Imperial City being located on an island at the head of the valley. Beyond the Cheydinhal foothills at the eastern end of the basin, the Valus Mountains form the border with the province of Morrowind. To the south, the Panther River marks the border with Blackwood.
As the drainage basin of the Niben, a number of tributaries and solitary lakes can be found in the region. These include the Reed, Corbolo and Silverfish rivers, and the lakes Arrius, Poppad and Canulus.
The Nibenay Valley is a region in eastern Cyrodiil centered around the River Niben. At the southern end of the region lies Niben Bay, while to the north, the region extends into the Heartlands around Lake Rumare. South of the region lies the dark and brooding Blackwood; in the west, the West Weald and Elsweyr; to the east, the Nibenay Basin; and to the northwest, the Great Forest. Running from north to south are the Green Road in the west and the Yellow Road in the east. The city of Bravil lies in the western portion of the region.
Bergamot grows particularly densely around Bravil, as does Mandrake and Nightshade. The eastern bank of the Niben River is thick with Foxglove, Monkshood, and Summer Bolete. Many other plants thrive in the region, including Nirnroot.
Nimalten (sometimes called Nimalten City) was an ancient settlement located in the Rift, on the banks of the Treva River in Skyrim. Nimalten Barrow is a series of extensive vaults built beneath the town, which were extended for thousands of years due to the fact that certain families refused to bury their dead in the same chamber as certain other families.
In 2E 582, Nimalten was ruled by Thane Fjora. The town was targeted by the Worm Cult, who overran the barrow and made several attempts on the thane's life before being driven off by the Ebonheart Pact. During the Imperial Simulacrum, the village of Nimalten City was an active settlement, being ruled by Lord Ingmik. It had a rivalry with Pargran Village and Riverwood, It was neighbored by several settlements, including Sunguard in the southeast, and Whiterun in the northwest. By 4E 201 no trace of the settlement remained.
Ninendava is an Ayleid ruin located in the Twilight Woods, close to the ancient city of Sancre Tor in the Jerall Mountains of Cyrodiil. It is known for the "goat-faced altar of Ninendava", which is somehow related to Daedric rituals.
In the late Merethic Era, the Ayleids of Ninendava were among those clans who turned to Daedra worship, known as the Daedraphiles. During the Alessian Slave Rebellion, Ninendava became home to one of the Ten Ancestors, Ayleid statues originally held in the White-Gold Tower which were dispersed to cities across Cyrodiil for safekeeping. However, Pelinal Whitestrake came to Ninendava and smashed the head of Gordhaur the Shaper upon the goat-faced altar, casting a plague spell to prevent him from reforming. Ninendava subsequently fell into ruin. The ruins continued to be inhabited by white goats even after the departure of the Ayleids. Known as Ninendava Sacred Goats, these animals have been used since ancient times in certain forbidden Daedric rituals, and have even been known to lead mortals through those arcane rites.
During the Alliance War of 2E 582, a squad of Daggerfall Covenant soldiers based in Fort Glademist were ordered to clear the nearby Ayleid ruins, including Ninendava, in search of enemy troops. Circa 3E 433, the ruins were inhabited by vampires and zombies. The Champion of Cyrodiil entered the ruins and retrieved the ancient Ayleid statue, which was later sold to Umbacano.
Nirn (which means 'Gray Maybe' in Ehlnofex) is the planet on which the Elder Scrolls is set. It floats in the void of Oblivion and is, for all intents and purposes, the majority of the realm known as Mundus. Sources often use the terms Nirn and Mundus synonymously, despite the technical differences in the two terms. Nirn was created during the Dawn Era by the Aedra and Anu-aligned spirits, based on Lorkhan's inspiration and Magnus' designs.
Nohotogrha is an oasis within Hammerfell. They Devotees of Satakal have been seen rolling in the desert sand sidewinder-fashion in continuous, hundred-mile stretches, from Balhar all the way to the Nohotogrha oasis. The face sculptor Galathil claimed to have walked with the Hollow-Faced Men of Nohotogrha for three years.
Noota Nara is a village in Black Marsh. At some point prior to 2E 864, it was attacked by a dragon who burned the walls to the ground. By heating their spear-tips in the dragonfire, the Argonian villagers were able to harness the fire's enchantment and pierce the dragon. The dragon's head was later brought to the island of Stros M'Kai and mounted above a mantel in the Draggin Tale Inn in Port Hunding.
Norg-Tzel (meaning "Forbidden Place" in the Jel) is a small island off the coast of the region of Murkmire, being considered a part of the province of Black Marsh. Norg-Tzel is known as the Forbidden Place for a reason, as it served as the prison of the mythical Golden Skull of Beela-Kaar until it was taken by the Cyrodilic Collections.
Northmoor was a duchy on the western coast of High Rock, in the Iliac Bay region. It existed in early Second Era, as well as late Third Era. It was bordered by Ykalon to the east, the Ilessan Hills and Glenpoint to the south, and Glenumbra Moors to the southwest. The provincial seat was the city of Northmoor. The Garlythi clan was the predominant vampire bloodline, and the regional deity was Mara.
Northpoint (also spelled North Point) is one of the eight-major kingdoms in the province of High Rock, being found on the northern tip of the region of Rivenspire. Northpoint is an important harbor-town on the Sea of Ghosts that bridges the gap between the city-states of Daggerfall and Solitude. The city-state is known as the ancestral home of House Dorell, one of the political families of Rivenspire. The Dorell are known for their maritime and merchantile expertise.
Northwind Mine is an ancient iron mine found in the Rift northwest of Shor's Stone, high up in the mountains that form the border with Eastmarch. It tunnels into a mountaintop known as Northwind Summit.
The iron mine at Northwind has been in existence since at least the Second Era, during which time it was worked by a reclusive family of Nord miners who built a significant settlement at the site. They worked the mine for generations, and sometimes didn't descend for supplies for months on end.
This isolation proved disastrous in 2E 582, when a coalition of Reachman tribes invaded the Rift and took control of the mine. The locals initially thought nothing of the disappearance of the miners, and it wasn't until nearby Shor's Stone was attacked by the tribes that the Reachmen presence was discovered. After the sacking of Fallowstone Hall, a Dunmer member of the Companions named Tovisa decided to investigate with the help of the Soulless One. They discovered that the mine was occupied by the Stonetalon Clan, who were performing human sacrifices to establish a hagraven coven in the mine. The Stonetalons were successfully driven off and the hagravens killed, although Tovisa was captured and ritually blinded in the process.
By the Fourth Era, a mammoth-hunting camp had been established at the summit. Both the mine and the camp had become abandoned by 4E 201 and were guarded by skeletal undead. With the return of Alduin that year, a dragon began to use the summit as its lair, but was eventually killed when a bounty was placed on its head.
The Norvulk Hills (sometimes spelled Norvolk) is a settlement found on the rolling hills of Stormhaven, in the province of High Rock. It is built from the ruins of the same name, which was named after Norvulk Tome-Hoarder, an eccentric wizard from the Second Empire.
The Norvulk Ruins have lost their original name as the eras kept going, but it garnered its name from its inhabitant, the wizard, Norvulk Tome-Hoarder, who was active in the Second Empire. Sometime later in 2E 582, it was redoubt used by the Supernal Dreamers to plunder its riches and secrets, But it became a base for the Order of the Black Worm, and the King of Worms, Mannimarco used it as a place to store his important documents. Dremora wandered across the halls and kept cursed artifacts that the Undaunted had later purified.
During the Imperial Simulacrum in the late-Third Era, the village of Norvulk Hills was an active settlement. It was ruled by Lady Chrystorya and it had a rivalry with Wind Keep. The Norvulk Hills were neighbored by several settlements, including Portdun Creek to the north and Vermeir Wastes to the south.