Lore:Solitude

Lore: Places: S
Solitude
Type Settlement
Continent Tamriel
Province Skyrim
Hold Haafingar
Appears in Arena, Skyrim, ESO
Solitude ca. 4E 201
Map of Skyrim

Solitude (also known as Haafingar)[1] is one of the nine-major cities in the province of Skyrim,[2][3] situated on the highland bluffs of Haafingar. The city is a major trading capital amidst the Sea of Ghosts, with an expansive and illustrious history that makes it the prominent political power that it is known for. It is the home of the Bards College, an institute that preserves the ancient Nordic traditions of music and story-telling.[1] Solitude is seen as the Imperial seat of power in Skyrim, in fact, it has been a city of the Third Empire since the union of King Mantiarco and Queen Potema Septim.[4][5] Since the fall of its ancient rival of Winterhold, Solitude has become the capital of Skyrim,[6]:418 and in the provincial schism, it was the capital of Western Skyrim.[7]

Layout & GeographyEdit

The Great Arch
The Well District

Solitude is one of Skyrim's largest cities, as well as one of its key ports, built on a natural landmark known as the Great Arch. This arch proved vital in Solitude's growth as a kingdom, in its later years, the main city was built atop of this arch while the busier-sections of Solitude, such as the crowded harbors on the coast are built underneath on the Mouths of the Karth.[1] The main road runs underneath the arch and goes around the peninsula until it reaches the highlands and the provincial border. The city lies on the southern highlands of Mount Kilkreath, specifically, the highest point on top of the arch. Solitude is neighbored by several settlements, including Dragon Bridge to the south and High Rock to the far west, towards Jehanna.[2]

The road towards Solitude's entrance is heavily-defended by the gates, the Squall Gate and the Storm Gate, as well as several towers. Solitude contains a unique style of architecture only seen in Haafingar, consisting of rounded architecture and pointed roofs. This is attributed to High King Erling. The city's western district is known as the Well District (also called the Market District),[6]:418 To the north, on the mountainside is Castle Dour, the city fortress that contains the Temple of the Divines and the Emperor's Tower. The city's eastern district, known as the Avenues District (also called the "Stately Avenues of Old Solitude"[6]:420[8] or commonly the "Avenues")[6]:420 is the residential area, known for its regal and grandiose streets.[8] The Bards College, the Hall of the Dead, and the seat of power, the Blue Palace are located here. Both the east and west sides are separated by an arching bridge that connects the Castle Dour to the Windmill, one of Solitude's most iconic landmarks. Its wind power is used to open the massive warehouse that is stored underneath the mountain.[5]

Notable LocalesEdit

  • Flame of Callisos
  • Great Arch
  • Proudspire Manor
  • Solitude Sewers
  • Storm Gate
  • Temple of the Divines
  • Well District
  • Windmill

HistoryEdit

Solitude's Early HistoryEdit

The Temple of the Divines

Solitude's founding dates back centuries ago before it extended onto the great arch. It was an encampment on the Karth River situated at the base of the landmark, where it was used as a windbreaker. It was an ideal base for the ancient Nords, who built fur and wooden shelters on the river's shores.[9] The founders of Solitude were said to be deeply devoted to the Divines, and this sentiment continues to live in modern-times as the local temple became the biggest place of worship in Skyrim. The town started as a simple castle keep, which is now known as Castle Dour, but it later gained more of its footing as a well-defended settlement during the coronation of High King Erling, who ordered the construction of Solitude's outer walls around the keep. He later ordered the construction of a towering bridge that separates the Well District from the east-side. The city's unique style of architecture was chosen by the High King himself, but the true mastermind that created it is unknown, though the person, Thryrahilde is said to have championed the motif before the walls were built.[9] Sometime before the province of Skyrim was formally founded by High King Harald in 1E 143, the Emperor's Tower, the original home of Haafingar's kings and the centerpiece of the keep was replaced by the Blue Palace.[5]

The Burning of King Olaf

The earliest known texts that describe Solitude as a well-established kingdom date to the early First Era, when the province held ties with the First Empire, concurrent to the formation of the Bards College. The Kingdom of Solitude was one of the greatest oppositions against Olaf One-Eye, who rose to supremacy in the wake of the War of Succession. Olaf's wrath over the city was swiftly-executed[10] and animosity between the king and the city created one of Solitude's longest-living traditions, the Burning of King Olaf. It is held annually in the courtyard at the Bards College. Solitude has since become one of the most significant trading ports, collaborating with other cities of worth such as Senchal, Wayrest, and West Anvil.[1] Following the First Akaviri Invasion in 1E 2704, Emperor Reman I shifted focus to the Reach, splitting into its east and western-half. He utilized several forays from both Solitude and Evermore to quell the spirits of the local Reachmen, but these attempts were unsuccessful since taming the landscape was much harder for these soldiers.[11]

The Latter First Era & The Birth of Western SkyrimEdit

In the late-First Era, the Kingdom of Solitude was ruled by the tyrannical High Queen, "Head Rolling" Roleke, who killed twenty rebels within less than five minutes. Her reign brought contempt amongst her people, who took arms and began their siege over the Blue Palace. From another region, the young jarl of a forgotten hold, Irthvyd joined the uprising and approached the city gates. However, he was stopped by a visage of Kyne, who told him that the High Queen was killed by her progeny, who in turn died in battle. Solitude was in need of order and the Goddess of Storms chose Irthvyd to take assume the mantle of High King. He was thus named the new High King of Solitude and established peace throughout Haafingar Hold, however, he died without an heir, and so his senior advisor, Temylda ascended the throne after a fight with several other jarls.[12]

Forty years later, Temylda's reign ended and a new leader was chosen, out of bloodshot and violence. The warrior, Alldimar, known for his many skirmishes with the Reachmen, won the title of High Kingship from the child successor, using his years of knowledge in arcane magic and his great sense of warfare. Peace swept through the kingdom but random people throughout his reign died of bizarre accidents, and his cold-eyed advisor, Freiretta was the subject of countless rumors and conspiracies. By the time Alldimar had passed, the secrets were revealed. The skulls of those "accident" victims were stored in a hidden compartment of the High King's quarters. Whatever purpose it may have been is unknown, but he has since been remembered as the "Ghostmaker". Servants at the Blue Palace say they hear voices and see shapes out of the corner of their eye to this day.[12]

In 2E 431, the assassination of High King Logrolf brought about a time of change in the province of Skyrim. Naturally, the throne would have been passed to the High King's next of kin, ideally, Jarl Freydis of Windhelm. However, tension had arisen between the east and west when Jarl Svartr of Solitude had challenged her claim to leadership and thus called for a moot. The moot had chosen Svartr as their High King, and what followed was a decisive schism that created the West and East Kingdoms of Skyrim, with the west under the rule of High King Svartr of Solitude.[13] His domain became the capital of the western kingdom, which remained active for several years, even to the early years of the Alliance War in 2E 582, when it was ruled by High King Svargrim and High Queen Gerhyld.[14][UOL 1]

The Wolf-Queen & the Mad KingEdit

King Pelagius Septim III
The Blue Palace; Castle Solitude

In the early-Third Era, the elderly King Mantiarco reigned over Solitude in the years of the Third Empire, under the rule of Emperor Uriel Septim II. However, the relations between the Nordic kingdom and the Empire had slowly waned, prompting the union between King Mantiarco and the then fourteen-year-old, Potema Septim. At first, she was only a pawn of a political marriage, but the King's love for her had led to her rise in power to totality. After several miscarriages, in 3E 97, Potema gave birth to Uriel Mantiarco and he was quickly named the heir of Solitude. In 3E 99, the Emperor and later in the spring, King Mantiarco had passed away, leaving the kingdom in a joint-rule between King Uriel and Queen Potema. In this time, the Queen had established relationships across the northern tier of the empire, (i.e., Ebonheart and Glenpoint), sowing the seeds of contempt against the Empire.[15]

Her relationship with the Empire came to a climax in the coronation of Empress Kintyra II when she degraded the newly-named ruler and her mother, Magna by questioning their legitimacy to the Ruby Throne. King Uriel III and Queen Potema were banished from the inner court, returning to Solitude to form a large-scale rebellion against the Third Empire. These events gave way to the War of the Red Diamond, which escalated to the death of the Empress in 3E 114 and the ascension of Emperor Uriel Septim III. But the conflict slowly ended in the favor of Kings Cephorus I and Magnus when the former defeated the Emperor and brought him to his death in Gilane. By 3E 137, the kingdom became a land of death and the elderly Queen Potema was kept in the Blue Palace, as Emperor Cephorus I relentlessly sacked the city of Solitude. With no real army at her disposal, Potema used daedra, her necromancers and the undead to face against her brother. She died sometime during the siege but her legacy continued through underground factions like the Hörme.[16] But some theologians hypothesized that Potema became a spiritual-daedra that continually haunts the Blue Palace and turns its monarchs insane. This is one of the theories that is attributed to Pelagius III's insanity.[15]

Following Potema's defeat, Pelagius III was named the King of Solitude, placed there by Emperor Cephorus.[15] In his time spent in Solitude, Pelagius began to exhibit signs of insanity which earned the moniker, "Pelagius the Mad." There were many stories of his peculiar eccentricities, such as his constant shift in weight but expressive personality. These were far and few between, but only became worse when his father, Magnus I became the Emperor of Tamriel in 3E 140 and more attention went towards the Kingdom of Solitude, knowing that Pelagius III was the heir-apparent. Legends had spread throughout the Empire as Pelagius III's exploits became more well-known, such as countless declarations of war to the Kingdom of Silvenar or the many cases of stripping during public speeches. By the decree of his father, Pelagius III married Duchess Katariah of Vvardenfell, whose family, the Ra'athim Clan was acquainted with Potema during the war. Despite the political motives, it was also a personal choice by the Emperor, who recognized Katariah as a shrewd diplomat. When the Emperor passed away in 3E 145, Pelagius III and Katariah moved to the Imperial City and his sister, Jolethe became the Queen of Solitude.[17]

The Late-Third & Fourth EraEdit

During the Imperial Simulacrum in the late-Third Era, the city-state of Solitude was an active settlement. It was ruled by Queen Hania and it had a rivalry with Snowhawk.[18] By the waning years of the Third Era in 3E 432, it was ruled by King Thian, in the time where Solitude was one of the most influential counties in the province. Under Thian's leadership, it expanded much further with the union with Queen Macalla, engulfing another major port city, the town of Dawnstar. But it also went further north with the annexation of the Fiefdom of Roscrea, former territory conquered by Emperor Uriel Septim V in 3E 271. Solitude soon sponsored several expeditions that attempted to explore the northern waters beyond Skyrim's coast and Roscrea.[16]

High King Torygg
High Queen Elisif the Fair

Another city that prospered in that time was the province's capital, Winterhold, but its legacy was later destroyed by the Great Collapse in 4E 122.[19] The role of capital shifted to its ancient rivals in Solitude and it continued for another century to High King Istlod, who in turn passed away and the moot chose his son, Torygg.[4] In 4E 201, the High King was approached by the Jarl of Windhelm, Ulfric Stormcloak, who challenged him in a duel for leadership. What many did not realize was that he used the power of his Thu'um to obliterate the High King and kill him. With the help of his supporters, he escaped Solitude and prepared for war.[20][21]

The Skyrim Civil War followed suit, between the Imperial power in west Skyrim that was spearheaded by the military-governor, Tullius and the ruling-regent, Elisif the Fair, and the Stormcloaks, the nationalist rebellion in the Old Holds maintained by Ulfric Stormcloak's court in Windhelm. General Tullius and Legate Rikke oversaw the operations of the Imperial Legion from Castle Dour while Jarl Elisf continued to govern Haafingar from Solitude.[22]

In that same year, a necromantic cult tried to resurrect Potema from the mountains[23] and her spirit later fled to the Solitude Catacombs, to take her corporeal form and pose a significant threat. She was later exorcised by a warrior serving the court.[24] For the first time, the Burning of King Olaf was postponed for the year. The Jarl had seen it as poor taste following the malice at the palace, but it was something that the Headmaster at the Bards College, Viarmo could not take lightly. To convince Elisif to start the festival, he sent a student to retrieve a lost part of the Poetic Edda known as King Olaf's Verse, in the hopes to convince the Jarl to commence the festival. Fortunately, their endeavors worked in their favor, and the Burning of King Olaf had went successfully.[25]

Whispers and Shadows from the Shivering IslesEdit

Later that year, Influences from the Shivering Isles slipped through into Solitude. First, the former Bosmer High Priest of Mania, Dervenin, who at the time seemed like a simple beggar, convinced the Last Dragonborn to assist him in finding his master. This resulted in the Dragonborn unknowingly entering the mind of the dead Pelagius Septim III, and was tasked with convincing Sheogorath to return to the Shivering Isles. He agreed to return them, but only if the Dragonborn could escape Pelagius' mind. Sheogorath decided to assist the Dragonborn by providing the Wabbajack, along with instructions on how to use it to remedy Pelagius of his insanity. Having completed several challenges and conquering the dead emperor's inner fears, the Dragonborn was able to return to Tamriel, but not before being given the Wabbajack by Sheogorath as a parting gift.[26]

The Shivering Isles, spreading into Solitude's sewers

Later, the Shivering Isle's influence would spread on a larger scale. A manic mage named Thoron began conducting experiments within the city in an attempt to transport himself to Mania. He managed to summon Staada, a powerful Aureal, who attacked him and forced him to bring his operations underground.[27]

Thoron took refuge in the sewers beneath Solitude, which he found melded with a Root Tunnel, a sign of the Isles' influence. He continued his experiments here, and hired bandits to search for relics that might be associated with the Shivering Isles in his mission to find his way to Mania. The bandits he hired found the Sword of Jyggalag in the possession of a Khajiiti caravan, and brought it to Thoron. The sword revealed to him a method by which the barriers between Tamriel and the Shivering Isles could be broken. From deep within the root tunnels, he widened the gap between the two realms, allowing the Isles influence to spread throughout Skyrim in various ways. One example of this was madness ore appearing all over the province in seemingly impossible locations.[28] The Sword of Jyggalag ultimately tried to manipulate Thoron into helping it break through into the Shivering Isles, seeking its destruction, [27] but this ritual was stopped circa 4E 201 by the Last Dragonborn, who killed Thoron and removed the Sword from the heart of the burgeoning Root system.[29]

Historical NotesEdit

  • An unnamed King of Solitude had summoned the Daedric Prince, Sheogorath and received the Wabbajack, in his attempt to acquire the Oghma Infinium from Hermaeus Mora. He was later called a madman.[30] In the years that followed Potema Septim's reign, it is rumored that each monarch that lived in Castle Solitude afterward went insane, another example was Pelagius III.[15]
  • During the Five Year War, advisors from Solitude traveled to Elsweyr and offered their assistance to the Khajiit. They insisted that heavy armor be used in the Battle of Zelinin, however, this had inadvertently cost them the fight. They were promptly sent back to Solitude and the armor was thrown out.[31]

GalleryEdit

See AlsoEdit

For game-specific information, see the Arena, Skyrim, and ESO articles.

BooksEdit

NotesEdit

  • Arena was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, Solitude's gladiatorial team would have been called "the Ravagers".[UOL 2]

ReferencesEdit

  1. ^ a b c d Pocket Guide to the Empire, 1st Edition: SkyrimImperial Geographical Society, 2E 864
  2. ^ a b Map of Skyrim — The Elder Scrolls: Arena
  3. ^ Map of Skyrim — The Elder Scrolls V: Skyrim
  4. ^ a b Solitude & Winterhold loading screen in Skyrim
  5. ^ a b c Walking the World, Vol XISpatior Munius
  6. ^ a b c d The Elder Scrolls V: Skyrim: Prima Official Game Guide — David Hodgson
  7. ^ Jorunn the Skald-KingHelgreir Lute-Voice, Bard of Windhelm
  8. ^ a b The Alik'rEnric Milres
  9. ^ a b Solitude: A Charred JournalYsogar
  10. ^ King Olaf's Verse
  11. ^ The Improved Emperor's Guide to Tamriel: Northern Bangkorai and the MountainsFlaccus Terentius, 2E 581
  12. ^ a b Scandals of Solitude's RoyaltyErisa Sylbenitte of the Coterie of Organized Scholars
  13. ^ The Crown of FreydisTaleon Mythmaker
  14. ^ Meet the Character - Eerika SkjoralmorTorik
  15. ^ a b c d Biography of the Wolf QueenKatar Eriphanes
  16. ^ a b Pocket Guide to the Empire, 3rd Edition: The Throat of the World: SkyrimImperial Geographical Society, 3E 432
  17. ^ The Madness of PelagiusTsathenes
  18. ^ Solitude location and rumors in Arena
  19. ^ On the Great CollapseArch-Mage Deneth
  20. ^ Sybille Stentor's dialogue in Skyrim
  21. ^ Nords Arise! — Anonymous
  22. ^ General Tullius' dialogue in Skyrim
  23. ^ The Man Who Cried Wolf quest in Skyrim
  24. ^ The Wolf Queen Awakened quest in Skyrim
  25. ^ Tending the Flames quest in Skyrim
  26. ^ The Mind of Madness daedric quest in Skyrim
  27. ^ a b Thoron's Journal — Thoron
  28. ^ Note on Amber and Madness Ore
  29. ^ Restoring Order quest from the Saints & Seducers Creation
  30. ^ Wabbajack
  31. ^ Cherim's Heart of AnequinaLivillus Perus, Professor at the Imperial University

Note: the following references are not from official sources. They are included to provide a rounder background to this article, but may not reflect established lore.

  1. ^ Loremaster's Episode of ESO-RP ZOS Interview — The Elder Scrolls Online Roleplaying Community
  2. ^ Original TES: Arena texts at the Imperial Library