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Solitude
Type Settlement
Continent Tamriel
Province Skyrim
Hold Haafingar
Appears in Arena, Skyrim, ESO
Solitude ca. 4E 201
Map of Skyrim

Solitude, also known as Haafingar,[1] is one of the nine major cities in the province of Skyrim,[2][3] situated on the highland bluffs of Haafingar Hold. The city is a major trading capital in the Sea of Ghosts, with an expansive and illustrious history that gives it its prominent political power. It is the home of the Bards College, an institute that preserves the ancient Nordic traditions of music and story-telling,[1] as well as Coterie of Organized Scholars, which was one of the oldest scholarly institutions in the region.[4][5] Solitude is the Imperial seat of power in Skyrim and has been the most influenced by Imperial culture since the union of King Mantiarco and Queen Potema Septim.[6][7][8] Solitude is currently the capital of Skyrim,[9]:418 and in the provincial schism, it was the capital of Western Skyrim.[10]

Layout & GeographyEdit

 
The Great Arch
 
The Well District

Solitude is one of Skyrim's largest cities, as well as one of its key ports, built on a natural landmark known as the Great Arch. This arch proved vital in Solitude's growth as a kingdom.[7] In its later years, the main city was built atop of this arch while the busier-sections of Solitude, such as the crowded harbors on the coast are built underneath, next to the Karth River.[1] The main road runs underneath the arch and goes around the region's east coast until it reaches the hinterlands and the provincial border. The city lies on the southern highlands of Mount Kilkreath, specifically, the highest point on top of the arch. Because of the uneven terrain outside of the city walls, there is very little room for private land for farms. There was a lumber mill built on the Karth River and even small farms on the highlands, between the main road and the docks. Solitude is neighbored by several settlements, including Dragon Bridge to the south and High Rock to the far west, towards Jehanna.[2]

The road towards Solitude's entrance is heavily-defended by the gates, the Squall Gate and the Storm Gate, as well as several towers. Solitude contains a unique style of architecture only seen in Haafingar, consisting of rounded architecture and pointed roofs. This is attributed to High King Erling. The city's western district is known as the Well District (also called the Market District),[9]:418 To the north, on the mountainside is Castle Dour, the city fortress that contains the Temple of the Divines and the Emperor's Tower. The city's eastern district, known as the Avenues District (also called the "Stately Avenues of Old Solitude"[9]:420[11] or commonly the "Avenues")[9]:420 is the residential area, known for its regal and grandiose streets.[11] The Bards College, the Hall of the Dead, and the seat of power, the Blue Palace are located here. Both the east and west sides are separated by an arching bridge that connects the Castle Dour to the Windmill, one of Solitude's most iconic landmarks. Its wind power is used to open the massive warehouse that is stored underneath the mountain.[7] As stated before, the docks are located underneath the Great Arch, but it is said that it can contain a hundred shops.[12] There is a vast cavern underneath the mountain that is currently used by the East Empire Company as one of their largest warehouses.

Notable LocalesEdit

HistoryEdit

Solitude's Early HistoryEdit

 
The Temple of the Divines

Solitude's founding dates back centuries ago before it extended onto the great arch. It was an encampment on the Karth River situated at the base of the landmark, where it was used as a windbreaker. It was an ideal base for the ancient Nords, who built fur and wooden shelters on the river's shores.[13] The founders of Solitude were said to be deeply devoted to the Divines, and this sentiment continues to live in modern-times as the local temple became the biggest place of worship in Skyrim. The town started as a simple castle keep, which is now known as Castle Dour, but it later gained more of its footing as a well-defended settlement during the coronation of High King Erling, who ordered the construction of Solitude's outer walls around the keep, and requested for each stone of the wall to be blessed by the Divines.[14] He later ordered the construction of a towering bridge that separates the Well District from the east-side. The city's unique style of architecture was chosen by the High King himself, but the true mastermind that created it is unknown, though the person, Thryrahilde is said to have championed the motif before the walls were built.[13] Sometime before the province of Skyrim was formally founded by High King Harald in 1E 143, the Emperor's Tower, the original home of Haafingar's kings and the centerpiece of the keep was replaced by the Blue Palace.[7]

 
The Burning of King Olaf

The earliest known texts that describe Solitude as a well-established kingdom date to the early First Era, when the province held ties with the First Empire, concurrent to the formation of the Bards College. The Kingdom of Solitude was one of the greatest oppositions against Olaf One-Eye, who rose to supremacy in the wake of the War of Succession. Olaf's wrath over the city was swiftly-executed[15] and animosity between the king and the city created one of Solitude's longest-living traditions, the Burning of King Olaf. It is held annually in the courtyard at the Bards College. Solitude has since become one of the most significant trading ports, collaborating with other cities of worth such as Senchal, Wayrest, and West Anvil.[1] Following the First Akaviri Invasion in 1E 2704, Emperor Reman I shifted focus to the Reach, splitting into its east and western-half. He utilized several forays from both Solitude and Evermore to quell the spirits of the local Reachmen, but these attempts were unsuccessful since taming the landscape was much harder for these soldiers.[16]

The Latter First Era & The Birth of Western SkyrimEdit

 
High King Svargrim; the Wolf of Solitude

In the late-First Era, the Kingdom of Solitude was ruled by the tyrannical High Queen, "Head Rolling" Roleke, who killed twenty rebels within less than five minutes. Her reign brought contempt amongst her people, who took arms and began their siege over the Blue Palace. From another region, the young jarl of a forgotten hold, Irthvyd joined the uprising and approached the city gates. However, he was stopped by a visage of Kyne, who told him that the High Queen was killed by her progeny, who in turn died in battle. Solitude was in need of order and the Goddess of Storms chose Irthvyd to take assume the mantle of High King. He was thus named the new High King of Solitude and established peace throughout Haafingar Hold, however, he died without an heir, and so his senior advisor, Temylda ascended the throne after a fight with several other jarls.[17]

 
Queen Gerhyld

Forty years later, Temylda's reign ended and a new leader was chosen, out of bloodshot and violence. The warrior, Alldimar, known for his many skirmishes with the Reachmen, won the title of High Kingship from the child successor, using his years of knowledge in arcane magic and his great sense of warfare. Peace swept through the kingdom but random people throughout his tenure died of bizarre accidents, and his cold-eyed advisor, Freiretta was the subject of countless rumors and conspiracies. By the time Alldimar had passed, the secrets were revealed. The skulls of those "accident" victims were stored in a hidden compartment of the High King's quarters. Whatever purpose it may have been is unknown, but he has since been remembered as the "Ghostmaker". Servants at the Blue Palace say they hear voices and see shapes out of the corner of their eye to this day.[17]

In 2E 431, the assassination of High King Logrolf brought about a time of change in the province of Skyrim. Naturally, the throne would have been passed to the High King's next of kin, ideally, Jarl Freydis of Windhelm. However, tension had arisen between the east and west when Jarl Svartr of Solitude had challenged her claim to leadership and thus called for a moot. The moot had chosen Svartr as their High King, and what followed was a decisive schism that created the West and East Kingdoms of Skyrim, with the west under the rule of High King Svartr of Solitude.[18] His domain became the capital of the western kingdom, which remained active for several years. One of his descendants, Svargrim the Wolf had defended the hold throughout his reign, such as when he beheaded the Sea Giant captain, Kruntharth and later his escapades in the Great Troll Rut of 2E 565, a time of unspeakable horror. Since that day, Trolls had avoided Solitude for years.[19]

Harrowstorms and the Calamity of SolitudeEdit

 
Gerhyld's Assassination
 
The Harrowstorm over Solitude

After a failed assassination attempt on the Eastern High King, Jorunn, the Icereach Coven had traveled to the heart of Western Skyrim and began to sow the seeds for their next endeavor.[20] Agents of the Skald-King, namely Lyris Titanborn traveled to the capital, Solitude and began their investigation. Their sources uncovered strange houseware imported from Sentinel and pamphlets for a mining operation in the Druadach Mountains handed out by Reachmen.[21]

After one of these agents was killed in action, Lyris enlisted the help of a traveler and met with the Queen of Western Skyrim, Gerhyld. Unlike the High King, who has a deep hatred for the Skald-King and thus suspects the agents, she was more willing to hear them out. She offered them more time to provide irrefutable proof. They scoured the city for more information and later traveled to Mount Kilkreath, where they witnessed a massacre at the Kilkreath Temple and disrupted the first of several harrowstorms.[22] With all of the evidence in hand, the two return to Solitude, only to find the Queen had been assassinated.[23]

Despite the incident, High King Svargrim chose not to make the proper initiative to deal with the threat, so his daughter, Princess Svana and the eastern agents took it upon themselves to warn the neighboring holds, Hjaalmarch and Karthald about the impending danger. While they managed to recruit Jarl Reddharn of Morthal, they found the mountain town of Karthwatch devastated at the hands of another harrowstorm created by the coven. Refugees were escorted back to Solitude, where they remained safe within the confines of the city. Through Jarl Reddharn and Magister Fridelja of Karthwatch's testimonies, Svargrim begrudgingly moved forward by rounding up the harrowed to lock them away in the Tower of the Wolf in Castle Dour.[24] He later sent soldiers to guard Solitude's outer defense and began to stockpile Castle Dour for the impending siege. One of their allies, the vampire, Fennorian of House Ravenwatch began to develop an elixir that would bypass the harrowstorm and disrupt its effects. It was after everyone in his hold turned against him, Svargrim revealed his allegiance with the Gray Host and their lord, Rada al-Saran.[25]

 
The Skald-King and the Daughter of the Wolf
 
The Mourning Aftermath

After his reveal, the Gray Host took control over Castle Dour, which was sealed from the rest of the city. Svargrim disappeared from the palace and delved into the underground realm of Blackreach. Svana and her companions followed suit and fought their way through Greymoor Keep, an enormous vampire castle found directly underneath Solitude. In the keep, the High King underwent a gruesome ritual that turned him into a vampire lord and provided him control over the harrowstorm that would soon engulfed Solitude. From the Temple of the Divines, the harrowed poured out of Castle Dour and attempted to break through to the city proper. Fennorian and Lyris Titanborn fought waves upon waves of enemies at the base floor of the keep while Svana and the traveler ascended the Tower of the Wolf to confront High King Svargrim. After a great battle, the High King was slain and the Gray Host had been defeated.[26]

Mere moments after, the High King of Eastern Skyrim, Jorunn, and his son, Prince Irnskar had marched into Solitude, offering their assistance to the cause, despite their history with the west. Everyone gathered for a traditional wake, dedicated to the people that lost their lives throughout the event. Even with the city saved from crisis, the war with the Gray Host continued. Fennorian developed his elixir, and the Jarls of Skyrim devised a plan to spread the cure across their holds.[27]

Wulfharth HeirsEdit

Around the time of the Tiber War, in the late Second Era, it is insinuated that the Wulfharth Heirs reigned over Haafingar, and employed a militia of marines referred to as the Longboat Legions. Tobias Hold-None served the Heirs for a time as a Longboat marine, before he later deserted and turned smuggler.[28]

The Wolf-Queen & the Mad KingEdit

 
King Pelagius Septim III
 
The Blue Palace; Castle Solitude

In the early Third Era, the elderly King Mantiarco reigned over Solitude in the years of the Third Empire, under the rule of Emperor Uriel Septim II. However, the relations between the Nordic kingdom and the Empire had slowly waned, prompting the union between King Mantiarco and the then fourteen-year-old, Potema Septim. At first, she was only a pawn of a political marriage, but the King's love for her had led to her rise in power to totality. After several miscarriages, in 3E 97, Potema gave birth to Uriel Mantiarco and he was quickly named the heir of Solitude. In 3E 99, the Emperor and later in the spring, King Mantiarco had passed away, leaving the kingdom in a joint-rule between King Uriel and Queen Potema. In this time, the Queen had established relationships across the northern tier of the empire, (i.e., Ebonheart and Glenpoint), sowing the seeds of contempt against the Empire.[29]

Her relationship with the Empire came to a climax in the coronation of Empress Kintyra II when she degraded the newly-named ruler and her mother, Magna by questioning their legitimacy to the Ruby Throne. King Uriel III and Queen Potema were banished from the inner court, returning to Solitude to form a large-scale rebellion against the Third Empire. These events gave way to the War of the Red Diamond, which escalated to the death of the Empress in 3E 114 and the ascension of Emperor Uriel Septim III. But the conflict slowly ended in the favor of Kings Cephorus I and Magnus when the former defeated the Emperor and brought him to his death in Gilane.[29]

By 3E 137, the kingdom became a land of death and the elderly Queen Potema was kept in the Blue Palace, as Emperor Cephorus I relentlessly sacked the city of Solitude. With no real army at her disposal, Potema used daedra, her necromancers and the undead to face against her brother. She died sometime during the siege but her legacy continued through underground factions like the Hörme.[30] But some theologians hypothesized that Potema became a spiritual-daedra that continually haunts the Blue Palace and turns its monarchs insane. This is one of the theories that is attributed to Pelagius III's insanity.[29]

Following Potema's defeat, Pelagius III was named the King of Solitude, placed there by Emperor Cephorus.[29] In his time spent in Solitude, Pelagius began to exhibit signs of insanity which earned the moniker, "Pelagius the Mad." There were many stories of his peculiar eccentricities, such as his constant shift in weight but expressive personality. These were far and few between, but only became worse when his father, Magnus I became the Emperor of Tamriel in 3E 140 and more attention went towards the Kingdom of Solitude, knowing that Pelagius III was the heir-apparent. Legends had spread throughout the Empire as Pelagius III's exploits became more well-known, such as countless declarations of war to the Kingdom of Silvenar or the many cases of stripping during public speeches. By the decree of his father, Pelagius III married Duchess Katariah of Vvardenfell, whose family, the Ra'athim Clan was acquainted with Potema during the war. Despite the political motives, it was also a personal choice by the Emperor, who recognized Katariah as a shrewd diplomat. When the Emperor passed away in 3E 145, Pelagius III and Katariah moved to the Imperial City and his sister, Jolethe became the Queen of Solitude.[31]

The Late-Third & Fourth EraEdit

During the Imperial Simulacrum in the late-Third Era, the city-state of Solitude was an active settlement. It was ruled by Queen Hania and it had a rivalry with Snowhawk.[32] At some point in time, the Kingdom of Solitude waged war with the distant Kingdom of Farrun. They left one of the soldiers, the Bosmeri mercenary, Menegur to man the walls of Cascabel Hall against the enemy. After three months of maintaining Cascabel, Solitude and Farrun made a truce and gave the castle to Menegur for his valiant effort.[33] By the waning years of the Third Era in 3E 432, it was ruled by King Thian, in the time where Solitude was one of the most influential counties in the province. Under Thian's leadership, it expanded much further with the union with Queen Macalla, engulfing another major port city, the town of Dawnstar. But it also went further north with the annexation of the Fiefdom of Roscrea, former territory conquered by Emperor Uriel Septim V in 3E 271. Solitude soon sponsored several expeditions that attempted to explore the northern waters beyond Skyrim's coast and Roscrea.[30]

 
High King Torygg
 
Jarl Elisif the Fair

Another city that prospered in that time was the former capital, Winterhold,[30] but its legacy was later destroyed by the Great Collapse in 4E 122.[34] By the next couple centuries, Solitude was ruled by High King Istlod, who led for nearly twenty-five years until he passed away. The moot later chose his son, Torygg to be his successor.[35] In 4E 201, the High King was approached by the Jarl of Windhelm, Ulfric Stormcloak, who challenged him in a duel for leadership. What many did not realize was that he used the power of his Thu'um to obliterate the High King and kill him. With the help of his supporters, he escaped Solitude and prepared for war.[35][36]

The Skyrim Civil War followed suit, between the Imperial power in west Skyrim that was spearheaded by the military-governor, Tullius and the ruling-regent, Elisif the Fair, and the Stormcloaks, the nationalist rebellion in the Old Holds maintained by Ulfric Stormcloak's court in Windhelm. General Tullius and Legate Rikke oversaw the operations of the Imperial Legion from Castle Dour while Jarl Elisf continued to govern Haafingar from Solitude.[37]

In that same year, a necromantic cult tried to resurrect Potema from the mountains[38] and her spirit later fled to the Solitude Catacombs, to take her corporeal form and pose a significant threat. She was later exorcised by a warrior serving the court.[39] For the first time, the Burning of King Olaf was postponed for the year. The Jarl had seen it as poor taste following the malice at the palace, but it was something that the Headmaster at the Bards College, Viarmo could not take lightly. To convince Elisif to start the festival, he sent a student to retrieve a lost part of the Poetic Edda known as King Olaf's Verse, in the hopes to convince the Jarl to commence the festival. Fortunately, their endeavors worked in their favor, and the Burning of King Olaf had went successfully.[40]

Whispers and Shadows from the Shivering IslesEdit

Later that year, Influences from the Shivering Isles slipped through into Solitude. First, the former Bosmer High Priest of Mania, Dervenin, who at the time seemed like a simple beggar, convinced the Last Dragonborn to assist him in finding his master. This resulted in the Dragonborn unknowingly entering the mind of the dead Pelagius Septim III, and was tasked with convincing Sheogorath to return to the Shivering Isles. He agreed to return them, but only if the Dragonborn could escape Pelagius' mind. Sheogorath decided to assist the Dragonborn by providing the Wabbajack, along with instructions on how to use it to remedy Pelagius of his insanity. Having completed several challenges and conquering the dead emperor's inner fears, the Dragonborn was able to return to Tamriel, but not before being given the Wabbajack by Sheogorath as a parting gift.[41]

 
The Shivering Isles, spreading into Solitude's sewers

Later, the Shivering Isle's influence would spread on a larger scale. A manic mage named Thoron began conducting experiments within the city in an attempt to transport himself to Mania. He managed to summon Staada, a powerful Aureal, who attacked him and forced him to bring his operations underground.[42]

Thoron took refuge in the sewers beneath Solitude, which he found melded with a Root Tunnel, a sign of the Isles' influence. He continued his experiments here, and hired bandits to search for relics that might be associated with the Shivering Isles in his mission to find his way to Mania. The bandits he hired found the Sword of Jyggalag in the possession of a Khajiiti caravan, and brought it to Thoron. The sword revealed to him a method by which the barriers between Tamriel and the Shivering Isles could be broken. From deep within the root tunnels, he widened the gap between the two realms, allowing the Isles influence to spread throughout Skyrim in various ways. One example of this was madness ore appearing all over the province in seemingly impossible locations.[43] The Sword of Jyggalag ultimately tried to manipulate Thoron into helping it break through into the Shivering Isles, seeking its destruction, [42] but this ritual was stopped circa 4E 201 by the Last Dragonborn, who killed Thoron and removed the Sword from the heart of the burgeoning Root system.[44]

Historical NotesEdit

  • An unnamed King of Solitude once summoned the Daedric Prince Sheogorath and received the Wabbajack in his attempt to acquire the Oghma Infinium from Hermaeus Mora. He was later called a madman.[45] In the years that followed Potema Septim's reign, it was rumored that each monarch that lived in Castle Solitude went insane. Another example was Pelagius III, aptly titled 'the Mad'.[29]
  • During the Five Year War, advisors from Solitude traveled to Elsweyr and offered their assistance to the Khajiit. They insisted that heavy armor be used in the Battle of Zelinin, however, this had inadvertently cost them the fight. They were promptly sent back to Solitude and the armor was thrown out.[46]

Known RulersEdit

See this section in the following article: Haafingar

GalleryEdit

NotesEdit

  • The wolf in the city's coat of arms is a representation of the people's spirit.[47] The monarchs of Solitude have been known to adopt this moniker; for example, Potema Septim was called the Wolf-Queen, and Svargrim was known as the Wolf of Solitude.
  • There is a lesser-known figure called the Ancient Sage of Solitude that may have been one of the oldest living figures in recorded times. He is compared to the old Dunmer that live on Red Mountain.[48]
  • Arena was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, Solitude's gladiatorial team would have been called "the Ravagers".[UOL 1]

See AlsoEdit

BooksEdit

ReferencesEdit

  1. ^ a b c d Pocket Guide to the Empire, 1st Edition: SkyrimImperial Geographical Society, 2E 864
  2. ^ a b Map of Skyrim – The Elder Scrolls: Arena
  3. ^ Map of Skyrim – The Elder Scrolls V: Skyrim
  4. ^ Coterie of Organized Scholar's Stamp item description in ESO
  5. ^ Tinzen's dialogue in ESO: Greymoor
  6. ^ Solitude & Winterhold loading screen in Skyrim
  7. ^ a b c d e f g h Walking the World, Vol XISpatior Munius
  8. ^ Skyrim's RuleAbdul-Mujib Ababneh
  9. ^ a b c d The Elder Scrolls V: Skyrim: Prima Official Game Guide — David Hodgson
  10. ^ Jorunn the Skald-KingHelgreir Lute-Voice, Bard of Windhelm
  11. ^ a b The Alik'rEnric Milres
  12. ^ The Wolf Queen, v8Waughin Jarth
  13. ^ a b Solitude: A Charred JournalYsogar
  14. ^ Vundling's dialogue in ESO: Greymoor
  15. ^ King Olaf's Verse
  16. ^ The Improved Emperor's Guide to Tamriel: Northern Bangkorai and the MountainsFlaccus Terentius, 2E 581
  17. ^ a b Scandals of Solitude's RoyaltyErisa Sylbenitte of the Coterie of Organized Scholars
  18. ^ The Crown of FreydisTaleon Mythmaker
  19. ^ Meet the Character - High King SvargrimPjetr the Skald, of the Bards College
  20. ^ The Coven Conundrum prologue quest in ESO
  21. ^ Brondold's JournalBronold
  22. ^ The Gathering Storm story quest in ESO: Greymoor
  23. ^ Dark Clouds Over Solitude story quest in ESO: Greymoor
  24. ^ Danger in the Holds story quest in ESO: Greymoor
  25. ^ The Gray Host story quest in ESO: Greymoor
  26. ^ Greymoor Rising story quest in ESO: Greymoor
  27. ^ Daughter of the Wolf story quest in ESO: Greymoor
  28. ^ Tobias' Biography – The Elder Scrolls Adventures: Redguard
  29. ^ a b c d e Biography of the Wolf QueenKatar Eriphanes
  30. ^ a b c Pocket Guide to the Empire, 3rd Edition: The Throat of the World: SkyrimImperial Geographical Society, 3E 432
  31. ^ The Madness of PelagiusTsathenes
  32. ^ Solitude location and rumors in Arena
  33. ^ The Rear GuardTenace Mourl
  34. ^ On the Great CollapseArch-Mage Deneth
  35. ^ a b Sybille Stentor's dialogue in Skyrim
  36. ^ Nords Arise! — Anonymous
  37. ^ General Tullius' dialogue in Skyrim
  38. ^ The Man Who Cried Wolf quest in Skyrim
  39. ^ The Wolf Queen Awakened quest in Skyrim
  40. ^ Tending the Flames quest in Skyrim
  41. ^ The Mind of Madness daedric quest in Skyrim
  42. ^ a b Thoron's Journal — Thoron
  43. ^ Note on Amber and Madness OreThoron
  44. ^ Restoring Order quest from the Saints & Seducers Creation
  45. ^ Wabbajack
  46. ^ Cherim's Heart of AnequinaLivillus Perus, Professor at the Imperial University
  47. ^ Ode to the FoundingElde of the Wells
  48. ^ The Pig ChildrenTyston Bane

Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.