Tamarilyn Point (also spelled as Tamarilyne Point) is a region found on the southwest tip of the County of Menevia, in the province of High Rock. The Bretons of Tamarilyn had once worshipped the old goddess of flowers, Druagaa, but while veneration has long since been dead, the festival held on Gardtide (on the 1st of Rain's Hand) continues to honor her and the old cult of flowers. It has always been a great success. The region is the home of the Tamarilyn Coven of witches, who often congregate west of Whiteflower Garden and Lysandus' Tomb.
Tamriel, also known as Taazokaan in the Dragon Language and the Arena, is one of the continents on Nirn. In Aldmeris Tamriel translates as Dawn's Beauty. Tamriel is a great melting pot of cultures and races; it is home to at least a dozen races, with dozens more having died out or changed.
Taneth is one of the eight major cities in the province of Hammerfell, situated on the coastal highlands of southern Hammerfell. Taneth is a bustling and important port city occupied by the Forebears, the modern-day remnant of the Ra Gada.
Tang Mo (meaning the Thousand Monkey Isles) is a nation of Akavir. It is inhabited by many breeds of monkey-folk, collectively known as the Tang Mo. The monkey-folk are kind, brave and simple, but can raise armies when they must, as all other Akaviri nations have tried to enslave them at one point. Every year, the demons of Kamal thaw out after winter and attempt to invade Tang Mo, but the monkey-folk always successfully repel them. They are enemies of the snake-folk of Tsaesci, but have become allies of their once-bitter enemies, the tiger-folk of Ka Po' Tun.
The Tarlain Heights is a forest region situated in the northwest of the region of Grahtwood, within the province of Valenwood. The Tarlain Heights is the least-populated when compared to the rest of Grahtwood. The town of Gil-Var-Delle was the largest settlement in the Tarlain Heights, but it was destroyed since 1E 2920 when the Daedric Prince of Domination, Molag Bal had swallowed the settlement, leaving a shadowy wasteland of its former self. During the Winter, the capital city of Valenwood, Falinesti would station itself in the Tarlain Heights, in a site east of Gil-Var-Delle. But when Falinesti settled in 3E 432, it was no longer present in Grahtwood. The Wood Orcs of Grahtwood lived in the Tarlain Heights, with the most prominent group being the Barkbite Clan.
During the Imperial Simulacrum in the late Third Era, the village of Tarlain Heights was present in the area, being under the rule of Lord Aracher. It had a rivalry with Archen Cormount. It was neighbored by several settlements, including Archen Cormount in the northeast, Greenheart in the west, and Stonesquare in the east.
Tear (also called Dres) is one of the eight major cities on the mainland of Morrowind, situated in the southeastern peninsula near the plains of Deshaan. Tear is the traditional home of the Great House Dres, whose sphere of influence revolves around an agrarian agricultural society. House Dres, and by extention, Tear are at the forefront of the slave industry in Tamriel. The slave pens and plantations of Tear are infamous across the continent.
Tel Aruhn was an island-town found on the District of Vvardenfell, in the province of Morrowind. It was northwest of Sadrith Mora, amidst the rocky islands on Azura's Coast, specifically in Zafirbel Bay. For the longest time, it was the home of the Archmagister of House Telvanni on Vvardenfell, High Lord Magus Gothren. But it was widely-known for the Festival Slave Market, the largest slave market on the island-district. The island of Vounoura is roughly less than a month away from Tel Aruhn.
Tel Branora was perhaps the southernmost town in Vvardenfell, on an island far to the southeast. It was the wizard tower of Mistress Therana, possibly the most eccentric (some say irrational) of the Telvanni Mage Lords. Because Therana was certainly eccentric, perhaps unbalanced, the Telvanni code would generally have seen her disposed of, unless she was capable of adequately defending herself. However, she obviously held great importance to the Council, or she would not have existed as a Master.
- "The Telvanni decided to honor me with membership in their great house. This tower was their idea of a gift. Their choice of location was... portentous, let's say. For them. My own auspices are far brighter.." — Divayth Fyr
Tel Fyr was a remote Telvanni Tower, located directly south of Tel Aruhn and southwest of Sadrith Mora, on an island just off the mainland. Although it had a dock, it was not on any transport route, and the only real means of getting there was to swim from Tel Aruhn or Sadrith Mora. It was also possible to walk through Molag Amur from Molag Mar, but this was a significantly longer route. Unlike most of the other Telvanni towers on Vvardenfell, most of Tel Fyr was built into a large hill, as opposed to being a free-standing organic growth.
Its main resident, Divayth Fyr, was proof of the Telvanni maxim that rank is insignificant next to the power to do whatever one desires. Divayth was not generally addressed as "Lord Fyr" and was not a member of the Council (despite invitation), but he was nevertheless one of the most significant and powerful of the Telvanni Lords.
Around 2E 582, as Divayth was expanding his tower of Tel Fyr into Abanabi Cave, a gateway to a part of Sotha Sil's Clockwork City, known as the Halls of Fabrication, was discovered. Divayth Fyr and a group of Telvanni mages tried to make their way to the gate but were stopped by the clockwork god's fabricants. Divayth Fyr therefore enlisted the Undaunted to destroy the fabricants and let him explore the Clockwork City. The plan succeeded, and the gate was likely sealed afterwards.
In the Third Era, Divayth Fyr had turned his back on most of the affairs of men. He converted most of Abanabi Cave into the Corprusarium, a place where he experimented with the Corprus Disease. Whether the Corprusarium was a compassionate endeavor or simply a good means of gaining experimental subjects, it still was a place of value to all factions and segments of Morrowind society who wanted an alternative to simply killing family or companions who contracted the dreaded disease.
Tel Mithryn is a settlement on the banks of the Iggnir River in southeastern Solstheim, made primarily out of three large fungi. It was planted by Master Neloth of House Telvanni from cuttings of fungi in Vvardenfell, presumably before 4E 5. The Nordic burial ground of Himmelhost Barrow was once found at the site of the settlement, but like many of the ruins was later buried by the ash from the eruption of Red Mountain. Relations between Tel Mithryn and the nearby Redoran town of Raven Rock have been cordial; the two settlements have been content to ignore each other.
In 4E 201, Tel Mithryn was plagued by a string of bad luck, with the death of its steward, withering of its fungi and frequent ash spawn and dragon attacks. It was later discovered to be the work of Ildari Sarothril.
Tel Mora ("Tower Forest" in Dunmeris) was the northernmost of the Telvanni-held islands. It was constructed in the middle Merethic Era by Aldmeri explorers. It was the tower of the Telvanni Councilor Mistress Dratha, one of the oldest of the Telvanni wizard lords.
Tel Mora was typical of a wizard tower in that it had a reasonable community living in smaller mushroom dwellings around the base of the tower. The construction of Tel Mora was also interesting, since the tower itself was set between two islands with a network of walkways over the water.
Around 2E 582, Mistress Dratha fell mortally ill as a part of a plot by the Telvanni noble Savarak Fels to take her place as ruler of Vos. The plot was foiled by the Vestige, and Dratha was restored to good health. The near-death experience caused Dratha to make a deal with a servant of Molag Bal, Xykenaz, to achieve immortality. Although the deal made her immune to aging, she was prophesized by Xykenaz to one day be killed by a mortal man.
By the Third Era, all of the residents of Tel Mora had to be female to prevent the prophecy from being fulfilled. Males were allowed to shop in the town and get service there, but had to stay well clear of the tower itself. There was regular sea transport to nearby Vos, as well as Dagon Fel, Tel Aruhn, and Sadrith Mora. Females, however, found warm welcome in Tel Mora and plenty of conversation at The Covenant, the local social center. Females could also avail the alchemy shop in the lower tower, which was considered perhaps the best alchemical supply shop in Vvardenfell, supporting the traditional idea of women's natural propensity for healing and herbal magic.
Dratha shared the Telvanni penchant for 'eccentricity'; in this case manifesting in an acute mistrust and hatred of males of any species, due to the prophecy concerning her death. While male Telvanni of high rank could talk to her safely and do chores, she was quite hostile toward male outsiders.
Tel Vos was the home of the youngest of the Telvanni Mage Lords, Master Aryon, in 3E 427. The tower was located in the north-central Grazelands of Vvardenfell, and Master Aryon was the only Councilman at the time whose Tel was not on an island. Perhaps as a sign of his relative youth and openness to new ways, Master Aryon's tower was quite unique. While Tel Vos was worth a visit out of pure architectural interest, it also had a Dwemer museum, a small but excellent library, and a dungeon. Tel Vos was the primary regional center for the Grazelands, because it extended Telvanni influence beyond traditional reaches. The lack of services in Vos made what's available in Tel Vos all the more important.
Tempest Island, also known as the Island of Storms, is one of several treacherous islands in the Strid estuary located off the coast of Malabal Tor in northwestern Valenwood. It is infamous for the unnatural storms that originate there. Surrounded by sand bars and shifting channels and covered in dense jungle, the island has never been fully explored by any civilized authority. A network of natural caves run beneath the island, offering shelter from the unpredictable weather above.
The island was once colonized by the Ayleids, whose white limestone ruins cover the landscape. It has long served as a haven for pirates, raiders and fugitives. The island is thought to have been the source of multiple phenomena, such as the Flood of the Era and the Lamia Invasion of 2E 435, both of which were preceded by fierce storms on the island. These events attracted the attention of academics such as Angalmo, but the island's extreme weather limited research.
In 2E 582, a Maormer invasion force began to assemble on Tempest Island to perform a mysterious ritual, harnessing powerful lightning magic in preparation for a planned takeover of Tamriel. The Aldmeri Dominion had originally refused to man a garrison on the island in order to focus on the ongoing Alliance War, but were eventually alerted of the threat. A group of Altmer soldiers led by Battlereeve Alduril were dispatched to the island to drive off the invaders, but progress was immediately blocked by a horde of lamias on the beach. The Undaunted arrived on the island soon afterwards and aided Alduril by fighting through the Maormer camps, destroying their Conduit Stones and killing their leader, Stormreeve Neidir. This dispelled the storm the Maormer had summoned.
Temple of AgamanusEdit
The Temple was dedicated to Agamanus, the Sphinx of Gazia. At some point, the temple had fallen into disrepair and obscurity, along with Agamanus' history.
During the Imperial Simulacrum in the late Third Era, the Temple of Agamanus was occupied by a group of warrior-priests led by Sir Galandir. This group would attack the Mages Guild in Corinthe, taking a tablet, which contained a key to decipher an Elder Scroll. Knowing this, Sir Galandir had orchestrated the attack and took the tablet to the Temple of Agamanus. The loremaster of the Guild, Turamane ap' Kolthis, had tasked the Eternal Champion with returning the tablet to the Mages Guild, in exchange, Kolthis would decipher the location of the Halls of Colossus. In the end, the Mages Guild had received the tablet, and the Champion ventured to the Halls of Colossus.
Temple of MiraakEdit
The Temple of Miraak is a structure located in the center of the island of Solstheim. It served as the stronghold of Miraak in ancient times, before it was destroyed by the Dragon Cult. Renovations began on the ruins in 4E 201 when Miraak attempted to return to Tamriel, but were left incomplete with Miraak's defeat.
Temple of the OneEdit
The Temple of the One is the largest religious structure in Cyrodiil, located in the Temple District of the Imperial City. This great structure, a staple of ceremony and official worship since the days of Reman I and the institution of the Dragonfires ritual, is dedicated to the ineffable deity of the Alessian Order. They called this spirit 'the One', identifying it as Akatosh, the 'Supreme Spirit'. Although the Remans were not known to follow Alessian teachings, they regularly used the temple to worship, and Tiber Septim restored the building and its associated cult when he took the Dragon Throne.
Temple of Two-Moons DanceEdit
The Temples of Two Moons Dance are places of philosophical study and martial training located throughout Elsweyr. They date back to the First Era at the latest, when the Khajiiti kingdom "Ne Quin-al" (now called Anequina) was known to trade the mighty graduates of its Temple to other Khajiiti kingdoms in return for various needs. The Temples have been known to produce the most skilled warriors. For untold years, the Temple in Torval has been the finest training ground for unarmed combat in all of Tamriel. Masters of the Two-Moons Dance have designed a prescribed course of training over many years in accordance with the Riddle'Thar. Many begin their training as children. The training is mental as much as physical. One of the most important lessons in their curriculum is to reject one's vanity. Students at the highest level possess such a degree of power and skill that few can best them in weaponless combat, even with the aid of magic. At the completion of their studies, students partake in a festival consisting of competitions in both debate and combat, then either go out into the world or become teachers themselves.
There are many Temples of Two-Moons Dance. The known ones include one located in the Anequina region of northern Elsweyr, one in Torval, one on the island of Khenarthi's Roost, one in Dune, and one in Rawl'kha. The temple in Rawl'kha is particularly important as it was where Rid-Thar-ri'Datta, the first Mane, revealed the Riddle'Thar Epiphany in 2E 311. It is considered the most culturally significant Temple of Two-Moons Dance in northern Elsweyr.
Ten-Maur-Wolk is a Daedric ruin located in the borderlands of Shadowfen, within the province of Black Marsh. Ten-Maur-Wolk was one of the last temples dedicated to the Good Daedra of Morrowind, when the Tribunal had risen into prominence. Originally called Tenmorvuk, it was temple that revered Boethiah. The ruins of Ten-Maur-Wolk had loan its name to the town of Tenmar Wall, a butchered Tamrielic version of the original name.
The Tenmar Forest in southern Elsweyr is a large region lying between Torval, the seat of the Mane, and the busy seaport of Senchal. Primarily known for the production and export of moon sugar, its sugarcane groves are venerated and diligently guarded by the Khajiit.
The forest is home to two sub-species of Khajiit rarely found elsewhere, the Dagi and Dagi-raht. The Tenmar Forest once contained the ancient Kingdom of Tenmar, one of the original sixteen states of Elsweyr. It was known for its jungle and tree-folk.
Tenmar Senche-Tigers and Tenmar Senche-Leopards are fearsome predators of the Forest, however, the Leopards are also bred by Khajiit for hunting.
Thirsk is a Mead Hall created by Hrothmund the Red and some fellow Skaal early in the third century of the Third Era (though some residents claim the founding dates back into the late Second Era). It is located south of Skaal Village in the Felsaad Coast region, on the banks of Lake Fjalding. The easiest way to reach it from Fort Frostmoth is to head east along the coast until you reach Iggnir River, then follow that to Lake Fjalding.
Thormar (alternatively called Thormar Keep) is an Ayleid ruin located in the border region of Reaper's March, in the province of Valenwood. Thormar is a rather insignificant ruin, but it is the gathering place for Baan Dar's Boast, a celebration between the Wood Elves and the Khajiit, where both factions prank and pull practical jokes with each other for the chance to partake in Baan Dar's Five Fingers Dance.
Thorn is one of the eight major cities in the province of Black Marsh, located in the region of Thornmarsh. Thorn was instrumental in the formation of Great House Dres, as a slave raid on the settlement led to House Dres' ascension to Great House.
The Argonian tribes of Thornmarsh were one of three regions of Black Marsh to join the Ebonheart Pact at its founding in 2E 572. The Four-Spike Wattle is an arrangement of throat spines particularly popular on the coastal shores of Thornmarsh.
Thorstad Place (also simply called Thorstad and alternatively named Mold) is a settlement found in the north-central part of the province of Hammerfell, found west-southwest of the city-state, Skaven.
Thras, also known as the Coral Kingdoms and the Thrassian Archipelago, is an archipelago located southwest of the Chain in Tamriel, within the Sea of Pearls. It is the home of the Sload, and was the source of the deadly Thrassian Plague that swept Tamriel in 1E 2200. In response to the Plague, the people of Tamriel assembled the All Flags Navy, which sunk the islands of Thras, though the surviving Sload managed to bring the islands back to the surface. The Pillar of Thras, a thousand-foot tall spiral of coral said to be a portal to Oblivion, stands on the largest island. The Sload make sacrifices here, and while many of them die, a few seem to disappear a moment before being dashed on the rocks.
The geography of Thras appears to change over time. The earliest maps of Thras show a semi-circular group of sixteen islands, similar in formation to a partially-submerged coral atoll. The number and size of the islands varies significantly in maps charted over subsequent centuries. Agonio, the largest island in the archipelago, is depicted as much larger in the most recent maps than it was in the oldest. It is unknown if this fluctuation is caused by the tides or other, possibly unnatural means. The most consistent feature of Thras is a brackish lagoon found in the archipelago's center, where the Sload are able to move with relative quickness and grace using a network of coral formations and ancient shipwrecks.
Throat of the WorldEdit
The Throat of the World (Monahven in the Dragon Language), also known as Throat Mountain, is the highest peak in the province of Skyrim. Though once considered second to Red Mountain, it is now known as the highest mountain in all of Tamriel. Seven thousand steps lead up the mountain to its summit, where the settlement of High Hrothgar is located, and where the Greybeards live their lives of absolute silence. King Wulfharth is said to have rebuilt the 418th step.
The legends of the Nords state that mankind was formed on the mountain when the sky breathed onto the land. Many pilgrims travel to the mountain and climb the seven thousand steps to its peak.
During the Dragon War, the great dragon Alduin was lured to the top of the mountain by a group of Nords, instructed by Paarthurnax on the use of the thu'um. After seeing that they could not defeat him, even with the Dragonrend shout, the Nords sent him forward in time using an Elder Scroll. The event created a hole in time itself atop the mountain, called the Time-Wound, or "Tiid-Ahraan".
"Throat of the World" is inextricably intertwined with "Nord", to the point where the term is used to refer to the nation of Skyrim in general. Part of The Prophecy of the Dragonborn mentions the "Snow Tower" lying "sundered, kingless, bleeding". The true Snow Tower is actually a metaphysical concept, though the mountain might be considered a physical echo. As the prophecy suggests, the Snow Tower is better understood as the Nordic people.
Tideholm is an island off the coast of the province of Elsweyr, where the Topal Bay meets the Southern Sea. It is specifically east of the port-town, South Guard in the region of Quin'rawl. Built inside the island's small mountain is the ruined citadel, Fort Vashr, a Khajiiti ruin that has long since been abandoned. The entirety of Tideholm has been described as a haunted deathtrap.
Tigonus is a region in Hammerfell, in the eastern part of the Alik'r Desert. It borders the Hollow Wastes to the west and the Fallen Wastes of Bangkorai to the east. The region contains the towns of Kozanset and Satakalaam. The most important places are the Lost City of the Na-Totambu, the Dwemer ruins Volenfell and Yldzuun, the Yokudan ruin HoonDing's Watch, and the Motalion Necropolis.
Topal Bay (also known as Topal Sea) is a large, placid body of water south of Tamriel. It is enclosed by the provinces of Elsweyr, Black Marsh, and Cyrodiil. In Cyrodiil, the city of Leyawiin and the Blackwood region lie on Topal Bay, at the delta of the Niben River. The bay's western shores are defined by Elsweyr's Quin'rawl Peninsula, where a great deal of smuggling occurs. Tideholm is a known island of the Bay.
The bay is named after Topal the Pilot, the Aldmer explorer who discovered the Niben River and charted Tamriel's sea lanes. The bay's coastline to the east with Black Marsh has long been notorious for rampant piracy. The bay also flows into the Onkobra River, which supposedly leads right into the heart of Black Marsh.
Tor-Hame-Khard (meaning "Warlord's Mountain Lair" in the Altmer Language) is a ruined estate located beyond the city-state of Shimmerene, within the province of the Summerset Isles. Tor-Hame-Khard was originally an estate that belonged to the Prime Battlereeve Fiirfarya in the early First Era. But on one fateful morning, the entire populace was found slaughtered, which resulted in the settlement's abandonment. The site later lent its name to the town of Thorheim Guard, a butchered Tamrielic version of the original name.
Torval is one of the eight-major cities in the province of Elsweyr, found in the southern forests of the region of Pellitine. Torval is known as the home of the Mane, the spiritual and temporal ruler of Elsweyr and the Khajiiti. The Mane and their tribe live in exotic palaces, which are surrounded by symmetrical sugarcane gardens where the Mane would meditate. Torval was one of the original sixteen kingdoms of Elsweyr, known even then as the home of the Sacred Mane.
Totambu borders Lainlyn to the northwest, Satakalaam to the north, Mournoth to the northeast, the Dragontail Mountains to the south, and Kozanset to the west. The main deity of this Redguard-dominated region is Zenithar. The military force of Totambu is the Order of the Scarab. They also served as the official guard for the royal family of Totambu, based in the city of Totambu. The Khulari clan is the predominant vampire bloodline in the region.
After the Warp in the West, Totambu came under the dominion of the Kingdom of Sentinel ruled by the Forebears faction. Later, however, it became a site of a Crown rebellion against King Lhotun of Sentinel. Totambu declared independence from Sentinel and pledged allegiance to the Crown leader Ayaan-si, High Prophet of Elinhir. Even though Lhotun's kingdom surrounded Totambu on all four sides, its people kept holding their resistance. The Knights of the Scarab remained a military force in the region even after the Warp.
The Treva River is a small river at the center of the Rift in southeastern Skyrim. It flows northwest from Lake Honrich to Lake Geir. It was perhaps named after the eponymous founder of Treva's Farm on its eastern bank, which was built sometime before 2E 582. By 4E 201, the site instead hosted the fort Treva's Watch.
Trolhetta, also known as Mount Trolhetta, is a large mountain located in the Smokefrost Peaks region of southeast Skyrim, bordering Cyrodiil and Morrowind. Its located approximately at the intersection of the Jerall, Velothi and Valus mountain ranges.
Trumbe (translated as "[the] protections [of]") is an Ayleid ruin located in the Gold Coast region of Cyrodiil, in the rugged highlands northwest of Kvatch. It was abandoned by its Ayleid occupants after the Alessian Slave Rebellion and fell into ruin.
On Fredas, the 12th day of Rain's Hand 3E 431, a group of adventurers led by Grommok gro-Barak entered the ruins of Trumbe in search of treasure. The ruins were crawling with undead at this time and the adventurers fled, although they managed to drag a locked metal container back to their camp nearby. After eventually managing to open the container, the adventurers discovered a trove of Tsaesci treasure, including the Talisman of Abetmen and the enchanted swords Dawnfang and Duskfang. The ruins were still plagued by undead circa 3E 433.
Tsaesci (pronounced by some as "sayessie", meaning Snake Palace) is a nation found in the southwest of Akavir. It was once the most powerful nation in Akavir, before Tosh Raka came to Po Tun and renamed it Ka Po' Tun. Its naval power remains unrivalled, and its holdings are widespread. Men once lived in Tsaesci, but the vampiric serpent-folk (also called Tsaesci) ate them. The Tsaesci have enslaved the goblins of the surrounding isles, and use them for labor and food. They once attempted to enslave the dragons as well for use as food, and succeeded in enslaving the red dragons, but the black dragons fled to Po Tun. A great war was raged, which left both the cat-folk and the snakes weak, and resulted in the death of the dragons.
Tsaesci has had the most interaction with Tamriel of any Akaviri nation. The serpent-folk once invaded Tamriel in 1E 2703, and survivors left a large cultural influence on the Empire. The Dragonguard, a group dedicated to dragon hunting, came to Tamriel from Tsaesci and played a part in the formation of the Blades. Many Tsaesci relics and ruins remain in Tamriel, and most citizens think of the snake-folk when speaking of Akavir.
Tsaesci was invaded by Emperor Uriel Septim V in 3E 288, who founded the Imperial Province of Akavir. The settlements of Septimia and Ionith, located along a large river surrounded by fertile fields, were captured and refounded by the Empire. Thousands of settlers were brought to Akavir, and a road was built connecting the two settlements. The invasion lasted until 3E 290, when the Tsaesci attacked the invading Legions, who were already weakened by supernatural weather. This resulted in the death of Uriel V and most of the invasion force. The natives reclaimed the land, and Tsaesci has not been visited by Imperial forces since.
Tulune is a coastal city-state of High Rock. Situated at the most western end of the province, it is bordered by Glenumbra Moors to the north, Glenpoint to the east, and Daggerfall to the southeast. The largest city is the city of Tulune. The dominant vampire bloodline is the Vraseth, and the regional deity is Julianos.