Ravan (also spelled Raven) is a large island in the Eltheric Ocean, south of the Sea of Pearls, that is possibly considered a part of the Yokudan archipelago. The similarly sized island of Nalonga neighbors it to the northwest. Between them is Asil Yelir and to Ravan's west is Siuol Yelir.
Raven Rock is a colony built by the East Empire Company in the Hirstaang Forest, on the southern coast of Solstheim. The colony was founded in 3E 427, when it was just a patch of open snow, and soon became a fully-functional ebony mining colony.
Raven Spring is a small village of High Rock, located in the foothills of Wrothgarian Mountains near the border of Hammerfell. During the Imperial Simulacrum in the late Third Era, the town of Raven Spring was an active settlement, being ruled by Baron Andoryan. It had a rivalry with Cloud Spring. It was neighbored by several settlements, including Dunkarn Haven to the south, Karthgran Vale to the north, and Hammerfell to the southeast, towards Dragonstar.
Ravennian Forest is a forest near Anticlere in High Rock. It is near to both Cryngaine Field, and Yeorth Burrowland. The forest is where the armies of Daggerfall camped after the battle of Reich Gradkeep and before the Battle of Cryngaine Field.
Rawl'kha is a Khajiiti city in western Elsweyr, on the border with Valenwood. It is found in the Reaper's March borderlands between the two provinces. It's located on the banks of the Crescent River in northern Jodewood, southwest of Dune. The city is home to Rawl'kha Temple, also called the House of the Dance. Although not the largest, this temple devoted to the Two-Moons Dance is considered to be the most culturally significant Khajiiti temple in northern Elsweyr.
The Reach is a geographic region surrounded by High Rock, Skyrim and Hammerfell. Its territory once extended into High Rock, but that portion was split off to create the Western Reach during the late First Era and has remained separate ever since. The region was historically inhabited by the native, Daedra-worshipping Reachmen, who were primarily of Breton descent. Control of the Reach has changed hands between the Reachmen, Nords, and even the Cyrodilics numerous times over the centuries in various conflicts, and the Reachmen became well-known for resisting foreign rule by using ancient magic and an intimate knowledge of the landscape to their advantage in guerrilla warfare and espionage tactics.
In the Fourth Era, the Reach is the southwestern hold of Skyrim. Near the southwestern corner, the capital Markarth, formerly a Dwemer stronghold, emerges from the living rock of the Druadach Mountains, which transition into the Jerall Mountains near the hold's southeast corner. The Karth River begins in the southern region and drains the mountains, running like a deep gouge through the middle of the hold. Settlements such as Karthwasten and Old Hroldan can be found along the Karth. The peaks of the Druadach range lie to the west of it, and high bluffs typically rise on the east leading to grassland and tundra. The Reachmen and settled Bretons constitute the demographic majority of the Reach and its various settlements, and an Orc stronghold can be found in the steppes of the mountains in the south of the hold.
Realm of Boethia
The Realm of Boethia is a realm of Oblivion, created and ruled over by Boethia, the Daedric Prince of Deceit. The realm consists of stormy skies, volcanic islands and lava seas, similar to the Deadlands. It has also been described as a country of labyrinthine policy and betrayals, with maze gardens and twisted towers. It is sometimes referred to as Attribution's Share or Snake Mount.
Realm of the Hist
The realm of the Hist is said to be a mysterious realm of Oblivion. It is a lush world, filled with sentient trees. Relatives of these trees include the Hist of Mundus and Clavicus Vile's realm. The Hist supposedly came to Tamriel from this realm in the Dawn Era. The realm is inhabited by Wisperills, colorful luminescent films that dance in the air.
Tamrielic mythology states that, despite the Hists' neutrality, the realm of the Hist was mostly destroyed as the Ehlnofey war passed over it. A small corner of the realm survived and became Black Marsh, but the rest was sunk beneath the sea. This may imply that Black Marsh is a fragment of the realm, which was somehow sundered by the creation of Mundus.
In the early Fourth Era, a large chunk of Clavicus Vile's realm was separated from the rest by Umbra. This bubble of Oblivion contained Umbriel, a floating island. Umbriel had its own population of Hist, as well as humanoids created by the second ingenium. In 4E 40, following Umbriel's invasion of Tamriel, a group of heroes infiltrated the island and successfully banished the island back to Oblivion by destroying the ingenium and killing Umbra. Among these heroes was Mere-Glim, an Argonian who was reborn within Umbriel, resulting in a connection with both the Hist of Umbriel and the Hist of Tamriel.
When Umbriel was returned to Oblivion, the Hist there guided it to the realm of the Hist. Although it was no longer capable of flight, the island and the city on top were supported by the thick covering of trees and settled deep into the boggy ground. The lords and chefs of Umbriel turned to anarchy and tried to kill each other, but many of the skraws and fringe workers left Umbriel to make a living elsewhere in the realm. Mere-Glim and Fhena were among those who attempted to make a new life in the realm. A distant spire can be seen from the site of Umbriel, although it is unknown if it is an old building or simply a rock.
Reaper's March is a region connecting the jungles of northeastern Valenwood with the rolling plains of northwestern Elsweyr. The northwestern woodlands are called simply the Northern Woods, which give way to Jodewood in the south. Eastern Reaper's March is called Dawnmead. The Strid River forms its northern border, separating it from western Cyrodiil. It is home to the cities of Arenthia, Rawl'kha, and Dune, as well as some smaller settlements and Ayleid ruins. The walking city Falinesti has been known to spend the autumn in the Northern Woods west of Rawl'kha.
The March has a unique mixture of Bosmeri and Khajiiti culture, along with some Imperial influence. The senche-tigers native to the area are believed by the locals to have mystical alchemical properties. Despite the dry conditions of Reaper's March, the Khajiit have managed to farm and harvest moon sugar in the area for generations through extensive irrigation projects. While bandits and skooma smuggling is common, Daedra worship is minimal. Khajiiti temples in the region are noted for their awe-inspiring beauty, though there are many other monuments and grand structures which are decayed and ruined.
Red Mountain was a vast volcano that dominated the island of Vvardenfell in Morrowind, and was once the highest mountain in Tamriel. The island actually took its name from the volcano: the original name of Red Mountain was Vvardenfell, which translates to "City of the Strong Shield" in Dwemeris. Red Mountain was also known as the Red Tower, Dagoth-Ur, and Sahqo-Strunmah in the Dragon Language. On a clear day, Red Mountain's peak could be seen from the city of Mournhold, some 250 miles to the south. The mountain was generally considered the most dangerous region in all of Vvardenfell, and has erupted on at least three occasions: the Sun's Death event of 1E 668, during Clavicus Vile's plot to drain Vivec's power in 2E 583, and in the Red Year of 4E 5. The latter eruption was so spectacular that Red Mountain's height was reduced, and the Throat of the World claimed the title of Tamriel's highest mountain from then on.
Access to Red Mountain became restricted in the late Third Era: the Tribunal built the Ghostfence, a giant Spirit Wall, around the perimeter of the mountain. The only way inside without extended jump or levitation was through Ghostgate in the south. This region was marked by the steep climbs to the top of the mountain and by the Ash Storms that filled the air and limited visibility to a few feet. Red Mountain was almost entirely uncharted, and few have ventured far within the Ghostfence's confines since its construction. It was known, however, that four ancient Dwemer Citadels were hidden in the region, three of which were residences for Dagoth Ur's most trusted ash vampires; the fourth was the lair of Dagoth Ur himself. Even though this area was extremely dangerous, Glass and Ebony mines were set up inside the Ghostfence under Imperial guard.
Within the Ghostfence lay a wasteland of deep ravines, called Foyada, and lava pools. Blighted monsters ran free and the minions of Dagoth Ur, known as ash creatures, roamed the land. The Foyada Mamaea led from Ghostgate to the Moonmoth Legion Fort near Balmora, and an unnamed foyada followed the Ghostfence northwest to Ald'ruhn. Just north of the Ghostfence was the lost Dunmer fortress of the Sixth House, Kogoruhn. It was rumored that a secret entrance linked this structure with Red Mountain proper.
Red Ring Road
Reich Parkeep (also called Reich Parthkeep) is a settlement found in the province of Morrowind. Sometime in the early-First Era, the former Prince of Ebonheart, Moraelyn and his companion, Mith traveled towards Reich Parthkeep, where they met a Nordic slave being abused by its master. Moraelyn managed to save the slave, but at the expense of the owner's life. The slave followed the two on their journey towards Skyrim, earning the name, Mats.
During the Imperial Simulacrum in the late Third Era, the village of Reich Parkeep was an active settlement. It was ruled by Lord Helkan, and it had a rivalry with Cormar View and Verarchen Hall. It was neighbored by several settlements, including Cormar View to the north, and Silgrad Tower to the south.
The Reman's Bluff is a ruined stronghold found in the region of Grahtwood, within the province of Valenwood. Reman's Bluff once contained an Imperial Garrison that was established following the Second Empire's conquest over Valenwood. It was named after Emperor Reman I. But after the garrison was defeated by the local Wood Orcs, the site would contain the Barkbite Stronghold.
The Rift (sometimes called Rift Hold), the southeastern hold of Skyrim, is a temperate region northwest of the intersection between the Velothi Mountains and the Jerall Mountains. It is one of the four holds known collectively as the Old Holds. The capital city of Riften is nestled in the expansive Fall Forest, on the shores of Lake Honrich, which is drained by the Treva River and Lake Geir. The relatively mild climate allows for thriving agriculture.
Riften (sometimes called Rifton) is one of the nine major cities in the province of Skyrim, and is the hold capital of the Rift. Built on the shores of Lake Honrich, nestled within the Fall Forest, Riften lies close to Skyrim's borders with Cyrodiil and Morrowind, and enjoys robust trade with the latter via the nearby pass through the Velothi Mountains. Riften is also the home of the Thieves Guild in Skyrim, and has become infamous as a town where the aspiring rogue or thief can rise among the criminal underworld.
The Rim Territories (or simply known as the Rim) is a region within Anequina, in the province of Elsweyr. As the name implies, the Rim Territories consists of the borderlands of Northern Elsweyr, around the regional capital of Rimmen, the northwest hills and steppes, and the southern valleys. It is the namesake of the Rim-Men, a group of Imperials that descend from the Akaviri of the Second Empire. This also includes the Tenmar Borderlands in the south.
Rimmen (alternatively known as Rim'kha in Ta'agra) is one of the eight-major cities in the province of Elsweyr, serving as the capital of the region of Anequina. Rimmen is seen as the epitome of Elsweyri hospitality. It is an oasis in the harshlands of Northern Elsweyr, as tropical plants and trees grow on artificial canals that flow from the great Anequinian aqueducts. The city-state is found along the Rim Territories of the province. Rimmen was one of the original sixteen kingdoms of Elsweyr, known for their expert and diverse trading.
Rivenspire is a region which forms the northern tip of High Rock. It is a gloomy place with jagged rock formations punctuating the rather bleak lowlands. The towering, flinty crags, windswept moors, and narrow canyons strike many folk as oppressive, even threatening. The King's Guard mountain range separates Rivenspire from the Glenumbra and Stormhaven regions to the south. Being far from the Iliac Bay, Rivenspire has a reputation as the backwater of High Rock. The majority of creatures found in Rivenspire are of the aggressive type, including wolves and wraiths. Local hunters also make a living off the abundant giant bats and spiders.
Eyebright Feld forms the southwest area, Westmark Moor forms the southeast, and the foggy northern coast is known as Boralis. The city of Northpoint is found in eastern Boralis. The city of Shornhelm dominates northeastern Eyebright Feld, near the center of Rivenspire. Westmark Moor has no major cities, but there are several settlements, and it is well-known for its burial grounds, including the legendary Crypt of Hearts. Rivenspire is plagued by a type of vampire called bloodfiends.
Riverhold (which derives from Rawla-Kei, or "River-Land" in Ta'agra) is one of the eight-major cities in the province of Elsweyr, found along a streaming river in the region of Anequina. The town is well-known for their swarming, and overcrowded marketplaces, more than other city-states of a similar stature. People across the northern countryside flock to the markets of Riverhold, to sell their goods and trades from their carriages. The city-state is also known for being the gateway into Northern Elsweyr, from the province of Cyrodiil. Riverhold was one of the original sixteen kingdoms, known for their hard-working farmers.
Riverwood is a logging town on the banks of the White River in Whiterun Hold, at the western base of the Throat of the World. It is located northeast of Falkreath and Lake Ilinalta, north of Helgen, and almost directly south of Whiterun. Despite its seemingly prime location, the settlement doesn't receive many visitors. The famous Guardian Stones lie to the southwest of town.
The area of Riverwood has been inhabited since the Merethic Era, during the time of the Dragon Cult. The ancient Nords built Bleak Falls Barrow high up in the mountains to the west, overlooking the settlement. The locals were entombed in the barrow for some time before it was abandoned, and many continue to roam the ruins as mindless undead draugr. The settlement was not listed as one of the holdings of Jarl Gjalund of Whiterun, dated sometime after the Dragon War.
Some time before 2E 582, the inhabitants of Riverwood feuded with another Nordic clan. Circa 2E 582, Riverwood was known for being an old town, and was said to be where the Riverwood White Hen was originally bred. This breed of hardy domesticated chicken could be found all along the White River at the time. A large settlement was still in existence at Riverwood during the Imperial Simulacrum and was ruled by Lord Asgens. At this time, it had a rivalry with Nimalten City. It was neighbored by several settlements, including Black Moor to the northwest, Oakwood to the west, Whiterun to the north, and the Imperial City to the southeast. But the area would later become abandoned. The town was refounded some time in the Fourth Era when a lumbermill was built on the banks of the river. After fleeing Cyrodiil during the Great War, a surviving member of the Blades named Delphine settled down in Riverwood to escape Thalmor assassins. In 4E 201, Riverwood was led by a local woman named Gerdur, whose family had built the mill. The town was the first to learn of the return of the dragons after Helgen was destroyed by Alduin the World-Eater. After appealing to Whiterun for aid, Jarl Balgruuf the Greater sent several soldiers to guard the town, a move which was likely seen as aggressive by nearby Falkreath Hold. Despite Whiterun's efforts to remain neutral in the Stormcloak Rebellion, loyalties in Riverwood were divided. Delphine departed Riverwood that year to re-establish the Blades.
The Darkshade Caverns are located in the Deshaan region of mainland Morrowind. It is the site of well-renowned kwama egg mines owned by House Selos, and eggs harvested from them are prized by Dunmeri gourmets. Amidst a conflict over a rumored fortune between a group of thugs and House Selos, the kwama dug deeper into the caverns and uncovered the previously hidden Dwemer ruins of Rkugamz.
The ecosystem of the cavern is rich, with the egg mines of the cavern having a large community of domesticated kwama. The depths of the cavern around the ruins of Rkugamz has a vibrant community of other creatures, such as Alits and Netch, alongside the kwama that had previously inhabited the egg mines. Much of the plant life of the caverns is bioluminescent, including a plant by the same name, the Darkshade Glowstalk.
At some point prior to 3E 145, the town was ruled by Lord Prufrock and was known for producing raspberries and strange scraggly weeds. However, all businesses, stores, and guilds fled the town after it was subjected to a series of catastrophes, beginning with a pestilence which wiped out Rockpark's cash crops, followed by a plague and a witch's curse.
Seeing Lord Prufrock despair at the town's loss, his daughter Lady Greelina brought her pet wombat to him and claimed that it was sacred to Ius the Agitated, God of Animals. Lord Prufrock asked the wombat for a single business to come to Rockpark and never leave, but the wombat instead had Ius create an equipment store which would block the palace gate and never go away. The royal family became trapped inside the palace and resorted to cannibalism, with the wombat ironically being one of the first to go.
The business blocking the palace gate was named the Unearthed Equipment Store, and was still in existence during the Imperial Simulacrum. At that time, the town was ruled by Princess Dematea. It had a rivalry with the town of Seaspring, located far to the northwest. It was neighbored by several settlements, including Branchgrove to the north, and Lilmoth to the northwest.
Established in 2E 291, Root Sunder was intended to be a great city, built as an early attempt at colonizing Grahtwood. Its location was chosen based on the economic landscape of the period, designed so that it would function as a trading hub. Historians disagree on who exactly established the city. The majority of sources claim the settlers to be Ayleid, which would match the architecture and Dawn Era magic used in its construction. Others claim that they were Altmer, which would fit better with the time period.
Faced with the daunting prospect of taming the wilds of Valenwood, the settlers attempted to use Conjuration magic to control the surrounding jungle and "grow" the city. The effort was proposed by the conjurer Arandore, and construction subsequently began in earnest. However, the jungle's wildlife became increasingly aggressive, and construction was forced to halt following the disappearance of every conjurer by 2E 292. Through their rituals, the conjurers has unwittingly bound the spirit of the jungle within the walls of Root Sunder, where it began to starve. Trapped within impervious Welkynd Stones and unable to acquire nutrients, the jungle took on a malevolent sentience. Calling itself "the Root Sunder" after the name of the settlement, this spirit sent roots to destroy the stonework and pull the city beneath the ground. The settlers within were killed and drained of nutrients, becoming skeletal undead abominations. The Root Sunder then slept, and wouldn't be woken again for several hundred years.
The location of this ruined city was eventually lost to time, and the subterranean ruins became home to Senche, spriggans and stranglers. It was avoided by the Bosmer, who noticed that the protruding roots were not the same as those of regular graht-oaks. In 2E 582, following the formation of the first Aldmeri Dominion, Root Sunder was rediscovered by a group of academics, the majority of whom were quickly killed upon entering the ruins. The sole survivor, an Altmer woman named Tandare, urged adventurers to enter the ruins and help recover her colleague's research journals. However, the Root Sunder had been awakened by the researchers. No longer concerned with escaping the walls of its prison, it was content to lure mortals to their death within the ruins in order to feed. The Root Sunder attempted to draw the adventurers to their doom by projecting images of a researcher named Sirdor, who had died deep within the ruins after discovering the jungle's plight. The adventurers survived the Root Sunder's attacks after discovering the true fate of Sirdor, and managed to follow his notes and free the Root Sunder from the Welkynd Stones through the use of an "Attunement Stone". The spirit of the jungle subsequently departed the ruins, and the recovered journals were given to Tandare to bring to Elden Root.
Rorikstead (also known as Rorik's Steading, or Rorikhofkah in the Dragon Language) is a small settlement in the Western Plains of Whiterun Hold. Some variant of the name appears in many old records, with the earliest dated mention of it being in 2E 373. The traditional song of Whiterun, "Ragnar the Red", refers to an "ole Rorikstead".
During the Skyrim Schism, Rorikstead was part of Western Skyrim. A number of years prior to 2E 582, Falkreath Jarl Hjurgol Skjoralmor's wife and daughter stayed in the town on their journey to High King Svargrim's coronation in Solitude, and were ambushed by a Giantess' herd of mammoths shortly after. The land around the settlement was purportedly barren around the time of the Great War. After the war, a local nobleman named Rorik purchased the land. He claims to have founded the settlement, and that it hasn't had a bad crop since. The local farmers make a living by trading their produce to merchants in Whiterun. The dragon Nahagliiv, who was buried in a mound west of the settlement around the time of the Dragon War, was resurrected in 4E 201 by Alduin.
Roscrea is an island speculated to lie off the northern coast of Skyrim, in the Sea of Ghosts, although its placement was never mentioned. It was conquered by Uriel Septim V in 3E 271 during his travel between Tamriel and Akavir.
Many phrases in the local vernacular refer to Lake Rumare, such as "throwing money into Lake Rumare" to save time instead of "visiting that dump (the Imperial City)".