- "The missionary arm of the great faiths, the Imperial Cult brings divine inspiration and consolation to the Empire's remote provinces. The cults combine the worship of the Nine Divines: the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and the Talos Cult, veneration of the divine god-hero Tiber Septim, founder and patron of the Empire. Imperial Cult priests provide worship and services for all these gods at the Imperial Cult shrines in settlements throughout Vvardenfell." -- Morrowind Prophecies
The Cult maintains relatively good relations with the other guilds of Morrowind, being allies with the Imperial Legion, Blades, and Fighters Guild and on friendly terms with the Mages Guild, House Hlaalu, and House Redoran.
To join the Imperial Cult, a pledge of fifty Septims is required. To advance in rank, one must have high skills in Restoration, Mysticism, Conjuration and in blunt weaponry as to avoid bloodshed. Skills in enchanting and speech are also valued by the Cult.
There are different positions in the Cult, lay healers for example, who gather ingredients for health and healing potions, and minister to the sick and hurt in poor and isolated communities. Almoners, who gather alms from fellow members, with people with good mercantile skills often falling into this line of work. Shrine sergeants help keep order at shrines and often act as couriers, in some cases they will be called upon to escort priests and fight for the faith against groups like witches.
- For game-specific information, see the Morrowind article.