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Daggerfall Covenant | ||||
Zone Story Quests | 11 | |||
Wayshrines | 11 | |||
Delves | 6 | |||
Points of Interest | 20 | |||
Striking Locales | 7 | |||
Set Stations | 3 | |||
Public Dungeons | 1 | |||
Group Dungeons | 3 | |||
World Bosses | 6 | |||
World Events | 3 | |||
Skyshards | 16 | |||
Player Hub | ||||
Evermore | ||||
Notable Treasure | ||||
Bangkorai Antiquities | ||||
Regions | ||||
Mournoth, Ephesus, Fallen Wastes | ||||
Location | ||||
Eastern High Rock, northern Hammerfell | ||||
Loading Screen | ||||
This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore.
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Achievements • Antiquities • Books • Fish |
Bangkorai is a region connecting the northern reaches of Hammerfell with the east of High Rock. It stretches from the heavily forested border with Stormhaven in the north, to the blistering heat of the Alik'r Desert in the south. The Bangkorai Pass in the middle of the region marks the border between the region of Ephesus in High Rock, and the Fallen Wastes in Hammerfell.
The Reachmen have been causing trouble in the north of region, and there are fears of an Imperial invasion from the south. As a result the populace is unsettled, hoping for aid from either King Fahara'jad in Sentinel, or High King Emeric of Wayrest and the Daggerfall Covenant, to repel the troublemakers.
The region of Mournoth in the north is centered around the Bjoulsae River estuary and the port city of Evermore. The climate here is temperate, and the weather switches periodically between sunshine and showers. The witches of Glenmoril Wyrd have camps in the area, and they are becoming increasingly wary of the Dark Witnesses, a Reachman clan who have long desired to see Mournoth returned to the Reach.
Ephesus is the narrow central region of Bangkorai, which shares most of the geographical aspects of its northern neighbor. The region stretches between St Pelin's Graveyard in the west, and the ancient ruin known as Arlimahera's Grip in the east. The Knights of Saint Pelin maintains the Bangkorai Garrison in the center of the region, which guards the pass between Ephesus and the Fallen Wastes. Even when the pass is closed, it is possible to travel between these two regions using the Sunken Road.
Although traditionally part of Hammerfell, the Fallen Wastes are currently ruled from Evermore like the rest of Bangkorai; however, sightings of the Seventh Legion near Hallin's Stand have lead to fears of annexation by the Imperials.
PlacesEdit
DelvesEdit
- Crypt of the Exiles — A tomb in central Bangkorai, south of the Pelin Graveyard containing undead. (map)
- Klathzgar — A Dwemer ruin in southeastern Bangkorai, east of Hallin's Stand and south of the Bangkorai Garrison. (map)
- Rubble Butte — An Ayleid ruin in western Bangkorai, north of Hallin's Stand containing Disloyal Nobles and their minions. (map)
- Torog's Spite — An old iron mine in northwestern Bangkorai, northwest of Evermore, containing infighting Agluk Clan and Morkul Clan raiders. (map)
- Troll's Toothpick — A cave in northeastern Bangkorai, north of Kerbol's Hollow containing trolls and bandits. (map)
- Viridian Watch — A fort in eastern Bangkorai, northeast of the Bangkorai Garrison containing Bjoulsae Boys bandits. (map)
Points of InterestEdit
- Bangkorai Garrison — A large fort in central Bangkorai, southeast of Evermore. (map)
- Damar Farmstead — A farm in eastern Bangkorai, just southeast of Bangkorai Garrison. (map)
- Evermore — A city in northwestern Bangkorai, just across the Stormhaven bridge. (map)
- Fallen Grotto — A wooded area in central Bangkorai, south of Evermore. (map)
- Halcyon Lake — The site of an Ayleid ruin in northern Bangkorai, northeast of Evermore. (map)
- Hall of Heroes — An ancient Yokudan crypt in southern Bangkorai. (map)
- Hallin's Stand — A city in southwestern Bangkorai. (map)
- Jackdaw Cove — A camp in northern Bangkorai, north of Halcyon Lake. (map)
- Kerbol's Hollow — A small town in northeastern Bangkorai, east of the Silaseli Ruins. (map)
- Martyr's Crossing — A camp in central Bangkorai, north of Bangkorai Garrison. (map)
- Merchant's Gate — A gate in northern Bangkorai. (map)
- Murcien's Hamlet — A small village in northern Bangkorai, north of Evermore. (map)
- Nilata Ruins — Ayleid ruins located in southern Bangkorai, north of Hallin's Stand. (map)
- Northglen — A farm in northern Bangkorai, just northeast of Evermore. (map)
- Old Tower — A small fort in eastern Bangkorai, southeast of Bangkorai Garrison. (map)
- Onsi's Breath — A mine in southern Bangkorai, southeast of Hallin's Stand. (map)
- Pelin Graveyard — A crypt in central Bangkorai, south of Evermore. (map)
- Qharroa Ruins — Ancient Yokudan ruins located in southern Bangkorai, east of Hallin's Stand. (map)
- Sunken Road — A cave in western Bangkorai, north of Hallin's Stand. (map)
- Viridian Woods — A forest located in northern Bangkorai, east of Evermore. (map)
Striking LocalesEdit
- Ash'abahs' Oasis — An abandoned camp located southeast of Hallin's Stand, in southern Bangkorai. (map)
- Basking Grounds — A Seventh Legion camp located southwest of Old Tower, in southeastern Bangkorai. (map)
- Gjarma's Rock — A small camp located on the north shore of Halcyon Lake, in northern Bangkorai. (map)
- Howler's Nook — A small camp located south of Hallin's Stand, in southwestern Bangkorai. (map)
- Sacred Springs — A small source of water located northeast of Hallin's Stand, in southern Bangkorai. (map)
- Strastnoc's Landing — A beach located on the shore southwest of Evermore, in western Bangkorai. (map)
- Yanurah's Respite — A camp located southwest of the Bangkorai Garrison, in central Bangkorai. (map)
Set StationsEdit
- Silaseli Ruins — Ayleid ruins located in northern Bangkorai, on the southern shore of Halcyon Lake. (map)
- Viridian Hideaway — A cave behind a waterfall south of Kerbol's Hollow in eastern Bangkorai. (map)
- Wethers' Cleft — A canyon in central Bangkorai, southeast of Bangkorai Garrison. (map)
Mundus StonesEdit
- The Apprentice — A Mundus Stone found in Reaper's March, Bangkorai, the Rift, and Cyrodiil. (map)
- The Steed — A Mundus Stone found in Reaper's March, Bangkorai, the Rift, and Cyrodiil. (map)
Public DungeonsEdit
- Razak's Wheel — A Dwemer ruin in Bangkorai. (map)
Group DungeonsEdit
- Blackheart Haven — A group dungeon found in Bangkorai. (map)
- Fang Lair — A group dungeon in Bangkorai. (map)
- Unhallowed Grave — A tomb complex and group dungeon located in the desert wastes of Bangkorai. (map)
World BossesEdit
- Arlimahera's Sanctum — A cavern under Arlimahera's Grip in central Bangkorai. (map)
- Blighted Isle — A small river island in Bangkorai, north of Evermore. (map)
- Lakewatch Tower — A small tower in Bangkorai. (map)
- Nilata Falls — A waterfall in southern Bangkorai, just northeast of Nilata Ruins. (map)
- Summoner's Camp — A camp in Bangkorai. (map)
- Telesubi Ruins — An ancient Yokudan ruin in Bangkorai. (map)
World EventsEdit
- Ephesus Dolmen — A Dark Anchor spawn point east of Bangkorai Garrison in eastern Bangkorai. (map)
- Fallen Wastes Dolmen — A Dark Anchor spawn point southeast of Bangkorai Garrison in southeastern Bangkorai. (map)
- Mournoth Dolmen — A Dark Anchor spawn point on an island in northeast Halcyon Lake in northern Bangkorai. (map)
Player HousesEdit
- Forsaken Stronghold — A large player house in eastern Bangkorai. (map)
- Mournoth Keep — A medium player house in northern Bangkorai. (map)
- Thieves' Oasis — A player manor in Bangkorai. (map)
- Twin Arches — A small player house in southwestern Bangkorai. (map)
WayshrinesEdit
- Bangkorai Pass Wayshrine — Located northwest of Bangkorai Garrison. (map)
- Eastern Evermore Wayshrine — Located in eastern Evermore. (map)
- Evermore Wayshrine — Located in northern Evermore. (map)
- Halcyon Lake Wayshrine — Located north of Halcyon Lake. (map)
- Hallin's Stand Wayshrine — Located in eastern Hallin's Stand. (map)
- Nilata Ruins Wayshrine — Located east of Nilata Ruins. (map)
- Old Tower Wayshrine — Located west-southwest of the Old Tower. (map)
- Onsi's Breath Wayshrine — Located northeast of Onsi's Breath. (map)
- Sunken Road Wayshrine — Located just outside of the Sunken Road caves. (map)
- Troll's Toothpick Wayshrine — Located west of Troll's Toothpick. (map)
- Viridian Woods Wayshrine — Located south of the Viridian Woods. (map)
Unmarked LocationsEdit
- Arlimahera's Grip — A ruined fortress in eastern Bangkorai, east of Martyr's Crossing. (map)
- Bjoulsae Fishing Camp — An unmarked camp in western Bangkorai, southwest of Strastnoc's Landing. (map)
- The Gates of Craglorn — A border crossing in eastern Bangkorai, leading to the region of Craglorn.
- Ruin — A small Ayleid ruin and campsite of the local Wyrd. (map)
- Viridian Lake — A large lake located in Bangkorai. (map)
- Werewolf Ritual Site — A sacred place to Hircine just northeast of the Viridian Woods. (map)
Connected WorldsEdit
- The Far Shores — A realm of Aetherius to which the souls of Redguards travel upon their death.
- Nchu Duabthar Threshold — A remote valley surrounded by Dwemer ruins in the center of Bangkorai visited during the Daggerfall Covenant quest The Parley.
QuestsEdit
Quest MapEdit
KeyEdit
Paths always enter a quest from the top or left, and leave a quest from the bottom or right. | ||||||||
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Denotes a requisite path or quest. You must complete this before starting the subsequent quest. | |||||||
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Denotes an optional path or quest. The subsequent story quest can be started without this being completed. | |||||||
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Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed. | |||||||
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Denotes a quest which is part of the main story chain. | |||||||
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Denotes a story quest which is required for Cadwell's Almanac. | |||||||
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Denotes a missable pointer quest which is part of the main chain. | |||||||
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Denotes a missable pointer quest which is on an alternate path. | |||||||
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Denotes a side quest which is required for Cadwell's Almanac. | |||||||
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Denotes a quest which rewards a Skill Point. |
Daggerfall Covenant Story QuestsEdit
- A City in Black: Restore morale by bringing back a severed head.
- Imperial Infiltration: Help prevent an unwitting act of treason.
- Leading the Stand: Head into Mournoth to halt the Reachman advance.
- Beyond the Call: Discover what the Dark Witnesses have been cultivating in Northglen.
- Destroying the Dark Witnesses: Meet the Glenmoril Wyrd at Jackdaw Cove.
- Heart of Evil: Drive the hagraven and her Dark Witnesses out of Mournoth.
- The Parley: Attend a parley with the Imperial Magus-General.
- Rendezvous at the Pass: Meet the Lion Guard at the pass on the other side of Ephesus.
- Storming the Garrison: Help the Lion Guard and the Knights of Saint Pelin reclaim Bangkorai Garrison.
- Striking Back: Make preparations to liberate Southern Bangkorai from Imperial control.
- Hallin's Burden: Meet the resistance in Hallin's Stand.
- The Lion's Den: Find out who let the Seventh Legion into Hallin's Stand.
- A Thirst for Revolution: Save the grandeya of Hallin's Stand from execution by the Seventh Legion.
- The Shifting Sands of Fate: End the Imperial occupation of Hallin's Stand.
- Trials and Tribulations: Find out what the Imperial Magus-General is planning.
- To Walk on Far Shores: Enter the afterlife and defeat Septima Tharn.
- Alternate Story Pointers
- Dark Wings: Convince a former Wyress to leave the city.
- Searching for the Searchers: Search for a group of Knights of Saint Pelin who were investigating the Reachmen at Jackdaw Cove.
- Report to Evermore: Deliver a request for more soldiers for Bangkorai Garrison to the castle in Evermore.
- Imperial Curiosity: Inform Commander Ahla about the presence of Imperials at the Hall of Heroes.
Mournoth Side QuestsEdit
- The Charge of Evermore: Help the Evermore guard defend a village from Reachmen raiders.
- Claim to Fame: Find out which Orcish clan deserves credit for the raids of the Torog's Spite Bandits.
- Conflicted Emotions: Help a mage deal with his emotions.
- Freedom's Chains: Investigate a village mayor who is fabled to be able to cure any disease.
- A Grave Matter: Solve a riddle to gain access to an old raiders' lockbox.
- The Last Spriggan: Try to prevent a spriggan from becoming a lurcher.
- Mistress of the Lake: Prevent forbidden knowledge from falling into the wrong hands.
- Mutually exclusive: EITHER Sunken Knowledge: Help the Primeval Seekers overcome the nereid and her disciples. OR The Water Stone: Help the Rain Disciples overcome the dremora and her seekers.
- Troll's Dessert: Save a Bosmer from becoming a troll's supper.
- The Will of the Woods: Help the Sentinel of Viridian Woods.
Ephesus Side QuestsEdit
- A Favor Between Kings: Recover a Redguard hero's memory stone.
- The Heart of the Beast: Help the Glenmoril Wyrd recover their temple from the Reachmen.
- Present in Memory: Reunite a scholar and his guide.
- Publish or Perish: Help an Imperial scholar find some other research to "cite".
- Raiders at the Crossing: Help the Knights of Saint Pelin drive off the Imperial raiders.
- The Waking Darkness: Discover why the dead have risen from St. Pelin's Graveyard.
- We Live In Fear: Locate a wayward Khajiiti scam-merchant.
Fallen Wastes Side QuestsEdit
- Back in Time: Recover a stolen book for a hapless mage.
- The Covenant Infiltrator: Rescue a Covenant spy and recover vital Intel from Imperial hands.
- A Handful of Stolen Dreams: Recover some family heirlooms for a group of Evermore refugees.
- A Marriage in Ruins: Find out what happened to a mage and her sister.
- The Mystery of Razak: Discover what the Imperials are searching for at Razak's Wheel.
- The Returned: Search for survivors of a farmstead fire.
- Rising Against Onsi's Breath: Rescue the Imperials' captives from the mine workings.
- Scavenging for a Scarab: Help an old spy falsify the Seventh Legion's orders.
- To Aid the Enemy: Rescue Imperial soldiers who were lured into some Ayleid ruins.
- A Token Trophy: Help an injured scout rally the Covenant against the Seventh Legion at the Old Tower.
- Tongues of Stone: Help an intrepid archaeologist recover her lost assistant.
- Urenenya's Lament: Learn what happened to the Ayleid Princess Urenenya.
Dungeon QuestsEdit
- Jumping Ship: Break the curse of Blackheart Haven.
- Pledge: Blackheart Haven: Prove you are truly Undaunted by clearing Blackheart Haven.
SkyshardsEdit
Clue | Location | Notes | |
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A scenic view of Evermore's bridge. | Outside Evermore on cliffs above the outlaw refuge. | (map) | |
Listening to Silaseli's whispers. | Beside the Silaseli Ruins workshop. | (map) | |
Tossed into a coveside tower. | In a dilapidated tower west of Jackdaw Cove. | (map) | |
Answer the call to battle. | Eastside of Martyr's Crossing outside fence. | (map) | |
Secret shrine by Pelin's Church. | Behind Pelin's Church. | (map) | |
Hears hags but sees mobile limbs. | On the shore of the northeastern lake at Viridian Woods | (map) | |
Waiting to be inducted to the Hall. | East of Onsi's Breath Wayshrine and north of the Hall of Heroes in a niche at the end of the road. | (map) | |
Take a fall from the grotto. | South of the Fallen Grotto, above the waterfall at Nilata Falls with Lamia. | (map) | |
Nested in an Imperial camp. | Basking Grounds in a cart. | (map) | |
Sent away to stay with the dead. | Crypt of the Exiles, large room in corner with ghosts. | (map) | |
Tragic tale of architect and princess. | Klathzgar, bottom room. | (map) | |
Found in spite. | Torog's Spite, in a barrel in big room left of entrance. | (map) | |
Where a stormy ritual brews. | Rubble Butte, bottom room in curve. | (map) | |
Stuck in a troll's maw. | In Troll's Toothpick, in a square room with troll, left of the entrance. | (map) | |
Bjoulsae bandits' hidden lair. | Viridian Watch, big room straight from entrance. | (map) | |
Meddling Imperials disrupt the wheel. | Razak's Wheel, in the oval room with 3 pillars behind a machine. | (map) |
SetsEdit
OverlandEdit
Set Name | Bonuses | Armor Weight |
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Seventh Legion Brute |
2 items: Adds 3-129 Weapon and Spell Damage |
Heavy Armor |
Spriggan's Thorns |
2 items: Adds 25-1096 Maximum Stamina |
Medium Armor |
Vampire Lord |
2 items: Adds 25-1096 Maximum Magicka |
Light Armor |