
Tamriel divided into regions colored by alliance
There are a large variety of places in The Elder Scrolls Online spread across Tamriel and beyond. This page lists the most important places sorted by type, as well as a list of zones. See Maps for an overview of the icons used for different types of places, and for other available maps in the game.
Place ListEdit
- Abyssal Geysers — Wave-based group events found only on Summerset
- Battlefields — Sites of ancient and contemporary battles
- Beacons — Watchtowers, lighthouses, and other free-standing signal towers
- Bodies of Water — Lakes, rivers and seas
- Camps — Bandit camps, guard camps, and other temporary settlements
- Caves — Root hollows, lava chambers, ice caves, and all other types of natural cavern
- Cemeteries — Graveyards, necropoli and other places where the (un)dead dwell
- Cities — Major settlements in each zone
- Crypts — Tombs, barrows, and other underground burial sites
- Daedric Ruins — Ancient shrines to the Daedric Princes
- Docks — Harbors, boatyards and shipwreck sites
- Dolmens — Summoning locations for Molag Bal's Dark Anchors
- Dragonscours — Locations where dragon hunting group events can occur
- Dwemer Ruins — The ruins of ancient Dwemer cities
- Elven Ruins — The ruins of ancient Ayleid and Aldmeri cities
- Estates — Countryside houses, homesteads and other estates
- Farms — Plantations and farmsteads
- Forts — Towers, forts, keeps and other fortified locations
- Gates — Milegates, passes, and other guarded thoroughfares
- Groves — Glades, marshes, oases and other natural wildernesses
- Harrowstorms — Wave-based group events
- Landmarks — Other miscellaneous locations
- Mines — Mining establishments and settlements
- Mundus Stones — Magical stones which grant special passive abilities
- Player Houses — Instanced locations that can be purchased and decorated
- Realms — Places which exist outside of Nirn
- Ruins — Nordic ruins, Yokudan ruins, and other ruins of contemporary civilization
- Sewers — City sewerage systems
- Ships — In-service, under construction, and scuttled ships
- Strongholds — Major locations in Coldharbour visited during the Main Quest
- Towns — Towns, villages, and other permanent settlements
- Wayshrines — Access points to the fast-travel system
Places by GameplayEdit
- Arenas — Round-based challenges
- Crafting Sites — Special Crafting Stations for creating item sets with specific properties
- Delves — Minor open-world dungeons
- Event Hubs — Locations relating to special events
- Explorable Locations — Major locations that lack a quest objective
- Giant Camps — Locations which require you to eat mammoth cheese to mark as complete
- Group Bosses — Locations of overland world bosses
- Group Delves — Small, instanced dungeons designed for groups
- Group Dungeons — Large, instanced dungeons designed for groups
- Public Dungeons — Large open-world dungeons designed for groups
- Quest Hubs — Places with an associated quest objective
- Trials — Large, instanced raid dungeons designed for groups of 12
- Striking Locales — Landmarks required for Exploration Achievements
- Unmarked Locations — Major overworld locations that don't have their own map marker
Alliance War and BattlegroundsEdit
- AvA Towns — Capturable settlements in Cyrodiil
- Artifact Gates — Gates used to restrict access to Scroll Temples
- Battlegrounds — Instanced areas for small-scale PvP
- Border Keeps — The Alliance entry areas into Cyrodiil
- Keeps — Strategic military fortifications in Cyrodiil
- Outposts — Minor military installations in Cyrodiil
- Milegates — Destructible border checkpoints in Cyrodiil
- Scroll Temples — Temples built to hold the Elder Scrolls in Cyrodiil
- Imperial Districts — The battle-torn residential and commercial areas of the Imperial City
Minor LocationsEdit
- Border Crossings — Locations where it is possible to cross between zones on foot
- Buildings — Homes, Barracks, Houses of Worship, and other important buildings
- Museums — Places with special collection tasks
- Services — Banks, Stores, Guildhalls, Inns, Stables and other services
- Trophy Vaults — Loot locations found only in Imperial City
- Ancestral Tombs — Unmarked locations scattered across Vvardenfell
- Out-of-Bounds Locations — Unmarked locations across Tamriel that are typically inaccessible
ZonesEdit
Aldmeri DominionEdit
Auridon — The second-largest island in the Summerset Isles and the location of Firsthold, one of the largest Aldmeri cities in the world.
Grahtwood — A large region deep in the jungles of Valenwood, and the location of the Aldmeri Dominion's capital, Elden Root.
Greenshade — A large region of western Valenwood, lush with life under its canopy with rivers coursing through the land.
Khenarthi's Roost — A small island off the coast of Elsweyr inhabited by both Khajiit and Maormer, named for the Khajiiti goddess Khenarthi.
Malabal Tor — A region deep in the jungles of northwestern Valenwood, where little light reaches the forest floor.
Reaper's March — A region connecting the jungles of Valenwood and the rolling plains of Elsweyr.
Daggerfall CovenantEdit
Alik'r Desert — A region along the northern coast of Hammerfell.
Bangkorai — A region connecting the northern reaches of Hammerfell with the east of High Rock.
Betnikh — A small island off the southern tip of High Rock, with steep cliffs and a lush, fertile interior.
Glenumbra — A region in High Rock covering the entire peninsula that separates Iliac Bay from the Eltheric Ocean.
Rivenspire — The northern region of High Rock.
Stormhaven — The south-central region of High Rock.
Stros M'Kai — A desert island off the coast of Hammerfell.
Ebonheart PactEdit
Bal Foyen — A small coastal zone neighboring Stonefalls in mainland Morrowind.
Bleakrock Isle — A small, barren island in the sea northwest of Morrowind, just to the south of Solstheim.
Deshaan — A region in southern Morrowind.
Eastmarch — The easternmost hold in Skyrim.
The Rift — The southeastern hold of Skyrim.
Shadowfen — The northwestern region of Black Marsh.
Stonefalls — A zone in central Morrowind.
Neutral and DisputedEdit
Coldharbour — Molag Bal's realm of Oblivion.
Craglorn — A region situated in northeastern Hammerfell between Bangkorai and Cyrodiil.
Cyrodiil — The central province of Tamriel and home of the Imperials, who stand alone in the Alliance War.
Imperial City
— The central city and capital of Cyrodiil and the former Empire. (map)
Chapter ZonesEdit
ApocryphaNecrom — Hermaeus Mora's realm of Oblivion.Necrom
Artaeum
— A mystical island, home to the Psijic Order.
Blackreach: Greymoor Caverns
— A cavern system located in Blackreach beneath Western Skyrim.
Blackwood
— A swampy southern region located along the banks of the Lower Niben.
High Isle
— The largest island of the Systres Archipelago.
Northern Elsweyr
— A tropical province in southern Tamriel that is home to the Khajiit.
Summerset
— A large island off the southwestern coast of mainland Tamriel.
Telvanni PeninsulaNecrom — A region between the Inner Sea and Padomaic Ocean in mainland Morrowind.Necrom
Vvardenfell
— A large island located in Morrowind's Inner Sea.
Western Skyrim
— A Nordic kingdom in Skyrim which was added in the Greymoor Chapter.
Story DLC ZonesEdit
Blackreach: Arkthzand Cavern
— The southwestern cavern of the Blackreach cave system, located beneath the Reach.
Clockwork City
— A mechanical realm created by Sotha Sil, one of the living gods of Morrowind.
The Deadlands
— Mehrunes Dagon's realm of Oblivion.
Fargrave
— A demiplane of Oblivion containing a city. (map)
Galen
— The northernmost island of the Systres Archipelago.
Gold Coast
— A region situated in western Colovia, between Hammerfell and Malabal Tor.
Hew's Bane
— A peninsula in southern Khefrem on the south coast of Hammerfell.
Murkmire
— A region situated in southernmost Black Marsh, south of Shadowfen.
The Reach
— An area ruled by the Reachmen from their capital city of Markarth.
Southern Elsweyr
— A tropical region in southern Tamriel that covers the Quin'rawl Peninsula.
Wrothgar
— A region situated in northeastern High Rock, north of Stormhaven.
OtherEdit
- Unzoned — A listing of places which are not part of any zone or their associated storylines.