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Zone:
Stormhaven
(view on map) (lore page)
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Daggerfall Covenant
Zone Story Quests 24
Wayshrines 10
Delves 6
Points of Interest 22
Striking Locales 7
Set Stations 3
Public Dungeons 1
Group Dungeons 2
World Bosses 6
World Events 3
Skyshards 16
Player Hub
Wayrest
Notable Treasure
Stormhaven Antiquities
Regions
Alcaire, Menevia, Gavaudon
Location
South-central High Rock
Loading Screen
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Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant.
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Stormhaven

Stormhaven is the south-central region of High Rock. The city of Wayrest, the home of High King Emeric, is located here. Despite the signing of the Daggerfall Covenant with the Orcs and Redguards, and its acceptance by most Bretons, there is still an underlying resentment towards the Orcs from the Bretons of Wayrest.

Stormhaven is a temperate region of sparse woodlands and farmland, with the weather changing spasmodically between clear skies and heavy rain. In the west, the region of Alcaire is governed by Duke Nathaniel from Alcaire Castle. The regional knightly order, the Knights of the Flame, are based at the nearby Firebrand Keep, which also serves as a milegate on the road to Wrothgar. A watchtower marks the start of the hillside trail to Glenumbra, while Newgate guards the southern end of the mountain pass to Rivenspire.

The city of Wayrest dominates the central region of Menevia, a lowland area which is also home to dreugh spawning grounds. The Spirit Wardens of Pariah Abbey have been investigating the increased activity of the cult known as the Supernal Dreamers, while the Midnight Union have been expanding their operations in the region.

The Gavaudon region in eastern Stormhaven is the location of the ancient statue known as the Weeping Giant, beyond which lies the bridge to Bangkorai.

PlacesEdit

DelvesEdit

Points of InterestEdit

Striking LocalesEdit

Set StationsEdit

Mundus StonesEdit

Public DungeonsEdit

Group DungeonsEdit

World BossesEdit

World EventsEdit

Player HousesEdit

WayshrinesEdit

Unmarked LocationsEdit

Isolated BuildingsEdit

Connected WorldsEdit

QuestsEdit

Quest MapEdit

Stormhaven
A Dangerous Dream
False Accusations
To Alcaire Castle
Army at the Gates
Two Sides to Every Coin
Life of the Duchess
The Safety of the Kingdom
Tracking Sir Hughes
An Offering to Azura
The Flame of Dissent
Retaking Firebrand Keep
Sir Hughes' Fate
Unanswered Questions
Waiting for Word
Fire in the Fields
Azura's Guardian
A Prison of Sleep
Injured Spirit Wardens
Pursuing the Shard
The Signet Ring
Evidence Against Adima
Saving Hosni
The Return of the Dream Shard
Another Omen
General Godrun's Orders
Ending the Ogre Threat
Godrun's Dream
Azura's Aid
Vaermina's Gambit
Ogre Teeth

KeyEdit

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
     
Denotes a quest which is part of the main story chain.
     
Denotes a story quest which is required for Cadwell's Almanac.
     
Denotes a missable pointer quest which is part of the main chain.
     
Denotes a missable pointer quest which is on an alternate path.
     
Denotes a side quest which is required for Cadwell's Almanac.
     
Denotes a quest which rewards a Skill Point.


Daggerfall Covenant Story QuestsEdit

Alcaire
Menevia
Gavaudon
Alternate Story Pointers

Alcaire Side QuestsEdit

Menevia Side QuestsEdit

Gavaudon Side QuestsEdit

Dungeon QuestsEdit

SkyshardsEdit

Clue Location Notes
On Koeglin's crown. Rock cliff north of Koeglin Village, east of Supernal Dreamers Camp. (map)
Atop the stairs of Newgate. Spider Nest, right outside the door to Nightmare Crag Ritual (map)
Beside the henge of Nightmare Crag. North of Koeglin Mine, next to site (map)
The foot of Wind Keep's falls. South of Cumberland Falls, in water on rock. (map)
Before a breach in Aphren's wall. In Aphren's Hold top of waterfall (map)
Atop the soulless tower. South of the Soulshriven Tower, atop tower. (map)
In the monster's pantry. At Scrag's Larder (map)
Where the giant's tears fall. North of the Weeping Giant on platform. (map)
Camped in sight of the eastern gate. At the Ancient Altar. (map)
Delve deep with the bear's claw. Bearclaw Mine, big room on the side in a cart. (map)
Locked behind Farangel's iron bars. Farangel's Delve, Top square room in a barred room. (map)
Mine your manners outside Steelheart. Koeglin Mine, upper curve. (map)
Explore the ruins north of Wind's Keep. Norvulk Ruins, Big room downstairs to the left. (map)
Comb the abbey's catacombs. Pariah Catacombs, big room, niche on the right. (map)
West of Firebrand, deep beneath the tower. Portdun Watch, Large middle room. (map)
Explore the ruins of broken marrow. Bonesnap Ruins, small side room with ogres. (map)

SetsEdit

OverlandEdit

Set Name Bonuses Armor Weight
Dreamer's Mantle

2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 25-1096 Maximum Magicka
5 items: When you take damage while you are under 35% Health, you knockdown all enemies within 4 meters of you for 2 seconds and restore 24-1058 Magicka. This effect can occur once every 7 seconds.

Light Armor
Night Terror

2 items: Adds 25-1096 Maximum Stamina
3 items: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 0-10%.
4 items: Adds 28-1206 Maximum Health
5 items: When you take melee damage, you deal 285 Poison damage to the attacker. This effect can occur once every 1 second and scales off the higher of your Weapon and Spell Damage.

Medium Armor
Storm Knight's Plate

2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: When you take non-Physical Damage, you deal 357 Shock damage to all enemies within 5 meters of you every 2 seconds for 6 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon and Spell Damage.

Heavy Armor

DungeonEdit

Wayrest SewersEdit

Set Name Bonuses Location(s) Set Type
Combat Physician

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: When your healing critically strikes, you grant your target a damage shield that absorbs 100-4308 damage for 6 seconds. This effect can occur once every 6 seconds per target.

Wayrest Sewers Light Armor
Sergeant's Mail

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Health Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with a Heavy Attack, you gain a stack of Sergeant's Focus for 5 seconds, increasing the damage of your Heavy Attacks by 15-645 per stack. This effect can occur once every second and stacks up to 4 times.

Wayrest Sewers Heavy Armor
Toothrow

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 15-657 Critical Chance
4 items: Adds 15-657 Critical Chance
5 items: Adds 3-171 Weapon and Spell Damage
5 items: Gain Major Savagery and Prophecy at all times, increasing your Weapon Critical and Spell Critical rating by 2629.

Wayrest Sewers Medium Armor
Slimecraw

1 item: Adds 17-771 Critical Chance
2 items: Gain Minor Berserk at all times, increasing your damage done by 5%.

Wayrest Sewers I Monster Helm Sets
Scourge Harvester

1 item: Adds 28-1206 Maximum Health
2 items: When you take damage, you have a 10% chance to tether to your enemy for 6 seconds, as long as you remain within 8 meters of them. While tethered, you deal 311 Magic damage every second to the enemy, heal for the damage caused, and gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 6 seconds and scales off your Max Health.

Wayrest Sewers II Monster Helm Sets

Scalecaller PeakEdit

Set Name Bonuses Location(s) Set Type
Curse of Doylemish

2 items: Adds 28-1206 Maximum Health
3 items: Adds 28-1206 Maximum Health
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 1811 Physical damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon and Spell Damage.

Scalecaller Peak  Heavy Armor
Jorvuld's Guidance

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 4% Healing Done
5 items: While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.

Scalecaller Peak  Light Armor
Plague Slinger

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 28-1206 Maximum Health
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 737 Poison damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon and Spell Damage.

Scalecaller Peak  Medium Armor
Zaan

1 item: Adds 15-657 Critical Chance
2 items: When you deal Critical Damage with a Light or Heavy Attack, you have a 33% chance to tether to your enemy for 10 seconds as long as you remain within 8 meters of them. Enemies touching the tether take 145 Flame damage every 1 second, increasing by 100% per tick and are afflicted with the Burning status effect. This effect can occur once every 20 seconds and scales off the higher of your Weapon and Spell Damage.

Scalecaller Peak  Monster Helm Sets

CraftedEdit

Set Name Traits Needed Bonuses Crafting Sites
Armor of the Seducer 3

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: Reduces the cost of your Magicka abilities by 10%.

Torug's Pact 3

2 items: Adds 34-1487 Armor
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: Decreases weapon enchantment cooldown by 33% and increases non Oblivion Damage weapon enchantment potency by 45%.

Twilight's Embrace 3

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Increases your healing received by 10%.

MapsEdit

 
A map of Stormhaven

GalleryEdit