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Online:Reaper's March

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Zone:
Reaper's March
(view on map) (lore page)
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Aldmeri Dominion
Zone Story Quests 10
Wayshrines 9
Delves 6
Points of Interest 18
Striking Locales 7
Set Stations 3
Public Dungeons 1
Group Dungeons 2
World Bosses 6
World Events 3
Skyshards 16
Player Hub
Rawl'kha
Notable Treasure
Reaper's March Antiquities
Regions
Northern Woods, Jodewood, Dawnmead
Location
Northeastern Valenwood, northwestern Elsweyr
Loading Screen
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Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants.
AchievementsAntiquitiesBooksFish
Western Reaper's March

Reaper's March, at one time known simply as Northern Valenwood, is a region connecting the jungles of Valenwood and the rolling plains of Elsweyr. Home to the cities of Arenthia and Dune as well as some Ayleid ruins, it is a unique mixture of Bosmer and Khajiiti culture. The senche-tiger native to the area is known to the locals to have mystical, almost magical alchemical properties.

PlacesEdit

DelvesEdit

Points of InterestEdit

Striking LocalesEdit

Set StationsEdit

Mundus StonesEdit

Public DungeonsEdit

Group DungeonsEdit

TrialsEdit

World BossesEdit

World EventsEdit

Player HousesEdit

WayshrinesEdit

Unmarked LocationsEdit

Connected WorldsEdit

QuestsEdit

Quest MapEdit

Reaper's March
Moons Over Grimwatch
Eye on Arenthia
Grim Situation
The Colovian Occupation
Grimmer Still
Stonefire Machinations
A Door Into Moonlight
Hallowed To Arenthia
Hallowed To Grimwatch
The Champions at Rawl'kha
Hallowed to Rawl'kha
To Rawl'kha
To Saifa in Rawl'kha
The First Step
The Path to Moonmont
To Moonmont
Motes in the Moonlight
To Dune
The Fires of Dune
The Moonlit Path
The Den of Lorkhaj

KeyEdit

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
     
Denotes a quest which is part of the main story chain.
     
Denotes a story quest which is required for Cadwell's Almanac.
     
Denotes a missable pointer quest which is part of the main chain.
     
Denotes a missable pointer quest which is on an alternate path.
     
Denotes a side quest which is required for Cadwell's Almanac.
     
Denotes a quest which rewards a Skill Point.


Aldmeri Dominion Story QuestsEdit

Northern Woods
Jodewood
Dawnmead
Alternate Story Pointers

Northern Woods Side QuestsEdit

Jodewood Side QuestsEdit

Dawnmead Side QuestsEdit

Dungeon QuestsEdit

SkyshardsEdit

Clue Location Notes
East from the solemn eye's shrine. East of Fort Grimwatch Wayshrine, north of the Researcher's Camp (map)
Where temple became tree-house. Greenhill, behind the temple on the cliffs (map)
In a smoldering shell. South of Old Town Cavern, in a burnt out Bosmeri house (map) Surrounded by skeevers
Overlooking the site of the fall. In the rocks south of Falinesti Autumn Site, due west of Rawl'kha (map)
Camped on the way to Claw's Strike. Under bridge west of Crescent River Camp (map)
Hidden by a less subtle blade. Thormar ruins, on top of the rocks (map)
Dune's arcane beacon. Dune, top of the rocks next to the Mages Guild (map) Surrounded by clannfear & trolls. This one used to be on the Guildhall's balcony, and could only be accessed during or after The Fires of Dune quest.
Mara's devout frets in view. Fort Sphinxmoth, behind broken wall (map)
Within earshot of the cheering crowd. Thizzrini Arena, from doors turn left on the rocks above Feluni's office (map)
Growling, beastly gladiators prowl. Kuna's Delve, in a barrel upper side, big room top right (map)
Treasure of the bard's tomb. Thibaut's Cairn catacombs, middle room (map) Surrounded by skeletons
Awash in tears underground. Weeping Wind Cave bottom room (map)
Outlaws strike skooma deals here. Claw's Strike, room to the right (map) Surrounded by lions
The folly is in passing through quickly. Fardir's Folly, across walkway in a small room (map)
Moon's light reveals its secret. Jode's Light, room to the left of the entrance (map) Surrounded by giant bats
Far beneath a foul manor. In the Vile Manse, in the cavern as you drop down to the second floor. (map) This one is usually guarded by a boss Daedroth named Xevat-Golok.

SetsEdit

OverlandEdit

Set Name Bonuses Armor Weight
Skooma Smuggler

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you drink a potion while in combat, you gain Major Expedition for 30 seconds, increasing your Movement Speed by 30%.

Light Armor
Senche's Bite

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 15-657 Critical Chance
4 items: Adds 25-1096 Maximum Stamina
5 items: Whenever you successfully Dodge, increase your Critical Damage and Critical Healing by 0-15% for 10 seconds.

Medium Armor
Soulshine

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Activating an ability with a cast or channel time grants you 8-369 Weapon and Spell Damage for 5 seconds.

Heavy Armor

DungeonEdit

Selene's WebEdit

Set Name Bonuses Location(s) Set Type
Vestments of the Warlock

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: When you cast an ability that costs resources while under 25% Magicka, you restore 263-11350 Magicka. This effect can occur once every 45 seconds.

Selene's Web Light Armor
Hircine's Veneer

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Stamina Recovery
5 items: Grants 3-145 Stamina Recovery to you and up to 11 other group members within 28 meters of you. This bonus persists through death.

Selene's Web Medium Armor
Durok's Bane

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 7 seconds per enemy.

Selene's Web Heavy Armor
Selene

1 item: Adds 3-129 Weapon and Spell Damage
2 items: When you deal Martial melee damage, you call upon a primal spirit that mauls the closest enemy in front of you after 1.3 seconds for 1702 Physical damage. This effect can occur once every 6 seconds and scales off the higher of your Weapon and Spell Damage.

Selene's Web Monster Helm Sets

Moon Hunter KeepEdit

Set Name Bonuses Location(s) Set Type
Moon Hunter

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: When your alchemical poison fires, increase your Weapon and Spell Damage by 12-547 for 8 seconds.

Moon Hunter Keep  Light Armor
Savage Werewolf

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Stamina Recovery
5 items: Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 232 Bleed damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon and Spell Damage.

Moon Hunter Keep  Medium Armor
Jailer's Tenacity

2 items: Adds 4% Healing Taken
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.

Moon Hunter Keep  Heavy Armor
Vykosa

1 item: Adds 4% Healing Taken
2 items: When you Bash an enemy you've taunted, you frighten them with a deafening howl, applying Major Cowardice to them, lowering their Weapon and Spell Damage by 430 for 8 seconds. This effect can occur once every 15 seconds.

Moon Hunter Keep  Monster Helm Sets

CraftedEdit

Set Name Traits Needed Bonuses Crafting Sites
Hunding's Rage 6

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: Adds 6-300 Weapon and Spell Damage

Night Mother's Gaze 6

2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: When you deal Critical Damage you apply Major Breach to the enemy, reducing their Physical and Spell Resistance by 5948 for 4 seconds.

Willow's Path 6

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Health Recovery
5 items: Increases your Health, Magicka, and Stamina Recovery by 18%.

TrialEdit

Set Name Bonuses Location(s) Set Type
Moondancer

2 items: Adds 25-1096 Maximum Magicka
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you activate a synergy while in combat, you gain a shadow blessing that increases your Weapon and Spell Damage by 11-474 or a lunar blessing that increases your Magicka Recovery by 11-474 for 20 seconds. You can only have one blessing active at a time.

Maw of Lorkhaj  Light Armor
Twilight Remedy

2 items: Adds 3-129 Magicka Recovery
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When an ally activates a synergy you have created within 10 seconds, they heal themselves for 7704 Health over 15 seconds and gain Minor Force for the duration, increasing their Critical Damage by 10%. This effect scales off the higher of the synergy activator's Max Magicka or Stamina.

Maw of Lorkhaj  Light Armor
Roar of Alkosh

2 items: Adds 15-657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Weapon and Spell Damage
5 items: When you activate a synergy, you send a shockwave from your position that deals 318 Physical Damage and an additional 1590 Physical Damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by the amount of your Weapon Damage for the duration, up to a maximum of 6000. The damage scales off the higher of your Weapon and Spell Damage.

Maw of Lorkhaj  Medium Armor
Lunar Bastion

2 items: Adds 4% Healing Taken
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 28-1206 Maximum Health
5 items: When you activate a synergy, you create a lunar blessing underneath you for 8 seconds. The blessing grants a stacking damage shield every 2 seconds that absorbs 63-2737 damage per stack for you and your group members within 8 meters. The damage shield lasts for 4 seconds and refreshes every tick. This effect can occur once every 20 seconds, and stacks up to 6 times.

Maw of Lorkhaj  Heavy Armor

Antiquity leadsEdit


MapsEdit

 
A map of Reaper's March

GalleryEdit