Online:Reaper's March

Online: Places: Zones
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants.
ON-icon-location.png
Zone:
Reaper's March
(lore page)
ON-icon-alliance-Aldmeri.png
Skyshards 16
Notable Treasure
Reaper's March Antiquities
Location
Northeastern Valenwood, northwestern Elsweyr
Western Reaper's March

Reaper's March, at one time known simply as Northern Valenwood, is a region connecting the jungles of Valenwood and the rolling plains of Elsweyr. Home to the cities of Arenthia and Dune as well as some Ayleid ruins, it is a unique mixture of Bosmer and Khajiiti culture. The senche-tiger native to the area is known to the locals to have mystical, almost magical alchemical properties.

PlacesEdit

CitiesEdit

SettlementsEdit

Caves, Ruins and MinesEdit

Battlefields, Cemeteries and CryptsEdit

DungeonsEdit

Group BossesEdit

DolmensEdit

Mundus StonesEdit

Points of InterestEdit

Player HousesEdit

WayshrinesEdit

Connected RealmsEdit

QuestsEdit

Quest MapEdit

Reaper's March
Moons Over Grimwatch
Eye on Arenthia
Grim Situation
The Colovian Occupation
Grimmer Still
Stonefire Machinations
A Door Into Moonlight
Hallowed To Arenthia
Hallowed To Grimwatch
The Champions at Rawl'kha
Hallowed to Rawl'kha
To Rawl'kha
To Saifa in Rawl'kha
The First Step
The Path to Moonmont
To Moonmont
Motes in the Moonlight
To Dune
The Fires of Dune
The Moonlit Path
The Den of Lorkhaj

KeyEdit

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
     
Denotes a quest which is part of the main story chain.
     
Denotes a story quest which is required for Cadwell's Almanac.
     
Denotes a missable pointer quest which is part of the main chain.
     
Denotes a missable pointer quest which is on an alternate path.
     
Denotes a side quest which is required for Cadwell's Almanac.
     
Denotes a quest which rewards a Skill Point.


Aldmeri Dominion Story QuestsEdit

Northern Woods
Jodewood
Dawnmead
Alternate Story Pointers

Northern Woods Side QuestsEdit

Jodewood Side QuestsEdit

Dawnmead Side QuestsEdit

Dungeon QuestsEdit

SkyshardsEdit

Clue Location Notes
East from the solemn eye's shrine. East of Fort Grimwatch Wayshrine, north of the Researcher's Camp (map)
Where temple became tree-house. Greenhill, behind the temple on the cliffs (map)
In a smoldering shell. South of Old Town Cavern, in a burnt out Bosmeri house (map) Surrounded by skeevers
Overlooking the site of the fall. In the rocks south of Falinesti Autumn Site, due west of Rawl'kha (map)
Camped on the way to Claw's Strike. Under bridge west of Crescent River Camp (map)
Hidden by a less subtle blade. Thormar ruins, on top of the rocks (map)
Dune's arcane beacon. Dune, top of the rocks next to the Mages Guild (map) Surrounded by clannfear & trolls. This one used to be on the Guildhall's balcony, and could only be accessed during or after The Fires of Dune quest.
Mara's devout frets in view. Fort Sphinxmoth, behind broken wall (map)
Within earshot of the cheering crowd. Thizzrini Arena, from doors turn left on the rocks above Feluni's office (map)
Growling, beastly gladiators prowl. Kuna's Delve, in a barrel upper side, big room top right (map)
Treasure of the bard's tomb. Thibaut's Cairn catacombs, middle room (map) Surrounded by skeletons
Awash in tears underground. Weeping Wind Cave bottom room (map)
Outlaws strike skooma deals here. Claw's Strike, room to the right (map) Surrounded by lions
The folly is in passing through quickly. Fardir's Folly, across walkway in a small room (map)
Moon's light reveals its secret. Jode's Light, room to the left of the entrance (map) Surrounded by giant bats
Far beneath a foul manor. In the Vile Manse, in the cavern as you drop down to the second floor. (map) This one is usually guarded by a boss Daedroth named Xevat-Golok.

SetsEdit

OverlandEdit

Set Name Bonuses Armor Weight
Skooma Smuggler

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Spell Damage
5 items: When you drink a potion, you gain Major Expedition for 30 seconds, increasing your Movement Speed by 30%.

Light Armor
Senche's Bite

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 19-833 Weapon Critical
4 items: Adds 25-1096 Maximum Stamina
5 items: When you use Roll Dodge, increase your Critical Damage by 0-12% for 8 seconds.

Medium Armor
Soulshine

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 19-833 Spell Critical
4 items: Adds 3-129 Spell Damage
5 items: Adds 10-450 Spell Damage to your cast time and channeled abilities.

Heavy Armor

DungeonEdit

Selene's WebEdit

Set Name Bonuses Location(s) Set Type
Vestments of the Warlock

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: When you cast an ability that costs resources while under 25% Magicka, you restore 263-11350 Magicka. This effect can occur once every 45 seconds.

Selene's Web Light Armor
Hircine's Veneer

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 3-129 Stamina Recovery
5 items: Reduce the cost of your Stamina abilities by 4% for you and up to 11 other group members within 28 meters of you.

Selene's Web Medium Armor
Durok's Bane

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 8 seconds per enemy.

Selene's Web Heavy Armor
Selene

1 item: Adds 25-1096 Maximum Stamina
2 items: When you deal melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you after 1.3 seconds for 310-13364 Physical damage. This effect can occur once every 4 seconds.

Selene's Web Monster Helm Sets

Moon Hunter KeepEdit

Set Name Bonuses Location(s) Set Type
Moon Hunter

2 items: Adds 3-129 Spell Damage
3 items: Adds 3-129 Spell Damage
4 items: Adds 19-833 Spell Critical
5 items: When your alchemical poison fires, increase your Spell Damage by 13-600 for 6 seconds.

Moon Hunter KeepCrown Store Light Armor
Savage Werewolf

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon Damage
4 items: Adds 3-129 Stamina Recovery
5 items: Your Light and Heavy Attacks rend flesh, causing your enemy to bleed for 23-1000 Physical Damage every 1 second for 4 seconds.

Moon Hunter KeepCrown Store Medium Armor
Jailer's Tenacity

2 items: Adds 4% Healing Taken
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you lose 7000 or more Health from a single attack, you gain Major Vitality for 5 seconds, increasing your healing received by 30%.

Moon Hunter KeepCrown Store Heavy Armor
Vykosa

1 item: Adds 4% Healing Taken
2 items: When you Bash an enemy you've taunted, you frighten them with a deafening howl, lowering their Weapon and Spell Damage by 0-20% for 5 seconds. This effect can occur once every 15 seconds.

Moon Hunter KeepCrown Store Monster Helm Sets

CraftedEdit

Set Name Traits Needed Bonuses Crafting Sites
Hunding's Rage 6

2 items: Adds 19-833 Weapon Critical
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 19-833 Weapon Critical
5 items: Adds 6-300 Weapon Damage

Night Mother's Gaze 6

2 items: Adds 19-833 Weapon Critical
3 items: Adds 3-129 Weapon Damage
4 items: Adds 19-833 Weapon Critical
5 items: When you deal Critical Damage you apply Major Fracture to the enemy, reducing their Physical Resistance by 5280 for 6 seconds.

Willow's Path 6

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Health Recovery
5 items: Increases your Health, Magicka, and Stamina Recovery by 15%.

TrialEdit

Set Name Bonuses Location(s) Set Type
Moondancer

2 items: Adds 25-1096 Maximum Magicka
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Spell Damage
5 items: When you activate a synergy, you gain a shadow blessing that increases your Spell Damage by 15-448 or a lunar blessing that increases your Magicka Recovery by 15-448 for 30 seconds. You can only have one blessing active at a time.

Maw of Lorkhaj Light Armor
Twilight Remedy

2 items: Adds 3-129 Magicka Recovery
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Spell Damage
5 items: When an ally activates your synergy, they heal themselves for 440-18920 Health over 10 seconds and gain Minor Force, increasing their Critical Damage by 10%. This effect can occur once every 10 seconds per ally.

Maw of Lorkhaj Light Armor
Roar of Alkosh

2 items: Adds 19-833 Weapon Critical
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Weapon Damage
5 items: When you activate a synergy, you send a shockwave from your position that deals 40-1720 Physical damage and an additional 280-12040 Physical damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by 70-3010 for 10 seconds.

Maw of Lorkhaj Medium Armor
Lunar Bastion

2 items: Adds 4% Healing Taken
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 28-1206 Maximum Health
5 items: When you activate a synergy, you create a lunar blessing underneath you for 10 seconds. The blessing grants a damage shield every 2 seconds that absorbs 55-2399 damage for you and your allies within 8 meters.

Maw of Lorkhaj Heavy Armor

MapsEdit

A map of Reaper's March

GalleryEdit

This Online-related article is a stub. You can help by expanding it.