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Zone:
The Rift
(view on map) (lore page)
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Ebonheart Pact
Zone Story Quests 18
Wayshrines 12
Delves 6
Points of Interest 19
Striking Locales 7
Set Stations 3
Public Dungeons 1
Group Dungeons 1
World Bosses 6
World Events 3
Skyshards 16
Player Hub
Riften
Notable Treasure
The Rift Antiquities
Regions
Stony Basin, Ragged Hills, Smokefrost Peaks
Location
Southeastern Skyrim
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Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich.
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The Rift

The Rift is the southeastern hold of Skyrim. Its capital is Riften, which is surrounded by rich autumnal forests. The local wildlife includes stags, bears and sabre cats.

PlacesEdit

DelvesEdit

Points of InterestEdit

Striking LocalesEdit

Set StationsEdit

Mundus StonesEdit

Public DungeonsEdit

Group DungeonsEdit

World BossesEdit

World EventsEdit

Player HousesEdit

WayshrinesEdit

Unmarked LocationsEdit

QuestsEdit

Quest MapEdit

The Rift
Beneath the Stone
Unearthed
Storming the Hall
To Vernim Woods
Dangerous Union
Gift of the Worm
Through the Shroud
To Nimalten
Concealed Weapons
Pinepeak Caverns
Calling Hakra
A Grave Situation
Tomb Beneath the Mountain
The Shackled Guardian
To Taarengrav
To Pinepeak Caverns
Honrich Tower
To Honrich Tower
The Shards of Wuuthrad
Shattered Hopes
A Giant in Smokefrost Peaks
In His Wake
Pulled Under
To the King
Securing the Pass
Stomping Sinmur
Worm Cult Summoner

KeyEdit

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
     
Denotes a quest which is part of the main story chain.
     
Denotes a story quest which is required for Cadwell's Almanac.
     
Denotes a missable pointer quest which is part of the main chain.
     
Denotes a missable pointer quest which is on an alternate path.
     
Denotes a side quest which is required for Cadwell's Almanac.
     
Denotes a quest which rewards a Skill Point.


Ebonheart Pact Story QuestsEdit

Stony Basin
Ragged Hills
Smokefrost Peaks
Alternate Story Pointers

Stony Basin Side QuestsEdit

Ragged Hills Side QuestsEdit

Smokefrost Peaks Side QuestsEdit

Dungeon QuestsEdit


SkyshardsEdit

Clue Location Notes
Braced against wind near the mine. Beside exit to Northwind Mine (map)
Be Shor to search all over the stone. Beside Fallowstone Hall (map)
Nearly discovered by a mauled stablehand. North of Treva's Farm, west of Mammoth Ridge (map)
Cultists' prize near Ragged Hills. West of Angarvunde Mound (map)
Scour the crags near Avanchnzel. Just northwest of Avanchnzel with Bears (map)
South where worms swarm the barrow. South Taarengrav, behind rocks in a crate. (map)
A prospect found. Left of Lost Prospect Sanctum (map)
Walk above the clouds. Atop Forelhost, there is a stone gate uphill with two torches on each side, skyshard is beside it, (map) It's advised to at least start the quest, A Walk Above the Clouds to gain access to the dungeon that leads to the highest point on the mountain. You'll need to keep the bonfires lit to keep from freezing to death when you go for this one. It is possible to get to the shard without starting the quest, but it requires some difficult footwork to climb the cliffs, all the more challenging due to the freezing cold.
Stay alert between Riften and Greenwall. On the road from Riften to Fort Greenwall, closer to the city, in the rocks across the road from a building on right. (map)
Clank of gears and hiss of steam. Avanchnzel left after entering (map)
Guarded by bears in the hollow. Broken Helm Hollow, Large room, far right after entering. (map)
Deep in the roots of the tooth. Faldar's Tooth, small room turn right after entering. (map)
Where green grows in the fort's wall. Fort Greenwall, in the middle room with the hole in the floor (map)
Take a shrouded approach. Shroud Hearth Barrow, in the middle room, on the right side. (map)
Tread carefully; don't break a leg. Snapleg Cave, room far right outside (map)
Protected by wraiths in a beast's den. Lion's Den, go through almost to the last camp, right before that camp go Northwest to skyshard in rocks with ice wraiths. Just to the north of the southernmost entrance to Giant's Crush (map)

Antiquity leadsEdit

NotesEdit

MapsEdit

 
A map of The Rift

GalleryEdit

 
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