This article is about the skill and disease, in particular the effects it has on the player. For NPCs who are vampires, see Vampire (NPC).
|1|| Drain Essence
|Savage Feeding I||2|
|Supernatural Recovery I
Savage Feeding II
Supernatural Recovery II
Vampirism is a disease that transforms infected players into vampires: feared, blood-drinking creatures of the night. Becoming a vampire also unlocks a skill tree. You can progress through four stages of vampirism. At each stage, the cost of your vampire abilities is reduced by 7% (up to 21% reduced cost at stage 4). Health recovery is also reduced by 25% at each stage (up to 75% slower at stage 4) and your weakness to flame damage is increased. With the passive skill Unnatural Resistance, the health recovery penalties through stages 2/3/4 are reduced to 0%/-25%/-50% respectively. Additionally, some passives are unlocked only at higher stages. The time between stages of vampirism is 6 hours, and casting any Vampire ability will advance this timer by 30 minutes. Feeding as a vampire reduces your vampire stage by 1. To feed, sneak up behind an enemy and use the command to feed.
|Stage||Health Recovery||Damage from Fire||Ability Cost||Passive|
Becoming a VampireEdit
You can contract Noxiphilic Sanguivoria by fighting special Bloodfiends, or by being bitten by a player who is a vampire and has the Blood Ritual ability. The bloodfiends only appear at night, and only in select locations in one zone for each faction: Bangkorai for Daggerfall Covenant, The Rift for Ebonheart Pact, and Reaper's March for Aldmeri Dominion. It is not necessary to kill the bloodfiend; once bitten, you can run away, allowing other players to contract the disease from the same enemy. Once you have contracted the disease, you must complete the quest Scion of the Blood Matron to fully commit yourself as a vampire. You have 7 days to complete this quest.[verification needed] The Curse of Vampirism can also be bought from the Crown Store for 1,500 . You do not need to do the quest if you take this route, as the initial disease stage is skipped and the skill line is unlocked immediately. Note: If you purchase a vampire bite from the Crowns Store, make sure that you are logged onto the character you wish to apply the bite to when you purchase it. It will only apply to that single character.
To cure your vampirism, seek out Prelate Sabinus in the Mages Guild hall in Riften (Ebonheart Pact), Evermore (Daggerfall Covenant), or Rawl'kha (Aldmeri Dominion). You will be requested to donate a small amount of gold before being instantly cured.
When your stage of vampirism is higher than Stage One, it's time to feed -- unless, of course, you want to stay at a higher stage. To feed, you must locate a humanoid creature. If you are witnessed feeding on a non-hostile NPC, you will earn a bounty and some NPCs may attack you. You may feed on non-hostiles as well as hostiles. Each time you feed you will reduce the stage of your Vampirism by one, from four to three, and then two if you feed again.
- Note: The definition of "humanoid" in ESO is not quite accurate, as it does not allow you to feed on some types of humanoid creatures, such as ogres. Feeding is a simple process. Draw your weapon and drop into a Sneaking position behind your target. Sneak up to your target until you have a prompt to feed. If you do not get this prompt, you are not allowed to feed from this individual.
- If you have the Dark Brotherhood DLC, and have Blade of Woe unlocked, you may need to keep some distance from the target in order to feed, rather than assassinate your target
- As an alternative to feeding, you can reduce your Vampirism stage with Double Bloody Mara drink.
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 7958, Max Health 8744, and Weapon/Spell Damage 1037. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Skills with this icon may need to be updated following changes in Update 22.
These abilities must be activated manually, for a cost of Ultimate.
|Name||Line Rank||Cast Time||Target||Range||Radius||Duration||Cost|
|Bat Swarm||5||Instant||Area||–||10 meters||5 seconds||275 Ultimate|
|Darken the sky with a cloud of bats, dealing [3075 / 3108 / 3141 / 3176] Magic Damage to nearby enemies every 1 second for 5 seconds.|
|Clouding Swarm||While the bats swarm around you, you can use this ability again to instantly teleport to an enemy and deal high damage.
Cost: 200 Ultimate.
Darken the sky with a cloud of bats, dealing [3181 / 3216 / 3250 / 3285] Magic Damage to nearby enemies every 1 second for 5 seconds. While the bats swarm around you this ability changes into Materialize, allowing you to instantly teleport to an enemy and strike them for [6764 / 6838 / 6913 / 6988] Magic Damage.
|Devouring Swarm||The bats heal you for each enemy they damage.
Cost: 200 Ultimate.
Darken the sky with a cloud of bats, dealing [3175 / 3210 / 3245 / 3281] Magic Damage to nearby enemies every 1 second for 5 seconds. The bats heal you for 2677 Health for each enemy they damage.
These abilities must be activated manually, for a cost.
|Name||Line Rank||Cast Time||Target||Range||Radius||Duration||Cost|
|Drain Essence||1||Instant||Enemy||12 meters||–||2700 Magicka|
|Consume an enemy's life force, dealing [3995 / 4040 / 4083 / 4126] Magic Damage and restoring 20% of your missing Health every 1 second for 3 seconds. When you activate the drain, the enemy is stunned for 3 seconds.|
|Invigorating Drain||You generate Ultimate during the drain.
Consume an enemy's life force, dealing 4127 Magic Damage, restoring 20% of your missing Health, and generating [2 / 3 / 4 / 5] Ultimate every 1 second for 3 seconds. When you activate the drain, the enemy is stunned for 3 seconds.
|Accelerating Drain||You gain Minor Expedition after the drain ends.
Consume an enemy's life force, dealing 4127 Magic Damage and restoring 20% of your missing Health every 1 second for 3 seconds. When you activate the drain, the enemy is stunned for 3 seconds. When the drain ends you gain Minor Expedition, increasing your Movement Speed by 10% for [17 / 18 / 19 / 20] seconds.
|Mist Form||3||Instant||Self||–||4 seconds||5940 Magicka|
|Channel Time: [3 / 3.3 / 3.7 / 4] seconds, Duration: [3 / 3.3 / 3.7 / 4] seconds.
Dissolve into a dark mist, reducing your damage taken by 75% for [3 / 3.3 / 3.7 / 4] seconds. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
|Elusive Mist||Grants Major Expedition.
Cost: [5940 / 5850 / 5760 / 5670] Magicka.
Dissolve into a dark mist, reducing your damage taken by 75% and granting you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
|Baleful Mist||Deals damage to nearby enemies.
Cost: [5940 / 5850 / 5760 / 5670] Magicka, Area: 5 meters, Target: Area.
Dissolve into a dark mist, reducing your damage taken by 75% and dealing [1536 / 1537 / 1538 / 1539] Magic Damage to nearby enemies every 1 second for 4 seconds. Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Passive abilities are active all the time.
|Name||Line Rank||Skill Rank||Description|
|Savage Feeding||2||After feeding, your target is set Off Balance for 2 seconds and stunned for 5 seconds.|
|4||After feeding, your target is set Off Balance for 5 seconds and stunned for 4 seconds.|
|Supernatural Recovery||4||(WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER) Increases your Magicka and Stamina Recovery by 5%.|
|6||(WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER) Increases your Magicka and Stamina Recovery by 10%.|
|Blood Ritual||6||Allows you to infect another player with Noxiphilic Sanguivoria once every 7 days by returning to the Vampire ritual site. Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.|
|Undeath||7||(WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER) Reduces your damage taken by up to 33% based on your missing Health while you are below 30% Health.|
|10||(WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER) Reduces your damage taken by up to 33% based on your missing Health while you are below 50% Health.|
|Unnatural Resistance||8||Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.|
|Dark Stalker||9||(WHILE YOU HAVE VAMPIRISM STAGE 4) Ignore the Movement Speed penalty while in Crouch. Decreases the time it takes to Crouch by 50% during the night.|
The Vampire skill line advances by gaining XP.
for Next Rank
There are two Achievements associated with Vampirism:
|Vampirism||10||Become a Vampire.||Noxophilic Black
Skill Line: Vampire
|Vampirism Master||50||Reach the max level of the Vampire Skill line.||Lamae's White|
- If you are cured of your vampirism, any skill points you invested will NOT be returned automatically. You will have to visit a Rededication Shrine and fully reset your skills to get them returned. You can do this before or after going to a Priest of Arkay for the cure.
- Any experience you previously gathered will remain allowing you to become a vampire again at a later point without any progression lost if you choose to cure yourself.
- As a vampire, you will be considered undead and are thus vulnerable to attacks from the Fighters Guild line when using Skilled Tracker.
- At some point in development, a player vampire would have unlocked the ability to turn a low-level NPC into a thrall who would fight for them. This was cut for unknown reasons..
- "Can turn a weak minded NPC into a thrall, have them fight for you.
NOT CURRENTLY FUNCTIONAL",