|# of Zones||1|
|Northwest of Summerset Isle|
Originally an island in the Summerset archipelago, Eyevea disappeared from Tamriel thousands of years ago, spirited away by Sheogorath into his realm of the Shivering Isles.
Eyevea is an island which becomes accessible after completing the Mages Guild quest line. It can be accessed via a portal in some base game guild halls. One hall with a portal can be found in every base game zone.
It is a guild sanctuary containing all the services present in any town or city, and is also home to two special crafting sites, where you may craft items in the Eyes of Mara or Shalidor's Curse sets.
Upon completion of the related quests, the island becomes inhabited by numerous mages from virtually all corners of Tamriel. Many Adepts, Scholars and other Guild members can be seen all over the island, socializing, relaxing and also studying and practicing magic.
Districts of EyeveaEdit
Eyevea Guild HallEdit
Eyevea Guild Hall is the heart of the island. The district starts near the water, at the bridge connecting it with the Wayshrine region. Fada and Vivien Dutil can be seen here, discussing recent events and their amazement with the island. At the bottom of the staircase a group of Orc mages, Azimbul gro-Shatur, Sgrula gra-Logdum and Gorsha gra-Bumolg, will share with you their excitement over an opportunity to freely practice magic.
A prominent set of stairs starts here and leads up the hill to the guildhall itself. Outside the hall there are sitting areas, a well, several small shrines and staircases on both sides leading to the other parts of the island. Three Altmer mages, Murarel, Ceryolminwe, and Lanilian study and practice spell casting here. Valaste can be encountered just outside the guildhall, gathering her strength. Her presence here depends on the choices you made during the related quest. Nearby are three Argonian mages: Evening-Star-Rising and Strikes-With-Fire, who will express their doubts about racial equality in Eyevea, and Walks-On-Air, who is more hopeful about the possibilities for equality.
- Mages Guild Hall — A guildhall located on the island of Eyevea.
The Wayshrine is located on a small peninsula in the eastern part of the island. At the bridge, leading from the Guild Hall district, Farro can be seen, practicing ice magic. Opposite him, a group of three Nord mages, Knutrida, Gjarmal and Alfarmuth, can be encountered accompanied by a pet bear, Smarbjorn.
Further towards the Wayshrine there is a small dock under the bridge. The dock is occupied by the merchant shop, Quality Auridon Imports, run by Karnellas.
- Eyevea — Located on a peninsula on the eastern side of Eyevea.
- Quality Auridon Imports — A merchant stall on the dock in the Eyevea Wayshrine district.
The Guild Vault district occupies the northeastern part of Eyevea. The Guild Vault and Baggery building, guarded by Vault Guardians, houses two bankers and a pack merchant. A portal near the bank can be used to get to the guildhall. Three Breton mages, Emmandic Oltz, Verney Begnaud and Yolande Hoger, spend their time here.
Up the stairs, to the west from the bank, there is a rotunda popular among some of the residents. Mages gather here for songs, drinks and conversations. Outside the rotunda, a group of Dunmer mages, Bralos Drothro, Drissa Gilenim and Navanu Andules, can be seen experimenting with levitation. Bulpy, a pet guar, keeps them company.
Merchant District is situated on a large peninsula which constitutes the southeastern part of the island. It can be reached either from the Guild Vault region via the southern bridge or from Traveler Falls via the eastern bridge. The district is a trading place where most of the Eyevea's vendors set up their shops and stalls.
Between two bridges a portal to the guildhall can be found. Near the portal three Khajiit mages, Bizahad, Jalamya and Fedura, work on a research project. A pet Senche-Tiger, Zurguri, rests on the ground near them.
Near the Chironasium an ambitious Orc mage, Glath gra-Bol, constantly summons daedric creatures. You can overhear her expressing her amazement. Apparently, Eyevea overflows with daedric energy, thus conjuration rituals here are quite effortless. This is probably the reason for a peculiar sight: a daedroth followed by a banekin, both non-hostile, running in and out of the market and over the northern bridge.
- Vaifa's House of Enchantment and Admixtures — A shop on Eyevea which houses an enchanter and an alchemist.
- Eyevea Merchants' Circle — A collection of stalls in the Merchant District of Eyevea.
- The Loom and Lathe — A crafting shop in the Merchant District of Eyevea.
Shalidor's Curse Crafting SiteEdit
The crafting site for the Shalidor's Curse set can be reached from the Guild Hall district via the stairs leading down the hill towards the sea. The workshop is located on the southern side of Eyevea. This is a secluded part of the island, hidden away from its busier districts.
- Shalidor's Cursed Manufactory — A crafting site in the southern part of Eyevea.
This district occupies the western side of Eyevea. The Traveler Falls region contains five portals to the main city in each of your Alliance zones. There is also a portal to the Eyevea Guild Hall. Quite a few mages study and experiment with the portal magic here. The crafting site for the Eyes of Mara set is situated near the waterfall in the central part of the district. Near the crafting site, on a small bridge, a group of three Bosmer mages, Brengor, Dorinlas and Uunniel, can be encountered. Zessura runs her enchanting stall in the northern part, near the bridge leading to the Guild Vault area.
- Mara's Eye Manufactory — A crafting site in the Traveler Falls region of Eyevea.
- Zessura's Enchantments — An enchanting stall in the Eyevea Traveler Falls district.
The available portal destinations depend on your alliance:
- Unlike most areas in the game, you cannot teleport to another player in Eyevea without first completing the Mages Guild questline.
- On the isle there are notably trios of mages who will talk to you with interesting anecdotes, praising you for freeing Eyevea, and delighted with how lovely and peaceful it is. While there are some from every other player race, there is no trio of Imperials.
- Altmer: Ceryolminwe, Lanilian and Murarel are found in front of the Guild Hall.
- Argonian: Evening-Star-Rising, and Strikes-With-Fire and Walks-On-Air are just north of the main entrance to the Guild Hall.
- Breton: Emmandic Oltz, Verney Begnaud and Yolande Hoger are in front of the Guild Vauilt.
- Bosmer: Brengor, Dorinlas and Uunniel are found on the bridge at Traveler's Falls.
- Dunmer: Bralos Drothro, Drissa Gilenim and Navanu Andules are found west of the Guild Vault.
- Khajiit: Bizahad, Fedura and Jalamya are found in the Merchant District.
- Nord: Alfarmuth, Gjarmal and Knutrida are found near the bridge west of the Wayshrine.
- Orc: Azimbul gro-Shatur, Gorsha gra-Bumolg and Sgrula gra-Logdum are found downstairs from the Guild Hall.
- Redguard: Alkar, Delkash and Helazh are found just south of the Wayshrine.
- The lorebook Alone can be found in the Mages Guild Hall.
- The wayshrine only appears on the world map while you're in Eyevea.