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Zone | ||||
West Weald | ||||
Location | ||||
Southwestern corner of the West Weald |
Dawnwood is a wild region in the southwestern portion of the West Weald that borders the jungles of Valenwood. Prior to the effects of the Wildburn, the region was known as Strid Vale.
PlacesEdit
DelvesEdit
- Fyrelight Cave — A cave found just north of the Ostumir Wayshrine in West Weald. (map)
Points of InterestEdit
- Ostumir — A settlement located along the Strid River within the West Weald. (map)
- Vashabar — A Wood Elf settlement located within the Dawnwood in the West Weald. (map)
- Hoperoot (map)
Set StationsEdit
- Singer's Outpost — A crafting site on the west side of the West Weald, near the gate leading to the Gold Coast. (map)
Striking LocalesEdit
- Eaglerock Ruins — An ayleid ruin on the border of Dawnwood in West Weald. (map)
- Meridia's Shrine — A Daedric shrine located west of Skingrad and south of Hoperoot. (map)
World BossesEdit
- Fall's Glade — A glade in West Weald. (map)
World EventsEdit
- Ostumir Mirrormoor Mosaic — A Mirrormoor Mosaic located east of Ostumir and south of Meridia's Shrine. (map)
WayshrinesEdit
- Fall's Path Wayshrine — A wayshrine located in central West Weald, between Eaglerock Ruins and Meridia's Shrine. (map)
- Feldagard Keep Wayshrine — Located on south on the path to Feldagrad Keep (map)
- Ostumir Wayshrine — Located on north on the path outside of Ostumir (map)
- Vashabar Wayshrine — Located to the southeast Vashabar (map)
Unmarked LocationsEdit
QuestsEdit
NotesEdit
- The concept of a jungle environment in Cyrodiil was first described in the Pocket Guide to the Empire, 1st Edition. This depiction went unimplemented in Oblivion, with an explanation that a warm and subtropical jungle was once found in Cyrodiil due to Ayleid rule over White-Gold allowing them to alter the environment.
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