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Zone:
Auridon
(view on map) (lore page)
ON-icon-alliance-Aldmeri.png
Aldmeri Dominion
Zone Story Quests 12
Wayshrines 10
Delves 6
Points of Interest 18
Striking Locales 7
Set Stations 3
Public Dungeons 1
Group Dungeons 2
World Bosses 6
World Events 3
Skyshards 16
Player Hub
Vulkhel Guard
Notable Treasure
Auridon Antiquities
Regions
Iluvamir, Calambar, Vafe
Location
Second-largest of the Summerset Isles
Loading Screen
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The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues.
AchievementsAntiquitiesBooksFish
Auridon

Auridon is the second-largest island in the Summerset Isles and the location of Firsthold, one of the largest Aldmeri cities in the world. It is renowned for its unique architecture and magnificent gardens.

For more information, see the lore article.

PlacesEdit

DelvesEdit

Points of InterestEdit

Striking LocalesEdit

Set StationsEdit

Mundus StonesEdit

Public DungeonsEdit

Group DungeonsEdit

World BossesEdit

World EventsEdit

Player HousesEdit

WayshrinesEdit

Unmarked LocationsEdit

Event HubsEdit

Connected WorldsEdit

QuestsEdit

Quest MapEdit

Auridon
Missive to the Queen
All the Fuss
Ensuring Security
A Hostile Situation
To Tanzelwil
In the Name of the Queen
Rites of the Queen
To Mathiisen
Putting the Pieces Together
The Unveiling
To Skywatch
Back to Skywatch
Lifting the Veil
Wearing the Veil
The Veil Falls
To Dawnbreak
Through the Ashes
To Firsthold
Breaking the Barrier
Sever All Ties

KeyEdit

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
     
Denotes a quest which is part of the main story chain.
     
Denotes a story quest which is required for Cadwell's Almanac.
     
Denotes a missable pointer quest which is part of the main chain.
     
Denotes a missable pointer quest which is on an alternate path.
     
Denotes a side quest which is required for Cadwell's Almanac.
     
Denotes a quest which rewards a Skill Point.


Aldmeri Dominion Story QuestsEdit

Iluvamir
Calambar
Vafe
Alternate Story Pointers

Iluvamir Side QuestsEdit

Calambar Side QuestsEdit

Vafe Side QuestsEdit

Disabled Side QuestsEdit

Dungeon QuestsEdit

SkyshardsEdit

Clue Location Notes
A landing of noble's blood. In Vulkhel Guard, on the Manor & Treasury's middle balcony. (map)
Adorns Valano's terrace. Second floor balcony of Valano Manor. (map) Not easily accessible until Teldur's End quest because the front door of the manor is locked. However, there is a second entrance via ladder on the beach behind the manor that can be used to get in earlier.
Offered to appease riled ancestors. Southwest of Tanzelwil, overlooking the sea. (map)
Watching the sky in a tower of swords. On a balcony of Skywatch's Fighters Guild building. (map)
Between cursed ruin and shrine. Between Ezduiin and its corresponding wayshrine, behind a wall. (map)
Near Merormo's refreshment. West-southwest of Shattered Grove, outside of Merormo's tower. (map)
Contemplation's overlook. On top of a waterfall northwest of the Isle of Contemplation. (map)
Up and west in the broken dawn. In a destroyed house in Dawnbreak, on the stairs. (map)
Gleaming beacon, ship-guide. On top of the North Beacon lighthouse. (map) The way to the top of the tower is somewhat twisty. You'll have to head there for The Wayward Dagger and Eye Spy quests. Don't forget to enter the lighthouse to collect the shard.
Ancient chamber of golden glow. Inside Bewan, southeastern corner of the delve. (map)
The Heritance stakes this claim. Inside Del's Claim. (map)
Near the folly's end. Inside Entila's Folly, on top of a platform. (map)
Held in a corner by the House of Troubles. Inside Mehrunes' Spite, on the left in the first room. (map)
Blood-drained thralls stumble past. Inside Ondil, in a short side passage lined with bookcases. (map)
Corpses from another age walk here. Inside Wansalen. (map)
Hidden home in the gully's wall. Inside Toothmaul Gully. (map)

FishEdit

SetsEdit

OverlandEdit

Set Name Bonuses Armor Weight
Queen's Elegance

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Magicka
5 items: When you use a Light Attack you reduce the Health, Magicka, or Stamina cost of your next active ability cast within 2 seconds by 10%. When you use a fully charged Heavy Attack you gain Empower for 3 seconds, increasing the damage of your Heavy Attacks against monsters by 70%. Each of these effects can occur once every second.

Light Armor
Twin Sisters

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 15-657 Critical Chance
5 items: When you Block, you cause all enemies within 5 meters of you to bleed for 1932 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon and Spell Damage.

Medium Armor
Armor of the Veiled Heritance

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: When you interrupt an enemy, you gain 12-516 Weapon and Spell Damage for 15 seconds. Your Bash attacks deal 12-516 more damage.

Heavy Armor

DungeonEdit

Set Name Bonuses Location(s) Set Type
Sanctuary

2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 25-1096 Maximum Magicka
5 items: Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.

The Banished Cells Light Armor
Jailbreaker

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Stamina Recovery
5 items: Adds 3-142 Stamina Recovery
5 items: Gain Minor Expedition at all times, increasing your Movement Speed by 15%.

The Banished Cells Medium Armor
Tormentor

2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 4% Healing Taken
5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 84-3642 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 45% of the damage done.

The Banished Cells Heavy Armor
Shadowrend

1 item: Adds 3-129 Magicka Recovery
2 items: When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 615 Magic damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.

The Banished Cells I Monster Helm Sets
Maw of the Infernal

1 item: Adds 25-1096 Maximum Magicka
2 items: When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 599 Flame damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon and Spell Damage.

Banished Cells II Monster Helm Sets

CraftedEdit

Set Name Traits Needed Bonuses Crafting Sites
Ashen Grip 2

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 15-657 Critical Chance
5 items: When you deal Martial melee damage, you breathe fire to all enemies in front of you for 774 Flame Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon and Spell Damage.

Death's Wind 2

2 items: Adds 34-1487 Armor
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: When you take melee damage while you are under 35% Health, you knockback and stun all enemies within 8 meters of you for 4 seconds. This effect can occur once every 15 seconds.

Night's Silence 2

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 15-657 Critical Chance
5 items: Ignore the Movement Speed penalty of Sneak.

Antiquity leadsEdit

MapsEdit

  • Each image is relevant to its location, and each number corresponds to the key on the right.
 
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A map of Auridon
  1. Nine-Prow Landing
  2. The Banished Cells
  3. Castle Rilis
  4. A Skyshard
  5. North Beacon
  6. Beacon Falls
  7. Firsthold
  8. Heritance Proving Ground
  9. Mehrunes' Spite
  10. Firsthold Wayshrine
  11. Greenwater Wayshrine
  12. A Lorebook
  13. Vafe Dolmen
  14. Torinaan
  15. College of Aldmeri Propriety
  16. College Wayshrine
  17. Greenwater Cove
  18. A Lorebook
  19. A Skyshard
  20. Isle of Contemplation
  21. Wansalen
  22. Quendeluun
  23. Nestmother's Den
  24. A Lorebook
  25. A Skyshard
  26. Dawnbreak
  27. Bewan
  28. Quendeluun Wayshrine
  29. A Skyshard
  30. The Lover
  31. Ezduiin
  32. A Lorebook
  33. Smuggler's Cove
  34. A Lorebook
  35. Shattered Grove
  36. Skywatch Wayshrine
  37. Skywatch
  38. Hightide Keep
  39. A Lorebook
  40. Errinorne Isle
  1. Mathiisen
  2. A Skyshard
  3. Wreck of the Raptor
  4. Mathiisen Wayshrine
  5. Entila's Folly
  6. Calambar Dolmen
  7. A Lorebook
  8. Buraniim Isle
  9. Glister Vale
  10. A Lorebook
  11. A Lorebook
  12. Lorebook
  13. Toothmaul Gully
  14. Lorebook
  15. Ondil
  16. Phaer
  17. Tanzelwil Wayshrine
  18. Seaside Scarp Camp
  19. A Skyshard
  20. Tanzelwil
  21. Phaer Wayshrine
  22. Lorebook
  23. Soulfire Plateau
  24. Monkey's Rest
  25. Silsailen
  26. A Lorebook
  27. Windyglade Wayshrine
  28. The Lady
  29. South Beacon
  30. Skyshard
  31. Eastshore Islets Camp
  32. Del's Claim
  33. Iluvamir Dolmen
  34. Vulkhel Guard
  35. Vulkhel Wayshrine
  36. Lorebook
  37. Maormer Invasion Camp
  38. The Harborage

GalleryEdit