Online:Auridon

Online: Places: Zones
The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues.
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Zone:
Auridon
(lore page)
ON-icon-alliance-Aldmeri.png
Skyshards 16
Notable Treasure
Auridon Antiquities
Location
Second-largest of the Summerset Isles
Auridon

Auridon is the second-largest island in the Summerset Isles and the location of Firsthold, one of the largest Aldmeri cities in the world. It is renowned for its unique architecture and magnificent gardens.

For more information, see the lore article.

PlacesEdit

CitiesEdit

SettlementsEdit

Caves, Ruins and MinesEdit

DungeonsEdit

Group BossesEdit

DolmensEdit

Mundus StonesEdit

Points of InterestEdit

Player HousesEdit

WayshrinesEdit

Unmarked LocationsEdit

Connected RealmsEdit

QuestsEdit

Quest MapEdit

Auridon
Missive to the Queen
All the Fuss
Ensuring Security
A Hostile Situation
To Tanzelwil
In the Name of the Queen
Rites of the Queen
To Mathiisen
Putting the Pieces Together
The Unveiling
To Skywatch
Back to Skywatch
Lifting the Veil
Wearing the Veil
The Veil Falls
To Dawnbreak
Through the Ashes
To Firsthold
Breaking the Barrier
Sever All Ties

KeyEdit

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
     
Denotes a quest which is part of the main story chain.
     
Denotes a story quest which is required for Cadwell's Almanac.
     
Denotes a missable pointer quest which is part of the main chain.
     
Denotes a missable pointer quest which is on an alternate path.
     
Denotes a side quest which is required for Cadwell's Almanac.
     
Denotes a quest which rewards a Skill Point.


Aldmeri Dominion Story QuestsEdit

Iluvamir
Calambar
Vafe
Alternate Story Pointers

Iluvamir Side QuestsEdit

Calambar Side QuestsEdit

Vafe Side QuestsEdit

Disabled Side QuestsEdit

Dungeon QuestsEdit

SkyshardsEdit

Clue Location Notes
A landing of noble's blood. In Vulkhel Guard, on the Manor & Treasury's middle balcony. (map)
Adorns Valano's terrace. Second floor balcony of Valano Manor. (map) Not easily accessible until Teldur's End quest because the front door of the manor is locked. However, there is a second entrance via ladder on the beach behind the manor that can be used to get in earlier.
Offered to appease riled ancestors. Southwest of Tanzelwil, overlooking the sea. (map)
Watching the sky in a tower of swords. On a balcony of Skywatch's Fighters Guild building. (map)
Between cursed ruin and shrine. Between Ezduiin and its corresponding wayshrine, behind a wall. (map)
Near Merormo's refreshment. West-southwest of Shattered Grove, outside of Merormo's tower. (map)
Contemplation's overlook. On top of a waterfall northwest of the Isle of Contemplation. (map)
Up and west in the broken dawn. In a destroyed house in Dawnbreak, on the stairs. (map)
Gleaming beacon, ship-guide. On top of the North Beacon lighthouse. (map) The way to the top of the tower is somewhat twisty. You'll have to head there for The Wayward Dagger and Eye Spy quests. Don't forget to enter the lighthouse to collect the shard.
Ancient chamber of golden glow. Inside Bewan, southeastern corner of the delve. (map)
The Heritance stakes this claim. Inside Del's Claim. (map)
Near the folly's end. Inside Entila's Folly, on top of a platform. (map)
Held in a corner by the House of Troubles. Inside Mehrunes' Spite, on the left in the first room. (map)
Blood-drained thralls stumble past. Inside Ondil, in a short side passage lined with bookcases. (map)
Corpses from another age walk here. Inside Wansalen. (map)
Hidden home in the gully's wall. Inside Toothmaul Gully. (map)

FishEdit

SetsEdit

OverlandEdit

Set Name Bonuses Armor Weight
Queen's Elegance

2 items: Adds 3-129 Spell Damage
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Magicka
5 items: When you use a Light Attack you reduce the Health, Magicka, or Stamina cost of your next active ability by 10%. When you use a fully charged Heavy Attack you increase the damage of your next direct damage attack by 60-2610 against the first enemy you hit. These bonuses only last for 2 seconds and are consumed upon use.

Light Armor
Twin Sisters

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 19-833 Weapon Critical
5 items: When you block an attack, you have a 20% chance to cause all enemies within 5 meters of you to bleed for 330-14400 Physical damage over 10 seconds. This effect can occur once every 10 seconds.

Medium Armor
Armor of the Veiled Heritance

2 items: Adds 3-129 Weapon Damage
3 items: Adds 34-1487 Armor
4 items: Adds 19-833 Weapon Critical
5 items: When you interrupt an enemy, you gain 9-400 Weapon Damage for 15 seconds.

Heavy Armor

DungeonEdit

Set Name Bonuses Location(s) Set Type
Sanctuary

2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 25-1096 Maximum Magicka
5 items: Increases your healing received by 12% for you and up to 11 group members within 10 meters of you.

The Banished Cells Light Armor
Jailbreaker

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 3-129 Stamina Recovery
5 items: Gain Minor Expedition at all times, increasing your Movement Speed by 10%.

The Banished Cells Medium Armor
Tormentor

2 items: Adds 28-1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 4% Healing Taken
5 items: When you deal direct damage with a Charge, Leap, Teleport, or Pull ability, you gain 84-3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds.

The Banished Cells Heavy Armor
Shadowrend

1 item: Adds 3-129 Magicka Recovery
2 items: When you take damage, you have a 15% chance to summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 18-800 Magic damage and reduce their target's damage done by 5% for 2 seconds. The Clannfear be summoned once every 15 seconds.

The Banished Cells I Monster Helm Sets
Maw of the Infernal

1 item: Adds 25-1096 Maximum Magicka
2 items: When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 89-3865 Flame damage, and alternate between Fiery Breath, Fiery Jaws, and Jagged Claw, which alternate once every 2 seconds. The Daedroth can only be summoned once every 15 seconds.

Banished Cells II Monster Helm Sets

CraftedEdit

Set Name Traits Needed Bonuses Crafting Sites
Ashen Grip 2

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Weapon Damage
4 items: Adds 19-833 Weapon Critical
5 items: When you deal melee damage, you breathe fire to all enemies in front of you for 124-5350 Flame damage. This effect can occur once every 4 seconds.

Death's Wind 2

2 items: Adds 34-1487 Armor
3 items: Adds 28-1206 Maximum Health
4 items: Adds 28-1206 Maximum Health
5 items: When you take melee damage while you are under 35% Health, you knockback and stun all enemies within 8 meters of you for 4 seconds. This effect can occur once every 30 seconds.

Night's Silence 2

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 19-833 Weapon Critical
5 items: Ignore the Movement Speed penalty of Sneak.

MapsEdit

GalleryEdit

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