Online:Craglorn

Online: Places: Zones
Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar.
ON-icon-location.png
Zone:
Craglorn
(lore page)
ON-icon-Ouroboros.png
Skyshards 18
Notable Treasure
Craglorn Antiquities
Location
Northeastern Hammerfell
Craglorn

Craglorn is a region situated in northeastern Hammerfell between Bangkorai and Cyrodiil. The zone can be entered at any level via the gate in Bangkorai, and it is also possible to travel to Craglorn via cart from the Alliance capital cities, Elden Root, Mournhold, and Wayrest. The main storyline revolves around the disappearance of the constellations from the sky.

Originally designed as a Veteran-only 4-player Adventure Zone, Craglorn was overhauled in the One Tamriel update and is now a hybrid zone containing both solo and group content, open to players of any level. Areas involved with the zone's main storyline can all be tackled solo, as can the majority of the overworld. "Group Areas" are denoted with a plus sign on the world map and are aimed at groups of 2 to 4. Craglorn also contains several 12-player trials, as well as the 4-player Dragonstar Arena.

Craglorn is split into three regions. Lower Craglorn comprises the two in the south of Craglorn, centered on the town of Belkarth. Upper Craglorn lies to the north, with the town of Dragonstar at its western end. Access between Upper and Lower Craglorn is by a rocky pass in the west, or through a sundered Iron Orc barricade in the east.

PlacesEdit

Places with a plus sign + on the icon are designed for groups.

SettlementsEdit

Group Quest HubsEdit

Trials and ArenasEdit

Group DungeonsEdit

DelvesEdit

Some delves in Craglorn are actually Group Delves, which are instanced and aimed at groups of 2 or more. Delves related to the main storyline function normally.

Group BossesEdit

These locations were originally listed as Group Events, but now function similarly to normal Group Bosses.

Anka-Ra Burial Sites
Iron Orc Nirncrux Mines
Magical Anomalies

Points of InterestEdit

Player HousesEdit

WayshrinesEdit

Unmarked LocationsEdit

QuestsEdit

Aside from The Shattered and the Lost and The Corrupted Stone, all story quests can be tackled solo. All side quests (aside from Gem of the Stars) are aimed at groups of 2-4 players, as are the two aforementioned story quests. Trial quests are for groups of 12.

Quest MapEdit

Craglorn
The Star-Gazers
The Corrupted Stone
The Warrior's Call
Elemental Army
The Shattered and the Lost
The Missing Guardian
Slithering Brood
The Serpent's Fang
A Leaf in the Wind
Holding Court
Dawn of the Exalted Viper
The Time-Lost Warrior

KeyEdit

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests can be completed.
     
Denotes a quest which is part of the main chain.
     
Denotes a quest which is required for Craglorn Completist.
     
Denotes a quest which is required for Celestial Investigator.
     
Denotes a quest which is required for Serpents and Secrets.
     
Denotes a pointer quest which is part of the main chain.
     
Denotes a pointer quest which is on an alternate path.

The Celestial Threat Story QuestsEdit

Celestial InvestigatorEdit

Serpents and SecretsEdit

Lower Craglorn Side QuestsEdit

Daily QuestsEdit

Other QuestsEdit

Upper Craglorn Side QuestsEdit

Daily QuestsEdit

Trials QuestsEdit

Dungeon QuestsCrown StoreEdit

SkyshardsEdit

Clue Location Notes
Lava flows where Ayleids walked. In Molavar, right of entrance, upper level (map)
In a lair of metal spiders. In Rkundzelft (map)
Among Yokuda's dead. In the Ruins of Kardala, second room on the path to the right of the entrance (map)
Where sunlight penetrates Dwarven delves. In Rkhardahrk (map)
Where fishmongers sell no fish. In Haddock's Market (map)
Where chisled [sic] tunnels meet crystal caverns. In Chiselshriek Mine (map)
A sea of dunes beneath the earth. In Buried Sands (map)
Under Centurion guard. In Mtharnaz (map)
At the head of the class. In Balamath, right of entrance, atop a doorway (map)
In the grotto of snake-women. In Zalgaz's Den, northern room (map)
Beyond the pillar of hunger. In the Tombs of the Na-Totambu (map) You can see this one from the entrance on your left, but you'll need to fight or sneak your way through the entire delve to reach it.
Howling at the moon. In Hircine's Haunt, the corridor before Packleader Sigmund (map)
Clue Location Notes
In the nesting grounds of scales and deceit. In the Serpent's Nest (map)
Overlooking a valley of serpents beneath glimmering falls. In the Loth'Na Caverns (map)
Among the treasures of the Iron Exarch. In Exarch's Stronghold, middle room (map)
Beneath the tower on the ridge. In Ilthag's Undertower (map)
Amidst howling winds and restless tombs. In the Howling Sepulchers (map)
Clutched within the jaws of the stone serpent. In Fearfangs Cavern (map)

SetsEdit

OverlandEdit

Set Name Bonuses Armor Weight
Way of Martial Knowledge

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Spell Damage
4 items: Adds 3-129 Spell Damage
5 items: While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.

Light Armor
Way of Air

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 3-129 Stamina Recovery
4 items: Increases the radius you can detect Sneaking enemies by 2 meters.
5 items: When you use Roll Dodge, your Weapon and Spell Damage is increased by 8-344 for 6 seconds.

Medium Armor
Way of Fire

2 items: Adds 3-129 Weapon Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 19-833 Weapon Critical
5 items: When you deal damage with a weapon, you have a 20% chance to deal an additional 93-4000 Flame damage. This effect can occur once every 2 seconds.

Heavy Armor

DungeonEdit

Set Name Bonuses Location(s) Set Type
Flame Blossom

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Spell Damage
4 items: Adds 34-1487 Spell Penetration
5 items: When you deal damage, you have a 10% chance to summon a line of flame that moves forward after 1 second, dealing 186-8000 Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.

Bloodroot ForgeCrown Store Light Armor
Blooddrinker

2 items: Adds 19-833 Weapon Critical
3 items: Adds 3-129 Weapon Damage
4 items: Adds 19-833 Weapon Critical
5 items: Increases the damage you deal with bleed damage over time effects by 33%.

Bloodroot ForgeCrown Store Medium Armor
Hagraven's Garden

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage while under 50% Health, you summon a preservation of nature around you for 5 seconds. Any damage you take from enemies outside of the preservation is reduced by 50%, and the first time an enemy tries to enter the preservation they are knocked back 5 meters. This effect can occur once every 45 seconds.

Bloodroot ForgeCrown Store Heavy Armor
Earthgore

1 item: Adds 4% Healing Done
2 items: When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health friendly target in the area for 682-29700 Health over 10 seconds. This effect can occur once every 20 seconds.

Bloodroot ForgeCrown Store Monster Helm Sets
Set Name Bonuses Location(s) Set Type
Draugr's Rest

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 4% Healing Done
5 items: When you deal damage with a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your allies within 5 meters for 451-19404 Health over 10 seconds. This effect can occur once every 10 seconds.

Falkreath HoldCrown Store Light Armor
Pillar of Nirn

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 19-833 Weapon Critical
4 items: Adds 3-129 Weapon Damage
5 items: When you deal damage, you have a 10% chance to create a fissure underneath the enemy after 1 second, dealing 46-2000 Physical Damage to all enemies within 2.5 meters and causing them to bleed for an additional 230-10000 Physical Damage over 10 seconds. This effect can occur once every 10 seconds.

Falkreath HoldCrown Store Medium Armor
Ironblood

2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: When you take damage, you have an 8% chance to turn your blood into pure iron and gain Major Protection for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 50%. This effect can occur once every 15 seconds.

Falkreath HoldCrown Store Heavy Armor
Domihaus

1 item: Adds 25-1096 Maximum Stamina
1 item: Adds 25-1096 Maximum Magicka
2 items: When you deal damage, you create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 30-1300 Flame damage or 30-1300 Physical damage every 1 second. Standing within the ring grants you 6-300 Spell Damage or 6-300 Weapon Damage. This effect can occur once every 15 seconds.

Falkreath HoldCrown Store Monster Helm Sets

CraftedEdit

Set Name Traits Needed Bonuses Crafting Site
Way of the Arena 8

2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 25-1096 Maximum Stamina
5 items: Reduces the cost of Break Free by 40%.

Lanista's Waystation
Twice-Born Star 9

2 items: Adds 28-1206 Maximum Health
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Magicka
5 items: You can have two different Mundus Stone boons at the same time, not two of the same.

Atelier of the Twice-Born Star

Dragonstar ArenaEdit

Set Name Bonuses Armor Weight
Healer's Habit

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 3-129 Magicka Recovery
4 items: Adds 3-129 Spell Damage
5 items: Gain Minor Mending at all times, increasing your healing done by 8%.

Light Armor
Robes of Destruction Mastery

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 19-833 Spell Critical
4 items: Adds 3-129 Spell Damage
5 items: While you have a Destruction Staff equipped, your Max Magicka is increased by 55-2400.

Light Armor
Archer's Mind

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 19-833 Weapon Critical
4 items: Adds 19-833 Weapon Critical
5 items: Increases your Critical Damage by 5%. Increases your Critical Damage by an additional 10% when attacking from Sneak or invisibility.

Medium Armor
Footman's Fortune

2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: Increases the amount of damage you block by 8%.

Heavy Armor

TrialsEdit

Set Name Bonuses Location(s) Set Type
Healing Mage

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 4% Healing Done
5 items: When you use an area of effect heal ability, you reduce the Weapon Damage of all enemies within 10 meters of you by 10-430 for 3 seconds.

Aetherian Archive Light Armor
Quick Serpent

2 items: Adds 19-833 Weapon Critical
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 25-1096 Maximum Stamina
5 items: Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 50-2150 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.

Aetherian Archive Medium Armor
Defending Warrior

2 items: Adds 34-1487 Armor
3 items: Adds 34-1487 Armor
4 items: Adds 28-1206 Maximum Health
5 items: When you block an attack, you deal 93-4000 Magic Damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 10 seconds.

Aetherian Archive Heavy Armor
Set Name Bonuses Location(s) Set Type
Destructive Mage

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 19-833 Spell Critical
4 items: Adds 3-129 Spell Damage
5 items: When you deal damage with a fully-charged Heavy Attack, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack the bomb detonates, dealing 152-6575 Magic Damage all enemies within 8 meters. This effect can occur once every 4 seconds.

Hel Ra Citadel Light Armor
Poisonous Serpent

2 items: Adds 25-1096 Maximum Stamina
3 items: Adds 3-129 Weapon Damage
4 items: Adds 25-1096 Maximum Stamina
5 items: When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you have a 50% chance to deal an additional 79-3400 Poison Damage. This effect can occur once every 1 second.

Hel Ra Citadel Medium Armor
Berserking Warrior

2 items: Adds 19-833 Weapon Critical
3 items: Adds 3-129 Weapon Damage
4 items: Adds 19-833 Weapon Critical
5 items: When you deal melee damage your Critical Strike rating is increased by 9-400 for 6 seconds, stacking up to 5 times. This effect can occur once every half second.

Hel Ra Citadel Heavy Armor
Set Name Bonuses Location(s) Set Type
Wise Mage

2 items: Adds 19-833 Spell Critical
3 items: Adds 19-833 Spell Critical
4 items: Adds 3-129 Spell Damage
5 items: Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.

Sanctum Ophidia Light Armor
Twice-Fanged Serpent

2 items: Adds 3-129 Weapon Damage
3 items: Adds 25-1096 Maximum Stamina
4 items: Adds 19-833 Weapon Critical
5 items: When you deal damage, your Physical Penetration is increased by 20-860 for 3 seconds, stacking up to 5 times.

Sanctum Ophidia Medium Armor
Immortal Warrior

2 items: Adds 4% Healing Taken
3 items: Adds 28-1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you take damage while below 35% Health you gain Major Protection for 10 seconds, reducing your damage taken by 30%. This effect can occur once every 35 seconds.

Sanctum Ophidia Heavy Armor
Set Name Bonuses Location(s) Set Type
Infallible Mage

2 items: Adds 19-833 Spell Critical
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Spell Damage
5 items: Adds 19-833 Spell Critical
5 items: Your Heavy Attacks deal an additional 21-903 damage. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.

Aetherian Archive
Hel Ra Citadel
Sanctum Ophidia
Light Armor
Vicious Serpent

2 items: Adds 19-833 Weapon Critical
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 19-833 Weapon Critical
5 items: Adds 3-129 Weapon Damage
5 items: Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 50-2150 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.

Aetherian Archive
Hel Ra Citadel
Sanctum Ophidia
Medium Armor
Eternal Warrior

2 items: Adds 4% Healing Taken
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 28-1206 Maximum Health
5 items: Adds 4% Healing Taken
5 items: When you drop below 25% Health in combat, you heal for 290-12500 Health and gain 2-100 Ultimate. This effect can occur once every 1 minute.

Aetherian Archive
Hel Ra Citadel
Sanctum Ophidia
Heavy Armor

MapsEdit

A map of Craglorn