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Zone:
Grahtwood
(view on map) (lore page)
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Aldmeri Dominion
Zone Story Quests 8
Wayshrines 10
Delves 6
Points of Interest 17
Striking Locales 7
Set Stations 3
Public Dungeons 1
Group Dungeons 3
World Bosses 6
World Events 3
Skyshards 16
Player Hub
Elden Root
Notable Treasure
Grahtwood Antiquities
Regions
Long Coast, Green Hall, Tarlain Heights
Location
Southeastern Valenwood
Loading Screen
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This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root.
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Grahtwood

Grahtwood is a large region deep in the jungles of Valenwood, and the location of the Aldmeri Dominion's capital, Elden Root. Gil-Var-Delle, a settlement in Grahtwood, was devastated by Molag Bal long ago, and it remains there to this day.

PlacesEdit

 
Elden Root, capital of the Aldmeri Dominion

DelvesEdit

Points of InterestEdit

Striking LocalesEdit

Set StationsEdit

Mundus StonesEdit

Public DungeonsEdit

Group DungeonsEdit

World BossesEdit

World EventsEdit

Player HousesEdit

WayshrinesEdit

Unmarked LocationsEdit

Isolated BuildingsEdit

QuestsEdit

Quest MapEdit

Grahtwood
The Great Tree
Unsafe Haven
Trouble at the Tree
The Honor of the Queen
Fit to Rule
The Grip of Madness
Lost in Study
Heart of the Matter
A Lasting Winter
The Orrery of Elden Root

KeyEdit

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
     
Denotes a quest which is part of the main story chain.
     
Denotes a story quest which is required for Cadwell's Almanac.
     
Denotes a missable pointer quest which is part of the main chain.
     
Denotes a missable pointer quest which is on an alternate path.
     
Denotes a side quest which is required for Cadwell's Almanac.
     
Denotes a quest which rewards a Skill Point.


Aldmeri Dominion Story QuestsEdit

Alternate Story Pointers

Long Coast Side QuestsEdit

Green Hall Side QuestsEdit

Tarlain Heights Side QuestsEdit

Dungeon QuestsEdit

SkyshardsEdit

Clue Location Notes
Granted safe haven by the mages. In Haven, on the ground on the western side of the Mages Guild hall. (map)
The shrine of the south leads north. Between Southpoint and the Bone Orchard. (map)
Cooling off on the way to the Tower. By a pond northwest of the Tower Stone. (map)
Where the road to the root is an isle. On a small island east of Elden Root, near an Ayleid ruin overgrown with vines. (map)
Atop falls that feed the temple. South-southeast of Karthdar, on top of the eastern waterfall. (map)
Spotted from a treehouse vantage. Southwest of Karthdar, west of a treehouse, under the root/road. (map)
A doorway to trolls near Redfur. Southwest of Redfur Trading Post Wayshrine. (map)
Among ancient words in the stones. On an island west of the Lord Stone. (map)
Above a seasonal site of return. East of Falinesti Winter Site, In the ruins. (map)
Where Covenant forces pour forth. In Ne Salas top small room. (map)
A scrabbling, a skittering, a scurrying. In The Scuttle Pit halfway in on the left wall. (map)
Six-legged thunder invades. In Burroot Kwama Mine Room almost at the end. (map)
Not yet dead on the vine. In Vinedeath Cave main room left side. (map)
Stolen starlight in wormy depths. In Wormroot Depths, main room south of entrance. (map)
Mined by the bandits of Mobar. In Mobar Mine, main room. (map)
Crocs claimed a meal in the sunder. In Root Sunder Ruins room left of the main hall lots of crocs. (map)

SetsEdit

OverlandEdit

Set Name Bonuses Armor Weight
Syrabane's Grip

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 25-1096 Maximum Magicka
5 items: When you Block Flame, Frost, Shock, or Magic Damage, you restore 18-805 Magicka. This effect can occur once every 1 second.

Light Armor
Ranger's Gait

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 15-657 Critical Chance
4 items: Adds 25-1096 Maximum Stamina
5 items: Adds 3-129 Stamina Recovery
5 items: Reduce the effectiveness of snares applied to you by 50%.

Medium Armor
Green Pact

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Health Recovery
4 items: Adds 28-1206 Maximum Health
5 items: While you have a food buff active, your Max Health is increased by 58-2500 and Health Recovery by 8-356.

Heavy Armor

DungeonEdit

Set Name Bonuses Location(s) Set Type
Light Speaker

2 items: Adds 15-657 Critical Chance
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 13-600 Weapon and Spell Damage to your Restoration Staff abilities.

Elden Hollow Light Armor
Barkskin

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 34-1487 Armor
5 items: Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 39-1715 Health and restore 19-858 Stamina. This effect can occur once every 5 seconds.

Elden Hollow Medium Armor
Undaunted Bastion

2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 328-14127 damage for 6 seconds. This effect can occur once every 10 seconds.

Elden Hollow Heavy Armor
Chokethorn

1 item: Adds 3-129 Magicka Recovery
2 items: When you use a heal ability with a cost, you have a 33% chance to summon a strangler sapling that heals you or an ally for 6986 Health over 6 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.

Elden Hollow I Monster Helm Sets
Nightflame

1 item: Adds 25-1096 Maximum Magicka
2 items: When you heal yourself or an ally, you have a 20% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 704 Health every 1 second. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.

Elden Hollow II Monster Helm Sets

CraftedEdit

Set Name Traits Needed Bonuses Crafting Sites
Armor of the Seducer 3

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: Reduces the cost of your Magicka abilities by 10%.

Torug's Pact 3

2 items: Adds 34-1487 Armor
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: Decreases weapon enchantment cooldown by 33% and increases non Oblivion Damage weapon enchantment potency by 45%.

Twilight's Embrace 3

2 items: Adds 25-1096 Maximum Magicka
3 items: Adds 15-657 Critical Chance
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Increases your healing received by 10%.

MapsEdit

  • Each image is relevant to its location, and each number corresponds to the key on the right.
 
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A map of Grahtwood
  1. Wormroot Depths
  2. Thugrub's Cave
  3. Redfur Trading Post
  4. Redfur Trading Post Wayshrine
  5. Faltonia's Mine
  6. Tarlain Heights Dolmen
  7. Reman's Bluff
  8. Goldfolly
  9. Tarlain Bandit Camp
  10. Gil-Var-Delle Wayshrine
  11. Gil-Var-Delle
  12. Valanir's Rest
  13. Temple of the Eight
  14. Burroot Kwama Mine
  15. Elden Root
  16. Elden Root Wayshrine
  17. Elden Hollow (I & II)
  18. Snugpod
  19. Mastercraft Exchange
  20. Elden Root Temple Wayshrine
  21. Forked Root Camp
  22. Laeloria
  23. Poacher Camp
  24. Reliquary of Stars
  25. Battle of Cormount Memorial
  26. The Gorinir Estate
  27. Cormount
  28. Cormount Wayshrine
  29. Star-Eyed Stall
  30. Karthdar
  31. Boar's Run Overlook
  32. Green Hall Dolmen
  33. Vinedeath Cave
  34. Lair of Maarselok
  35. Ossuary of Telacar
  36. The Mage
  37. The Scuttle Pit
  38. Ossuary Wayshrine
  39. Lady Solace's Fen
  40. Root Sunder Ruins
  41. Vineshade Lodge
  1. Brackenleaf
  2. Sacred Leap Grotto
  3. Haven Wayshrine
  4. Dock
  5. Fisherman's Isle
  6. Haven
  7. The Tower
  8. Cave of Broken Sails
  9. The Gray Mire
  10. Gray Mire Wayshrine
  11. Long Coast Dolmen
  12. Ne Salas
  13. Sweetbreeze Cottage
  14. Hircine's Henge
  15. Mobar Mine
  16. Falinesti Winter Site
  17. Falinesti Winter Wayshrine
  18. The Lord
  19. Nindaeril's Perch
  20. Bone Orchard
  21. Southpoint Wayshrine
  22. Glothie's Sellcart
  23. Southpoint

GalleryEdit

 
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