Online:Grahtwood

Online: Places: Zones
This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root.
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Zone:
Grahtwood
(lore page)
ON-icon-alliance-Aldmeri.png
Skyshards 16
Notable Treasure
Grahtwood Antiquities
Location
Southeastern Valenwood
Grahtwood

Grahtwood is a large region deep in the jungles of Valenwood, and the location of the Aldmeri Dominion's capital, Elden Root. An area in Grahtwood was devastated by Molag Bal long ago, and it remains there to this day.

PlacesEdit

Elden Root, capital of the Aldmeri Dominion

CitiesEdit

SettlementsEdit

Caves, Ruins and MinesEdit

Battlefields, Cemeteries and CryptsEdit

DungeonsEdit

Group BossesEdit

DolmensEdit

Mundus StonesEdit

Points of InterestEdit

Player HousesEdit

WayshrinesEdit

Unmarked LocationsEdit

QuestsEdit

Quest MapEdit

Grahtwood
The Great Tree
Unsafe Haven
Trouble at the Tree
The Honor of the Queen
Fit to Rule
The Grip of Madness
Lost in Study
Heart of the Matter
A Lasting Winter
The Orrery of Elden Root

KeyEdit

Paths always enter a quest from the top or left, and leave a quest from the bottom or right.
Denotes a requisite path or quest. You must complete this before starting the subsequent quest.
Denotes an optional path or quest. The subsequent story quest can be started without this being completed.
Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed.
     
Denotes a quest which is part of the main story chain.
     
Denotes a story quest which is required for Cadwell's Almanac.
     
Denotes a missable pointer quest which is part of the main chain.
     
Denotes a missable pointer quest which is on an alternate path.
     
Denotes a side quest which is required for Cadwell's Almanac.
     
Denotes a quest which rewards a Skill Point.


Aldmeri Dominion Story QuestsEdit

Alternate Story Pointers

Long Coast Side QuestsEdit

Green Hall Side QuestsEdit

Tarlain Heights Side QuestsEdit

Dungeon QuestsEdit

SkyshardsEdit

Clue Location Notes
Granted safe haven by the mages. In Haven, on the ground on the western side of the Mages Guild hall. (map)
The shrine of the south leads north. Between Southpoint and the Bone Orchard. (map)
Cooling off on the way to the Tower. By a pond northwest of the Tower Stone. (map)
Where the road to the root is an isle. On a small island east of Elden Root, near an Ayleid ruin overgrown with vines. (map)
Atop falls that feed the temple. South-southeast of Karthdar, on top of the eastern waterfall. (map)
Spotted from a treehouse vantage. Southwest of Karthdar, west of a treehouse, under the root/road. (map)
A doorway to trolls near Redfur. Southwest of Redfur Trading Post Wayshrine. (map)
Among ancient words in the stones. On an island west of the Lord Stone. (map)
Above a seasonal site of return. East of Falinesti Winter Site, In the ruins. (map)
Where Covenant forces pour forth. In Ne Salas top small room. (map)
A scrabbling, a skittering, a scurrying. In The Scuttle Pit halfway in on the left wall. (map)
Six-legged thunder invades. In Burroot Kwama Mine Room almost at the end. (map)
Not yet dead on the vine. In Vinedeath Cave main room left side. (map)
Stolen starlight in wormy depths. In Wormroot Depths, main room south of entrance. (map)
Mined by the bandits of Mobar. In Mobar Mine, main room. (map)
Crocs claimed a meal in the sunder. In Root Sunder Ruins room left of the main hall lots of crocs. (map)

SetsEdit

OverlandEdit

Set Name Bonuses Armor Weight
Syrabane's Grip

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 3-129 Spell Damage
4 items: Adds 25-1096 Maximum Magicka
5 items: When you block a Flame, Shock, Frost, or Magic Damage ability, you restore 20-860 Magicka. This effect can occur once every 1 second.

Light Armor
Ranger's Gait

2 items: Adds 3-129 Stamina Recovery
3 items: Adds 19-833 Weapon Critical
4 items: Adds 25-1096 Maximum Stamina
5 items: Adds 3-129 Stamina Recovery
5 items: Reduce the effectiveness of snares applied to you by 50%.

Medium Armor
Green Pact

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Health Recovery
4 items: Adds 28-1206 Maximum Health
5 items: While you have a food buff active, your Max Health is increased by 58-2500 and Health Recovery by 5-250.

Heavy Armor

DungeonEdit

Set Name Bonuses Location(s) Set Type
Light Speaker

2 items: Adds 19-833 Spell Critical
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Spell Damage
5 items: Adds 10-450 Spell Damage to your Restoration Staff abilities.

Elden Hollow Light Armor
Barkskin

2 items: Adds 28-1206 Maximum Health
3 items: Adds 3-129 Stamina Recovery
4 items: Adds 34-1487 Armor
5 items: Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 46-2000 Health and restore 23-1000 Stamina. This effect can occur once every 5 seconds.

Elden Hollow Medium Armor
Undaunted Bastion

2 items: Adds 28-1206 Maximum Health
3 items: Adds 34-1487 Armor
4 items: Adds 34-1487 Armor
5 items: When you taunt an enemy while you are under 60% Health, gain a damage shield that absorbs 320-13760 damage for 6 seconds. This effect can occur once every 10 seconds.

Elden Hollow Heavy Armor
Chokethorn

1 item: Adds 3-129 Magicka Recovery
2 items: When you use a heal ability, you have a 15% chance to summon a strangler sapling that heals you or an ally for 567-24409 Health over 6 seconds. This effect can occur once every 10 seconds.

Elden Hollow I Monster Helm Sets
Nightflame

1 item: Adds 25-1096 Maximum Magicka
2 items: When you heal yourself or an ally, you have a 20% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 57-2460 Health every 1 second. This effect can occur once every 10 seconds.

Elden Hollow II Monster Helm Sets

CraftedEdit

Set Name Traits Needed Bonuses Crafting Sites
Armor of the Seducer 3

2 items: Adds 3-129 Magicka Recovery
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 3-129 Magicka Recovery
5 items: Reduces the cost of your Magicka abilities by 10%.

Torug's Pact 3

2 items: Adds 3-129 Spell Damage
3 items: Adds 28-1206 Maximum Health
4 items: Adds 34-1487 Armor
5 items: Decreases weapon enchantment cooldown and increases non Oblivion Damage enchantment potency by 30%.

Twilight's Embrace 3

2 items: Adds 28-1206 Maximum Health
3 items: Adds 19-833 Spell Critical
4 items: Adds 3-129 Spell Damage
5 items: Increases your healing received by 10%.

MapsEdit

GalleryEdit

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