(lore page)
Zone Story Quests 1
Delves 18
Points of Interest 47
Striking Locales 5
Set Stations 3
World Events 10
Skyshards 46
Aldmeri Territory, Daggerfall Territory, Ebonheart Territory
Central Tamriel
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The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land.

Cyrodiil is the central province of Tamriel and home of the Imperials, who stand alone in the Alliance War. It can be accessed once a player receives the Cyrodiil Awaits! message through the in-game mail system at Level 10. Despite the name, the zone encompasses only the central part of the actual province.

Cyrodiil's geography is mostly low-lands and forests, with mountains around its borders. The central Heartlands is the area around the Imperial City; the island is almost wholly used for the city while the land to the east is used for farming. The Nibenay Valley to the south is too small to have its own unique geological features; it is a mix of the Great Forest to the north and west of the Heartlands, and the Nibenay Basin's plains to the east of the Heartlands. The Jerall Mountains form the border with Skyrim to the north.

Politically, the region is in flux, with armies of the three Alliances continually fighting over strategic positions. Nominally however, northwestern Cyrodiil is considered Daggerfall Territory, northeastern Cyrodiil is considered Ebonheart Territory, and southwestern Cyrodiil is considered Aldmeri Territory. Remnants of the Imperial Legion still control parts of the Imperial City, and legionaries can be found in small military camps all across the region.

At this time of war between the alliances, Molag Bal is also attempting to pull Nirn into Coldharbour with the use of huge Dark Anchors attached to Tamriel, a number of which are found in Cyrodiil. The largest of these is located over the Imperial City.

For more historical information, see the lore article.


Border Keeps, Artifact Gates and Scroll TemplesEdit

Aldmeri Dominion TerritoryEdit

Daggerfall Covenant TerritoryEdit

Ebonheart Pact TerritoryEdit

Keeps and OutpostsEdit

Aldmeri Dominion TerritoryEdit

Daggerfall Covenant TerritoryEdit

Ebonheart Pact TerritoryEdit

AvA TownsEdit

Imperial Bridges and MilegatesEdit


Points of InterestEdit

Ayleid RuinsEdit

Striking LocalesEdit

Set StationsEdit

Mundus StonesEdit

World EventsEdit


Aldmeri Dominion
Daggerfall Covenant
Ebonheart Pact

Unmarked LocationsEdit

For a list of places that are unmarked and cannot be accessed through normal means, see Out-of-Bounds Locations in Cyrodiil.

Connected RealmsEdit


Alliance QuestsEdit

The remainder of this section lists the PvE quests in Cyrodiil. For PvP quests, see Alliance War Quests. For Imperial City DLCCrown Store quests, see Imperial City Quests.

Settlement QuestsEdit



Chorrol and Weynon PrioryEdit



Wilderness QuestsEdit

Fighters Guild QuestsEdit


There are a total of 46 Skyshards to be found in Cyrodiil, which is split 15 per each Alliance Territory, and 1 atop White Fall Mountain in Ebonheart Territory.


  • Each alliance controls a number of safe areas within Cyrodiil. These places are indicated on the wiki using different iconography depending on the function of the area. See Safe Zones for details.
  • Unlike most other zones, Cyrodiil had no set level range before One Tamriel. It could be accessed at Normal10 and battle-leveling combined with the many campaign bonuses made it possible for lower level players to participate in PvP. PvE enemies were last set at Champion Points140 (Veteran14), although previously they were scaled to Veteran12, Veteran5, and originally Normal50. The Imperial City was scaled to Champion Points160 (Veteran16).
  • Cyrodiil is the largest zone in Elder Scrolls Online, and to make sure battles can be won, there is limited fast-traveling. It is a good idea to bring a horse as it can take some time to travel on foot between areas. You cannot fast-travel to a keep under attack; you must make your way on foot or horseback.
  • Some villages are alliance-neutral — no NPCs will pose a threat. However, alliance-affiliated NPC guards will patrol towns controlled by alliances, and they will react to enemy alliance players. Other villages have been overrun by enemy factions who will attack anyone regardless of their affiliation.


A map of Cyrodiil
Map of Cyrodiil with area names and unmarked locations