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Zone:
Cyrodiil
(view on map) (lore page)
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Disputed
Zone Story Quests 1
Delves 18
Points of Interest 47
Striking Locales 5
Set Stations 3
World Events 10
Skyshards 46
Regions
Aldmeri Territory, Daggerfall Territory, Ebonheart Territory
Location
Central Tamriel
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The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land.
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Cyrodiil

Cyrodiil is the central province of Tamriel and home of the Imperials, who stand alone in the Alliance War. It can be accessed once a player receives the Cyrodiil Awaits! message through the in-game mail system at Level 10. Despite the name, the zone encompasses only the central part of the actual province.

Cyrodiil's geography is mostly low-lands and forests, with mountains around its borders. The central Heartlands is the area around the Imperial City; the island is almost wholly used for the city while the land to the east is used for farming. The Nibenay Valley to the south is too small to have its own unique geological features; it is a mix of the Great Forest to the north and west of the Heartlands, and the Nibenay Basin's plains to the east of the Heartlands. The Jerall Mountains form the border with Skyrim to the north.

Politically, the region is in flux, with armies of the three Alliances continually fighting over strategic positions. Nominally however, northwestern Cyrodiil is considered Daggerfall Territory, northeastern Cyrodiil is considered Ebonheart Territory, and southwestern Cyrodiil is considered Aldmeri Territory. Remnants of the Imperial Legion still control parts of the Imperial City, and legionaries can be found in small military camps all across the region.

At this time of war between the alliances, Molag Bal is also attempting to pull Nirn into Coldharbour with the use of huge Dark Anchors attached to Tamriel, a number of which are found in Cyrodiil. The largest of these is located over the Imperial City.

For more historical information, see the lore article.

PlacesEdit

Border Keeps, Artifact Gates and Scroll TemplesEdit

Aldmeri Dominion TerritoryEdit

Daggerfall Covenant TerritoryEdit

Ebonheart Pact TerritoryEdit

Keeps and OutpostsEdit

Aldmeri Dominion TerritoryEdit

Daggerfall Covenant TerritoryEdit

Ebonheart Pact TerritoryEdit

AvA TownsEdit

Imperial Bridges and MilegatesEdit

DelvesEdit

Points of InterestEdit

Ayleid RuinsEdit

Striking LocalesEdit

Set StationsEdit

Mundus StonesEdit

World EventsEdit

WayshrinesEdit

Aldmeri Dominion
Daggerfall Covenant
Ebonheart Pact

Unmarked LocationsEdit

For a list of places that are unmarked and cannot be accessed through normal means, see Out-of-Bounds Locations in Cyrodiil.

Connected WorldsEdit

QuestsEdit

Alliance QuestsEdit

The remainder of this section lists the PvE quests in Cyrodiil. For PvP quests, see Alliance War Quests. For Imperial City DLC  quests, see Imperial City Quests.

Settlement QuestsEdit

BrumaEdit

CheydinhalEdit

Chorrol and Weynon PrioryEdit

CropsfordEdit

VlastarusEdit

Wilderness QuestsEdit

Fighters Guild QuestsEdit

SkyshardsEdit

There are a total of 46 Skyshards to be found in Cyrodiil, which is split 15 per each Alliance Territory, and 1 atop White Fall Mountain in Ebonheart Territory.

Aldmeri Dominion
Clue Location Notes
Within sight of Mnem. Just outside the Scroll Temple of Mnem (map) Members of the Covenant or Pact will not be able to access this unless the Gate of Mnem is opened. For this to occur, both Castles Faregyl and Bloodmayne must not be in the control of the Dominion.
Ascending toward prophecy and dawn. Just outside the Scroll Temple of Altadoon (map) Members of the Covenant or Pact will not be able to access this unless the Gate of Altadoon is opened. For this to occur, both Castles Faregyl and Black Boot must not be in the control of the Dominion.
Helping establish a new town. At Vlastarus (map)
Tooth of Jone or Jode. In a boat at Lunar Fang Docks (map) Guarded by several werewolves
Ruined spire peering north to the Tower. In a tower at Homestead Ruins (map)
Hears hacking to the east. At Carmala Outlook, northeast of Hackdirt (map)
Upon timbered fingers. At Wooden Hand Outlook (map)
Ruin's crown between three castles. At Wenyandawik (map)
Where archers of the Eight train. In the yard at the Abbey of the Eight (map)
Six-legged assassins crawl the cave. In the last chamber of Bloodmayne Cave (map)
The Black Dagger's prize. In the last chamber of Breakneck Cave (map)
Singing straw's song. In the last chamber of Haynote Cave (map)
Walk the Shadowed Path. On the south side of the last chamber of Nisin Cave (map)
At the end of a bumpy road. At Serrin Vol's altar in Pothole Caverns (map)
Where bear and ogre burrow. In the back of Serpent Hollow Cave (map)
Daggerfall Covenant
Clue Location Notes
Approach the southern scroll. Outside the Scroll Temple of Alma Ruma (map) Members of the Dominion or Pact will not be able to access this unless the Gate of Alma Ruma is opened. For this to occur, both Forts Glademist and Rayles must not be in the control of the Covenant.
Overlooking Ni-Mohk's falls. Atop a waterfall northwest of the Scroll Temple of Ni-Mohk (map) Members of the Dominion or Pact will not be able to access this unless the Gate of Ni-Mohk is opened. For this to occur, both Forts Glademist and Warden must not be in the control of the Covenant.
Near liquid fire flowing. By a lava-flow in Chorrol (map)
Decorating a Nord's manor grounds. On the west side of Bruma (map)
Offering at the priory. At Weynon Priory (map)
Atop a crumbling Empire. At the top of Empire Tower (map)
Home of the goat-faced altar. At Ninendava (map)
Search near the cliffs … cliffs … cliffs…. Southwest of Zimar's Winery (map)
Where a ruin-seeking Khajiit is denied. Just east of Anga (map)
Bandits' crowning achievement. In the last chamber of Capstone Cave (map)
Amid reverberations of clattering bones. In the last chamber of Echo Cave (map)
Vampires prowl where Elves once lived. In Lipsand Tarn, in an alcove in the northeast corner (map)
In a cave of crimson treasures. Red Ruby Cave, in the northeast chamber (map)
Surrounded by frozen fungus. In the lower section of Toadstool Hollow, in the southeast corner of the largest room (map)
Under shroud and ground. In Underpall Cave, in the large chamber to the east, on the upper level (map)
Ebonheart Pact
Clue Location Notes
Near the scroll of royalty's secret syllable. Outside the Scroll Temple of Chim (map) Members of the Dominion or Covenant will not be able to access this unless the Gate of Chim is opened. For this to occur, both Arrius and Kingscrest Keeps must not be in the control of the Pact.
Rope ladder hangs south of Ghartok. In a building at the fork in the road south of the Scroll Temple of Ghartok (map) Members of the Dominion or Covenant will not be able to access this unless the Gate of Ghartok is opened. For this to occur, both Arrius and Farragut Keeps must not be in the control of the Pact.
Keeping the crops alive. On the northeast corner of Cropsford (map)
Cradled in a ruined temple hall. In Cheydinhal (map)
The Arvinas' pride. At Arvina Estate, southeast of Muck Valley Cavern (map)
Blue Road's trees fall just down the hill. At Belda (map)
Where bound spirits hold vigil. At Fanacas (map)
Soft wings spin choral garb. At the Temple of the Ancestor Moths, inside the cathedral catacombs (map)
Wedged well in Sedor. At Sedor (map)
Fractured by the Bloody Hand. In the passage south of the northwestern chamber in Cracked Wood Cave (map) This is the passageway you start in if you fell in through the alternate entrance.
The monarch's buried secret. In Kingscrest Cavern (map)
Enjoy a good roll in the muck. In the southwestern chamber of Muck Valley Cavern (map)
Nurtured by amphibious host. In the first of the two chambers to the west in Newt Cave (map)
Rushing water in the depths. In Quickwater Cave, in the first chamber to the west of the main passageway (map)
Facing the Faceless. In the western chamber of Vahtacen (map)
Other
Clue Location Notes
Where White Fall reaches for Aetherius. At the top of White Fall Mountain (map)

NotesEdit

  • Each alliance controls a number of safe areas within Cyrodiil. These places are indicated on the wiki using different iconography depending on the function of the area. See Safe Zones for details.
  • Unlike most other zones, Cyrodiil had no set level range before One Tamriel. It could be accessed at  10 and battle-leveling combined with the many campaign bonuses made it possible for lower level players to participate in PvP. PvE enemies were last set at  140 ( 14), although previously they were scaled to  12,  5, and originally  50. The Imperial City was scaled to  160 ( 16).
  • Cyrodiil is the largest zone in Elder Scrolls Online, and to make sure battles can be won, there is limited fast-traveling. It is a good idea to bring a horse as it can take some time to travel on foot between areas. You cannot fast-travel to a keep under attack; you must make your way on foot or horseback.
  • Some villages are alliance-neutral — no NPCs will pose a threat. However, alliance-affiliated NPC guards will patrol towns controlled by alliances, and they will react to enemy alliance players. Other villages have been overrun by enemy factions who will attack anyone regardless of their affiliation.

MapsEdit

A map of Cyrodiil
Map of Cyrodiil with area names and unmarked locations

GalleryEdit