Motes are entities that take on the shape of orbs composed of magical energies.[1][2] They were thought to possess varying degrees of autonomy, with some being described as bolder than others. Motes can exhibit heightened aggression when specific magics disrupt them or the spirit who commands them.[3] Motes are attracted to locations linked with magical energies, like Tor Draioch.[1][3][4] Certain motes possess the capability to change the appearance of individuals and animals using illusion magic,[3][4][5] while others can actively control minds and change their actual shapes.[6][7][8] In certain stories, motes are described as remnants of ancient spirits.[9]
Certain nature spirits, such as Windsorrow and the Chronicle, held specific control over motes.[3][4][10] The Chronicle controlled spirit motes that could transform individuals into Forest Wraiths and command animals. It bestowed blessings through these ethereal particles, often releasing them from the muse-mouth plants to be inhaled by the Druids of the Eldertide Circle, granting visions of stories. In times of danger, injury, or fear, it the motes could cause animals to become frenzied, or envelop the land in a dense, disorienting fog.[6][7][8]
Certain motes, known as Meridian Motes, are linked to the Daedric Prince Meridia. These motes possess a golden hue and emit a radiant light.[2] Dagonic Morpholiths were also commonly designated as motes.[11] The term "mote" is also employed to describe magical particles utilized in certain spells, such as the Alteration spell of magelight.[12][13] The Mote of Cleansing Fire was another magical effect, cataloged within the Codex Arcana of Battlespire.[14] Motes can also serve the purpose of guiding individuals in specific directions.[15][16][17] They are occasionally generated through the utilization of magical devices,[15] such as memory stones.[18] Specific motes were employed by the Druids of Galen in summoning rituals,[19] and for accessing memories from the past.[20][21][22]
The term "mote" was additionally employed to signify a quantity of mana. With each expenditure of a mote of mana, the eternity of Ideal Masters diminishes.[23]
It is possible to attract and ensnare a mote using specifically crafted silver traps, designed for the purpose of capturing these magical particles.[3][24]
GalleryEdit
See AlsoEdit
- For game-specific information, see the Elder Scrolls Online article.
- Wisp
- Will-o-the-Wisp
BooksEdit
- Sorrows of the Wind by Bastibien Marolles, Historian — Legend of the spirit Windsorrow and Tor Draioch
ReferencesEdit
- ^ a b Malevolent Mote in ESO
- ^ a b Meridian Mote's description in ESO
- ^ a b c d e Ember's dialogue in ESO: High Isle
- ^ a b c Events of Tower Full of Trouble in ESO: High Isle
- ^ Ladlow Menant's dialogue in ESO: High Isle
- ^ a b Elder Pitof's dialogue in ESO: Firesong
- ^ a b Events of A Heart Turned Black in ESO: Firesong
- ^ a b Spirit Mote Wolf, Spirit Mote Crocodile, Spirit Mote Wasp, Spirit Mote Spider in ESO: Firesong
- ^ Sorrows of the Wind — Bastibien Marolles, Historian
- ^ The Chronicle's dialogue in ESO: Firesong
- ^ Unstable Morpholith in ESO
- ^ Magelight's ability description in ESO
- ^ Magelight's splell's school in Skyrim
- ^ Codex Arcana, Volume III
- ^ a b Revus Demnevanni's dialogue in ESO: Blackwood
- ^ Phantasmal Mote in ESO: Blackwood
- ^ Scalded Roots in ESO: Lost Depths
- ^ Events of Haunted Legacy in ESO: Blackwood
- ^ Druid King Kasorayn's dialogue in ESO: Firesong
- ^ Elder Aiven's dialogue in ESO: Firesong
- ^ Frii's dialogue in ESO: Firesong
- ^ Events of The Dream of Kasorayn in ESO: Firesong
- ^ Ideal Master's dialogue in Battlespire
- ^ Pack of Silver Mote Traps item description in ESO: High Isle