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Online:Master's Weapons

< Elder Scrolls Online: Sets

Master's Weapons are a special weapon set that drops in the Dragonstar Arena. All weapons bear a different Tier 5 Racial Style. Master's weapons are available by defeating the last boss of the Dragonstar Arena on Normal difficulty. The Perfected versions drop when completing the arena on Veteran difficulty.

WeaponsEdit

Weapon Name Weapon Class Set Name Bonuses
The Master's Bow   Bow Caustic Arrow

Perfected Caustic Arrow

2 items: Increases your Weapon and Spell Damage by 7-330 against targets affected by your Poison Arrow.
(Normal version)

2 perfected items: Adds 2-103 Weapon and Spell Damage
2 items: Increases your Weapon and Spell Damage by 7-330 against targets affected by your Poison Arrow.
(Perfected version)

The Master's Lightning Staff   Destruction Staff Destructive Impact

Perfected Destructive Impact

2 items: Reduces the cost of Destructive Touch by 10% and increases your Weapon and Spell Damage by 13-600 for 4 seconds after activating it.
(Normal version)

2 perfected items: Adds 2-103 Weapon and Spell Damage
2 items: Reduces the cost of Destructive Touch by 10% and increases your Weapon and Spell Damage by 13-600 for 4 seconds after activating it.
(Perfected version)

The Master's Inferno Staff  
The Master's Ice Staff  
The Master's Restoration Staff   Restoration Staff Grand Rejuvenation

Perfected Grand Rejuvenation

2 items: The initial heal of Grand Healing invigorates you and group members affected for 6 seconds, restoring 5-224 Magicka and Stamina every 2 seconds.
(Normal version)

2 perfected items: Adds 20-877 Maximum Magicka
2 items: The initial heal of Grand Healing invigorates you and group members affected for 6 seconds, restoring 5-224 Magicka and Stamina every 2 seconds.
(Perfected version)

The Master's Axe   One Hand and Shield Puncturing Remedy

Perfected Puncturing Remedy

2 items: When you deal damage with Puncture, you heal for 2230 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
(Normal version)

2 perfected items: Adds 3% Healing Taken
2 items: When you deal damage with Puncture, you heal for 2230 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
(Perfected version)

The Master's Dagger  
The Master's Mace  
The Master's Sword  
The Master's Shield  
The Master's Axe   Dual Wield Stinging Slashes

Perfected Stinging Slashes

2 items: Twin Slashes deals 209 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon and Spell Damage.
(Normal version)

2 perfected items: Adds 12-526 Critical Chance
2 items: Twin Slashes deals 209 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon and Spell Damage.
(Perfect version)

The Master's Dagger  
The Master's Mace  
The Master's Sword  
The Master's Battle Axe   Two Handed Titanic Cleave

Perfected Titanic Cleave

2 items: Increases the direct damage Cleave deals by 36-1550 for each enemy in its cone.
(Normal version)

2 perfected items: Adds 27-1190 Offensive Penetration
2 items: Increases the direct damage Cleave deals by 36-1550 for each enemy in its cone.
(Perfected version)

The Master's Greatsword  
The Master's Maul