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Trial | ||||
Discoverable | Yes | |||
Completion | Objective | |||
Dungeon | Yes | |||
# of Zones | 1 | |||
Zone | ||||
Vvardenfell | ||||
Location | ||||
Beneath Tel Fyr | ||||
Instanced Dungeon | ||||
Group Size | 12 | |||
Veteran Speed Run Target | ||||
Loading Screen | ||||
It is said that Sotha Sil's Fabrication Chambers can analyze anything in the Mundus, organic or inorganic, and reproduce it in clockwork form.
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The Halls of Fabrication are a part of Sotha Sil's Clockwork City.
The Halls are an enormous processing facility that produces and iterates the designs for Sotha Sil's machines and reprocesses their material. At one point their functions included the refactoring of material from Dwemer machines, but Sotha Sil suspended this practice at some point in the past. The facility is governed by its central intelligence, the Assembly General, which continues to process and redesign the Clockwork machines alone. A portal to the facility opened in Nirn within Abanabi Cave, spewing out Fabricants which decimated the local wildlife, and threatened Divayth Fyr's expansion of Tel Fyr.
You will receive a Divaricated Tone Fork for defeating the Assembly General with hard mode activated.
Related QuestsEdit
- Halls of Fabrication Objective: Join Divayth Fyr's expedition into the Halls of Fabrication. / You helped Divayth Fyr explore the Halls of Fabrication.
Forging the Future: Stem the tide of fabricants before they overwhelm Tel Fyr.
- To Tel Fyr: Investigate a rift at a mage's tower.
PeopleEdit
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EnemiesEdit
BooksEdit
SetsEdit
The following sets can be found in the Halls of Fabrication:
Set Name | Bonuses | Armor Weight |
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Automated Defense |
2 items: Adds 28-1206 Maximum Health |
Heavy Armor |
Inventor's Guard |
2 items: Adds 3-129 Magicka Recovery |
Light Armor |
Master Architect |
2 items: Adds 25-1096 Maximum Magicka |
Light Armor |
War Machine |
2 items: Adds 25-1096 Maximum Stamina |
Medium Armor |
GalleryEdit
MapsEdit
