Online:Halls of Fabrication

Elder Scrolls Online: Places: Vvardenfell / Ruins / Trials
It is said that Sotha Sil's Fabrication Chambers can analyze anything in the Mundus, organic or inorganic, and reproduce it in clockwork form.
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Ruin:
Halls of Fabrication
(view on map)
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Trial
Discoverable Yes
Completion Objective
Dungeon Yes
# of Zones 1
Zone
Vvardenfell
Location
Beneath Tel Fyr
Instanced Dungeon
Group Size 12
Tel Fyr, the entrance to the trial.

The Halls of Fabrication are a part of Sotha Sil's Clockwork City.

Abanabi cave
Portal to the Halls of Fabrication

The Halls are an enormous processing facility that produces and iterates the designs for Sotha Sil's machines and reprocesses their material. At one point their functions included the refactoring of material from Dwemer machines, but Sotha Sil suspended this practice at some point in the past. The facility is governed by its central intelligence, the Assembly General, which continues to process and redesign the Clockwork machines alone. A portal to the facility opened in Nirn within Abanabi Cave, spewing out Fabricants which decimated the local wildlife, and threatened Divayth Fyr's expansion of Tel Fyr.

You will receive a Divaricated Tone Fork for defeating the Assembly General with hard mode activated.

Related QuestsEdit

  • Halls of Fabrication Objective: Join Divayth Fyr's expedition into the Halls of Fabrication. / You helped Divayth Fyr explore the Halls of Fabrication.
  • ON-qico-Raid.pngTo Tel Fyr: Investigate a rift at a mage's tower.

PeopleEdit

EnemiesEdit

BooksEdit

SetsEdit

The following sets can be found in the Halls of Fabrication:

Set Name Bonuses Armor Weight
Automated Defense

2 items: Adds 28-1206 Maximum Health
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 4% Healing Taken
5 items: When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.

Heavy Armor
Inventor's Guard

2 items: Adds 3-129 Magicka Recovery
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 4% Healing Done
5 items: When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.

Light Armor
Master Architect

2 items: Adds 25-1096 Maximum Magicka
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Spell Damage
5 items: When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.

Light Armor
War Machine

2 items: Adds 25-1096 Maximum Stamina
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 3-129 Weapon Damage
5 items: When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.

Medium Armor

GalleryEdit

MapsEdit

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