2 items: Adds 15-657 Spell Critical
3 items: Adds 25-1096 Maximum Magicka
4 items: Adds 15-657 Spell Critical
5 items: Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 40-1750 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received by 8%. This effect can occur once every 9 seconds.
The set consists light armor and jewelry in all slots, as well as weapons and shields of all types.
Every dungeon drops pieces associated with its sets:
- Minor bosses will drop one of: Hands, Waist, Feet, or unique item
- Bosses will drop one of: Chest, Shoulder, Head, Legs, or unique item
- Final bosses will drop one of: Jewelry, Weapon, Shield, or unique item
- Miscellaneous enemies have a slight chance to drop set pieces.
- Chests have a slight chance to drop armor, increased with lock difficulty and by the Treasure Hunter passive
Items dropped in Veteran Dungeons will always be of Epic quality, and items dropped in Normal Dungeons will always be of Superior quality.