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Online:Group Dungeons

< Elder Scrolls Online: Places(Redirected from Online:Veteran Dungeons)
ON-mapicon-GroupInstance.png
Vaults of Madness

This page lists all the Group Dungeons in Elder Scrolls Online. Group Dungeons are instanced PvE content, and each dungeon has a Normal and Veteran mode.

Group Dungeons are designed to be explored with a group of four players maximum. The enemies inside will be of a much greater difficulty than those in Public Dungeons, and unless you are in a group, you'll be facing them by yourself, because these dungeons are instanced—meaning you won't see anyone not grouped with you when you enter.

They can be added to your map by talking to members of the Undaunted in the taverns of the major cities of each zone, and can then be teleported to directly from the Wayshrine fast-travel system. All Group Dungeons can be discovered this way. If you have not previously discovered a particular dungeon, the wayshrine for that dungeon will be added to your map upon acceptance of the corresponding pledge.

There are numerous Group Dungeons in the game. In the base game, there is one in each large faction zone (including some with two variants), and one in Coldharbour. For DLCs, there are two in the Imperial CityImperial City, two added to Shadowfen with Shadows of the HistShadows of the Hist, two added to Craglorn with Horns of the ReachHorns of the Reach, two added to Bangkorai and Stormhaven with Dragon BonesDragon Bones, two added to Greenshade and Reaper's March with WolfhunterWolfhunter, two added to Eastmarch and the Gold Coast with WrathstoneWrathstone, two added in Grahtwood and Northern Elsweyr with ScalebreakerScalebreaker, two added in Wrothgar and Bangkorai with HarrowstormHarrowstorm, two added in Western Skyrim and Blackreach with StonethornStonethorn, two added in the Gold Coast and Deshaan with Flames of AmbitionFlames of Ambition, two added to Blackwood and Glenumbra with Waking FlameWaking Flame, two added to Summerset and Rivenspire with Ascending TideAscending Tide, two added to High Isle with Lost DepthsLost Depths, two added to Stonefalls and The Rift with Scribes of FateScribes of Fate, and two added to The Reach and Wrothgar with Scions of ItheliaScions of Ithelia.

Dungeon VersionsEdit

Eight of the dungeons have a "Version I" and "Version II" storyline, which can be selected upon entering the dungeon. These take place on similar maps to each other, but with different enemies and mechanics. The quests in "Version II" dungeons continue the storyline established previously in "Version I". They can be completed in any order.

Veteran DifficultyEdit

 
Scroll of Glorious Battle

All Group Dungeons have Veteran Dungeon difficulties available. These can be accessed once you hit Level 50 and unlock Veteran content. These use the same maps and boss enemies, but the enemies have more health, deal more damage, and require more coordination to complete. They are understandably much more difficult, but earn you higher-quality loot and Veteran Dungeon Achievements.

Veteran Hard ModeEdit

"This scroll bears the insignia of the Undaunted and a potent spell, conceived by the renowned Hroltar the Boaster. When invoked the scroll will empower one's enemies with astonishing power" — Scroll of Glorious Battle

For an even greater challenge, Veteran Dungeons have an optional Death Challenge (more commonly called "Hard Mode") that can be activated on the last boss. Hard Mode changes certain aspects or mechanics of the boss battle, such as restricting parts of the arena or adding new attacks. Hard Mode can be activated in one of several ways, depending on the dungeon.

Typically, it is activated by a member of the group reading the glowing "Scroll of Glorious Battle" that can be found on the floor near the dungeon's last boss arena. Once the scroll has been invoked, the screen flashes with a blueish-white color and everyone in party will clutch their heads and scream for a moment. In some dungeons, a different item fills the role of the Scroll of Glorious Battle. If the entire party dies while Hard Mode is active, it will need to be re-activated to try the Death Challenge again.

Six out of eight "Version II" dungeons have specific challenges to complete during the fight instead of using an item to toggle Hard Mode. These dungeons typically challenge the party to avoid making use of protective mechanics, or to complete a fight or phase without killing other enemies. Hard Mode criteria are listed as an optional objective for the Undaunted Pledge for any given dungeon, and in the description for the associated achievement. Failed attempts at fulfilling Hard Mode criteria in these dungeons will reset, if the party dies.

After Greymoor chapter, the "Challenge Banners" were introduced as a replacement for Scroll-like items. They serve as toggles for Hard Mode, the main difference is that banners preserve their state between attempts, without having to reactivate them every time. Additionally, some dungeons released since then feature Hard Modes for each boss encounter instead of just the final one.

Completing a dungeon in Hard Mode grants an achievement and, if an Undaunted Pledge is active, two Undaunted Keys instead of one. In addition, certain items are guaranteed to drop, such as rare style materials or crafting motif chapters associated with that dungeon.

Base Game DungeonsEdit

The following group dungeons appear in the base game. Minimum character level for Veteran dungeons is fixed at level 50.

Dungeon Zone Bosses Minimum Level
Arx Corinium Shadowfen Ganakton the Tempest, Sliklenia the Songstress, Sellistrix the Lamia Queen 18
The Banished Cells I Auridon Shadowrend, High Kinlord Rilis 10
The Banished Cells II Maw of the Infernal, Keeper Imiril, High Kinlord Rilis 41
Blackheart Haven Bangkorai Atarus, Roost Mother, Captain Blackheart 30
Blessed Crucible The Rift Nusana, Kayd at-Sal, Dynus Aralas, Snagg gro-Mashul, The Beast Master, The Lava Queen 32
City of Ash I Greenshade Infernal Guardian, Warden of the Shrine, Razor Master Erthas 20
City of Ash II Horvantud the Fire Maw, Ash Titan, Valkyn Skoria 44
Crypt of Hearts I Rivenspire Archmaster Siniel, Death's Leviathan, Ilambris-Zaven and Ilambris-Athor 22
Crypt of Hearts II Ruzozuzalpamaz, Ilambris Amalgam, Nerien'eth 43
Darkshade Caverns I Deshaan Foreman Llothan, The Hive Lord, Sentinel of Rkugamz 12
Darkshade Caverns II Transmuted Hive Lord, Grobull the Transmuted, The Engine Guardian 42
Direfrost Keep Eastmarch Guardian of the Flame, Iceheart, Drodda of Icereach 24
Elden Hollow I Grahtwood Akash gra-Mal, Chokethorn, Canonreeve Oraneth 14
Elden Hollow II Dark Root, Murklight, Bogdan the Nightflame 37
Fungal Grotto I Stonefalls War Chief Ozozai, Kra'gh the Dreugh King 10
Fungal Grotto II Gamyne Bandu, Spawn of Mephala, Vila Theran 39
Selene's Web Reaper's March Longclaw, Foulhide, Selene 34
Spindleclutch I Glenumbra Swarm Mother, The Whisperer 10
Spindleclutch II Blood Spawn, Praxin Douare, Vorenor Winterbourne 40
Tempest Island Malabal Tor Valaran Stormcaller, Stormfist, Stormreeve Neidir 26
Vaults of Madness Coldharbour Ulguna Soul-Reaver, Grothdarr, Iskra the Omen, Mad Architect 36
Volenfell Alik'r Desert Quintus Verres, Tremorscale, Guardian Council 28
Wayrest Sewers I Stormhaven Investigator Garron, Varaine Pellingare, Allene Pellingare 16
Wayrest Sewers II Malubeth the Scourger, Garron the Returned, Allene Pellingare and Varaine Pellingare 38

DLC DungeonsEdit

DLC dungeons are designed to be significantly harder than base game dungeons (even on normal difficulty), and employ multiple group-based mechanics and one-hit-kill situations that must be well understood by the whole group in order to overcome them. All DLC dungeons on normal difficulty have a minimum character requirement of level 45.

DLC Dungeon Zone Bosses
Imperial City Imperial City Prison  Imperial City  Ibomez the Flesh Sculptor, Flesh Abomination, Lord Warden Dusk
White-Gold Tower  The Adjudicator, The Planar Inhibitor, Molag Kena
Shadows of the Hist Cradle of Shadows  Shadowfen Khephidaen, Dranos Velador, Velidreth
Ruins of Mazzatun  Mighty Chudan, Xal-Nur the Slaver, Tree-Minder Na-Kesh
Horns of the Reach Bloodroot Forge  Craglorn Caillaoife, Galchobhar, Earthgore Amalgam
Falkreath Hold  Siege Mammoth, Cernunnon, Domihaus the Bloody-Horned
Dragon Bones Fang Lair  Bangkorai Cadaverous Menagerie, Caluurion, Ulfnor, Thurvokun
Scalecaller Peak  Stormhaven Orzun the Foul-Smelling and Rinaerus the Rancid, Matriarch Aldis, Zaan the Scalecaller
Wolfhunter March of Sacrifices  Greenshade Aghaedh of the Solstice, Tarcyr, Balorgh
Moon Hunter Keep  Reaper's March Jailer Melitus, Hedge Maze Guardian, Mylenne Moon-Caller, Archivist Ernarde, Vykosa the Ascendant
Wrathstone Depths of Malatar  Gold Coast  The Scavenging Maw, The Weeping Woman, The Dark Orb, King Narilmor, The Symphony of Blades
Frostvault  Eastmarch Icestalker, Warlord Tzogvin, The Vault Protector, Rizzuk Bonechill, The Stonekeeper
Scalebreaker Lair of Maarselok  Grahtwood Selene's Claws, Selene's Fangs, Azureblight Lurcher, Azureblight Cancroid, Maarselok
Moongrave Fane  Northern Elsweyr  Risen Ruins, Dro'zakar, Kujo Kethba, Nisaazda, Grundwulf
Harrowstorm Icereach  Wrothgar  Kjarg the Tuskscraper, Sister Skelga, Vearogh The Shambler, Stormborn Revenant, Mother Ciannait
Unhallowed Grave  Bangkorai Eternal Aegis, Hakgrym the Howler, Keeper of the Kiln, Ondagore the Mad, Kjalnar Tombskald
Stonethorn Castle Thorn  Western Skyrim  Dread Tindulra, Blood Twilight, Vaduroth, Talfyg, Lady Thorn
Stone Garden  Blackreach: Greymoor Caverns  Exarch Kraglen, Stone Behemoth, Arkasis the Mad Alchemist
Flames of Ambition Black Drake Villa  Gold Coast  Kinras Ironeye, Captain Geminus, Pyroturge Encratis
The Cauldron  Deshaan Oxblood the Depraved, Taskmaster Viccia, Molten Guardian, Baron Zaudrus
Waking Flame The Dread Cellar  Blackwood  Scorion Broodlord, Cyronin Artellian, Magma Incarnate
Red Petal Bastion  Glenumbra Rogerain the Sly, Eliam Merick, Prior Thierric Sarazen
Ascending Tide Coral Aerie  Summerset  Maligalig, Sarydil, Varallion
Shipwright's Regret  Rivenspire Foreman Bradiggan, Nazaray, Captain Numirril
Lost Depths Earthen Root Enclave  High Isle  Corruption of Stone, Corruption of Root, Archdruid Devyric
Graven Deep  The Euphotic Gatekeeper, Varzunon, Zelvraak the Unbreathing
Scribes of Fate Scrivener's Hall  The Rift Riftmaster Naqri, Ozezan the Inferno, Valinna
Bal Sunnar  Stonefalls Kovan Giryon, Roksa the Warped, Matriarch Lladi Telvanni
Scions of Ithelia Bedlam Veil  Wrothgar  Shattered Champion, Darkshard, The Blind
Oathsworn Pit  The Reach  Packmaster Rethelros, Anthelmir, Aradros the Awakened

AchievementsEdit

Each of these Dungeons has an achievement associated with it, which you will receive upon beating the final boss. Veteran versions have more, associated with various challenges.

NotesEdit

  • Prior to the One Tamriel update, Veteran versions of the non-DLC dungeons continued the storyline established previously in the Normal level Group Dungeons. With One Tamriel, these former Veteran storylines became the "Version II" of a dungeon, and had a Normal difficulty added. Concurrently, the former Normal storylines became the "Version I" of a dungeon, and had a Veteran difficulty added.
  • Prior to One Tamriel, dungeons had a minimum level of enemies within the dungeon and therefore the recommended minimum level of entry. Note however that it was still possible to enter before this level. When entering a dungeon, all enemies, minibosses and bosses were scaled to match the level of the group leader, or if the leader was below the minimum level of that dungeon, all enemies were set at the minimum level for that particular dungeon. With One Tamriel, all enemies and players in dungeons are scaled up by Battle Leveling.

See AlsoEdit