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Dark Orb
(lore page)
Location Halls of Garlas Malatar, Depths of Malatar
Type Dark Orb
Health Normal1,473,488Veteran2,460,134 Difficulty ON-misc-Boss 3.png
Reaction Hostile
Other Information
Faction(s) Warriors of Light
The Dark Orb
The Dark Orb, shattered
Replica of the Dark Orb, showing all the color variants

The Dark Orb is a magical relic found in the Depths of Malatar. It serves as the third boss of the dungeon after King Narilmor traps you in the room with it while the dark orb summons invulnerable Aurorans and additional orbs. The Aurorans will only die after it is shattered, and opens up the doors to the Tabernacle of Light that it was guarding.

Related QuestsEdit

Skills and AbilitiesEdit

The Dark Orb has no attacks of its own, but will instead summon many enemy mobs to attack the party. The general strategy for this fight is to kill all adds first before damaging the boss. Tanks should prioritize taunting the Aurorans that spawn as they deal the most damage. Other Purified foes may also appear, but they are generally weak and can be cleaved down quickly. Throughout the fight, the orb will heal the Aurorans over time, the party must ensure they have enough damage to overcome this heal.

First PhaseEdit

Summon Auroran
The orb will begin by summoning a Radiant Auroran. This enemy has access to the following skills by default:
Quick Strike
A basic melee attack that deals minor physical damage.
Heavy Strike
A charged heavy attack that deals moderate physical damage.
Arc Lightning
The mob shoots out lightning, dealing moderately high shock damage over time in a cone in front of it. This cannot be avoided, as the mob will move to face its target while doing this.
Smiting Dawn
The mob releases a burst of magic, dealing high magical damage and knocking down all players in front of it. This has almost no telegraphing, so be prepared to block or break free and heal up quickly.
Aegis of Meridia
The mob summons a shield around itself that will deal moderate magical damage too all players around it when it is broken.
Summon Radiant Orb
At 90%, the orb will summon a Radiant Orb at the side of the room. This is indicated by a message on screen saying "An orb is empowering Aurorans" While the Radiant Orb is alive, all Aurorans will gain the Aegis of Meridia attack. Destroy the orb quickly to weaken them, unless going for the achievement.

Second PhaseEdit

Summon Auroran
At 80%, the orb will summon a Radiant Auroran and a Blazing Auroran. The Blazing Auroran has access to the following skills by default:
Quick Strike
A basic melee attack that deals minor physical damage.
Heavy Strike
A charged heavy attack that deals moderate physical damage.
Arc Lightning
The mob shoots out lightning, dealing moderately high shock damage over time in a cone in front of it. This cannot be avoided, as the mob will move to face its target while doing this.
Smiting Dawn
The mob releases a burst of magic, dealing high magical damage and knocking down all players in front of it. This has almost no telegraphing, so be prepared to block or break free and heal up quickly.
Sunburst
The mob summons meteors that fall on all players, dealing moderate flame damage and knocking down all targets as indicated by red circles. This has a very fast cast time, so be prepared to quickly break free and heal.
Summon Blazing Orb
At 70%, the orb will summon a Blazing Orb at the side of the room. This is indicated by a message on screen saying "An orb is empowering Aurorans" While the Blazing Orb is alive, all Aurorans will gain the Sunburst attack. Destroy the orb quickly to weaken them, unless going for the achievement.

Third PhaseEdit

Summon Auroran
At 60%, the orb will summon a Radiant Auroran, a Blazing Auroran and a Phosphorescent Auroran. The Phosphorescent Auroran has access to the following skills by default:
Quick Strike
A basic melee attack that deals minor physical damage.
Heavy Strike
A charged heavy attack that deals moderate physical damage.
Arc Lightning
The mob shoots out lightning, dealing moderately high shock damage over time in a cone in front of it. This cannot be avoided, as the mob will move to face its target while doing this.
Smiting Dawn
The mob releases a burst of magic, dealing high magical damage and knocking down all players in front of it. This has almost no telegraphing, so be prepared to block or break free and heal up quickly.
Summon Ice Pillar
The mob summons an ice pillar under a target, snaring and immobilizing them. The pillar can be easily destroyed, or simply avoided or dodged.
Summon Phosphorescent Orb
At 50%, the orb will summon a Phosphorescent Orb at the side of the room. This is indicated by a message on screen saying "An orb is empowering Aurorans" While the Phosphorescent Orb is alive, all Aurorans will gain the Ice Pillar attack. Destroy the orb quickly to weaken them, unless going for the achievement.

Fourth PhaseEdit

Summon Auroran
At 40%, the orb will summon a Radiant Auroran, a Blazing Auroran, a Phosphorescent Auroran and a Scintillating Auroran. The Scintillating Auroran has the following skills by default:
Quick Strike
A basic melee attack that deals minor physical damage.
Heavy Strike
A charged heavy attack that deals moderate physical damage.
Arc Lightning
The mob shoots out lightning, dealing moderately high shock damage over time in a cone in front of it. This cannot be avoided, as the mob will move to face its target while doing this.
Smiting Dawn
The mob releases a burst of magic, dealing high magical damage and knocking down all players in front of it. This has almost no telegraphing, so be prepared to block or break free and heal up quickly.
Agonizing Bolts and Arc Lightning
The mob causes lightning to strike the ground around it, dealing high shock damage as indicated by red circles. Smaller bolts will also travel outwards from the point of impact (Arc Lightning).
Summon Scintillating Orb
At 30%, the orb will summon a Scintillating Orb at the side of the room. This is indicated by a message on screen saying "An orb is empowering Aurorans" While the Scintillating Orb is alive, all Aurorans will gain the Agonizing Bolts attack. Destroy the orb quickly to weaken them, unless going for the achievement.

Narilmor's commentaryEdit

Throughout the fight, King Narilmor will deliver his commentary of the orbs and aurorans that spawn from them:

"Struggle as you might, you cannot deny the will of Meridia. Her power is infinite."
"Submit to the Lady of Light, and be cleansed." (Summons the Radiant Orb and its Aurorans)
"Blue. The color of calm, measured inevitability, and despair." (Summons the Phosphorescent Orb and its Aurorans)
"Purple. The color of regality, and savage gashes in the night sky." (Summons the Scintillating Orb and its Aurorans)
"Red. The color of fiery passion and boiling blood!" (Summons the Blazing Orb and its Aurorans)
"Your corruption runs deep, but her purity is limitless. You will be cleansed." (When the orb is shattered)

Group wipeEdit

"Meridia's light never fades."
"You could never compare to the purity of her creations."
"You should have begged for mercy."
"My realm is unsullied once more."

AchievementsEdit

Achievements associated with this enemy:

Achievement Points Description
   Color Blind 10 Don't destroy any colored orbs during the Dark Orb encounter in Veteran Depths of Malatar.
   Depths of Malatar Vanquisher 10 Defeat the Scavenging Maw, the Weeping Woman, the Dark Orb, King Narilmor, and the Symphony of Blades in Depths of Malatar.
   Depths of Malatar Conqueror 10 Defeat the Scavenging Maw, the Weeping Woman, the Dark Orb, King Narilmor, and the Symphony of Blades in Veteran Depths of Malatar.
   Depths Defier 50 Defeat the Scavenging Maw, the Weeping Woman, the Dark Orb, King Narilmor, and the Symphony of Blades after destroying the Dictates of the Lady of Light in Veteran Depths of Malatar within 30 minutes without suffering a group member death.
   The Speed of Light 50 Defeat the Scavenging Maw, the Weeping Woman, the Dark Orb, King Narilmor, and the Symphony of Blades within 30 minutes of entering Veteran Depths of Malatar. Your timer starts on entering combat.
   Purified 50 Defeat the Scavenging Maw, the Weeping Woman, the Dark Orb, King Narilmor, and the Symphony of Blades without suffering a group member death in Veteran Depths of Malatar.

NotesEdit

  • The Dark Orb also appeared in Garlas Malatar in Knights of the Nine, where it continually resurrected Aurorans until it was shattered into pieces, stuck frozen in time.