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Online:Tremorscale

< Elder Scrolls Online: Creatures

This article is about the creature. For the item set, see Tremorscale (set).

Tremorscale
Location Volenfell
Species Duneripper
Health Normal1,262,989Veteran1,912,769
~792,500 (Infinite Archive Arc 1)
Difficulty ON-misc-Boss 3.png
Reaction Hostile
Tremorscale

Tremorscale is a duneripper boss of Volenfell, found in an oasis area of the dungeon guarding the door to The Guardian's Orbit.

It is also the namesake of the Tremorscale set and the basis of a trophy, bust, and style; however, it does not drop any of them, as they are instead obtained from killing the Guardian Trinity.

Related QuestsEdit

Skills and AbilitiesEdit

As a boss type enemy, Tremorscale is immune to all crowd control effects.

Bite
A basic melee attack that does minor physical damage.
Hemorrhaging Tear
A heavy melee attack that does moderate physical damage and moderate physical damage over time. This attack should be blocked if possible.
Tail Swipe
The boss swings its tail dealing moderate physical damage and knocking players back as indicated by a red cone.
Rupture
The boss burrows into the ground and emerges dealing moderate physical damage and knocking back as indicated by a red circle.

AchievementsEdit

This boss is associated with several achievements.

Achievement Points Description
   Volenfell Vanquisher 10 Defeat Quintus Verres, Tremorscale, and the Guardian Council at Volenfell.
   Volenfell Conqueror 15 Complete Veteran Volenfell by defeating the Desert Lion, Quintus Verres and the Monstrous Gargoyle, Boilbite, Tremorscale, the Unstable Construct, and the Guardian Council.
   Volenfell Survivor 50 Defeat the Desert Lion, Quintus Verres and the Monstrous Gargoyle, Boilbite, Tremorscale, the Unstable Construct, and the Guardian Council in Veteran Volenfell, without suffering a group member death.
   Volenfell Assassin 50 Defeat the Desert Lion, Quintus Verres and the Monstrous Gargoyle, Boilbite, Tremorscale, the Unstable Construct, and the Guardian Council in Veteran Volenfell within twenty minutes of starting the dungeon. Timer starts when players engage the first group of treasure hunters.