Skyrim uses leveled lists primarily to adjust content to your level, but they are sometimes used to group objects for other reasons.
There are three kinds of leveled lists:
- leveled item lists (LVLI)
- leveled actor/NPC lists (LVLN)
- leveled spell lists (LVSP).
Additionally there are non-leveled lists of objects (FLST) not considered here.
Leveled lists contain for each item on the list additional information: an object level and a quantity specifying the number of objects of this kind created by the list. Leveled lists are sometimes themselves objects nested inside other leveled lists. A request for a leveled list always provides a desired quantity and a desired level, usually the player's level, possibly modified by the level of the encounter zone. Leveled creatures with a level modifier of "very hard" will be at least the next higher entry on the list instead[1].
A leveled list is a list of objects, where each object is either an actual object (item, actor, or spell) or another list of the appropriate type, associated with a level (referred to below as object level, but this is specific to the list in question, not the object in general) and a quantity. "Standard" behavior is for a list to contain one selection from its list; it picks exactly one object with uniform randomness and returns the quantity it has associated with that object, ignoring objects with an associated level greater than the level specified in the request or less than the greatest object level it can return based on its contents, subject to the previous constraint. For example, a list that contains an item with item level 1, two items with item level 2, and 1 item with item level 4, being consulted relative to a player of level 3, will randomly select one of the two items with item level 2 - the item level 4 item has an item level that is higher than the player's level, and the item level 1 item has an item level that is lower than the greatest item level in the list after that comparison, so both are ignored. If the listed item was itself another list, that other list figures out what it's going to return, and this list multiplies the number of everything it gets back by the quantity it associates with that list. These behaviors are modified with some flags set on the list itself, meaning anything using that list obeys the same flags:
- All Levels: If set, the list will not ignore items with an item level less than the greatest item level in the list which does not exceed the player's level.
- Each: If set, when another list applies a quantity larger than 1 to this list, instead of picking one option to return with a quantity multiplied by the other list's quantity, the other list's quantity determines how many options are selected individually, and then all of them are returned.
- Use All: This overrides the above two settings; this list always returns all of its contents, 1 of each selection.
- Chance None: The chance, whenever this list is consulted, that it will return nothing, instead of a selection. This can be a fixed chance set on the list itself, or a global value. When not set, it is 0 - the list always returns something.
- Special Loot: This flag modifies(?) how items are selected from the list, in an unknown fashion.
Because the flags are set on the list (the only information passed in from the requester is quantity and desired level), duplication of tables with only the flags changed is somewhat common so that different behaviors can be achieved within a parent list, even though Chance None can be set by a variable, because those variables are global: if you want the same list to sometimes have a 0% chance of nothing and sometimes 25%, with the difference determined by what list is asking, the most practical solution is two lists with only the flag changed, despite the memory bloat this causes.
Duplication of objects is both permitted and common, as it is the primary means for manipulating a list so that what it returns is not uniform in probability: a leveled list containing an iron battleaxe and two steel battleaxes has a 1/3 chance of returning the iron one and a 2/3 chance of returning the steel one.
ItemsEdit
Unique Item ListsEdit
For some items, there is a single specific item that will appear, scaled in power based on your level at the time the item is created, and no more items from that list will ever be provided. Many of these items are listed at Leveled Items.
Single Item ListsEdit
Many items are provided to the player by setting the quantity of every item in the list to 1, not setting Use All, and then either providing itself as-is for a single item guaranteed to be scaled in power to the level of the player, or with All Levels set, so that higher levels have a higher chance of appropriate scaling, but there is always a chance of getting something scaled to a lesser level. For example, a #Leveled Healing Potion will always be a Potion of Minor Healing up until level 7, then has a 1/5 chance of instead being a Potion of Healing at level 8, a 1/3 chance at level 9, and so on, per its list.
PotionsEdit
Level | Item | Quantity |
---|---|---|
1 | Cure Poison | 1 |
1 | Leveled Restorative Potion | 1 |
1 | Leveled Restorative Potion | 1 |
1 | Potion of Cure Disease | 1 |
Level | Item | Quantity |
---|---|---|
1 | Leveled Healing Potion | 1 |
1 | Leveled Magicka Potion | 1 |
1 | Leveled Stamina Potion | 1 |
Level | Item | Quantity |
---|---|---|
1 | Potion of Minor Healing | 1 |
1 | Potion of Minor Healing | 1 |
1 | Potion of Minor Healing | 1 |
1 | Potion of Minor Healing | 1 |
8 | Potion of Healing | 1 |
9 | Potion of Healing | 1 |
10 | Potion of Healing | 1 |
11 | Potion of Healing | 1 |
16 | Potion of Plentiful Healing | 1 |
17 | Potion of Plentiful Healing | 1 |
18 | Potion of Plentiful Healing | 1 |
19 | Potion of Plentiful Healing | 1 |
24 | Potion of Vigorous Healing | 1 |
25 | Potion of Vigorous Healing | 1 |
26 | Potion of Vigorous Healing | 1 |
27 | Potion of Vigorous Healing | 1 |
32 | Potion of Extreme Healing | 1 |
33 | Potion of Extreme Healing | 1 |
34 | Potion of Extreme Healing | 1 |
35 | Potion of Extreme Healing | 1 |
40 | Potion of Ultimate Healing | 1 |
41 | Potion of Ultimate Healing | 1 |
42 | Potion of Ultimate Healing | 1 |
43 | Potion of Ultimate Healing | 1 |
Level | Item | Quantity |
---|---|---|
1 | Potion of Minor Magicka | 1 |
1 | Potion of Minor Magicka | 1 |
1 | Potion of Minor Magicka | 1 |
1 | Potion of Minor Magicka | 1 |
8 | Potion of Magicka | 1 |
9 | Potion of Magicka | 1 |
10 | Potion of Magicka | 1 |
11 | Potion of Magicka | 1 |
16 | Potion of Plentiful Magicka | 1 |
17 | Potion of Plentiful Magicka | 1 |
18 | Potion of Plentiful Magicka | 1 |
19 | Potion of Plentiful Magicka | 1 |
24 | Potion of Vigorous Magicka | 1 |
25 | Potion of Vigorous Magicka | 1 |
26 | Potion of Vigorous Magicka | 1 |
27 | Potion of Vigorous Magicka | 1 |
32 | Potion of Extreme Magicka | 1 |
33 | Potion of Extreme Magicka | 1 |
34 | Potion of Extreme Magicka | 1 |
35 | Potion of Extreme Magicka | 1 |
40 | Potion of Ultimate Magicka | 1 |
41 | Potion of Ultimate Magicka | 1 |
42 | Potion of Ultimate Magicka | 1 |
43 | Potion of Ultimate Magicka | 1 |
Level | Item | Quantity |
---|---|---|
1 | Potion of Minor Stamina | 1 |
1 | Potion of Minor Stamina | 1 |
1 | Potion of Minor Stamina | 1 |
1 | Potion of Minor Stamina | 1 |
8 | Potion of Stamina | 1 |
10 | Potion of Stamina | 1 |
11 | Potion of Stamina | 1 |
11 | Potion of Stamina | 1 |
16 | Potion of Plentiful Stamina | 1 |
17 | Potion of Plentiful Stamina | 1 |
18 | Potion of Plentiful Stamina | 1 |
19 | Potion of Plentiful Stamina | 1 |
24 | Potion of Vigorous Stamina | 1 |
25 | Potion of Vigorous Stamina | 1 |
26 | Potion of Vigorous Stamina | 1 |
27 | Potion of Vigorous Stamina | 1 |
32 | Potion of Extreme Stamina | 1 |
33 | Potion of Extreme Stamina | 1 |
34 | Potion of Extreme Stamina | 1 |
35 | Potion of Extreme Stamina | 1 |
40 | Potion of Ultimate Stamina | 1 |
41 | Potion of Ultimate Stamina | 1 |
42 | Potion of Ultimate Stamina | 1 |
43 | Potion of Ultimate Stamina | 1 |
Mundane WeaponsEdit
Level | Item | Quantity |
---|---|---|
1 | Leveled Mace | 1 |
1 | Leveled Sword | 1 |
1 | Leveled War Axe | 1 |
Level | Item | Quantity |
---|---|---|
1 | Iron Mace | 1 |
1 | Iron Mace | 1 |
1 | Iron Mace | 1 |
2 | Steel Mace | 1 |
3 | Steel Mace | 1 |
4 | Steel Mace | 1 |
6 | Orcish Mace | 1 |
12 | Dwarven Mace | 1 |
19 | Elven Mace | 1 |
27 | Glass Mace | 1 |
36 | Ebony Mace | 1 |
46 | Chance of Daedric Mace | 1 |
Level | Item | Quantity |
---|---|---|
1 | Daedric Mace | 1 |
1 | Leveled Blacksmith Mace | 1 |
1 | Leveled Blacksmith Mace | 1 |
1 | Leveled Blacksmith Mace | 1 |
1 | Leveled Blacksmith Mace | 1 |
1 | Leveled Blacksmith Mace | 1 |
1 | Leveled Blacksmith Mace | 1 |
1 | Leveled Blacksmith Mace | 1 |
1 | Leveled Blacksmith Mace | 1 |
1 | Leveled Blacksmith Mace | 1 |
1 | Leveled Blacksmith Mace | 1 |
1 | Leveled Blacksmith Mace | 1 |
1 | Leveled Blacksmith Mace | 1 |
1 | Leveled Blacksmith Mace | 1 |
1 | Leveled Blacksmith Mace | 1 |
1 | Leveled Blacksmith Mace | 1 |
1 | Leveled Blacksmith Mace | 1 |
1 | Leveled Blacksmith Mace | 1 |
1 | Leveled Blacksmith Mace | 1 |
1 | Leveled Blacksmith Mace | 1 |
Level | Item | Quantity |
---|---|---|
1 | Steel Mace | 1 |
1 | Steel Mace | 1 |
1 | Steel Mace | 1 |
1 | Steel Mace | 1 |
6 | Orcish Mace | 1 |
12 | Dwarven Mace | 1 |
19 | Elven Mace | 1 |
27 | Glass Mace | 1 |
36 | Ebony Mace | 1 |
The lists for other types of mundane weaponry play out the same as the lists for Maces.
Level | Item | Quantity |
---|---|---|
1 | Leveled Warhammer | 1 |
1 | Leveled Greatsword | 1 |
1 | Leveled Battleaxe | 1 |
ArrowsEdit
In most cases (such as in the list below), leveled arrows generate in their "stack" or quiver in a random amount. The game does this by calling upon a sublist which is just the arrow with a 25% chance of nothing, as many times as the maximum size of the "stack"; the chance of nothing is re-rolled each time in the count. The maximum stack size in the list below is 12, for example.
Level | Item | Quantity |
---|---|---|
1 | Iron Arrow (75%) | 12 |
1 | Iron Arrow (75%) | 12 |
1 | Iron Arrow (75%) | 12 |
1 | Iron Arrow (75%) | 12 |
3 | Steel Arrow (75%) | 12 |
4 | Steel Arrow (75%) | 12 |
5 | Steel Arrow (75%) | 12 |
6 | Steel Arrow (75%) | 12 |
6 | Orcish Arrow (75%) | 12 |
7 | Orcish Arrow (75%) | 12 |
8 | Orcish Arrow (75%) | 12 |
9 | Orcish Arrow (75%) | 12 |
12 | Dwarven Arrow (75%) | 12 |
13 | Dwarven Arrow (75%) | 12 |
14 | Dwarven Arrow (75%) | 12 |
15 | Dwarven Arrow (75%) | 12 |
19 | Elven Arrow (75%) | 12 |
20 | Elven Arrow (75%) | 12 |
21 | Elven Arrow (75%) | 12 |
22 | Elven Arrow (75%) | 12 |
27 | Glass Arrow (75%) | 12 |
28 | Glass Arrow (75%) | 12 |
29 | Glass Arrow (75%) | 12 |
30 | Glass Arrow (75%) | 12 |
36 | Ebony Arrow (75%) | 12 |
37 | Ebony Arrow (75%) | 12 |
38 | Ebony Arrow (75%) | 12 |
39 | Ebony Arrow (75%) | 12 |
46 | Daedric Arrow (75%) | 12 |
47 | Daedric Arrow (75%) | 12 |
48 | Daedric Arrow (75%) | 12 |
49 | Daedric Arrow (75%) | 12 |
Mundane ArmorEdit
Level | Item | Quantity |
---|---|---|
1 | Leveled Light Boots | 1 |
1 | Leveled Light Cuirass | 1 |
1 | Leveled Light Gauntlets | 1 |
1 | Leveled Light Helmet | 1 |
1 | Leveled Light Shield | 1 |
Level | Item | Quantity |
---|---|---|
1 | Hide Boots | 1 |
1 | Hide Boots | 1 |
1 | Hide Boots | 1 |
1 | Hide Boots | 1 |
6 | Leather Boots | 1 |
7 | Leather Boots | 1 |
8 | Leather Boots | 1 |
9 | Leather Boots | 1 |
12 | Elven Boots | 1 |
19 | Scaled Boots | 1 |
36 | Glass Boots | 1 |
46 | Chance of Dragonscale Boots | 1 |
Level | Item | Quantity |
---|---|---|
1 | Dragonscale Boots | 1 |
1 | Leveled Blacksmith Boots | 1 |
1 | Leveled Blacksmith Boots | 1 |
1 | Leveled Blacksmith Boots | 1 |
1 | Leveled Blacksmith Boots | 1 |
1 | Leveled Blacksmith Boots | 1 |
1 | Leveled Blacksmith Boots | 1 |
1 | Leveled Blacksmith Boots | 1 |
1 | Leveled Blacksmith Boots | 1 |
1 | Leveled Blacksmith Boots | 1 |
1 | Leveled Blacksmith Boots | 1 |
1 | Leveled Blacksmith Boots | 1 |
1 | Leveled Blacksmith Boots | 1 |
1 | Leveled Blacksmith Boots | 1 |
1 | Leveled Blacksmith Boots | 1 |
1 | Leveled Blacksmith Boots | 1 |
1 | Leveled Blacksmith Boots | 1 |
1 | Leveled Blacksmith Boots | 1 |
1 | Leveled Blacksmith Boots | 1 |
1 | Leveled Blacksmith Boots | 1 |
Level | Item | Quantity |
---|---|---|
1 | Hide Boots | 1 |
1 | Hide Boots | 1 |
1 | Hide Boots | 1 |
1 | Hide Boots | 1 |
6 | Leather Boots | 1 |
12 | Elven Boots | 1 |
19 | Scaled Boots | 1 |
36 | Glass Boots | 1 |
Level | Item | Quantity |
---|---|---|
1 | Leveled Heavy Boots | 1 |
1 | Leveled Heavy Cuirass | 1 |
1 | Leveled Heavy Hemet | 1 |
1 | Leveled Heavy Shield | 1 |
1 | Leveled Heavy Gauntlets | 1 |
Level | Item | Quantity |
---|---|---|
1 | Iron Boots | 1 |
1 | Iron Boots | 1 |
1 | Iron Boots | 1 |
1 | Iron Boots | 1 |
6 | Steel Cuffed Boots | 1 |
7 | Steel Cuffed Boots | 1 |
8 | Steel Cuffed Boots | 1 |
9 | Steel Cuffed Boots | 1 |
12 | Dwarven Boots | 1 |
18 | Steel Plate Boots | 1 |
25 | Orcish Boots | 1 |
32 | Ebony Boots | 1 |
40 | Chance of Dragonplate Boots | 1 |
48 | Chance of Daedric Boots | 1 |
Level | Item | Quantity |
---|---|---|
1 | Dragonplate Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
Level | Item | Quantity |
---|---|---|
1 | Daedric Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
1 | Leveled Blacksmith Heavy Boots | 1 |
Level | Item | Quantity |
---|---|---|
1 | Iron Boots | 1 |
1 | Iron Boots | 1 |
1 | Iron Boots | 1 |
1 | Iron Boots | 1 |
6 | One of: | 1 |
7 | One of: | 1 |
8 | One of: | 1 |
9 | One of: | 1 |
12 | Dwarven Boots | 1 |
18 | Steel Plate Boots | 1 |
25 | Orcish Boots | 1 |
32 | Ebony Boots | 1 |
Merchant Chest ListsEdit
Most merchants rely on Merchant Chests, which themselves typically rely on a combination of items explicitly present and leveled lists to randomize their contents.
There are some lists shared by many merchants, regardless of "type":
The "PerkMasterTraderGold" list contains only one item, which it always returns exactly 1 of: 1000 gold. The Master Trader perk works by unlocking this item; its absence is the general cause for merchants that are not upgraded by the perk.
There are many separate lists for the equivalent for Investor, presumably due to the need for an additional check on whether or not the player has invested their money yet; all of them work the same way: they contain 1 item, which is itself the "PerkInvestorStoreUpgrade" list, which contains only one item, which it always returns exactly 1 of: 500 gold. Investing in a merchant will only work if their chest contains one of the lists that contains the list that contains the Investor gold.
General Merchant Chest ListsEdit
A typical general store stocks low-grade items of various types, but certain lists will scale the same those of other merchants. They will also stock a potion of cure disease.
Item | Quantity | Chance |
---|---|---|
Potion of Cure Disease | 1 | 100% |
Leveled Mundane Gem | 2 | 25% each |
Leveled Jewelry (Unenchanted) (33% chance to be an Amulet instead) |
2 | 25% each |
Lockpick | 8 | One at 100%, seven at 75% each |
Leveled Jewelry (Enchanted) | 4 | 75% each |
Leveled Enchanted Robes | 5 | 75% each |
Leveled Animal Part | 5 | 75% each |
Leveled Ingots (Best) (Up to 3 for lesser metals) |
5 | 25% each |
Leveled Mundane Ore | 5 | 50% each |
Miscellaneous Item (Chance of 10 Leather Strips) |
5 | 75% each |
Novice Spell Tome | 5 | 50% each |
Leveled Civilian Weapon (Unenchanted) (No Daggers or Bows) |
7 | 75% each |
Torch | 10 | 50% each |
Leveled Civilian Armor Piece (Unenchanted) | 15 | 75% each |
Leveled Restorative Potion (25% chance to be damaging Poison instead) |
15 | 50% each |
Leveled Soul Gem (Shop) | 15 | 75% each |
Leveled Civilian Arrows (Stack of up to 10) |
25 | 75% each |
- The "mundane" gem can be a garnet, an amethyst, a ruby, or a sapphire, but it cannot be flawless. The "mundane ore" can be charcoal, iron, silver, corundum, or moonstone.
- "Civilian" armor caps out at "Advanced" quality (steel plate for heavy and scaled for light), while "civilian" weaponry caps out at elven quality.
Apothecary Merchant Chest ListsEdit
A typical apothecary's merchant chest contains the following, in addition to some mandatory items, such as salt or a potion of cure disease.
Item | Quantity | Chance |
---|---|---|
Potion of Cure Disease | 1 | 100% |
Random Potion Recipe | 1 | 100% |
Random Poison Recipe | 1 | 50% |
Random Rare Recipe (Invisibility or Paralysis) |
1 | 50% |
Salt Pile | 1 | 100% |
Rare Apothecary Ingredient | 5 | 75% each |
Leveled Curative Potion | 15 | Five at 100% each, ten at 75% each |
Uncommon Apothecary Ingredient | 10 | 75% each |
Leveled Poison | 10 | 75% each |
Leveled Skill Potion | 10 | 75% each |
Leveled Miscellaneous Potion | 10 | 75% each |
Leveled Resistance Potion | 10 | 75% each |
Common Apothecary Ingredient | 15 | 75% each |
Level | Item | Quantity |
---|---|---|
1 | Leveled Resistance Potion | 1 |
1 | Leveled Resistance Potion | 1 |
1 | Leveled Resistance Potion | 1 |
1 | Leveled Waterbreathing Potion | 1 |
1 | Leveled Invisibility Potion | 1 |
1 | Leveled Strength Potion | 1 |
1 | Leveled Strength Potion | 1 |
Level | Item | Quantity |
---|---|---|
1 | Leveled Resist Fire Potion | 1 |
1 | Leveled Resist Fire Potion | 1 |
1 | Leveled Resist Frost Potion | 1 |
1 | Leveled Resist Frost Potion | 1 |
1 | Leveled Resist Shock Potion | 1 |
1 | Leveled Resist Shock Potion | 1 |
1 | Leveled Resist Magic Potion | 1 |
Level | Item | Quantity |
---|---|---|
1 | Leveled Combat Skill Potion | 1 |
1 | Leveled Magic Skill Potion | 1 |
1 | Leveled Stealth Skill Potion | 1 |
Level | Item | Quantity |
---|---|---|
1 | Leveled Potion of the Defender | 1 |
1 | Leveled Potion of the Knight | 1 |
1 | Leveled Potion of True Shot | 1 |
1 | Leveled Potion of the Warrior | 1 |
1 | Leveled Blacksmith's Potion | 1 |
1 | Leveled Berserker's Potion | 1 |
Level | Item | Quantity |
---|---|---|
1 | Leveled Potion of Alteration | 1 |
1 | Leveled Conjurer's Potion | 1 |
1 | Leveled Potion of Destruction | 1 |
1 | Leveled Enchanter's Potion | 1 |
1 | Leveled Potion of Illusion | 1 |
1 | Leveled Healer's Potion | 1 |
Level | Item | Quantity |
---|---|---|
1 | Leveled Skirmisher's Potion | 1 |
1 | Leveled Potion of True Shot | 1 |
1 | Leveled Potion of Pickpocketing | 1 |
1 | Leveled Potion of Light Feet | 1 |
1 | One of:
|
1 |
1 | Leveled Potion of Lockpicking | 1 |
Note that leveled Fortify Marksman potions appear in both the Combat list and the Stealth list, despite Archery being a Combat skill. (Archery is considered a Stealth skill instead of a Combat skill by the Guardian Stones, however, without Version 1.2 of the Unofficial Skyrim Patch.)
Level | Item | Quantity |
---|---|---|
1 | Leveled Skill Poisonp | 1 |
1 | Leveled Damaging Poison | 1 |
1 | Leveled Miscellaneous Poison | 1 |
Level | Item | Quantity |
---|---|---|
1 | Leveled Health Poison | 1 |
1 | Leveled Magicka Poison | 1 |
1 | Leveled Stamina Poison | 1 |
Level | Item | Quantity |
---|---|---|
1 | Leveled Weakness Poison | 1 |
1 | Leveled Weakness Poison | 1 |
1 | Leveled Weakness Poison | 1 |
1 | Leveled Weakness Poison | 1 |
1 | Leveled Frenzy Poison | 1 |
1 | Leveled Fear Poison | 1 |
1 | Leveled Paralysis Poison | 1 |
The weakness poisons have an equal chance to be Aversions to Fire, Aversions to Frost, Aversions to Shock, or Aversions to Magic.
Leveled Apothecary IngredientsEdit
Note how these tables behave: they all have the same chance of not returning an item, and are identical in every way except for their name and contents. The ingredients lists are not all the same length, meaning it is more likely for a rare ingredient to be the rare ingredient you want than for a common to match, and more likely for a common than an uncommon; furthermore, despite their names, it is equally likely for any of them to be nothing instead of something. "Rarity" is instead enforced by the requesting list being expected to request fewer rares than uncommons and fewer uncommons than commons, which is why it is more likely, in general, for an Apothecary to carry at least one Briar Heart (usually 21.34%, since they usually stock 5 rares) than at least one Taproot (usually 15.47%, since they usually stock 10 uncommons), even though the former is rare and the latter is uncommon. The odds of at least one specific common you have in mind is typically 35.54%, as they usually stock 15 commons.
Level | Item |
Quantity |
---|---|---|
1 | Abecean Longfin | 1 |
1 | Beehive Husk | 1 |
1 | Bee | 1 |
1 | Blue Mountain Flower | 1 |
1 | Bone Meal | 1 |
1 | Cyrodilic Spadetail | 1 |
1 | Dragon's Tongue | 1 |
1 | Elves Ear | 1 |
1 | Garlic | 1 |
1 | Histcarp | 1 |
1 | Honeycomb | 1 |
1 | Juniper Berries | 1 |
1 | Lavender | 1 |
1 | Mudcrab Chitin | 1 |
1 | Pine Thrush Egg | 1 |
1 | Purple Mountain Flower | 1 |
1 | Red Mountain Flower | 1 |
1 | River Betty | 1 |
1 | Salt Pile | 1 |
1 | Silverside Perch | 1 |
1 | Skeever Tail | 1 |
1 | Small Antlers | 1 |
1 | Snowberries | 1 |
1 | Thistle Branch | 1 |
1 | Tundra Cotton | 1 |
1 | Wheat | 1 |
Level | Item | Quantity |
---|---|---|
1 | Bear Claws | 1 |
1 | Bleeding Crown | 1 |
1 | Blisterwort | 1 |
1 | Blue Butterfly Wing | 1 |
1 | Blue Dartwing | 1 |
1 | Butterfly Wing | 1 |
1 | Canis Root | 1 |
1 | Charred Skeever Hide | 1 |
1 | Chaurus Eggs | 1 |
1 | Chicken's Egg | 1 |
1 | Creep Cluster | 1 |
1 | Dwarven Oil | 1 |
1 | Ectoplasm | 1 |
1 | Eye of Sabre Cat | 1 |
1 | Falmer Ear | 1 |
1 | Fly Amanita | 1 |
1 | Frost Mirriam | 1 |
1 | Giant Lichen | 1 |
1 | Glow Dust | 1 |
1 | Grass Pod | 1 |
1 | Hanging Moss | 1 |
1 | Hawk Beak | 1 |
1 | Hawk Feathers | 1 |
1 | Large Antlers | 1 |
1 | Luna Moth Wing | 1 |
1 | Moon Sugar | 1 |
1 | Mora Tapinella | 1 |
1 | Namira's Rot | 1 |
1 | Nordic Barnacle | 1 |
1 | Orange Dartwing | 1 |
1 | Powdered Mammoth Tusk | 1 |
1 | Rock Warbler Egg | 1 |
1 | Sabre Cat Tooth | 1 |
1 | Scaly Pholiota | 1 |
1 | Slaughterfish Egg | 1 |
1 | Slaughterfish Scales | 1 |
1 | Small Pearl | 1 |
1 | Spider Egg | 1 |
1 | Spriggan Sap | 1 |
1 | Swamp Fungal Pod | 1 |
1 | Taproot | 1 |
1 | Torchbug Thorax | 1 |
1 | Troll Fat | 1 |
1 | White Cap | 1 |
1 | Wisp Wrappings | 1 |
Level | Item | Quantity |
---|---|---|
1 | Briar Heart | 1 |
1 | Daedra Heart | 1 |
1 | Deathbell | 1 |
1 | Fire Salts | 1 |
1 | Frost Salts | 1 |
1 | Giant's Toe | 1 |
1 | Hagraven Claw | 1 |
1 | Hagraven Feathers | 1 |
1 | Ice Wraith Teeth | 1 |
1 | Imp Stool | 1 |
1 | Jazbay Grapes | 1 |
1 | Nightshade | 1 |
1 | Nirnroot | 1 |
1 | Pearl | 1 |
1 | Vampire Dust | 1 |
1 | Void Salts | 1 |
Blacksmith Merchant Chest ListsEdit
Blacksmith chests always have one of each of the following, as covered in their "minimum" leveled list (LItemBlacksmithMinimum):
- One weapon in each of the following categories, unenchanted, which is leveled as usual but cannot be either iron or Daedric:
- Battleaxe
- War Axe
- Sword
- Mace
- Greatsword
- Warhammer
- One Hunting Bow, unenchanted, which might be replaced by a better bow at higher levels (but also cannot be Daedric)
- One unenchanted and leveled piece of Heavy Armor for each of the five slots, with all lists except the boots list excluding iron (starting at banded iron or steel)
- As a reminder, the slots are helmet, cuirass, gauntlets, boots, and shield
- These cannot be Dragonplate or Daedric
- One unenchanted and leveled piece of Light Armor for each of the five slots, of at least one material tier above fur (starting at either studded, leather, or hide)
- These cannot be Dragonscale
- Ten Leather Strips
- Ten pieces of Leather
- One Pickaxe
- Ten Iron Ingots
On top of the base list above, a typical blacksmith's merchant chest has the following:
Item | Quantity | Chance |
---|---|---|
One of:
|
1 | 100% |
Leveled Armor Piece (Enchanted) | 1-3 | One at 100%; one at 75% at Level 10; one at 75% at Level 20 |
Leveled Weapon (Enchanted) | 1-3 | One at 100%; one at 75% at Level 10; one at 75% at Level 20 |
Leveled Jewelry (Enchanted) | 2 | 15% each |
Leveled Dagger (Enchanted) | 2 | 15% each |
One of:
|
3 | 10% each |
Leveled Armor Piece (Unenchanted) | 5 | 75% each |
Leveled Arrows (Stack of up to 15) |
5 | 75% each |
Leveled Ingots (Stack of up to 15; max varies with metal) |
5 | 75% each |
Leveled Mundane Ore | 5 | 75% each |
Leveled Weapon (Unenchanted) | 5 | 75% each |
One of:
|
25 | 75% each |
Note that the Enchanted Jewelry and the Spell Tomes, if they do show up, are only visible and purchasable with the Merchant perk.
Spell Merchant Chest ListsEdit
Most spell merchants outside the College of Winterhold sell one of each spell tome from the Novice and Apprentice tiers. This includes the Novice and Apprentice spell tomes of the Arcane Accessories creationCC, if you have it, but it does not include tomes from any other creation or any of the DLCs.
Most spells merchants in the game, and all spell merchants in the College, have their tome selection tailored towards a particular school/skill of magic; either Alteration, Conjuration, Destruction, Illusion, or Restoration. College spell merchants only sell tomes matching their skill. A spell merchant will also sell every Adept-tier spell tome of their particular skill (within the above restrictions), but with a catch; purchasing requires a rating of 40 or higher in the matching skill, and the Merchant perk will not circumvent this. The College spell merchants also sell every Expert-tier spell tome of their particular skill (within the above restrictions), but only to those with a matching skill rating of 65 or higher.
- Alteration: Wylandriah (Riften), Tolfdir (College)
- Conjuration: Calcelmo (Markarth), Falion (Morthal), Phinis Gestor (College)
- Destruction: Farengar Secret-Fire (Whiterun), Madena (Dawnstar), Wuunferth the Unliving (Windhelm), Faralda (College)
- Illusion: Sybille Stentor (Solitude), Drevis Neloren (College)
- Restoration: Colette Marence (College)
With Version 2.0.0 of the Unofficial Skyrim Special Edition Patch, Madena's preference is switched to Restoration. There are a few exceptions to the above order:
- Nelacar (in Winterhold) is an unusual spell merchant with a slimmer selection than most out-of-college merchants; he has no preferred skill, and the only Apprentice-tier spells he sells are from Conjuration and Restoration.
- Talvas Fathryon (in Tel MithrynDB) is slightly more unusual; the only base-game spell tomes he sells are from Conjuration and Destruction, but he can sell both Adept-tier and Expert-tier tomes if your corresponding skill level is high enough.
- Enthir is a College spell merchant with a Destruction preference, like Faralda, but he's also a fence for the Thieves Guild. His merchant chest as a fence contains a few extra spell tomes from the Illusion and Destruction schools, which may be Novice-tier or Apprentice-tier.
- Neloth (also in Tel MithrynDB) is technically a spell merchant, but he sells leveled staves instead of spell tomes.
If you marry a spell merchant and have them move in with you, they will lose their prior specialization due to being separated from their original merchant chest. Instead, they will stock all Novice-tier spell tomes, all Apprentice-tier spell tomes, and one randomly-selected Adept-tier spell tome. This Adept-tier tome does not require any sort of skill.
According to the leveled lists, spell merchants also sell the following:
Item | Quantity | Chance |
---|---|---|
Out-of-College | ||
Leveled Enchanted Robes | 5 | 75% each |
Random Scroll | 12 | 75% each |
Leveled Soul Gem (Shop) | 20 | 75% each |
In-College | ||
Leveled Staff | 2 | 25% each |
Leveled Mage Hood | 5 | 100% |
Leveled College Robes (Magicka Regen Only) |
5 | 100% |
Leveled College Robes (With the Seller's Skill) |
10 | 100% |
Random Scroll | 12 | 75% each |
Leveled Soul Gem (Shop) | 20 | 75% each |
Level | Item | Quantity |
---|---|---|
1 | Leveled Alteration Robes | 1 |
1 | Leveled Conjuration Robes | 1 |
1 | Leveled Destruction Robes | 1 |
1 | Leveled Illusion Robes | 1 |
1 | Leveled Restoration Robes | 1 |
Level | Item | Quantity |
---|---|---|
1 | Novice Robes of Alteration | 1 |
10 | Apprentice Robes of Alteration | 1 |
20 | Adept Robes of Alteration | 1 |
30 | Expert Robes of Alteration | 1 |
40 | Master Robes of Alteration | 1 |
Level | Item | Quantity |
---|---|---|
1 | Novice Robes | 1 |
8 | Apprentice Robes | 1 |
16 | Adept Robes | 1 |
24 | Expert Robes | 1 |
32 | Master Robes | 1 |
Level | Item | Quantity |
---|---|---|
1 | Novice Hood | 1 |
5 | Apprentice Hood | 1 |
10 | Adept Hood | 1 |
Level | Item | Quantity |
---|---|---|
1 | Master Scroll | 1 |
Level | Item | Quantity |
---|---|---|
1 | Scroll of Dread Zombie | 1 |
1 | Scroll of Fire Storm | 1 |
1 | Scroll of Hysteria | 1 |
1 | Scroll of Mayhem | 1 |
1 | Scroll of Conjure Storm Atronach | 1 |
1 | Scroll of Harmony | 1 |
1 | Scroll of Blizzard | 1 |
1 | Scroll of Call to Arms | 1 |
1 | Scroll of Mass Paralysis | 1 |
1 | Scroll of Bane of the Undead | 1 |
1 | Scroll of Guardian Circle | 1 |
Leveled StavesEdit
Neloth and the College professors both use the same lists for determining which staves they have. The only difference is that Neloth will sell a lot more at a time.
Level | Item | Quantity |
---|---|---|
1 | Novice Staff | 1 |
1 | Novice Staff | 1 |
1 | Novice Staff | 1 |
1 | Novice Staff | 1 |
10 | Apprentice Staff | 1 |
12 | Apprentice Staff | 1 |
14 | Apprentice Staff | 1 |
16 | Apprentice Staff | 1 |
22 | Adept Staff | 1 |
24 | Adept Staff | 1 |
26 | Adept Staff | 1 |
28 | Adept Staff | 1 |
34 | Expert Staff | 1 |
36 | Expert Staff | 1 |
38 | Expert Staff | 1 |
40 | Expert Staff | 1 |
Level | Item | Quantity |
---|---|---|
1 | One of: | 1 |
1 | One of:
|
1 |
1 | One of: | 1 |
Level | Item | Quantity |
---|---|---|
1 | Staff of Magelight | 1 |
1 | One of: | 1 |
1 | One of: | 1 |
1 | One of: | 1 |
1 | One of: | 1 |
Level | Item | Quantity |
---|---|---|
1 | One of: | 1 |
1 | One of: | 1 |
1 | One of: | 1 |
1 | One of: | 1 |
Level | Item | Quantity |
---|---|---|
1 | Staff of Paralysis | 1 |
1 | One of: | 1 |
1 | One of:
|
1 |
1 | One of: | 1 |
Note the absence of Destruction staves in the Expert list. You can find them in slightly-different leveled lists, used by NPC spellcasters who aren't Necromancers, at the same levels as the other "Expert" staves. The following are "Expert" Destruction staves:
- Staff of Incineration
- Staff of Icy Spear
- Staff of Thunderbolts
- Staff of the Flame Wall
- Staff of the Frost Wall
- Staff of the Storm Wall
Fence Merchant Chest ListsEdit
A fence is mainly distinguished by being able to buy anything from you, but fences also sell things. A fence's merchant chest is only available while you're in the Thieves Guild, and only after performing a prerequisite quest within it.
There isn't much consistency between fence chests, but all of them sell lockpicks, and many of them have leveled wares of some sort that don't have "All Levels" enabled. A few lists are shared between them, but are called different amounts of times. Here are a few lists most fences share; note that, in most cases, these lists are called upon more than once:
Level | Item | Quantity |
---|---|---|
1 | Lockpick | 6 |
1 | Lockpick (75%) | 4 |
1 | Lockpick (25%) | 4 |
Level | Item | Quantity |
---|---|---|
1 | Leveled Enchanted Sword | 1 |
1 | Leveled Enchanted Dagger | 1 |
Level | Item | Quantity |
---|---|---|
1 | Leveled Enchanted Mace | 1 |
1 | Leveled Enchanted War Axe | 1 |
Level | Item | Quantity |
---|---|---|
3 | Enchanted Hunting Bow | 1 |
4 | Enchanted Imperial Bow | 1 |
8 | Enchanted Orcish Bow | 1 |
13 | Enchanted Dwarven Bow | 1 |
20 | Enchanted Elven Bow | 1 |
28 | Enchanted Glass Bow | 1 |
37 | Enchanted Ebony Bow | 1 |
47 | Enchanted Daedric Bow | 1 |
Level | Item | Quantity |
---|---|---|
1 | Leveled Poison (Best) | 1 |
1 | Leveled Strength Potion (Best) | 1 |
1 | Leveled Fortify Health Potion (Best) | 1 |
1 | Leveled Stealth Skill Potion (Best) | 1 |
1 | Leveled Invisibility Potion (Best) | 1 |
1 | Leveled Waterbreathing Potion (Best) | 1 |
Level | Item | Quantity |
---|---|---|
1 | Potion of Health | 1 |
1 | Potion of Health | 1 |
1 | Potion of Health | 1 |
6 | Draught of Health | 1 |
8 | Draught of Health | 1 |
9 | Draught of Health | 1 |
13 | Solution of Health | 1 |
14 | Solution of Health | 1 |
15 | Solution of Health | 1 |
19 | Philter of Health | 1 |
20 | Philter of Health | 1 |
21 | Philter of Health | 1 |
The list for Fortify Health potions appears to be a traditional "All Levels" list, but with "All Levels" taken off. The list for Poisons is similar to the Apothecary list, except that Fear and Frenzy poisons are both twice as common as Paralysis poisons. If a Poison is rolled, only the Fear and Frenzy poisons will be of the maximum possible level.
Dwarven ScrapsEdit
Gold RewardsEdit
Several quests or favors are rewarded with a leveled amount of gold. The amount of gold depends on your level, while the particular quest or favor determines which list is used. Note that the titles are taken from the internal reward names.
Level | Small | Medium | Large | Wow |
---|---|---|---|---|
1-9 | 250 | 400 | 500 | 750 |
10-19 | 400 | 600 | 750 | 1000 |
20-29 | 500 | 800 | 1000 | 1250 |
30-39 | 600 | 1000 | 1250 | 1500 |
40+ | 750 | 1200 | 1500 | 1800 |
Leveled GemsEdit
At each level, an item is added to the list, so at any level there will be the items listed at that level and every prior one on the list. It will then pick one of those randomly. Note that many have multiple entries, making that particular gem more likely.
PC Level | Gems |
---|---|
1 | 3 × Garnet 2 × Amethyst |
2 | 3 × Amethyst |
4 | 1 × Flawless Garnet |
6 | 1 × Flawless Garnet |
8 | 1 × Flawless Garnet 1 × Ruby |
10 | 1 × Flawless Garnet 1 × Ruby |
12 | 1 × Ruby 1 × Flawless Amethyst |
14 | 1 × Ruby 1 × Flawless Amethyst |
16 | 1 × Flawless Amethyst 1 × Sapphire |
18 | 1 × Flawless Amethyst 1 × Sapphire |
20 | 1 × Sapphire 1 × Flawless Ruby |
22 | 1 × Sapphire 1 × Flawless Ruby |
24 | 1 × Flawless Ruby 1 × Emerald |
26 | 1 × Flawless Ruby 1 × Emerald |
28 | 1 × Emerald 1 × Flawless Sapphire |
30 | 1 × Emerald 1 × Flawless Sapphire |
32 | 1 × Flawless Sapphire 1 × Diamond |
34 | 1 × Flawless Sapphire 1 × Diamond |
36 | 1 × Diamond 1 × Flawless Emerald |
38 | 1 × Diamond 1 × Flawless Emerald |
40 | 1 × Flawless Emerald 1 × Flawless Diamond |
42 | 1 × Flawless Emerald 1 × Flawless Diamond |
44 | 1 × Flawless Diamond |
46 | 1 × Flawless Diamond |
Small Leveled GemsEdit
This leveled list for gems is significantly rarer than the one above. It typically comes up for burial urns, but it also comes up for extra gems in a strongbox or a rich citizen's pockets. It caps out at a lower level and includes only the five least-valuable gem types.
PC Level | Small Gems |
---|---|
1 | 3 × Garnet 2 × Amethyst |
2 | 3 × Amethyst |
4 | 1 × Flawless Garnet |
6 | 1 × Flawless Garnet |
8 | 1 × Flawless Garnet 1 × Ruby |
10 | 1 × Flawless Garnet 1 × Ruby |
12 | 1 × Ruby 1 × Flawless Amethyst |
14 | 1 × Ruby 1 × Flawless Amethyst |
16 | 1 × Flawless Amethyst |
18 | 1 × Flawless Amethyst |
Leveled JewelryEdit
These are the leveled lists for unenchanted jewelry: Rings, Necklaces, and Circlets. Many loot pools (particularly for NPCs) call up only one of these at a time, with Rings being the most common and Circlets being the least common. For lists that call upon all varieties of unenchanted jewelry, there is typically a chance to get a completely-random Amulet of the Divines instead.
Level | Item | Quantity |
---|---|---|
1 | Leveled Ring | 1 |
1 | Leveled Necklace | 1 |
1 | Leveled Circlet | 1 |
Leveled RingsEdit
PC Level | Rings |
---|---|
1 | 4 × Silver Ring 4 × Silver Garnet Ring |
4 | 1 × Silver Amethyst Ring |
5 | 1 × Silver Amethyst Ring 1 × Gold Ring |
6 | 1 × Silver Amethyst Ring 1 × Gold Ring |
7 | 1 × Silver Amethyst Ring 1 × Gold Ring 1 × Silver Ruby Ring |
8 | 1 × Gold Ring 1 × Silver Ruby Ring |
9 | 1 × Silver Ruby Ring 1× Gold Sapphire Ring |
10 | 1 × Silver Ruby Ring 1× Gold Sapphire Ring |
11 | 1 × Gold Sapphire Ring 1× Gold Emerald Ring |
12 | 1 × Gold Sapphire Ring 1× Gold Emerald Ring |
13 | 1 × Gold Emerald Ring 1× Gold Diamond Ring |
14 | 1 × Gold Emerald Ring 1× Gold Diamond Ring |
15 | 1 × Gold Diamond Ring |
16 | 1 × Gold Diamond Ring |
Small Leveled RingsEdit
Burial urns may contain Rings, but often of a lower quality than other sources, at least starting at level 5.
PC Level | Small Rings |
---|---|
1 | 4 × Silver Ring 4 × Silver Garnet Ring |
4 | 1 × Silver Amethyst Ring |
5 | 1 × Silver Amethyst Ring |
6 | 1 × Silver Amethyst Ring |
7 | 1 × Silver Amethyst Ring |
Leveled NecklacesEdit
Unlike with most leveled lists, the unenchanted Necklace list does not seem to directly scale Necklaces with their value. It appears to over-value the Gold Ruby Necklace, the Silver Jeweled Necklace, and most-notably the Gold Jeweled Necklace.
PC Level | Necklaces |
---|---|
1 | 4 × Silver Necklace 4 × Gold Necklace |
4 | 1 × Silver Sapphire Necklace |
5 | 1 × Silver Sapphire Necklace 1 × Gold Ruby Necklace |
6 | 1 × Silver Sapphire Necklace 1 × Gold Ruby Necklace |
7 | 1 × Silver Sapphire Necklace 1 × Gold Ruby Necklace 1 × Silver Emerald Necklace |
8 | 1 × Gold Ruby Necklace 1 × Silver Emerald Necklace |
9 | 1 × Silver Emerald Necklace 1× Silver Jeweled Necklace |
10 | 1 × Silver Emerald Necklace 1× Silver Jeweled Necklace |
11 | 1 × Silver Jeweled Necklace 1× Gold Diamond Necklace |
12 | 1 × Silver Jeweled Necklace 1× Gold Diamond Necklace |
13 | 1 × Gold Diamond Necklace 1× Gold Jeweled Necklace |
14 | 1 × Gold Diamond Necklace 1× Gold Jeweled Necklace |
15 | 1 × Gold Jeweled Necklace |
16 | 1 × Gold Jeweled Necklace |
Leveled CircletsEdit
The only time the unenchanted Circlet list is called up is within the greater Jewelry list (LItemJewelryAll), where Circlets in general are just as likely to show up as unenchanted Necklaces or Rings. Unlike with Gems, Rings, or Necklaces, each Circlet has an equal likelihood of appearing if the location's level (or the player character's level) allows.
Pocket ContentsEdit
Child
Item | Quantity | Chance |
---|---|---|
Children's Food | 1 | 100% |
Children's Food | 3 | 25% each |
Toy | 1 | 100% |
Toy | 2 | 75% each |
Toy | 1 | 25% |
For more detailed listings see this section.
Poor
Item | Quantity | Chance |
---|---|---|
Food | 1 | 100% |
Gold | 0-9 | 100% |
Alcohol | 1 | 75% |
Lockpick | 1 | 75% |
Lockpicks | 3 | 25% each |
Leveled Ring | 1 | 25%† |
For more detailed listings see this section.
Common
Item | Quantity | Chance |
---|---|---|
Food | 1 | 100% |
Gold | 5-23 | Decreases as value increases |
Alcohol | 1 | 75% |
Lockpick | 1 | 75% |
Leveled Ring | 1 | 75%† |
Leveled Ring | 1 | 25%† |
Leveled Necklace | 1 | 25%† |
Small Leveled Gem | 1 | 25% |
For more detailed listings see this section.
Rich
Item | Quantity | Chance |
---|---|---|
Food | 1 | 100% |
Gold | 10-37 | Decreases as value increases |
Alcohol | 2 | 75% each |
Lockpick | 1 | 25% |
Leveled Rings | 1 | 25%† |
Leveled Rings | 1 | 75%† |
Leveled Necklace | 1 | 75%† |
Leveled Gem | 1 | 75% |
Small Leveled Gem | 1 | 25% |
Prowler's Profit Gems | 1-4 | Decreases as amount increases |
For more detailed listings see this section.
Pocket Item ListsEdit
Child Pocket ContentsEdit
|
|
|
|
Poor Pocket ContentsEdit
|
|
|
Common Pocket ContentsEdit
|
|
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
|
|
Rich Pocket ContentsEdit
|
In addition to those items, there is TGLootProwlersProfit which gives out the same Gems as listed at LootCitizenRingList25 (above). You will always find at least one of these gems. The chances are split up as follows: 100% chance on the first gem, 75% chance on the second gem, 50% chance on the third gem, and 25% on the fourth gem.
Item EnchantmentEdit
These are the possible enchantments on items; specifically, there is a separate list for Necklaces and a separate list for Rings.
Necklace EnchantmentsEdit
|
Notably, every Necklace Enchantments list has "All Levels" assigned, except for the "Misc Enchantments" list. This means that you will only see that particular Misc Enchantment if you're within the indicated level range. You risk missing out on Waterbreathing Enchantments past level 4, and on Resist Poison Enchantments past level 19. On the other hand, you may continue to see weakly-enchanted Necklaces of the other Enchantment types at any level.
Ring EnchantmentsEdit
|
In the lists, Ring Enchantments are divided into five categories: Combat-skill-boosting, Magic-skill-boosting, Stealth-skill-boosting, Attribute-boosting, and Regeneration-boosting. The chance of getting something from the fifth category is lower than the chance from the others, up until level 19. Resist Magic is part of the "Magic-skill-boosting" category. Upon level 19, you have an equal chance to pull from each category, after which the game picks from the options; specific Combat-skill-boosting rings are twice as rare as specific Attribute-boosting rings, for example, due to the former category having six options and the latter having three.
- There is one empty list each in the Stealth-skill-boosting and Magic-skill-boosting ring categories, assigned to Fortify Alchemy and Fortify Enchanting respectively, which result in the ring being rerolled (enchantment status and all) if called. This results in rings of the "Stealth" category being around 20% rarer, and in rings of the "Magic" category being around 14.2% rarer.
- The leveled list for Rings of Resist Magic has only one entry for each rank, meaning the different ranks are either just as common as each other or don't appear. This suggests that it was originally intended to not have "All Levels" enabled, but every Ring Enchantment list has that enabled regardless. For all other enchanted Rings, it takes another three levels past when they are first made available (i.e. level 43 for sixth-tier Fortify Health rings) for them to match the commonness of previous ranks.
Soul GemsEdit
Leveled List | Chance |
---|---|
Standard | 75% Empty 25% Full |
Shop | 50% Empty 50% Full |
Special | 75% Empty 25% Full |
Filled Shop soul gems have an equal chance of being any of the regular soul sem types (Petty, Lesser, Common, Greater, or Grand), regardless of level.
Thieves Guild ListsEdit
Several radiant Thieves Guild quests, namely The Fishing Job, The Heist Job, and The Shill Job, involve a randomly-selected gem or piece of jewelry. These quests all use the same leveled list to select the item.
The leveled list has a 50% chance of picking one gem and a 16.6% (one sixth) chance of picking either one necklace, ring or circlet. It then randomly picks an item from that sublist. How it works is that each item has a number of entries, and the more entries on the list the more likely that item will be chosen. For example, assuming that a gem is chosen,
- If you are level one there is a 60% chance of a Garnet being chosen and a 40% chance of an Amethyst being chosen.
- Once you move up to level two, three more entries for Amethyst are added.
- Now, there is a 62.5% chance of an Amethyst and a 37.5% change of a Garnet.
This means that if you are at level 22, then every single item added at levels 1, 2, 3...22 are on the list, not just the item(s) listed at level 22.
The below table details what items are added to these lists at which level. A grayed out cell indicates that nothing is added to that particular sublist at that level.
Loot Chest ListsEdit
Even the various Chests dotting Skyrim have leveled lists that determine what they contain. These are split into different categories, generally based on their location (e.g. a Bandit hideout, or a Nordic or Dwemer ruin). These also vary in quality of loot, with the greatest rift being between "Boss chests" and normal ones.
All boss chests are guaranteed to hold one "special" item, calculated from the following lists:
Level | Item | Quantity |
---|---|---|
1 | Special Enchanted Armor Piece | 1 |
1 | Special Armor Piece | 1 |
1 | Special Armor Piece | 1 |
1 | Special Enchanted Weapon | 1 |
1 | Special Weapon | 1 |
1 | Special Weapon | 1 |
1 | Special Spell Tome | 1 |
1 | Flawed Varla StoneCC | 1 |
1 | Welkynd StoneCC | 1 |
Level | Item | Quantity |
---|---|---|
1 | Special Enchanted Heavy Armor Piece | 1 |
1 | Special Enchanted Light Armor Piece | 1 |
Level | Item | Quantity |
---|---|---|
1 | Special Heavy Armor Piece | 1 |
1 | Special Light Armor Piece | 1 |
Level | Item | Quantity |
---|---|---|
1 | Special Leveled Heavy Boots | 1 |
1 | Special Leveled Heavy Cuirass | 1 |
1 | Special Leveled Heavy Helmet | 1 |
1 | Special Leveled Heavy Shield | 1 |
1 | Special Leveled Heavy Gauntlets | 1 |
Level | Item | Quantity |
---|---|---|
1 | Special Enchanted One-Handed Weapon | 1 |
1 | Special Enchanted One-Handed Weapon | 1 |
1 | Special Enchanted Two-Handed Weapon | 1 |
1 | Special Enchanted Bow | 1 |
Level | Item | Quantity |
---|---|---|
1 | Special One-Handed Weapon | 1 |
1 | Special One-Handed Weapon | 1 |
1 | Special Two-Handed Weapon | 1 |
1 | Special Leveled Bow | 1 |
Level | Item | Quantity |
---|---|---|
1 | Special Leveled Sword | 1 |
1 | Special Leveled Sword | 1 |
1 | Special Leveled War Axe | 1 |
1 | Special Leveled War Axe | 1 |
1 | Special Leveled Mace | 1 |
1 | Special Leveled Mace | 1 |
1 | Special Leveled Dagger | 1 |
Level | Item | Quantity |
---|---|---|
1 | Special Leveled Greatsword | 1 |
1 | Special Leveled Battleaxe | 1 |
1 | Special Leveled Warhammer | 1 |
Level | Item | Quantity |
---|---|---|
1 | Steel Mace | 1 |
6 | Orcish Mace | 1 |
12 | Dwarven Mace | 1 |
19 | Elven Mace | 1 |
27 | Glass Mace | 1 |
36 | Ebony Mace | 1 |
46 | Chance of Daedric Mace | 1 |
Level | Item | Quantity |
---|---|---|
1 | Novice Spell Tome | 1 |
11 | Apprentice Spell Tome | 1 |
23 | Adept Spell Tome | 1 |
35 | Expert Spell Tome | 1 |
The other special weapon and special armor lists follow the general course of the Special Mace list. The trend of returning only the highest-level option ends when picking enchantments for "special" enchanted gear; these use the same leveled lists as other enchanted weapons and armor. The magic stones in the special loot list are inserted by the Rare Curios Creation.
Other chests (not boss chests) have a chance for special gear, with one-in-ten getting to pull from an form of the special loot list without the tomes:
Level | Item | Quantity |
---|---|---|
1 | Special Enchanted Armor Piece | 1 |
1 | Special Armor Piece | 1 |
1 | Special Armor Piece | 1 |
1 | Special Enchanted Weapon | 1 |
1 | Special Weapon | 1 |
1 | Special Weapon | 1 |
In all loot chests and their sublists, the unenchanted "unspecial" weapons have an equal chance of being any of the base-game weapon types (mace, dagger, bow, battleaxe, etc.). They are also just as likely to be a stack of leveled arrows as any one particular weapon type. The enchanted "unspecial" gear is the same as the enchanted "special" gear, however, with the one exception being that it has "All Levels" enabled in its leveled lists.
Bandit ChestsEdit
These chests are typically found around bandits, in the caves, camps, or abandoned fortifications they hold. Common bandit chests can have a remarkable amount of gold (up to 81 without the Perks), sometimes more than their "Boss" counterparts. They also tend to have more lockpicks than other chest types.
Item | Quantity | Chance |
---|---|---|
Common | ||
Chance of Special Gear | 1 | 10% |
Torch | 1 | 5% |
Leveled Restorative Potion | 2 | 25% each |
Leveled Bandit Concoction | 1 | 15% |
Leveled Gem | 1 | 10% |
Leveled Ingot | 1 | 10% |
Leveled Jewelry (Unenchanted) (20% chance to be an Amulet instead) |
1 | 10% |
Lockpicks (Stack of up to 5) |
1 | 25% |
Random Scroll | 1 | 10% |
Leveled Soul Gem (Standard) | 1 | 10% |
Leveled Weapon (Unenchanted) (Chance of Arrow stack) |
1 | 15% |
Leveled Armor Piece (Unenchanted) | 1 | 25% |
Gold Change (Random 1 - 9 Gold) |
10 | 90% each |
Golden Touch Change (Random 20 - 100 Gold) |
1 | 100%† |
Imperial Luck Change (Random 2 - 10 Gold) |
2 | 100%‡ |
Prowler's Profit Gems | 4 | One at 100%, one at 75%, one at 50%, one at 25%^ |
Boss | ||
Special Loot | 1 | 100% |
Random Bandit Boss Loot (One leveled prize; see below) |
1 | 100% |
One of:
|
1 | 25% |
Torch | 1 | 5% |
Leveled Bandit Concoction | 1 | 15% |
Leveled Gem | 1 | 25% |
Leveled Jewelry (Unenchanted) (20% chance to be an Amulet instead) |
1 | 25% |
Lockpicks (Stack of up to 5) |
1 | 25% |
Leveled Enchanted Robes | 1 | 10% |
Leveled Staff | 1 | 15% |
Random Scroll | 2 | 10% each |
Leveled Soul Gem (Standard) | 1 | 10% |
Leveled Bandit Boss Gold (25 - 125 Gold, see below) |
1 | 100% |
Gold Change (Random 1 - 9 Gold) |
1 | 90% |
Golden Touch Change (Random 20 - 100 Gold) |
1 | 100%† |
Imperial Luck Change (Random 2 - 10 Gold) |
5 | 100%‡ |
Prowler's Profit Gems | 4 | One at 100%, one at 75%, one at 50%, one at 25%^ |
Level | Item | Quantity |
---|---|---|
1 | Leveled Armor Piece (Unenchanted) | 1 |
1 | Leveled Arrows (Stack of up to 12) |
1 |
1 | Leveled Bandit Concoction | 1 |
1 | Leveled Gem | 1 |
1 | Leveled Jewelry (Unenchanted) | 1 |
1 | Leveled Ingot | 1 |
1 | Leveled Soul Gem (Standard) | 1 |
1 | Leveled Weapon (Unenchanted) (Chance of Arrow stack) |
1 |
1 | Leveled Bandit Boss Gold | 1 |
1 | Leveled Bandit Boss Gold | 1 |
1 | Leveled Jewelry (Enchanted) | 1 |
Level | Item | Quantity |
---|---|---|
1 | Gold | 25 |
1 | Gold | 25 |
1 | Gold | 25 |
1 | Gold | 25 |
6 | Gold | 50 |
7 | Gold | 50 |
8 | Gold | 50 |
9 | Gold | 50 |
11 | Gold | 75 |
12 | Gold | 75 |
13 | Gold | 75 |
14 | Gold | 75 |
16 | Gold | 100 |
17 | Gold | 100 |
18 | Gold | 100 |
19 | Gold | 100 |
21 | Gold | 125 |
22 | Gold | 125 |
23 | Gold | 125 |
24 | Gold | 125 |
Level | Item | Quantity |
---|---|---|
1 | Leveled Combat Skill Potion | 1 |
1 | Leveled Stealth Skill Potion | 1 |
1 | Leveled Miscellaneous Potion | 1 |
1 | Leveled Healing Potion | 1 |
1 | Leveled Stamina Potion | 1 |
1 | Leveled Damaging Poison | 1 |
1 | Leveled Skill Poisonp | 1 |
Draugr ChestsEdit
These chests are typically found in Nordic Ruins, amidst the draugar who wander their decrepit halls. The gap between standard draugr chests and their "boss" counterparts is especially wide, with the lesser chests having additional arrows in place of more-conventional riches. Soul gems are unusually common in these chests, and have an extra chance to be black at higher levels.
Item | Quantity | Chance |
---|---|---|
Common | ||
Chance of Special Gear | 1 | 10% |
Leveled Restorative Potion | 2 | 25% each |
One of: | 1 | 15% |
Leveled Gem | 1 | 15% |
Lockpicks (Stack of up to 3) |
1 | 10% |
Random Scroll | 1 | 10% |
Leveled Soul Gem (Special) | 1 | 20% |
Leveled Weapon (Unenchanted) (Chance of Arrow stack) |
1 | 15% |
Leveled Armor Piece (Unenchanted) | 1 | 25% |
Leveled Arrows (Stack of up to 12) |
1 | 15% |
Gold | 20 | 100% |
Gold Change (Random 1 - 9 Gold) |
1 | 90% |
Golden Touch Change (Random 20 - 100 Gold) |
1 | 100%† |
Imperial Luck Change (Random 2 - 10 Gold) |
2 | 100%‡ |
Prowler's Profit Gems | 4 | One at 100%, one at 75%, one at 50%, one at 25%^ |
Boss | ||
Special Loot | 1 | 100% |
Random Draugr Boss Loot (One leveled prize; see below) |
1 | 100% |
One of:
|
1 | 25% |
Leveled Jewelry (Enchanted) | 1 | 15% |
Leveled Weapon (Unenchanted) (Chance of Arrow stack) |
1 | 25% |
Leveled Armor Piece (Unenchanted) | 1 | 50% |
Leveled Gem | 1 | 15% |
One of: | 1 | 25% |
Leveled Jewelry (Unenchanted) (20% chance to be an Amulet instead) |
1 | 15% |
Lockpicks (Stack of up to 3) |
1 | 10% |
Leveled Enchanted Robes | 1 | 10% |
Leveled Staff | 1 | 15% |
Random Scroll | 1 | 10% |
Leveled Soul Gem (Special) | 1 | 20% |
Leveled Draugr Boss Gold (50 - 250 Gold, see below) |
1 | 100% |
Golden Touch Change (Random 20 - 100 Gold) |
1 | 100%† |
Imperial Luck Change (Random 2 - 10 Gold) |
5 | 100%‡ |
Prowler's Profit Gems | 4 | One at 100%, one at 75%, one at 50%, one at 25%^ |
Level | Item | Quantity |
---|---|---|
1 | Leveled Armor Piece (Unenchanted) | 1 |
1 | Leveled Armor Piece (Unenchanted) | 1 |
1 | Leveled Weapon (Unenchanted) (Chance of Arrow stack) |
1 |
1 | Leveled Weapon (Unenchanted) (Chance of Arrow stack) |
1 |
1 | Leveled Arrows (Stack of up to 12) |
1 |
1 | Leveled Gem | 1 |
1 | Random Scroll | 1 |
1 | Leveled Soul Gem (Special) | 1 |
1 | Leveled Jewelry (Unenchanted) (20% chance to be an Amulet instead) |
1 |
1 | Leveled Jewelry (Unenchanted) (20% chance to be an Amulet instead) |
1 |
1 | Leveled Jewelry (Enchanted) | 1 |
Level | Item | Quantity |
---|---|---|
1 | Gold | 50 |
6 | Gold | 100 |
11 | Gold | 150 |
16 | Gold | 200 |
21 | Gold | 250 |
SpellsEdit
Dragon PriestEdit
These lists are predominantly used by Dragon Priests. The following lists add all spells to the subject.
These lists add one of the following spells to the subject. Despite the name of the Walls list, it does not contain Wall spells.
Destruction Area SpellsEdit
|
Cloak SpellsEdit
|
Walls SpellsEdit
|
WeaponsEdit
Enchanted WeaponsEdit
This table lists the enchanted weapons given as an award for Thane quests, as well as a few other quests. The type of weapon depends on the list chosen. The rest of the information, including material and enchantment, is the same.
CreaturesEdit
Small TreasureEdit
Many of Skyrim's animals have a 10% chance to have some lesser loot on them, along with whatever parts are harvested from their bodies. Examples include skeevers, wolves, deer, and bears.
Level | Item | Quantity |
---|---|---|
1 | Gold Change | 1 |
1 | Small Leveled Gem | 1 |
1 | Small Leveled Ring | 1 |
1 | Gold Change | 1 |
BanditsEdit
Common bandits appear to use civilian weaponry (up to elven quality) and civilian armor (up to advanced quality), though they never wear elven armor or dwarven armor. Light armor bandits always have a significant chance to wear fur armor. Common bandits' shields don't appear to stick to their preferred armor type and scale up to steel quality, though a few might carry an elven shield instead. A common bandit will always wear a cuirass and boots, but has only a 50% chance of coming with gauntlets and only a 50% chance of coming with a helmet.
Boss bandits have similar armor restrictions, and a similar likelihood of not wearing helmets or gauntlets, but their weapons and/or shield are fully leveled up to ebony quality. Boss bandits always wear heavy armor and will only carry heavy shields. Their weapon of choice is equally likely to be enchanted or unenchanted; it will be leveled from iron to glass quality if enchanted, or from steel to ebony quality otherwise. Below is an example:
Level | Item | Quantity |
---|---|---|
1 | Bandit Boss Mace | 1 |
1 | Bandit Boss Sword | 1 |
1 | Bandit Boss War Axe | 1 |
Level | Item | Quantity |
---|---|---|
1 | Steel Mace | 1 |
6 | Enchanted Iron Mace | 1 |
6 | Orcish Mace | 1 |
9 | Enchanted Steel Mace | 1 |
12 | Enchanted Orcish Mace | 1 |
12 | Dwarven Mace | 1 |
19 | Enchanted Dwarven Mace | 1 |
19 | Elven Mace | 1 |
27 | Enchanted Elven Mace | 1 |
27 | Glass Mace | 1 |
36 | Enchanted Glass Mace | 1 |
36 | Ebony Mace | 1 |
Level | Item | Quantity |
---|---|---|
1 | Iron Mace w/ Fire Damage | 1 |
1 | Iron Mace w/ Frost Damage | 1 |
1 | Iron Mace w/ Shock Damage | 1 |
1 | Iron Mace w/ Magicka Damage | 1 |
1 | Iron Mace w/ Stamina Damage | 1 |
Random Common Bandit LootEdit
Common bandits have a 25% chance to carry 1-9 gold. They also "spawn" 2-10 gold if slain by an Imperial, and/or if slain when you have the Golden Touch perk. They may also carry miscellaneous loot, or at least have a chance of doing so. There's a fixed 25% chance of nothing for the following table; if that chance fails, the other chances are rolled individually.
Item | Quantity | Chance |
---|---|---|
"Weapon" Bandit (1H, 2H, or Bow) | ||
Random Inn Drink | 1 | 25% |
Lockpick | 2 | 25% each |
Random Inn Food (4% chance to be a Salt Pile instead) |
2 | 10% each |
Leveled Jewelry (Unenchanted) (20% chance to be an Amulet of the Divines instead) |
1 | 5% |
Leveled Small Gem | 1 | 10% |
Random Tool:
|
1 | 5% |
Leveled Ingot | 1 | 5% |
PC Level | Ingots |
---|---|
1 | 8 × Iron Ingot 4 × Steel Ingot 4 × Orichalcum Ingot 4 × Corundum Ingot 4 × Silver Ingot |
5 | 1 × Gold Ingot |
6 | 1 × Gold Ingot 1 × Refined Moonstone |
7 | 1 × Gold Ingot 1 × Refined Moonstone |
8 | 1 × Gold Ingot 1 × Refined Moonstone |
9 | 1 × Refined Moonstone |
18 | 1 × Quicksilver Ingot 1 × Refined Malachite |
19 | 1 × Quicksilver Ingot 1 × Refined Malachite |
20 | 1 × Quicksilver Ingot 1 × Refined Malachite |
21 | 1 × Quicksilver Ingot 1 × Refined Malachite |
27 | 1 × Ebony Ingot |
28 | 1 × Ebony Ingot |
29 | 1 × Ebony Ingot |
30 | 1 × Ebony Ingot |
Random Bandit Wizard LootEdit
Spellcasting bandits (bandit "wizards") don't provide extra gold for Imperial Luck or the Golden Touch perk, though they still get the 25% chance to carry gold change; instead they have a 25% chance to "spawn" a leveled restorative potion on death, and a 15% chance to "spawn" a leveled bandit concoction. They also have a different set of random loot from other common bandits, which has a 15% chance of nothing.
Item | Quantity | Chance |
---|---|---|
Bandit "Wizard" (Magic) | ||
Lockpick | 2 | 25% each |
Random Inn Food (4% chance to be a Salt Pile instead) |
1 | 10% each |
Leveled Jewelry (Unenchanted) (20% chance to be an Amulet of the Divines instead) |
1 | 10% |
Leveled Soul Gem (Special) | 1 | 10% |
Leveled Bandit Ingredient:
|
2 | 10% each |
Leveled Book (Not a Skill Book) | 1 | 5% |
Leveled Spell Tome (Up to Apprentice) | 1 | 10% |
Leveled Staff (Conjuration or Destruction) | 1 | 10% |
The leveled staff list for bandits is the same as the leveled staff list for spell merchants and chests, with two large exceptions:
- It doesn't include any staves with Alteration, Illusion, or Restoration effects.
- It includes the Expert Destruction Staves listed in that section; one may be chosen in place of an Expert Conjuration Staff, at levels where they can appear.
Leveled Bandit IngredientsEdit
Bandit wizards have a slightly different list of alchemy ingredients from apothecary merchant chests. Even with the Merchant perk, there are a few ingredients you can't find at the merchants that could be in a bandit wizard's pockets. Some ingredients appear in different "rarity" categories from what the merchant lists put them in.
Level | Item |
Quantity |
---|---|---|
1 | Abecean Longfin | 1 |
1 | Beehive Husk | 1 |
1 | Bee | 1 |
1 | Blue Mountain Flower | 1 |
1 | Bone Meal | 1 |
1 | Cyrodilic Spadetail | 1 |
1 | Dragon's Tongue | 1 |
1 | Elves Ear | 1 |
1 | Garlic | 1 |
1 | Hanging Moss | 1 |
1 | Histcarp | 1 |
1 | Honeycomb | 1 |
1 | Juniper Berries | 1 |
1 | Lavender | 1 |
1 | Mudcrab Chitin | 1 |
1 | Nordic Barnacle | 1 |
1 | Orange Dartwing | 1 |
1 | Pine Thrush Egg | 1 |
1 | Purple Mountain Flower | 1 |
1 | Red Mountain Flower | 1 |
1 | River Betty | 1 |
1 | Salt Pile | 1 |
1 | Scaly Pholiota | 1 |
1 | Silverside Perch | 1 |
1 | Skeever Tail | 1 |
1 | Slaughterfish Egg | 1 |
1 | Small Antlers | 1 |
1 | Snowberries | 1 |
1 | Thistle Branch | 1 |
1 | Torchbug Thorax | 1 |
1 | Tundra Cotton | 1 |
1 | Wheat | 1 |
Level | Item | Quantity |
---|---|---|
1 | Bear Claws | 1 |
1 | Bleeding Crown | 1 |
1 | Blisterwort | 1 |
1 | Blue Butterfly Wing | 1 |
1 | Blue Dartwing | 1 |
1 | Briar Heart | 1 |
1 | Butterfly Wing | 1 |
1 | Canis Root | 1 |
1 | Charred Skeever Hide | 1 |
1 | Chaurus Eggs | 1 |
1 | Chicken's Egg | 1 |
1 | Creep Cluster | 1 |
1 | Dwarven Oil | 1 |
1 | Ectoplasm | 1 |
1 | Eye of Sabre Cat | 1 |
1 | Falmer Ear | 1 |
1 | Fly Amanita | 1 |
1 | Frost Mirriam | 1 |
1 | Giant Lichen | 1 |
1 | Glow Dust | 1 |
1 | Glowing Mushroom | 1 |
1 | Grass Pod | 1 |
1 | Hawk Beak | 1 |
1 | Hawk Feathers | 1 |
1 | Large Antlers | 1 |
1 | Luna Moth Wing | 1 |
1 | Moon Sugar | 1 |
1 | Mora Tapinella | 1 |
1 | Namira's Rot | 1 |
1 | Pearl | 1 |
1 | Powdered Mammoth Tusk | 1 |
1 | Rock Warbler Egg | 1 |
1 | Sabre Cat Tooth | 1 |
1 | Slaughterfish Scales | 1 |
1 | Small Pearl | 1 |
1 | Spider Egg | 1 |
1 | Spriggan Sap | 1 |
1 | Swamp Fungal Pod | 1 |
1 | Taproot | 1 |
1 | Troll Fat | 1 |
1 | White Cap | 1 |
1 | Wisp Wrappings | 1 |
Level | Item | Quantity |
---|---|---|
1 | Daedra Heart | 1 |
1 | Deathbell | 1 |
1 | Fire Salts | 1 |
1 | Frost Salts | 1 |
1 | Giant's Toe | 1 |
1 | Hagraven Claw | 1 |
1 | Hagraven Feathers | 1 |
1 | Human Flesh | 1 |
1 | Human Heart | 1 |
1 | Ice Wraith Teeth | 1 |
1 | Imp Stool | 1 |
1 | Jazbay Grapes | 1 |
1 | Nightshade | 1 |
1 | Nirnroot | 1 |
1 | Vampire Dust | 1 |
1 | Void Salts | 1 |
Dwarven AutomatonsEdit
Item | Quantity | Chance |
---|---|---|
Dwarven Spider | ||
One of: | 1 | 100% |
Common Soul Gem (Empty or Common, 50% each) |
1 | 50% |
Dwarven Oil | 1 | 50% |
Leveled Soul Gem (Standard) | 1 | 15% |
Leveled Ore | 2 | 10% |
Leveled Gem | 1 | 10% |
Dwarven Sphere | ||
One of: | 1 | 100% |
Greater Soul Gem (Empty or Greater, 50% each) |
1 | 50% |
Dwarven Oil | 1 | 50% |
Leveled Soul Gem (Standard) | 2 | 15% each |
Dwarven Scraps | 2 | 25% each |
Leveled Gem | 1 | 25% |
Dwarven BoltDG | 10 | 75% each |
Dwarven Centurion | ||
One of: | 1 | 100% |
Centurion Dynamo Core | 1 | 100% |
Dwarven Oil | 2 | One at 100%, one at 50% |
Grand Soul Gem (Empty or Grand, 50% each) |
1 | 100% |
Dwarven Scraps | 3 | 25% each |
Leveled Gem | 3 | One at 100%, one at 25%, one at 10% |
Leveled Arrows | 1 | 75% |
Leveled Arrows (Best) | 1 | 75% |
GiantsEdit
Item | Quantity | Chance |
---|---|---|
Giant's Toe | 1 | 100% |
Leveled Animal Part | 3 | 75% each |
Leveled Armor (Unenchanted) | 2 | 50% each |
Leveled Gem | 1 | 25% |
Leveled Soul Gem (Standard) | 1 | 15% |
Leveled Weapon (Unenchanted) | 2 | 50% each |
Leveled Gold (100 - 300 Gold; see below) |
1 | 100% |
Gold Change | 1 - 9 | 90% |
Golden Touch Change (Random 2 - 10 Gold) |
5 | 100%† |
Imperial Luck Change | 2 - 10 | 100%‡ |
Prowler's Profit Gems | 4 | One at 100%, one at 75%, one at 50%, one at 25%^ |
Level | Item | Quantity |
---|---|---|
1 | One of: | 1 |
1 | One of: | 1 |
1 | One of: | 1 |
1 | One of: | 1 |
5 | One of: | 1 |
6 | One of: | 1 |
7 | One of: | 1 |
8 | One of: | 1 |
9 | One of: | 1 |
10 | One of: | 1 |
11 | One of: | 1 |
12 | One of: | 1 |
13 | One of: | 1 |
Level | Item | Quantity |
---|---|---|
1 | Gold | 100 |
1 | Gold | 100 |
1 | Gold | 100 |
1 | Gold | 100 |
6 | Gold | 150 |
7 | Gold | 150 |
8 | Gold | 150 |
9 | Gold | 150 |
11 | Gold | 200 |
12 | Gold | 200 |
13 | Gold | 200 |
14 | Gold | 200 |
16 | Gold | 250 |
17 | Gold | 250 |
18 | Gold | 250 |
19 | Gold | 250 |
21 | Gold | 300 |
22 | Gold | 300 |
23 | Gold | 300 |
24 | Gold | 300 |
Level | Item | Quantity |
---|---|---|
1 | One of: | 1 |
1 | One of: | 1 |
1 | One of: | 1 |
1 | One of: | 1 |
1 | One of: | 1 |
Level | Item | Quantity |
---|---|---|
1 | Leveled Battleaxe | 1 |
1 | Leveled Bow | 1 |
1 | Leveled Dagger | 1 |
1 | Leveled Greatsword | 1 |
1 | Leveled Mace | 1 |
1 | Leveled Sword | 1 |
1 | Leveled War Axe | 1 |
1 | Leveled Warhammer | 1 |
1 | Leveled Arrows (Stack of up to 12) |
1 |
FalmerEdit
Item | Quantity | Chance |
---|---|---|
Falmer Archer | ||
Falmer Bow | 1 | 100% |
Falmer Sword | 1 | 100% |
Falmer Arrow | 12 | 75% each |
Leveled Gold (10-59 Gold, see below) |
1 | 50% |
Random Loot (Up to 7 items, see below) |
1 | 75% |
Leveled Arrows (Stack of up to 6) |
1 | 10% |
Falmer Ear | 2 | 50% for one, 25% for one |
Leveled Health Poison (Standard or Lingering) |
1 | 25% |
Golden Touch Change (Random 2 - 10 Gold) |
1 | 100%† |
Imperial Luck Change | 2 - 10 | 100%‡ |
Prowler's Profit Gems | 4 | One at 100%, one at 75%, one at 50%, one at 25%^ |
Falmer Shaman | ||
Leveled StaffDG (Or an unlootable Sword) |
1 | 100% |
Leveled Gold (10-59 Gold, see below) |
1 | 50% |
Random Shaman Loot (Up to 6 items, see below) |
1 | 75% |
Falmer Ear | 2 | 50% for one, 25% for one |
Leveled Health Poison (Standard or Lingering) |
1 | 25% |
Golden Touch Change (Random 2 - 10 Gold) |
1 | 100%† |
Imperial Luck Change | 2 - 10 | 100%‡ |
Prowler's Profit Gems | 4 | One at 100%, one at 75%, one at 50%, one at 25%^ |
Level | Item | Quantity |
---|---|---|
1 | Leveled Falmer Gold | 1 |
1 | Gold Change | 1 |
Level | Item | Quantity |
---|---|---|
1 | Gold | 10 |
1 | Gold | 10 |
1 | Gold | 10 |
1 | Gold | 10 |
8 | Gold | 20 |
9 | Gold | 20 |
10 | Gold | 20 |
11 | Gold | 20 |
14 | Gold | 30 |
15 | Gold | 30 |
16 | Gold | 30 |
17 | Gold | 30 |
19 | Gold | 40 |
20 | Gold | 40 |
21 | Gold | 40 |
22 | Gold | 40 |
25 | Gold | 50 |
26 | Gold | 50 |
27 | Gold | 50 |
28 | Gold | 50 |
Level | Item | Quantity |
---|---|---|
1 | Random Falmer Loot (75% chance) | 1 |
1 | Alchemy Ingredient (25% chance) | 1 |
1 | Random Mining Tool (5% chance) | 1 |
1 | Leveled Health Poison (10% chance) | 1 |
Level | Item | Quantity |
---|---|---|
1 | Pickaxe | 1 |
1 | Pickaxe | 1 |
1 | Shovel | 1 |
1 | Shovel | 1 |
1 | Pickaxe | 1 |
Level | Item | Quantity |
---|---|---|
1 | Small Leveled Gem (10% chance) | 1 |
1 | Leveled Ore (10% chance) | 1 |
1 | Alchemy Ingredient (25% chance) | 1 |
1 | Dwarven Scrap (10% chance) | 1 |
Level | Item | Quantity |
---|---|---|
1 | Leveled Ore (10% chance) | 1 |
1 | Alchemy Ingredient (25% chance) | 1 |
1 | Alchemy Ingredient (25% chance) | 1 |
1 | Leveled Health Poison (25% chance) | 1 |
1 | Alchemy Ingredient (25% chance) | 1 |
1 | Leveled Soul Gem (25% chance) | 1 |
Level | Item | Quantity |
---|---|---|
1 | Common Underground Ingredient$ | 1 |
1 | Uncommon Underground Ingredient% | 1 |
1 | Rare Underground Ingredient@ | 1 |
1 | Common Underground Ingredient$ | 1 |
1 | Common Underground Ingredient$ | 1 |
1 | Uncommon Underground Ingredient% | 1 |
Level | Item | Quantity |
---|---|---|
1 | Bound Sword? | 1 |
1 | Novice Falmer Staff | 1 |
14 | Apprentice Falmer Staff | 1 |
14 | Bound Sword? | 1 |
25 | Bound Sword? | 1 |
25 | Adept Falmer Staff | 1 |
One of the following: |
---|
Staff of Firebolts |
Staff of Ice Spikes |
Staff of Lightning Bolts |
One of the following: |
---|
Staff of the Flame Atronach |
Staff of Firebolts |
Staff of Ice Spikes |
Staff of Lightning Bolts |
One of the following: |
---|
Staff of the Frost Atronach |
Staff of Chain Lightning |
Staff of Fireballs |
Staff of Ice Storms |
DragonsEdit
Item | Quantity | Chance |
---|---|---|
Dragon | ||
Dragon Bone | 3 | One at 100%, one at 75%, one at 75% |
Dragon Scales | 3 | One at 100%, one at 75%, one at 75% |
Leveled Gold (100 - 300 Gold, see below) |
1 | 100% |
Gold Change (1 - 9 Gold) |
2 | 90% each |
Golden Touch Change (Random 2 - 10 Gold) |
5 | 100%† |
Imperial Luck Change (Random 2 - 10 Gold) |
5 | 100%‡ |
Leveled Armor (33% chance be Enchanted) |
1 | 25% |
Leveled Weapon (25% chance to be Enchanted) |
1 | 25% |
Leveled Gem | 1 | 25% |
Prowler's Profit Gems | 4 | One at 100%, one at 75%, one at 50%, one at 25%^ |
Skeletal Dragon | ||
Dragon Bone | 5 | 100% |
Level | Item | Quantity |
---|---|---|
1 | Gold | 100 |
6 | Gold | 150 |
11 | Gold | 200 |
16 | Gold | 250 |
21 | Gold | 300 |
Level | Item | Quantity |
---|---|---|
1 | Enchanted Heavy Armor Piece | 1 |
1 | Unenchanted Heavy Armor Piece | 1 |
1 | Unenchanted Heavy Armor Piece | 1 |
1 | Unenchanted Heavy Armor Piece | 1 |
1 | Enchanted Light Armor Piece | 1 |
1 | Enchanted Light Armor Piece | 1 |
1 | Unenchanted Light Armor Piece | 1 |
1 | Unenchanted Light Armor Piece | 1 |
1 | Unenchanted Light Armor Piece | 1 |
Level | Item | Quantity |
---|---|---|
1 | Enchanted Weapon (Any) | 1 |
1 | Unenchanted One-Handed Weapon | 1 |
1 | Unenchanted Two-Handed Weapon | 1 |
1 | Unenchanted One-Handed Weapon | 1 |
BugsEdit
- The list for enchanted iron swords that do stamina damage contains only maces.
- The Unofficial Skyrim Patch, version 1.2, fixes this bug.
- The lists for Ring Enchantments contain two empty enchantment options, these will be picked in place of actual enchantments and give a normal item. The two missing are; Fortify Alchemy and Fortify Enchanting
- The Unofficial Skyrim Patch, version 1.3.1, fixes this bug.
- The lowest-level bandit archer list contains a melee entry.
- The Unofficial Skyrim Patch, version 1.2.7, fixes this bug.
- Most or all low-level bandit archers and wizards can't commit crimes.
- The Unofficial Skyrim Patch, version 1.3.1, fixes this bug.
- The lists for both Combat Skill potions and Stealth Skill potions contain Fortify Marksman potions, making them slightly more common at apothecaries than the other Skill potions. ?
- The leveled list for Potions of Resist Magic features the Elixir of Resist Shock instead of the Elixir of Resist Magic, making Resist Shock potions slightly more common than the other Resistance potions starting at level 30. This also makes the Elixir of Resist Magic unobtainable. ?
- The leveled list for Poisons sold at apothecaries includes an incomplete and empty sublist for "Drain Skill" poisons, possibly for a successor to the "Damage Skill" effects in previous games that was never implemented. This empty list is chosen one-third of the time, resulting in a re-roll. Bandit chest Potion lists also have this error, but the empty value is chosen less often in this case. ?
- The leveled list for Staves sold by spell merchants has either an incorrect name (which indicates only a 25% chance of not generating a staff) or an incorrect chance to not generate a staff (75%). If the latter is true, then spell merchants sell far fewer staves than originally intended. ?
- Certain leveled lists do not have the "All Levels" tag when they were seemingly designed to have it. One notable example is the list for Ingots used by general goods merchant chests. There is also the list for Miscellaneous Necklace Enchantments, but it doesn't have the repeat entries that indicate it was meant to have "All Levels" enabled. ?
- Fences at the Thieves Guild, if they sell a Poison, are seemingly meant to sell one of the highest levels. However, the leveled lists reuse Apothecary poison sublists for Damage and Weakness, which have the "All Levels" tag. They also use a Paralysis Poison list with "All Levels" enabled, though this may have been intentional. ?
- Leveled lists appear to have an internal cap on the number of items generated. This can effectively cause items to be removed from the list during gameplay, even though they appear correct in the Creation Kit. This is particularly notable with merchants like Balimund or Taarie when creations or mods add to the list of items they're supposed to sell. ?