This article is about the item type. For the Creation, see Staves (Creation).
Staves are one-handed weapons that are essentially rechargeable scrolls. Anyone can use a staff, regardless of magic skill, and using a staff does not use any of the caster's own Magicka; instead, it depletes the staff's charge. However, the higher the user's skill level in the relevant magic school, the lower the charge cost to use the staff. Using staves does not increase your skills, nor do staves benefit from higher skill levels, with the exception of lowering the cost per use. However, staves benefit (particularly Destruction staves) from perks, so a Staff of Flames would do 10 damage per second instead of 8, if you have the Augmented Flames perk from the Destruction skill line.
Once the staff is completely discharged, it becomes unusable, and must be recharged using the same methods as any enchanted weapon, usually via a filled soul gem. However, the Soul Siphon perk will not work on it.
Although staves are listed in your inventory under "Weapons", they are treated differently from other weapons. In particular, staves will not be bought or sold by blacksmiths. Staves can only be bought from spell merchants, who will stock a random, level-dependent selection of staves. Both spell and general-goods merchants will buy staves. They can also be found in random loot. Staves cannot be disenchanted.
Staves can also be enchanted using the Staff EnchanterDB in Tel Mithryn. Using the table will allow the user to enchant any unenchanted staff that was added with the Dragonborn add-on. The type of unenchanted staff determines what kind of enchantments can be applied to it. For example, an Illusion staff cannot have flames (a Destruction effect) enchanted onto it. The list of staves below does not contain any staves specific to Dragonborn; see the Craftable StavesDB section for those.
Standard StavesEdit
Staves do not simply cast the same spell you would, per the staff's name; they employ enchantments bearing effects which are always similar but not always identical to the spell they are named after. Differences between the staff and its namesake spell are noted in each staff's entry.
AlterationEdit
Name (ID) | Level | Charge/Cost = Uses | Enchantment | Locations | ||||
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Staff of Magelight (000be121) |
8 | 239 | 0 | 10 | 1000/14=71 | Ball of light that lasts 60 seconds and sticks where it strikes:
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Staff of Paralysis (00029b73) |
8 | 3965 | 0 | 34 | 3000/450=6 | Targets that fail to resist are paralyzed for 10 seconds:
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ConjurationEdit
BanishEdit
Name (ID) | Level | Charge/Cost = Uses | Enchantment | Locations | Differences From Namesake Spell | ||||
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Staff of Banishing (00029b79) |
8 | 926 | 0 | 22 | 2000/85=23 | Weaker summoned daedra are sent back to Oblivion:
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Staff of Daedric Command (00029b7b) |
8 | 2307 | 0 | 34 | 3000/242=12 | Powerful summoned and raised creatures are put under your control:
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Staff of Expulsion (00029b7e) |
8 | 2092 | 0 | 34 | 3000/215=13 | Powerful summoned daedra creatures are sent back to Oblivion:
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ConjureEdit
Name (ID) | Level | Charge/Cost = Uses | Enchantment | Notes | ||||
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Staff of the Familiar (00029b75) |
8 | 926 | 0 | 1 | 500/107=4 | Summons a Familiar for 60 seconds wherever the caster is pointing:
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Staff of the Flame Atronach (00029b78) (xx011d58)DG |
8 | 727 | 0 | 10 | 1000/75=13 | Summons a Flame Atronach for 60 seconds wherever the caster is pointing:
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Staff of the Frost Atronach (000be120) (xx011d59)DG |
8 | 1106 | 0 | 22 | 2000/107=18 | Summons a Frost Atronach for 60 seconds wherever the caster is pointing:
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Staff of the Storm Atronach (00029b7d) |
8 | 1656 | 0 | 34 | 3000/161=18 | Summons a Storm Atronach for 60 seconds wherever the caster is pointing:
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ReanimateEdit
All of these do not apply the secondary effect that disintegrates the corpse after the spell wears off, which the simulated spells all have; see the bugs section for more. Aside from this substantial upgrade, all of them are weaker than their namesake spell.
Name (ID) | Level | Charge/Cost = Uses | Enchantment | Locations | Differences From Namesake Spell | ||||
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Staff of Zombies (00029b74) |
8 | 449 | 0 | 1 | 500/48=10 | Reanimate a weak dead body to fight for you for 60 seconds:
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Staff of Reanimation (00029b76) |
8 | 949 | 0 | 10 | 1000/103=9 | Reanimate a weak dead body to fight for you for 60 seconds:
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Staff of Revenants (00029b7a) |
8 | 824 | 0 | 22 | 2000/72=27 | Reanimate a powerful dead body to fight for you for 60 seconds:
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Staff of Dread Zombies (00029b7c) |
8 | 1248 | 0 | 34 | 3000/110=27 | Reanimate a very powerful dead body to fight for you for 60 seconds:
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Soul TrapEdit
Name (ID) | Level | Charge/Cost = Uses | Enchantment | ||||
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Staff of Soul Trapping (000be122) |
8 | 986 | 0 | 10 | 1000/107=9 | If target dies within 60 seconds, fills a soul gem:
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DestructionEdit
Fire DamageEdit
Name (ID) | Level | Charge/Cost = Uses | Enchantment | Notes | Differences From Namesake Spell | ||||
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Staff of Flames (0004dee0) |
8 | 183 | 0 | 1 | 500/14=35 seconds | A gout of fire that does 8 points per second. Targets on fire take extra damage:
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Staff of Firebolts (0004c6ca) (xx011d5d)DG |
8 | 456 | 0 | 10 | 1000/41=24 | A blast of fire that does 25 points of damage. Targets on fire take extra damage:
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Staff of Fireballs (00029b82) (xx011d57)DG |
8 | 1309 | 0 | 22 | 2000/133=15 | A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage:
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Staff of Incineration (0010fcf2) |
8 | 2750 | 0 | 34 | 3000/298=10 | A blast of fire that does 60 points of damage. Targets on fire take extra damage:
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Staff of the Flame Wall (00029b85) |
8 | 1310 | 0 | 34 | 3000/118=25 seconds | Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second:
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Frost DamageEdit
Name (ID) | Level | Charge/Cost = Uses | Enchantment | Notes | Differences From Namesake Spell | ||||
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Staff of Frostbite (0004dee1) |
8 | 198 | 0 | 1 | 500/16=31 seconds | A blast of cold that does 8 points of damage per second to Health and Stamina:
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Staff of Ice Spikes (0004ded8) (xx011d5e)DG |
8 | 511 | 0 | 10 | 1000/48=20 | A spike of ice that does 25 points of frost damage to Health and Stamina:
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Staff of Ice Storms (00029b83) (xx011d5f)DG |
8 | 1401 | 0 | 22 | 2000/144=13 | A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina:
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Staff of Icy Spear (0010fcf7) |
8 | 2931 | 0 | 34 | 3000/320=9 | A spear of ice that does 60 points of frost damage to Health and Stamina:
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Staff of the Frost Wall (00029b86) |
8 | 1468 | 0 | 34 | 3000/137=21 seconds | Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second:
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Shock DamageEdit
Name (ID) | Level | Charge/Cost = Uses | Enchantment | Notes | Differences From Namesake Spell | ||||
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Staff of Sparks (0004dee2) |
8 | 218 | 0 | 1 | 500/19=26 seconds | Lightning that does 8 points of shock damage to Health and Magicka per second:
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Staff of Lightning Bolts (0004dee3) (xx011d60)DG |
8 | 538 | 0 | 10 | 1000/51=19 | A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka:
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Staff of Chain Lightning (00029b84) (xx011d56)DG |
8 | 1494 | 0 | 22 | 2000/156=12 | Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target:
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Staff of Thunderbolts (0010fcf4) |
8 | 778 | 0 | 34 | 3000/51=58 | A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka:
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Staff of the Storm Wall (00029b87) |
8 | 1531 | 0 | 34 | 3000/145=20 seconds | Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second:
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IllusionEdit
FearEdit
Name (ID) | Level | Charge/Cost = Uses | Enchantment | Locations | Differences From Namesake Spell | ||||
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Staff of Fear (00029b8c) |
8 | 2443 | 0 | 10 | 1000/289=3 | Creatures and people up to level 8 flee from combat for 60 seconds:
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Staff of Vanquishment (00029b92) |
8 | 1807 | 0 | 34 | 3000/180=16 | Creatures and people up to level 12 flee from combat for 30 seconds:
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FrenzyEdit
Name (ID) | Level | Charge/Cost = Uses | Enchantment | Differences From Namesake Spell | ||||
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Staff of Fury (00029b89) |
8 | 803 | 0 | 1 | 500/92=5 | Creatures and people up to level 4 will attack anything nearby for 60 seconds:
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Staff of Frenzy (00029b8f) |
8 | 1149 | 0 | 22 | 2000/113=17 | Creatures and people up to level 8 will attack anyone nearby for 60 seconds:
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PacifyEdit
Name (ID) | Level | Charge/Cost = Uses | Enchantment | Locations | Notes | Differences From Namesake Spell | ||||
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Staff of Calm (00029b8b) |
8 | 1153 | 0 | 10 | 1000/128=7 | Creatures and people up to level 8 won't fight for 30 seconds:
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Grand Staff of Charming (00029b91) |
8 | 1393 | 0 | 34 | 3000/128=23 | Creatures and people up to level 8 won't fight for 30 seconds:
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RallyEdit
All of these do not apply the secondary Fortify Health and Fortify Stamina effects that they claim they do and that their namesake spells do; see the bugs section for more.
Name (ID) | Level | Charge/Cost = Uses | Enchantment | Differences From Namesake Spell | ||||
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Staff of Courage (00029b88) |
8 | 79 | 0 | 1 | 500/1=500 | Target won't flee for 60 seconds and gets some extra health and stamina:
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Staff of Inspiration (00029b8e) |
8 | 317 | 0 | 22 | 2000/9=222 | Targets won't flee for 60 seconds and get extra health and stamina:
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RestorationEdit
Restore HealthEdit
Name (ID) | Level | Charge/Cost = Uses | Enchantment | Differences From Namesake Spell | ||||
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Staff of the Healing Hand (00029b93) |
8 | 198 | 0 | 10 | 1000/9=111 seconds | Heals the target 4 points per second, but not undead, atronachs or machines:
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Staff of Mending (00029b99) |
8 | 613 | 0 | 22 | 2000/46=43 | Heals the target 45 points, but not undead, atronachs or machines:
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Turn UndeadEdit
Name (ID) | Level | Charge/Cost = Uses | Enchantment | Locations | Differences From Namesake Spell | ||||
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Minor Staff of Turning (00029b94) |
8 | 556 | 0 | 10 | 1000/53=18 | Undead up to level 4 flee for 30 seconds:
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Staff of Turning (00029b95) |
8 | 1036 | 0 | 22 | 2000/98=20 | Undead up to level 8 flee for 30 seconds:
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Grand Staff of Turning (00029b97) |
8 | 1520 | 0 | 34 | 3000/144=20 | Undead up to level 12 flee for 30 seconds:
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Staff of Repulsion (00029b9a) |
8 | 675 | 0 | 22 | 2000/53=37 | All affected undead up to level 4 flee for 30 seconds:
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Grand Staff of Repulsion (00029b9b) |
8 | 1289 | 0 | 34 | 3000/115=26 | All affected undead up to level 8 flee for 30 seconds:
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Special StavesEdit
Name (ID) | Charge/Cost = Uses (controlling skill) |
Enchantment | Notes | ||||
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Aetherial Staff DG (xx00575e) |
8 | 1970 | 0 | 1000/75=13 (None) |
Summon a Dwarven Spider or Sphere for 60 seconds wherever the caster is pointing. |
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Dragon Priest Staff (0007e5bb) |
8 | 1570 | 0 | 5000/118=42 seconds (Destruction) |
Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second:
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Dragon Priest Staff (0004de5b) |
8 | 1989 | 2 | 2000/145=13 seconds (Destruction) |
Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second:
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Eye of Melka (000b3dfa) |
8 | 1234 | 0 | 1000/133=7 (Destruction) |
A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage:
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Gadnor's Staff of Charming (00046e0b) |
8 | 803 | 0 | 500/92=5 (Illusion) |
Creatures and people up to level 4 will attack anything nearby for 60 seconds:
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Goblin Totem StaffCC (FExxx805) |
10 | 1614 | 0 | 3000/156=19 (Destruction) |
Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target:
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Halldir's Staff (000ab704) |
8 | 1874 | 17 | 1000/218=4 (Illusion/Conjuration) |
Calms less powerful opponents for 60 seconds, and traps their souls should they die:
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Hevnoraak's Staff (0010076d) |
8 | 1791 | 0 | 5000/145=34 seconds (Destruction) |
Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second:
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Miraak's Staff DB (xx039FA6) |
8 | 1649 - 1849 | 0 | 3000/67=44 (None) |
Sprays writhing tentacles on the ground that stagger and poison foes that enter them.
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Sanguine Rose (0001cb36) |
10 | 2087 | 0 | 3000/215=13 (Conjuration) |
Summons a Dremora for 60 seconds. |
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Skull of Corruption (00035066) |
10 | 1680 | 2 | 3000/40=75 (None) |
20 points damage, increases to 50 if powered with dreams collected from sleeping people. |
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Spider Control Rod (000e57f0) (000c19ff) |
8 | 153 | 1 | 1000/1=1000 (Alteration) |
Directs Aicantar's Spider to the target:
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Staff of Arcane Authority (000940d8) |
8 | 2443 | 0 | 1000/289=3 (Illusion) |
Creatures and people up to level 8 flee from combat for 60 seconds:
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Staff of Hag's Wrath (0007a4fb) |
8 | 1310 | 0 | 3000/118=25 (Destruction) |
Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second:
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Staff of Jyrik Gauldurson (000e5f43) |
8 | 594 | 0 | 1000/58=17 (None) |
Target takes 25 points of damage, and twice as much Magicka damage:
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Staff of Magnus (00035369) |
8 | 1468 | 0 | 5000/106=47 seconds (Restoration/Alteration) |
Absorb 20 magicka per second. If the target is out of magicka, absorb health instead: |
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Staff of Ruunvald DG (xx01958c) |
8 | 1393 | 0 | 3000/128=23 (Illusion) |
Creatures and people up to level 8 won't fight for 30 seconds:
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Staff of Tandil (0006a093) |
8 | 2530 | 0 | 10000/165=60 (Illusion) |
Creatures and people up to level 12 won't fight for 60 seconds:
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Wabbajack (0002ac6f) |
10 | 1565 | 27 | 3000/150=20 (Destruction) |
A blast from Wabbajack with an unpredictable effect: |
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Craftable StavesDBEdit
Staves can be crafted at Neloth's staff enchanter after completing the quest Reluctant Steward. All staves use an appropriate unenchanted staff as base objects and one or more heart stones. Additionally you must know the spell for the staff you want to craft. Unlike weapons and armor, however, staves cannot be renamed during the crafting process.
All of the staves you can create can also be found as random loot or sold by vendors without Dragonborn.
Unenchanted StavesEdit
Unenchanted staves can be purchased from Neloth and are needed to craft staves. These staves existed in the original Skyrim as internally used templates, but some of the statistics were changed by Dragonborn.
Name (ID) | ||||
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Unenchanted Alteration Staff (0007e646) |
8 | 500 | 0 | |
Unenchanted Conjuration Staff (0007e647) |
8 | 500 | 0 | |
Unenchanted Destruction Staff (000be11f) |
8 | 500 | 0 | |
Unenchanted Illusion Staff (0007a91b) |
8 | 500 | 0 | |
Unenchanted Restoration Staff (00051b0c) |
8 | 500 | 0 |
AlterationEdit
These use an unenchanted Alteration staff as base object.
Created Staff | Spell | Heart Stones |
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Staff of Magelight | Magelight | 2 |
Staff of Paralysis | Paralysis | 4 |
ConjurationEdit
These use an unenchanted Conjuration staff as base object.
DestructionEdit
These use an unenchanted Destruction staff as base object.
IllusionEdit
These use an unenchanted Illusion staff as base object.
Created Staff | Spell | Heart Stones |
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Staff of Calm | Calm | 2 |
Staff of Courage | Courage | 1 |
Staff of Fear | Fear | 2 |
Staff of Frenzy | Frenzy | 3 |
Staff of Fury | Fury | 2 |
Staff of Inspiration | Rally | 3 |
Staff of Vanquishment | Rout | 4 |
RestorationEdit
These use an unenchanted Restoration staff as base object.
Creation ClubEdit
Crafting these staves does not require knowledge of any spell. Despite requiring the use of a Staff Enchanter, these items are not added by the Dragonborn DLC and instead come from various Creation Club Creations.
Created Staff | Related Quest | Heart Stones | Notes |
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Arm of the MoonCC | The Arms of Chaos | 0 | Requires the Arms of Chaos Creation. This staff uses the unenchanted version of the Arm of the Moon as a base object, and requires a Green Sigil Stone instead of a Heart Stone. |
Arm of the SunCC | The Arms of Chaos | 0 | Requires the Arms of Chaos Creation. This staff uses the unenchanted version of the Arm of the Sun as a base object, and requires an Orange Sigil Stone instead of a Heart Stone. |
Staff of SheogorathCC | Put A Fork In It | 2 | Requires the Staff of Sheogorath Creation. No unenchanted staff is needed for the base; instead, you must obtain the Branch of the Tree of Shades and Ciirta's Eye. |
NotesEdit
- The charge costs given are the ones found in the Creation Kit. These are the actual cost values at skill level 0, rounded down. The cost decreases with higher levels of the controlling skill, resulting in more uses before recharging is needed. At skill level 100 this results in about 1.7 times the uses shown here.
- The Enchanting perk Soul Siphon, which traps 5% of a creature's soul when you kill it with a weapon, does not work with staves.
- The Staff of Jyrik Gauldurson is the only lightning staff that does twice as much Magicka damage.
- Followers will not recharge staves.[verification needed]
BugsEdit
- Rally staves claim in their description that they provide extra health and stamina, but they do not actually do so. ?
- Summoning staves (e.g. Staff of the Flame Atronach, Staff of the Storm Atronach, Sanguine Rose) may not work if you have the Elemental Potency perk. ?
- Equipping the Staff of Jyrik Gauldurson is also meant to apply Jyrik's Blessing, which increases Magicka and Magicka regeneration. However the script to apply the effect is not actually attached to the item.
- The Unofficial Skyrim Patch, version 2.0.5, fixes this bug.
- Staves that reanimate a corpse will allow for the body to remain intact after the spell wears off allowing the corpse to be reanimated an unlimited number of times. This is unlike reanimation spells, where the body will disintegrate after the spell wears off.
- The Unofficial Skyrim Patch, version 2.0.9, addresses this issue. Reanimated corpses will disintegrate after the spell wears off.
- The Staff of Thunderbolts will cast Lightning Bolt when used, rather than Thunderbolt.
- The Unofficial Skyrim Patch, version 1.1, fixes this bug.
- The description for the Staff of Jyrik Gauldurson doesn't say that it does 25 points of shock damage. ?
- The Staff of Inspiration will not work when used as intended; when cast on a follower or NPC, you'll get a warning in the upper left corner of your screen, indicating that "[NPC/creature] is too powerful" for the spell, even though Rally is not a level-dependent spell in the first place and so the Rally effect will not be placed on them. ?