This article is about alchemy labs used to make potions and poisons. For the player-built home addition related to the Hearthfire add-on, see Alchemy Laboratory.
Alchemy Labs are places where it is possible to perform Alchemy. A category listing all places where alchemy labs can be found is available at Category:Skyrim-Places-Alchemy Labs.
LocationsEdit
EastmarchEdit
- Ansilvund Excavation — A medium-sized Nordic ruin northeast of Shor's Stone and north of Riften. (map)
- Cragwallow Slope — A medium-sized cave southeast of Windhelm home to conjurers and atronachs. (map)
- Cronvangr Cave — A medium-sized cave southwest of Kynesgrove, inhabited by frostbite spiders and vampires. (map)
- Fort Amol — A medium-sized fort northwest of Darkwater Crossing along the White River, initially occupied by elemental mages. (map)
- Mistwatch — A medium-sized fort located at the northern base of the mountains on the border of the Rift and Eastmarch, just southeast of the Atronach Stone on the edge of the hot springs. (map)
- Mzulft — A large Dwarven ruin south-southeast of Windhelm, along the main road between Windhelm and Riften. (map)
- Narzulbur — An Orc stronghold in the northeast of Skyrim, southeast of Windhelm. (map)
- Palace of the Kings — A large castle at the far end of the Valunstrad district in Windhelm. (map)
- Sacellum of Boethiah — The shrine to the Daedric Prince Boethiah. (map)
- Snapleg Cave — A medium-sized cave carved into the side of a mountain which is occupied by leveled warlocks and leveled animals. (map)
- Stony Creek Cave — A small cave located in the southeastern corner of Eastmarch that is occupied by bandits. (map)
- Uttering Hills Cave — A small cave in the mountains southwest of Windhelm occupied by bandits. (map)
- The White Phial — The alchemical shop located on the north side of Windhelm's market district. (map)
FalkreathEdit
- Anise's Cabin — A small, open cabin in Falkreath Hold near where the White River meets Lake Ilinalta. (map)
- Bloodlet Throne — A small fort occupied by vampires, vampire thralls, and wolves. (map)
- Cracked Tusk Keep — A medium-sized fort located to the west of Falkreath. (map)
- Dark Brotherhood Sanctuary — One of two Dark Brotherhood sanctuaries located within Skyrim. (map)
- Dead Man's Drink — An inn in the town of Falkreath. It is owned by Valga Vinicia. (map)
- Falkreath Stormcloak Camp — A Stormcloak camp in Falkreath Hold, located east of Helgen. (map)
- Grave Concoctions — A store in Falkreath specializing in alchemy and home for Zaria who runs the store. (map)
- Haemar's Shame — A medium-sized cave that is home to vampiric worshippers of Clavicus Vile. (map)
- Hag Rock Redoubt — A small Nordic ruin located south of Markarth. (map)
- Ilinalta's Deep — A medium-sized fort on the shore of Lake Ilinalta that mysteriously collapsed. (map)
- Knifepoint Ridge — A large palisade-walled bandit camp surrounding an iron and corundum mine, located northwest of Falkreath. (map)
- Southfringe Sanctum — A small cave occupied by the conjurer Bashnag and his coven. (map)
- Sunderstone Gorge — A medium-sized cave west of Bloated Man's Grotto occupied by warlocks. (map)
- Twilight Sepulcher — The location of the Pilgrim's Path and main entrance to Nocturnal's Ebonmere portal, resting place for the Skeleton Key. (map)
HaafingarEdit
- Angeline's Aromatics — The alchemy shop in Solitude. (map)
- Castle Dour — A large fortress in Solitude which acts as the headquarters of the Imperial Legion and residence of the Emperor in Skyrim. (map)
- The Katariah — The personal transport vessel of the Emperor, Titus Mede II. (map)
- Potema's Catacombs — A series of catacombs designed to house the Wolf Queen of Solitude. (map)
- Volkihar KeepDG — A large fort on an island far northwest of Solitude connected to Castle Volkihar which serves as the Volkihar vampire clan's home. (map)
HjaalmarchEdit
- Fort Snowhawk — A medium-sized fort just west of Morthal, initially occupied by necromancers and skeletons. (map)
- Labyrinthian — A sprawling Nordic ruin in Hjaalmarch, containing the entrances to several indoor dungeon areas. (map)
- Lost Valkygg — A small Nordic ruin accessible from the exterior of Labyrinthian. (map)
- Movarth's Lair — A small cave north of Morthal inhabited by vampires. (map)
- Thaumaturgist's Hut — An alchemy shop in Morthal. (map)
The PaleEdit
- Dawnstar Sanctuary — A disused Dark Brotherhood sanctuary located on the shore of the Sea of Ghosts near Dawnstar. (map)
- Forsaken Cave — A medium-sized cave located west of Windhelm which is inhabited by icewraiths and leveled draugrs. (map)
- Fort Dunstad — A large fort south of Dawnstar, initially occupied by bandits. (map)
- Hall of the Vigilant — A secluded lodge south-southwest of Dawnstar, home to the Vigilants of Stendarr. (map)
- Irkngthand — A large Dwarven ruin northeast of Shearpoint and southeast of Tumble Arch Pass. (map)
- The Mortar and Pestle — The alchemy shop in Dawnstar, located between Brina's House and Beitild's House. (map)
- Nightcaller Temple — A ruined fort on the clifftop overlooking Dawnstar. (map)
The ReachEdit
- Blind Cliff Cave — A medium-sized cave southwest of Karthwasten along the banks of the Karth River occupied by Forsworn. (map)
- Burguk's Longhouse — The longhouse of Chief Burguk, located in the Orc stronghold of Dushnikh Yal. (map)
- Darkfall CaveDG — A small cave just south-southwest of the Orc stronghold Mor Khazgur. (map)
- Deepwood Vale — A large Nordic ruin west of Solitude and far northeast of Markarth containing Forsworn. (map)
- Dushnikh Yal — A prosperous Orc stronghold in the southwest of Skyrim, southeast of Markarth. (map)
- Fort Sungard — A large fort located strategically at the crossroads between the Reach, Whiterun Hold, and Falkreath Hold, initially occupied by Forsworn. (map)
- The Hag's Cure — An apothecary in Markarth owned and operated by Bothela. (map)
- Hag's End — A small Nordic ruin with a few magic users present (witches, hags, and hagravens). (map)
- Hag Rock Redoubt — A small Nordic ruin located south of Markarth. (map)
- Harmugstahl — A medium-sized fort located north-northwest of Karthwasten and east of Dragontooth Crater. (map)
- Karthspire Camp — An open sprawling Forsworn encampment located northwest of Old Hroldan Inn. (map)
- Mor Khazgur — An Orc stronghold in the far northwest of Skyrim, west of Solitude and north of Markarth. (map)
- Shrine to Peryite — The shrine to the Daedric Prince Peryite. (map)
- Sundered Towers — A small pair of linked ruined Nordic towers inhabited by Forsworn and Hagravens. (map)
- Understone Keep — An ancient Dwarven keep built into the mountainside, used as a palace by the Jarl of Markarth. (map)
- Valthume — A large Nordic ruin where ancient knowledge awaits and the restless dead still battle. (map)
The RiftEdit
- Alchemist's Shack — A small wooden shack located between Haemar's Shame and Ivarstead. (map)
- Avanchnzel — A large Dwarven ruin filled with Dwarven automatons of all types. (map)
- Black-Briar Manor — The Black-Briars' residence in Riften. (map)
- Boulderfall Cave — A small cave inhabited by leveled necromancers. (map)
- Darklight Tower — A medium-sized fort occupied by hagravens. (map)
- Elgrim's Elixirs — A damp alchemist's shop located on the lower level, by the canal that flows through the center of the city of Riften. Owned and run by Elgrim and his wife Hafjorg. (map)
- Forelhost — A large Nordic ruin on a peak southeast of Riften which contains a word wall for the Storm Call shout. (map)
- Fort DawnguardDG — A large fort southeast of Riften which serves as the Dawnguard's base of operations. (map)
- Largashbur — An accursed Orc stronghold beset by giants in the southeast of Skyrim, west-southwest of Riften. (map)
- Mistveil Keep — A castle located at the southern end of Riften. (map)
- The Ragged Flagon — An inn that is part of the Thieves Guild's headquarters. (map)
- The Ratway — A network of sewer tunnels running beneath Riften, and home to the Thieves Guild. (map)
- Redwater DenDG — A drug den hidden beneath a dilapidated shack, supplying Redwater skooma, located west of Autumnshade Clearing. (map)
- Sarethi Farm — A farm between Riften and Ivarstead that has learned to cultivate nirnroot. (map)
- Shroud Hearth Barrow — A medium-sized Nordic ruin located just northeast of Ivarstead. (map)
- Tolvald's Cave — A large cave in the Velothi Mountains north of Riften, northeast of Shor's Stone and south-southeast of Ansilvund. (map)
SolstheimDBEdit
- Altar of ThrondDB — A landmark due west of the Temple of Miraak adjacent to a cave inhabited by hagravens. (map)
- Ashfall's TearCC — A hidden Tribunal Temple shrine to the Goddess Almalexia in a cave north of Raven Rock. (map)
- Ashfallow CitadelDB — A small Imperial fort east of Highpoint Tower and northwest of the Sun Stone being used as a base of operations by the Morag Tong. (map)
- Bloodskal BarrowDB — A small Nordic ruin north of Raven Rock inhabited by reavers. (map)
- Damphall MineDB — A large iron and silver mine north of Bloodskal Barrow, home to a group of reavers. It also serves as a sanctuary for forest vegetation and alchemical ingredients that have long since disappeared from the surface of Solstheim due to ashfall from Red Mountain, and there are hints that it was a Nordic Ruin. (map)
- Edla's HouseDB — The home of Edla and her son Nikulas in Skaal Village. (map)
- Highpoint TowerDB — A small fort southeast of Brodir Grove and north of Fort Frostmoth occupied by ash spawn and Neloth's former apprentice Ildari Sarothril. (map)
- Ienth FarmDB — The home of Garyn Ienth and Milore Ienth in Raven Rock. (map)
- Raven Rock MineDB — A large ebony mine in Raven Rock with a smelter near the entrance. (map)
- Shaman's HutDB — The home of shaman Storn Crag-Strider and his daughter Frea in Skaal Village. (map)
- Tel Mithryn ApothecaryDB — The home of the apothecary Elynea Mothren in Tel Mithryn. (map)
- Temple of MiraakDB — A Nordic temple north of Kagrumez and west-northwest of the Beast Stone dedicated to the dragon priest Miraak. (map)
Whiterun HoldEdit
- Arcadia's Cauldron — An alchemy shop in Whiterun's market area. (map)
- Broken Fang Cave — A small cave situated south of Swindler's Den (west of Whiterun) occupied by skeletons and leveled vampires. (map)
- Dragonsreach — The residence of the jarl of Whiterun Hold, the hold's seat of political power, and the location of the hold's jail. (map)
- Drelas' Cottage — An isolated cottage at the foot of a mountain in northern Whiterun Hold, and south of Morthal. (map)
- Dustman's Cairn — A medium-sized Nordic ruin northwest of Whiterun. (map)
- Fellglow Keep — A large fort east-northeast of Whiterun, inhabited by mages. (map)
- Honningbrew Meadery — A small meadery just southeast of Whiterun, owned by Sabjorn. (map)
- Rannveig's Fast — A small Nordic ruin in the mountain range in northern Whiterun Hold and just south of Morthal. (map)
- Sleeping Giant Inn — A small inn and tavern in the town of Riverwood. (map)
- Valtheim Towers — A small pair of linked ruined Nordic towers inhabited by bandits. (map)
- White River Watch — A small cave east-northeast of Honningbrew Meadery and southwest of the Ritual Stone occupied by the White River bandits. (map)
WinterholdEdit
- Alftand — A large Dwarven ruin southwest of Winterhold. (map)
- Arch-Mage's Quarters — The area within the College of Winterhold in which its current Arch-Mage resides. (map)
- Blackreach — An immense, naturally lit cavern inhabited by hordes of Falmer and containing the ruins of a Dwemer city. (map)
- Hall of Countenance — The main living and sleeping quarters for most of the higher ranked mages of the College of Winterhold. (map)
- Hob's Fall Cave — A small cave on the coast between Winterhold and Dawnstar inhabited by leveled warlocks and skeletons. (map)
- Journeyman's Nook — A small outdoor Nordic ruin southeast of Winterhold. (map)
- The Midden — A medium-sized dungeon underneath the College of Winterhold containing the Atronach Forge and home to the Augur of Dunlain, a former mage of the college. (map)
- Mount Anthor — A mountaintop dragon lair southwest of Winterhold and west of the Shrine of Azura. (map)
- Saarthal — A medium-sized Nordic ruin southwest of Winterhold. (map)
Player Owned HousesEdit
- Bloodchill CavernCC — A vampiric player home in Winterhold, southeast of Snowpoint Beacon and southwest of Alftand. (map)
- Breezehome — A house that can be purchased in Whiterun. (map)
- Gallows HallCC — A necromantic player home in Eastmarch, north of Mara's Eye Pond. (map)
- Goldenhills PlantationCC — An abandoned farm east of Rorikstead. (map)
- HendraheimCC — A Nordic hall player home in the Reach, north of Bilegulch Mine. (map)
- Hjerim — The house in Windhelm you can purchase. (map)
- Honeyside — A two-story house in the northwest corner of Riften. (map)
- NchuanthumzCC — A Dwarven player home in Eastmarch, north of Kagrenzel. (map)
- Proudspire Manor — A three-story house that can be purchased in Solitude. (map)
- Severin ManorDB — Initially the home of Mirri Severin, Tilisu Severin, and Vendil Severin in Raven Rock, which can be obtained as player housing by completing the quest Served Cold. (map)
- Shadowfoot SanctumCC — A small player home located in the Ratway beneath Riften. (map)
- Tundra HomesteadCC — A cottage that can be purchased in Whiterun Hold, located just northeast of Battle-Born Farm. (map)
- Vlindrel Hall — A house available for purchase in Markarth. (map)
- With the Hearthfire add-on, you can build a lab in any of your constructed homes, either in the Main Hall, or by building an Alchemy Laboratory.HF
BugsEdit
- The player may clip through the alchemy lab, and appear to be standing in the middle. This has no effect on exiting or using the table. ?
- Sometimes after making many potions the lab doesn't let you select more ingredients. This is fixed simply by leaving it and then selecting it again. ?
- Very rarely, the alchemy lab will be invisible; if it is part a tabletop, only the bare surface of the table will appear, and if the lab is a freestanding piece of furniture such as the one in the Midden, the whole piece will be invisible and any items stacked on top will appear to be suspended in midair. The lab will still be visible to the cursor and can be interacted with as normal, although the animation will also show the lab as invisible. ?