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Skyrim:Winterhold (region)

< Skyrim: Places: Holds

This article is about the hold. For the city, see Winterhold.

(lore page)
Capital Winterhold (map)
Jarl's Residence Jarl's Longhouse
Military Fort Fort Kastav
Initial Affiliation Stormcloaks
Imperial Government
Jarl Kraldar
Steward Malur Seloth
Housecarl Thonjolf
Stormcloaks Government
Jarl Korir
Steward Malur Seloth
Housecarl Thaena
Northeast part of Skyrim
The Winterhold region in the northeast corner of Skyrim

Winterhold is a hold in northeast Skyrim, with its capital in the city of Winterhold. It is initially affiliated with the Stormcloaks, but can be captured by the Imperials after completing Rescue from Fort Kastav.

Winterhold is the northernmost hold in Skyrim, and has weather to match. The Sea of Ghosts is off the northern coast, Eastmarch is to the southeast, and the Pale is to the south and west.

Perhaps the most notable feature of Winterhold is the College of Winterhold, a fortress-like school for mages which was spared on a rocky outcropping even though the Great Collapse tore down most of the capital around it. All that remains of the once-great city are four still-standing buildings (and the collapsed remains of several others) near the entrance to the College.

Map of Winterhold
Winterhold, the hold capital

Topographical OverviewEdit

Winterhold consists of snowy coasts and even snowier mountains. To the west and southwest is the Winterhold mountain range, which marks the border between Winterhold and the Pale, and some of the northern border with Eastmarch. Between the mountains and the sea to the east lies a tundra, where the elements have rendered the landscape barren and lifeless. Rock and ice shelves, and occasionally shingle beaches, form the barrier between Winterhold and the sea to the north and east. To the north the tundra stretches out into the Sea of Ghosts, forming one of the most inhospitable environments in Skyrim.

Flora and FaunaEdit

Not many plants or creatures can survive Winterhold's harsh continental climate, and the hold is generally devoid of life as a result. The only plants that make their home in the mountains are the snowberry bush and some blue mountain flowers. By the coast, Nordic barnacles, clams and spiky grass thrive. The area around the Wreck of the Winter War is known to be rich in fish and dragonflies and a large, isolated population of salmon can be found by the coast.

As for large fauna, only the hardiest of creatures make their home in Winterhold, such as wolves, ice wolves, snow bears, snowy sabre cats, and horkers. Occasionally, an unlucky traveler might also stumble upon an ice wraith, or worse, a wispmother.

Routes and PathwaysEdit

There is only one main road running through Winterhold. It originates as a branch of the Whiterun-Windhelm road. It runs northward through the eastern side of the hold right to the city of Winterhold. Another smaller and less used road runs from Winterhold to the ancient ruins of Saarthal.


All locations in Winterhold with individual map markers are listed. There are a few places without map markers listed for their significance.

Hold CapitalEdit

Farms, Towns, and Settlements including Orc Strongholds and InnsEdit

Camps, including Giant Camps and Military CampsEdit


Dragon LairsEdit

Mount Anthor, the highest peak in Winterhold


Ruins including Dwarven and NordicEdit

Standing Stones and Daedric ShrinesEdit

Towers and FortsEdit

Landmarks, including Bodies of Water, Clearings, Ships and ShipwrecksEdit

Unmarked PlacesEdit

Winterhold QuestsEdit

All quests that are started in or are related to Winterhold (except for radiant quests begun in other holds) are listed here:

Main QuestEdit

Imperial Legion Civil War QuestsEdit

Stormcloaks Civil War QuestsEdit

Daedric QuestsEdit

College of Winterhold QuestsEdit

Companions QuestsEdit

Dark Brotherhood QuestsEdit

Thieves Guild QuestsEdit

Side QuestsEdit

Dawnguard QuestsEdit

Creation Club QuestsEdit


In addition, many miscellaneous quests are located in Winterhold. They are listed here.


  • Winterhold is the only Hold that doesn't have a plot of land for sale if Hearthfire is installed, making building a house there impossible. It doesn't matter if you helped Korir or not.