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SR-mapicon-Mine.png
Settlement:
Darkwater Crossing
(view on map) (lore page)
Respawn Time 10 days
Console Location Code(s)
DarkwaterCrossingExterior01, DarkwaterCrossingExterior02, DarkwaterCrossingExterior03, DarkwaterCrossingExterior04, DarkwaterCrossingExterior05, DarkwaterCrossingGoldenrockMine, DarkwaterCrossingVernersHouse
Region
Eastmarch
Location
South of Windhelm
West of Mistwatch
Special Features
# of Tanning Racks 1
# of Smelters 1
# of Grindstones 1
# of Fishing SuppliesCC 1
# of Wood Chopping Blocks 1
# of Stone QuarriesHF 1
Darkwater Crossing

Darkwater Crossing is a small mining settlement south of Windhelm.

Annekke Crag-Jumper and her husband Verner Rock-Chucker originally discovered corundum ore here and established what would become Goldenrock Mine. They built themselves a small house, planted wheat and vegetables, and raised chickens and a goat. Since then, the mine has attracted several new residents who have made camp outside its entrance. The miners constantly worry that the mine may be running out of ore. Two of the residents, Annekke and Derkeethus, can become followers and be chosen as candidates to join the Blades.

With the Fishing Creation installed, some Fishing Supplies can be found next to the water, along with drying salmon and some netting.

The residents of Darkwater Crossing have unwittingly put themselves in danger by settling so close to Darkwater Pass, a hidden Falmer-infested cave. Although one of the residents has already gone missing, they are still unaware of this danger.

Darkwater Crossing ResidentsEdit

Related QuestsEdit

Quests Starting HereEdit

Miscellaneous QuestsEdit

Other QuestsEdit

Miscellaneous QuestsEdit

NotesEdit

  • Unused game data indicates the settlement was originally intended to be much different than it appears in the final game.
    • An NPC named Meieran is referred to in conversation by Hrefna, Sondas, and Tormir. It appears he was intended to play a significant role in Hrefna's upbringing, and may have been meant to tend the crops in the settlement.
    • Tormir mentions another non-existent NPC named Dasturn in a greeting. Nothing else is known about this person.
    • Sondas was intended to be an innkeeper, rather than a miner, as shown by the internal name of his scenes with Tormir: DialogueDarkwaterCrossingInn. His outfit and class in the final game appear to be remnants of this plan. It also explains why Hrefna follows him and states that he watches over her while her mother works, as she was meant to stay with him at the inn. The name of this inn is unknown. Also, the internal numbering of his scenes starts with 4, suggesting three scenes with other residents were removed.
    • Hrefna's scenes are numbered 1, 2, and 4, suggesting at least one scene was removed.
    • A key and location data indicate a dwelling known as Crossinghouse was also meant to appear here. Based on the remaining faction information and locklist, Hrefna and Tormir were meant to live there.
    • The (normally unseen) quest stages of Extracting an Argonian refer to Derkeethus as "one of the fisherman [sic]", implying there were meant to be more. Another quest stage also implies Derkeethus had his own house at the settlement.
    • An unused collection of scenes containing no data is named FishingHoleScenes. This either implies the existence of another removed location where the fishermen would've been, or confirms that there were indeed to be multiple fishermen in the settlement who would've had scenes with each other.
  • As can be seen by their Form IDs, the miners at Darkwater Crossing were created before Annekke and Verner. Moreover, the miners never interact with Annekke or Verner or acknowledge them in dialogue, and the reverse is also the case.
  • According to the Stormcloak soldier Ralof, Darkwater Crossing was the scene of the Imperial ambush that led to the capture of Ulfric Stormcloak.
  • Darkwater Crossing also appears in ESO.

GalleryEdit