The Salt Catchers were a group of treasure-hunting pirates who sought to plunder Bahraha's Gloom. They managed to inadvertently disturb the undead Bleak Veil necromancer cult imprisoned within. The Salt Catchers were then killed and resurrected as soldiers, or had the essence of their spirits drained to weaken the wards placed on the tomb.
The Saltwaker Militia are a faction found in the Alik'r Desert.
Sanguine's Revelers, also called the Sanguine Cultists, are a conclave of various worshipers dedicated to the Daedric Prince Sanguine located throughout Tamriel. They are based in Sanguine's Demesne, a public dungeon in Shadowfen. In Cyrodiil, they are found at a camp east of Shurgak Clan Estate and north of Fanacas. They may also be encountered in Trader's Cove as one of the parties occupying the location.
The Sapiarchs are a group of Altmeri mages and scholars. They can be found throughout Summerset Isle, particularly at the College of Sapiarchs and the Crystal Tower. The Sapiarchs play a key role in the main questline of the Summerset chapter. For more information, see the lore page.
The Sea Drakes are a large band of pirates on Stros M'Kai who have sacked the town of Saintsport and taken it over. They are hostile and will attack anyone who comes near. Their ship, the Bloody Witch, is docked in Saintsport. A Letter to Headman Bhosek claims that the Sea Drakes have held Stros M'kai's only lighthouse for over a year. During that time, 18 ships have run upon the rocks. Captain Helane has had her crew sabotage the lighthouse to plunder the ships that inevitably wreck without the lighthouse to guide them.
The Sea Vipers are crews of Maormer who attack the coastlines of Auridon, Greenshade and Khenarthi's Roost. They formed an alliance with the Veiled Heritance with the promise of lands if the Aldmeri Dominion was dismantled.
The Seventh Legion is one of the legions of the Imperial Legion, and is led by the Magus-General Septima Tharn. The Seventh Legion mainly operates in Bangkorai and the surrounding regions. It has allied with Molag Bal.
The Shadowscales are an organization of Argonian assassins from Black Marsh. Those Argonians born under the sign of the Shadow are given to the Dark Brotherhood at birth to be trained as professional killers. Although they worship Sithis and obey the Brotherhood's tenets, the contracts given to Shadowscales serve only to aid the Argonian people, and they act with impunity in Black Marsh.
The Shadowsilk Tribe is a goblin tribe found in Stonefalls. In their efforts to gain control of the region, the Daggerfall Covenant took over many of their caves, forcing them to attack nearby settlements.
The Shark's Teeth are a group of pirates in Hew's Bane. They are fighting for control of Shark's Teeth Grotto against rival pirates the Wake Walkers. The size and might of the group may have been slightly exaggerated by the leader, Shalug the Shark.
Sharp Stick TribeEdit
Shields of SenchalEdit
The Shields of Senchal is a group that serves as Senchal's military. Formerly a branch of the Imperial Legion, the Shields originally came to Southern Elsweyr to help rebuild in the wake of the Knahaten Flu. After the fall of the Imperial City, the Shields decided to stay in Senchal.
For more information, see the main lore article.
The Shornhelm Guard serve as a peacekeeping and military force for the city of Shornhelm and the surrounding region of Rivenspire. In recent times, Baron Montclair's war and the hordes of bloodfiend have devastated their forces.
The Silken Ring are a hostile group of rogue assassins found within the Cradle of Shadows. Founded by ex-Morag Tong member Dranos Velador, they worship Mephala and serve the Lady of Lace. Members of the Morag Tong and the Dark Brotherhood (including several Shadowscales) have been lured into her service.
The Order of the Silver Dawn are a group of werewolf hunters. They were formed in 2E 428 during the Curse of the Crimson Moon, when werewolves were very prevalent in High Rock. They believe werewolves to be cursed and have sworn to eradicate them.
The Sixth House, also known as House Dagoth, is what remains of the ancient, defunct, Sixth Great House of the Chimer, led in ancient times by the currently sleeping demi-god Dagoth Ur. The current members are descended from the bloodlines of those who were originally part of the House, and seek to reclaim their roots at the Forgotten Wastes, the grounds of the House's capital stronghold.
The Snowblades are a bandit gang who have taken up occupation of the ruins of Nchuthnkarst. Unfortunately for them, a Dwarven device is distorting time within the ruins, causing beasts such as salamanders, welwas, and bog blights to suddenly appear in their midst when you approach.
Society of the DragonEdit
The Sovngarde Nords are warriors from the coldest reaches of Skyrim who have come to fight in the Dragonstar Arena. They are faced in the Frozen Ring, the second arena round. One of the bosses, Yavni Frost-Skin, will be encountered again in the Champion's Arena, the final round.
The Sphinxmoth Bandits are a group of bandits holed up in Fort Sphinxmoth, in Reaper's March. They are led by an Imperial named "Captain" Accalia, and have recently pillaged a Temple of Mara, killing a lot of priests and stealing relics in the process. Accalia has divided the loot between his most trusted lieutenants to keep them waiting, as the buyer hasn't yet shown up with their pay.
They've been hired by the Stonefire Cult.
The Spirit Wardens are a group of Azura worshippers in Stormhaven. They were founded by Abbot Durak who was following Azura's instructions to found an order of worshippers, who would prepare for the time Vaermina struck the people of Stormhaven with a plague of nightmares.
The Spiritblood Clan is a clan of Reachfolk that resides in the Reach. When a member of the clan is ready to ascend to adulthood, they undergo the Vateshran's Rites in Vateshran Hollows. The combatant's strength and cunning are tested against the legions of summoned Daedra which inhabit the Hollows. The trial is very dangerous, and the juvenile enters knowing full well they may perish. If the combatant emerges victorious, they are granted all of the privileges and responsibilities that come with being an adult in the clan.
Star Haven AdeptsEdit
The Star Haven Adepts are Khajiit of the Star Haven Adeptorium in Northern Elsweyr. Here the Khajiit study and train in Claw-Dances. Long ago, the Akaviri Dragonguard visited Star Haven to build the Dragonhorn Tower where they gifted the adeptorium one of their dragonhorns.
The Steel Shrikes are a group of ambitious warriors. They can be encountered in two places, Fuller's Break and the Glittering Grotto. At Fuller's Break they have invaded in an attempt to carve out a new domain for Hammerfell. In the Glittering Grotto they are attempting to loot the place of valuables.
The Stonefire Cult are worshippers of Molag Bal. Led by Javad Tharn, they rank among his most loyal supporters and are entrusted with some of his most difficult tasks. They can often be encountered terrorizing Reaper's March, sometimes collaborating with the Legion of the West Weald. They also have a presence in the Deadhollow Halls, and in Stonefalls.
The Storm Sharks are a group of Maormer pirates led by Admiral Viscarne. They attempt to invade Summerset, attacking Sea Keep, Sunhold, and Wasten Coraldale. They are a chapter of the Pyandonean Armada, like the Sea Vipers, and follow the orders of King Orgnum
The Stormfist Clan are a group of Nordic warriors loyal to Fildgor Orcthane. Once a highly regarded clan, known for their fighting skills and pivotal roles in conflicts, they fell from grace for supporting Fildgor's claim to the throne of Eastern Skyrim.
The Stricken are Khajiit who were infected with the Knahaten Flu but survived. Their bodies were ravaged by the disease, and they were cast out of Khajiiti society. After being forced into the wilderness, they have become half-mad with the desire for revenge.
The Su-Zahleel is an Argonian tribe whose members have been enslaved and brought to the Ruins of Mazzatun in Shadowfen by the Xit-Xaht tribe. You must help Heem-Jas free them from their enslavement during the related quest.
The Sun-Eaters are a clan of Vampires who worship Sithis beneath their matriarch, priestess Shuxaltsei. They inhabit the Teeth of Sithis, the largest known temple to Sithis. A group of Blackguards recently attempted to loot the temple, leading to a good chunk of their numbers being turned by the Sun-Eaters.
The Supernal Dreamers are a dangerous cult that worship the Daedric Prince Vaermina. They are found mainly in Stormhaven. They are the main antagonists of that zone's questline, where they attempt to wreak havoc by crippling the region's rulers with Vaermina's nightmares. The Supernal Dreamers can also be encountered at the Vaermina's Shrine in Cyrodiil.
The Sword-singers were an order of Yokudan warriors who followed the "Way of the Sword", a martial philosophy on blade mastery. Singers were capable of astonishing feats of swordsmanship, and were viewed by some to be as much mages as warriors. They sought strength of body, and of mind. Although the tradition of sword-singing originated in Yokuda, it was brought to the shores of Tamriel by the Ra Gada in the First Era. The sword-singers were instrumental in claiming the entire province of Hammerfell and establishing a new homeland for the Yokudan people. The most accomplished sword-singer in history was Frandar Hunding, whose writings on the subject were revered by the Redguards centuries later. For more information, see the lore article.
The Sword-singers can be encountered primarily as spirits or skeletons, in areas such as HoonDing's Watch and The Valley of Blades. Sai Sahan sought to revive the art of sword-singing, but was unable to do so.
Swords of SolitudeEdit
The Swords of Solitude are a militia group based in Haafingar and the oldest of its kind in the Hold. However, they defend all of Western Skyrim and have done so for generations. In practice they provide aid where the soldiers of the Holds can't, without the need for outsider organizations like the Fighters Guild.
However in the recent dark days, they have found it necessary to recruit adventurers and the like to help deal with the many requests for help.