The Daggerfall Covenant is one of the three joinable factions participating in the Alliance War, the other two being the Aldmeri Dominion and the Ebonheart Pact. The crest of the Daggerfall Covenant is a lion, and its colors are blue and silver. It consists of the kingdoms of High Rock, the Kingdom of Orsinium, and the Kingdom of Sentinel. The alliance is an egalitarian association which uses its military might to secure lucrative trade routes. Led by High King Emeric of Wayrest, the Covenant seeks to capture the Ruby Throne in order to restore the Second Empire and return stability to Tamriel.
The Daggers are a newly formed mercenary group from Daggerfall, led by Gelvin Feldrin. They hope to make a name for themselves while the Fighters Guild is busy with the Dark Anchor contract, although they have no real experience. They can first be found at Shrieking Scar in Glenumbra, and later at Silverhoof Vale in Rivenspire. By the time they are encountered in Rivenspire, they have dropped the name, due to a threatening note and near death experience at the hands of another organization who didn't want their name tarnished; this is implied to be the work of the Ring of Daggers.
The Dark Brotherhood is a guild of assassins with holdings all over Tamriel. A DLC pack focused on the faction's activities in the Gold Coast region and across the rest of Tamriel was released in the second quarter of 2016. Purchase of the DLC is required to participate in any Dark Brotherhood Questlines.
The Darklings are a group of hostile Nocturnal worshipers who have settled in the ruined fort of Faldar's Tooth. They are led by a Winged Twilight, Rozelun, and are in possession of Winter's Bite, an artifact that belongs to the Companions.
The Dawnmead Bandits are a group of Khajiit skooma peddlers led by Fishbreath who have small camps set up all over the Dawnmead region of Reaper's March. One of their main bases however is Claw's Strike, a ruined temple located in the Jodewood region.
The Death Hunters are a group of like-minded individuals who can be found around Tamriel, hunting and bringing down the most dangerous of quarry. In particular, they have a taste for hunting down vampires and werewolves and will attack any that approach them.
Sometimes the vampire or werewolf will win the fight and you can find the bodies of the group which tried to kill them.
The Direnni were a prominent clan of Altmer merchants who became a powerful dynasty that ruled High Rock during the First Era. They faced the Alessian Order at the Glenumbra Moors. The Direnni Tower on the Isle of Balfiera can be sighted from the shores of Glenumbra and Stormhaven, and the reportedly haunted family acropolis can be visited on Summerset Isle.
The Office of Divine Prosecution is a section of the Thalmor whose members serve as lawkeepers that uphold both secular and religious law on Summerset Isle, along with enforcing the complex social rules that govern Altmer society. They have recently taking to deputizing new arrivals to the island so contract work can be carried out on their behalf.
The Dragon Cult was an ancient theocracy that once ruled over all of Skyrim in service to the Dragons under Alduin. Many of its Dragon Priest leaders remain in a state of undeath, tended to by their draugr servants. A group of aspirants have taken up occupation of Dragonhome in an attempt to resurrect the ancient cult.
The Dragonguard are the predecessors of the Blades. Originally from Akavir, the Dragonguard came to Tamriel to serve the Dragonborn, Reman I. Although officially disbanded at the end of the First Era, the Dragonguard continue to wait for the next Dragonborn to claim the Ruby Throne. They are seemingly unrelated to Clivia Tharn's Elite Guard.
Dragonstar Caravan CompanyEdit
The Dragonstar Caravan Company are caravan outfit based out of the town of Ska'vyn. They also have offices in the towns of Dragonstar, Evermore, and Lilmoth. They transport various things, including civilians if need be.
The Dreadhorn Clan is a clan of Reachmen who have allied with minotaurs to capture Falkreath. Their shamans wear gray and red paint mixed with nirncrux and blood, and many of their members have undergone an infusion of nirncrux at the Bloodroot Forge to have become powerful Blood-Forged warriors. Their leader is the patriarch Gherig Bullblood, and they take counsel from the hag mother Caillaoife, while the minotaurs are led by Domihaus the Bloody-Horned.
The Dreadsails (or Dreadsail pirates) are a group of Maormer pirates. They are led by Fleet Queen Taleria and have begun to plague the waters of High Isle and Amenos under her command. They are based out of Dreadsail Reef, a previously-untouched islet.
The Dreadsails have invaded Shipwright's Regret in search of lodestones. They are also located on the northern coast of Amenos.
The Driladan Clan are a clan of Bosmer that originally lived in the Driladan Pass. Their homes and families were devastated when the Veiled Heritance raised the dead all around them. A few of them managed to flee. They found refuge in the Shadows Crawl, a ruin located near the settlement of Bramblebreach. There, they met with the Hollow, stone constructs built by the Wilderking.
The dro-m'Athra are former Khajiit whose spirits were corrupted by the Bent Dance, the drumming of the Dark Heart of Lorkhaj. They serve Namiira, the Great Darkness, and reside within the Dark Behind the World. It is considered bad for the humors to even think about the dro-m'Athra for too long, lest these dark spirits have a foothold from which to corrupt an individual. The Twilight Cantors usually arrive in their wake to drive them back. They are similar to shades. For more information, see the Lore Page.
Drowned Dogs are a group of pirates that can be found throughout Hew's Bane, usually on the southern coast. A small group of them are hunting for long-lost treasure near Tava's Beak. Another contingent is hanging out in front of Shark's Teeth Grotto
The Duneraider Bandits are a group of Khajiit bandits settled in the ruins of the Lost City of the Na-Totambu. They have captured a Redguard historian named Paldeen in order to gain access to the treasures found within.